
Donkey Kong Bananza review - delirious destruction derby takes hammer to platforming conventions
Donkey Kong demolishes those concerns. He demolishes a lot in Bananza. It may resemble a Mario 64-style 3D platformer on the surface, with its themed worlds festooned with giant bananas to sniff out and collect, but DK's fists show total disregard for the playground as built. All terrain is destructible. Mash the buttons and his powerful arms thump tunnels through hills, pound pristine lawns into muddy craters and tear up wodges of stone to swing as sledgehammers for even speedier landscaping. He is less a platforming mascot than a potassium-powered level editor.
On a primal level, that's almost enough to hold your attention. There's an easy, repeatable joy in throwing a punch this well programmed: the jolt of pause as knuckles collide with rock, the snarl of Joy-Con 2 rumble, the way surfaces splinter before another hit brings down the entire wall. I can see Bananza having a second life as an executive stress reliever; a virtual rage room where you heave exploding boulders at cliffs to reduce them to pockmarked swiss cheese. You can even invite a co-op pal along to shoot projectiles from DK's back and accelerate the chaos (or act as a devilish tag along to a player trying to avoid any carnage).
There is motivation behind the mayhem. The existing Kong clan (getting some choice cameos that channel the comic spirit of Rare's Donkey Kong Country games) is expanded by villainous mining Kongs set on snagging a treasure at the planet's core. En route they kidnap Pauline, the young singer whom Donkey Kong originally snatched in his arcade debut. But Kong and Pauline are on better terms here: she coaxes animal superpowers by belting out powerful earworms straight into his skull. If my plot recollection seems hazy, it's only because it's been supplanted in my mind by her Latin pop ditty about the joy of being a zebra.
This is a strange world but an even stranger platforming proposition. How do you design obstacles for a hero who can tunnel under laser fences or jackhammer doorways through barriers that would have stopped Mario in his tracks? Truthfully, it takes a beat to find the answers. There is an initial mushiness to worlds that can be excavated from any angle. Sometimes you blindly mine into rewards intended for challenges you have not yet uncovered or parsed, and the haphazardness of these unearned prizes has you wondering, for a second, if the game's freeform audacity rings as hollow as the caves you're punching into existence.
But no. Later, rolling plains and jaunty lagoons make way for more dangerous landscapes, where solid ground protects you from poison swamps, icy lakes and lava. Down here, land is life, so your treatment of it becomes more deliberate, your strikes more surgical. When metal caterpillars gobble a wooden life raft or a pogoing menace punches through a platform you tenderised into a thin sliver, you suddenly appreciate the method in Nintendo's morphable madness. Boss fights make exceptional use of fragile terrain, keeping DK from walloping chunks from their giant bodies by rendering arenas more and more uneven as fights unfold.
The only fumble in these later stages is the overpowered nature of the Bananzas themselves. These animal transformations imbue DK with speed, flight, strength and more, and when contained in the challenges or levels built for them they sing. You are reminded of Mario's Odyssey possessions and how perfectly realised each of those physical sensations was. But taken out of that context – when returning to earlier stages to mop up collectibles, for example – they become instant win buttons, dulling the ingenuity of Nintendo's platforming designs.
I'm not sure Bananza has the same legs as Mario Odyssey. Where that game blossomed in a rich, post-credit endgame, DK lives more in the moment: moving ever forward, chewing through new ideas and never stopping to pulverise the roses. Come the game's epic climax, he has smashed through concrete, rubber, watermelon, ostrich eggs, entire Donkey Kong Country homages, glitter balls – even the NPCs he's trying to protect. If the weight of Switch 2 does lie on his shoulders, that's just one more tool to bash a hole in the universe. His appetite for destruction is infectious.

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Metro
5 hours ago
- Metro
Super Mario Bros. 40th anniversary leaks are fake but what is Nintendo planning?
