Konami Press Start Event To Highlight Metal Gear Solid Delta and Silent Hill f This Week
As the sun sets on Summer Game Fest 2025 presentations, Konami looks forward to the future with the Konami Press Start Event. After virtually no news has been made regarding upcoming Konami games at the SGF 2025 showcase, the Xbox Games Showcase and PlayStation State of Play 2025, Konami has announced their press event and it's happening this week. The Press Start showcase will begin on Thursday, June 12, at 9:00 a.m. ET, where it will highlight about 37 minutes of Metal Gear Solid Delta: Snake Eater, Silent Hill f, and more.
The official Konami YouTube account has already released the video placeholder for the upcoming showcase, and in traditional Konami fashion, they announced that they will be covering Metal Gear Solid Delta: Snake Eater, Silent Hill f and teased the idea of a potential surprise announcement with 'and MORE' on the video description. The team behind Silent Hill f has notably remained silent since the March 2025 reveal, which showcased the title's new Japanese location, Ryukishi07's involvement and the return of Akira Yamaoka as composer.
The official Konami Press Start event video is above and will start in 46 hours as of this post, but fans can also head over to the official Konami YouTube channel on Thursday, June 12 at 9:00 a.m. EST to catch it live. With the surprise announcement of Final Fantasy XVI heading to Xbox this week, it's possible Konami could be seeking to release Silent Hill 2 Remake on Xbox as well. In two days, fans will have their answers from the Press Start event so while it is fun to speculate, fans should wait until the event concludes to draw conclusions.
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Forbes
16 hours ago
- Forbes
Gradius Origins Review: Shoot ‘Em Up Blast From The Past
To help celebrate the 40th anniversary of Gradius, Konami partnered with developer M2 to bring us a massive collection in the form of Gradius Origins covering the core of the series from its arcade roots in the mid-80s all the way to a brand-new spin-off entry with Salamander 3. With over a dozen different game variations across regions and platforms, plus tons of quality of life additions and historical artwork, this is a fantastic collection for hardcore and new fans alike. I can't think of many game franchises that have been around for 40-years like Gradius. That's extremely impressive and is a testament not only to Konami's longevity, but also to the innovation and quality of the franchise specifically. While Gradius is obviously not the first-ever horizontal shoot 'em up to ever grace arcades or home consoles, it's undoubtedly one of the best and it introduced several innovations. Gradius Origins Review—A Timeless Classic Returns For those not aware, the Gradius series is considered to be one of the most important and influential of all shoot 'em up games. Not only were they massively successful in their era across both arcades and home consoles, but they innovated many elements that became staples of the genre like having more control over your power-ups, mixing horizontal and vertical levels together, and just generally being extremely good games. Having more control over your power-ups adds so much strategy and complexity to the game even though it's initially a simple concept. In most other shooters at the time, enemies would drop random capsules that might change your weapon, increase your speed, give you a shield, or something along those lines. But in Gradius, the menu at the bottom of the screen is static. 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Each game has lots of archived developmental materials as well, including official artwork and even sketches of levels and enemy designs. Seeing the origins of one of gaming's most iconic franchises feels really special, particularly the hand-drawn levels. It's wild to think that, over 40 years ago, one of your favorite sections of a video game began with pencil drawings on graph paper but it probably did for many games. Admittedly, there's a lot here, especially for hardcore fans of the series. The full list of individual game versions is as follows: GRADIUS GRADIUS II GRADIUS III SALAMANDER LIFE FORCE SALAMANDER 2 SALAMANDER III As rich and full Gradius Origins is as a package, it's far from complete, which I guess is to be expected with a series that 's been around this long. 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Gradius Origins As far as game collections go, Gradius Origins is a real treat. Most of these versions and iterations I'd never had the pleasure (or pain) of trying for myself, so it's been an educational and exhilarating walkthrough arcade shoot 'em up history. Part of me is still disappointed that the excellent NES version of the original Gradius, otherwise known as the first video game to ever feature the iconic Konami Code, didn't make the cut, but hopefully that just means more collections are on the way. The Gradius games are harder than ever here, but the new quality-of-life and accessibility features finally make them feel approachable for someone who may not have the patience to memorize bullet patterns and spawn locations. Whether you're a hardcore fan or a casual enjoyer of the genre, there's plenty to sink your teeth into here. Platform: PlayStation 5 (Reviewed), Xbox Series X|S, Switch, and PC Developer: M2 Publisher: Konami Release Date: August 7, 2025 Price: $39.99 Score: 8/10 Disclosure: A representative on behalf of Konami sent me an early download code for a digital copy of Gradius Origins on PSN for the purposes of this review.
Yahoo
a day ago
- Yahoo
KARMA: The Dark World Haunts Xbox on September 10 With New Trailer and Exclusive Features
KARMA: The Dark World Haunts Xbox on September 10 With New Trailer and Exclusive Features originally appeared on GameDaily. Prepare to confront the shadows within. KARMA: The Dark World, the critically acclaimed psychological horror game from Pollard Studio and publisher Wired Productions, will launch for on September 10, 2025. To mark the announcement, the developers have released a brand-new Xbox trailer, teasing the eerie and mind-bending atmosphere that Xbox players can soon experience for themselves. In this haunting dystopian journey, players dive into the subconscious minds of their targets, unraveling disturbing truths in a world drenched in surreal tension. The Xbox version arrives with an exclusive green camera filter in photo mode, offering a fresh, eerie perspective perfectly suited to the game's dreamlike, fractured narrative. Developed in Unreal Engine 5, KARMA: The Dark World draws inspiration from cinematic visionaries such as David Lynch, Hideo Kojima, and Christopher Nolan, blending immersive storytelling, psychological horror, and atmospheric tension. The result is a visually stunning experience packed with emotional weight and cerebral mystery. Already available on , , and GOG, the standard edition of KARMA: The Dark World is priced at $24.99 | €24.99 | £19.99, with a deluxe edition available for $34.99 | €34.99 | £29.99. Xbox players can wishlist the game now ahead of its September release. For more updates, follow Wired Productions on YouTube, Discord, and BlueSky. This story was originally reported by GameDaily on Aug 5, 2025, where it first appeared.


Digital Trends
3 days ago
- Digital Trends
With $80 Xbox games on the horizon, it's time to stop equating game length to value
The threat of the first $80 video game loomed in the distance for months and was ultimately broken by an unlikely candidate in Nintendo. Regardless of which company took that initial leap, this price increase was always a matter of when, not if. I was one of the many who assumed GTA 6 would be the first game to raise the price, but it seems the industry needed to start flirting with a new standard sooner rather than later. While we haven't heard Sony's plans to increase any PS5 game costs just yet, Xbox didn't wait long to announce that it was going to embrace this new price point as early as this winter on certain titles. Well, that was the original plan, anyway. Recommended Videos The Outer Worlds 2 bore the unfortunate weight of being Xbox's first $80 game for around a month before the decision was reversed and refunds were issued. While that is a minor win for us gamers, make no mistake — we are going to lose the war. $80 games are coming, and besides becoming more discerning consumers, we also need to start having better conversations about what makes a game worth $80. Putting a price on art I think it is important to recognize that having a standard price for art is weird. We all kind of accept it for games because that's how it's been after the N64 era when pricing became standardized. Ask any gamer who lived through those times — and was buying games with their own money — and they will gladly tell you about some games costing over $100 at launch. The advent of digital games and a growing indie and AA scene has provided a space for some games to explore the pricing scale, but the rule of thumb for 'major releases' has always been the standard $60, $70, and soon-to-be $80 price tag. Dear Galactic Citizens!⁰⁰We have received your SOS via skip drone about the pricing. As an organization devoted to making sure that corporations do not go unfettered, we at the Earth Directorate have worked with [REDACTED] to revise the price of The Outer Worlds 2. While this… — The Outer Worlds (@OuterWorlds) July 23, 2025 And that's just such an odd thing to do. It treats all games as a singular product rather than individual works of art. It simplifies the process of having a publisher somehow determine how valuable its own work is for the consumer, plus makes it far easier for budgets and projections, but has conditioned us to view games as products rather than art. We believe a game should cost $70, so a game that costs more had better be something spectacular, right? Not everyone operates that way, but I think it has seeped into a lot of our thought processes when it comes to what games we invest in. 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In that regard, it makes sense why some try to wield it as a tool to measure a game's value. While I disagree with that wholeheartedly, I do have to concede that sometimes length is an important factor. However, it shouldn't be talked about in isolation. We can't stop the discussion at 'X game is Y hours long, therefore it is/isn't worth the price.' How are those hours spent? Does the game justify its short or long duration? The tricky thing here is that the answer is different for every person and every game. Would The Outer Worlds 2 be worth $80? I can't say. I think for some people it very much would be, but not for others. This is where the value in having trusted reviewers lies. Reviews (at least good ones) don't view a game as a product and judge it as such. Instead, they should discuss the message the game is trying to communicate through its narrative and gameplay systems, and how successful or not it is in that. They should be subjectively examining its artistic merit and how it affected them. If you have a reviewer who shares your taste in games, or you at least trust to critique a game in a way that communicates whether or not you'd enjoy it, that's the second best way to determine if a game is worth $80. The absolute best way is to play it yourself, but most of us can't do that without paying upfront cost and hoping it ends up being worth it. There's nothing wrong with wanting to know if you will like a game before you purchase it. The feeling of spending $70 on a game only to be disappointed can be gut-wrenching, and the risk only gets higher when we talk about $80 games. It would be so much easier if there were a simple metric to know with certainty if a game was worth your hard-earned cash, but there simply isn't. Games are art, and art is nuanced and deeply personal. I know times are tough out there and your dollars are more precious than ever, so I'm not suggesting you be careless. In fact, I'm asking the opposite. Let's have deeper conversations about what makes a game worth $80 or not while also understanding that the answer is going to be different for everyone.