Anticipation around the 40th anniversary of Super Mario Bros. has led to some questionable leaks around about a new collection, but it's unclear if any of it is real. Nintendo has a track record of unexpected celebrations for its core characters (hello, Year Of Luigi), but the inexplicably loud fanfare around the 35th anniversary of Super Mario Bros. is one of the more peculiar in recent memory. For the title's 35th birthday, which is hardly a major milestone, Nintendo released Super Mario 3D All-Stars, Super Mario Bros. 35, Super Mario 3D World + Bowser's Fury, special Lego sets, a limited edition Game & Watch handheld, and a whole line of 35th anniversary apparel. This was likely because it was in the middle of the Covid pandemic, and Nintendo literally had nothing else to promote, but it makes it very hard to predict what Nintendo will do about the more significant 40th anniversary on September 13. Earlier this week, several posts on Reddit appeared to out one part of Nintendo's plans. One post showed alleged images of a New Super Mario Bros. Collection, containing 2006's New Super Mario Bros, New Super Mario Bros. Wii, and 2012's New Super Mario Bros. 2. This same rumour was seemingly corroborated by an alleged leaker named John Skinny on Reddit (via MyNintendoNews), who claimed they had received information on the same collection via internal scheduling docs and localisation assets via a contractor Q&A team. However, while believable on the surface, the rumour starts to fall apart once you dig into the details. Many have pointed out how the barcode on the 'leaked' box art is the same as 2012's Super Mario Bros. U. Likewise, Skinny claimed they played a 'new Zelda game' during a Switch 2 demo event last year – something we've never heard about since. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. This appears to rule out this rumour, but it still leaves the question of what (if anything) Nintendo is planning for the 40th anniversary. There's been rumbles of a potential secret Christmas game for the Switch 2 but while that's very unlikely to be a new big budget title, a remaster compilation is much more plausible. More Trending There are some other, smaller announcements which also seem likely. We already know Super Mario Sunshine is coming to Nintendo Switch Online at some point, so the timing of that could line up with the 40th celebrations in September. The limited time multiplayer battle royale title, Super Mario Bros. 35, could be rebranded for the 40th anniversary and re-released on Nintendo Switch Online. There might even be some kind of update for Mario Kart World, angled around retro cosmetics. Nintendo hasn't announced any plans for the 40th anniversary but, after its huge celebration for the 35th, it would be weird if it does go by without any fanfare. Although, of course, weird is Nintendo's stock in trade… Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Genshin Impact sparks fan fury as it shuts down PS4 version MORE: GTA 'at risk' of being removed from stores in adult game crackdown MORE: Next gen Xbox will be 20% faster than PS6 suggests leaked specs


Metro
20 hours ago
- Metro
Games Inbox: Do adults still play Fortnite?
The Wednesday letters page thinks the Switch 2 may be stuck being a second console, as a reader asks when the next mainline Zelda will be released. To join in with the discussions yourself email gamecentral@ Kids' game The Power Rangers trailer for Fortnite was very cool. Good enough that it made me think about playing the game again, which I haven't done for what must be at least three years. That made me wonder what is the average age of a Fortnite player? Roblox is obviously just for kids, but Fortnite probably does have lots of adult players, or does it? The only adult I know that plays it regularly, plays it with his son as a bonding kind of thing but I'd be curious to hear from any Inboxers and see if they play it. I'm not dissing the game, I always enjoyed it well enough, but I'm just not sure who it's for anymore. If you watched Power Rangers as a kid you'd be pushing 40 by now, which doesn't strike me as the key Fortnite demographic. I know Power Rangers is still going today but I don't think it's anywhere near as popular now as it was back in the 90s. There are lots of other adult franchises in the game but most of those skins were a few years ago, I think. So is Fortnite just for kids or is it really something that everyone plays from time to time? I really don't know. Whistler Aidos, Amiga I don't think there's ever going to be justice for Amiga games in terms of remasters, because it was only big in Europe and nobody's going to put the money needed into making a new Alien Breed or Hunter. They're just never going to make a return on the investment, even though some of the games are broad enough an idea that they should be of interest to plenty of people. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. We might not get Elite 3 or Mercenary 4, but a big sandbox sci-fi adventure should be an idea that appeals to plenty of people. The problem with that is Starfield tried that and by fact of being laughably bad (and far less ambitious than any of these old Amiga games) has soured anyone else from ever trying again. Or at least for a long while. So instead we get cheapo sequels to James Pond by a developer you've never heard of and who probably won't even finish the game. It's a shame but there it is. Robbie the Randbot Direct talk Very interesting that we're getting another non-first party Nintendo Direct this week, this time for indie games. That's probably going to mean at least one shadow drop and… probably no Silksong. It's interesting because Nintendo does see the need to promote its third party games (even if it didn't do a good job of it) and indie titles at this time, just when we all thought they should show off their first party stuff. I think we will get that but like a reader said the other day, I think it's going to be multiple game-specific ones. So one for Metroid Prime 4, Hyrule Warriors, Kirby Air Riders, and maybe Pokémon Legends. Enough to make it seem like Nintendo's got a lot to talk about, while preventing them from having to actually announce anything new. Onibee Email your comments to: gamecentral@ Legendary wait Just picked up the Switch 2 Edition of The Legend Of Zelda: Breath Of The Wild from CeX. It was a no-brainer what my next pick would be, after being gifted the Mario Kart World bundle. Of course it would be a title from my favourite franchise. I said previously that Final Fantasy is my favourite, when I mailed a list letter a few months ago. But I've just grown accustomed to the fact that it was Zelda that popped in my mind, when I received my Switch 2. I've taken that back. Zelda is my ride or die. It's just magical and, thankfully, it's still an exclusive for Nintendo. I'll also be buying Zelda: Tears Of The Kingdom as soon as I can. Because who truly knows when the next Zelda game will be released? It may very well be a few years away and it will definitely be the first Zelda game that won't be on the original Switch. Which I welcome with open arms. But if we are getting a new title in the future can I just have my remaster or remake of Zelda: Ocarina Of Time before that and can we just please play as Zelda? Because last time I checked, she's the name that carries this franchise. I think playing as a mute blonde warrior is quite outdated. But that's just me. I still love you Link. Shahzaib Sadiq GC: There's zero chance of a mainline Zelda game until at least 2028, probably later. Safe pair of handsI see Nightdive's games are on sale at the moment on Steam. I've just picked up Blade Runner: Enhanced Edition for £1.79. I would have bought it full price a while ago but found out it was one of the weaker ports Nightdive has done. I don't mind trying it for £1.79 though. Generally, all the games they have done have been to a very high standard. There was an article in Edge about them in the past year or so, where it said they were remote working before the term was popularised during Covid, with members of the Nightdive team being in different locations. What got Nightdive started as a studio was that one of the developers wanted to play System Shock 2 on a modern computer and found they were not able to, so they decided to do it themselves, along with other co-workers and getting it working on modern computers. Andrew J. PS: I see the Nintendo Survey for people's views of physical and digital games on the Switch has been closed for some reason. GC: There're rumours Nightdive are currently working on a System Shock 2 remake and/or a Quake 3 remaster. Happy to the max Picked up a Mad Max download for a bargain £2.99 in the last Xbox sale. I'm a big fan of the films, especially the first two. I was hoping for a car game, a bit like the excellent Need for Speed Hot Pursuit. It has elements of it but it's actually a bigger beast. Its a third person open world sandbox of the wastelands from the second film. It has Batman: Arkham Asylum style fighting plus loads of car combat. You can steal raiders cars and collect them at your base GTA style. There are races, camps to raid and violent storms that come out of nowhere. You can upgrade your main car with battering rams and more powerful nitro boosts. And best of all the harpoon, which you can pull cars over with, pull gates off their hinges or snipers out of their towers. Or just pull the whole tower down. You have to scavenge to survive and ammo is scarce. Have to say you can shoot the enemy cars' fuel tanks or tyres or the enemy themselves. I've always thought they should make a movie between the first and second films, with Max as a cop battling the madness before and after the nuclear war. It could even be the plot for a sequel to this game. Inbox magic make it so. Johnny Alpha SD Currently playing: Star Wars Outlaws, Halo Infinite, and looking forward to Battlefield 6 beta. The Battlefield approach I think comparing sales of Battlefield 4 and Call Of Duty: Ghosts pretty much sums it up. That was as close as EA ever got to beating Activision and it wasn't really close at all. I find it very odd that they're putting so much money and effort into Battlefield 6. Not that it doesn't look good, but they have two decades of proof that casual gamers aren't interested in a complicated military shooter where you constantly get killed by someone you never saw and are always too late to get any of the vehicles. I really don't know why they didn't make a new game that was kind of similar, especially in terms of destruction, but more approachable for ordinary people. Gonzo Companion console There's not much more to be said about the Nintendo Direct but do agree with a recent letter that suggested it should have been pulled, as its mere existence has somehow made getting a Switch 2 less appealing. I wanted to pick up the third parties situation on Switch 2, generally. The Switch is a great machine but, much like the Wii, it ended up being everyone's 'second console' for Nintendo games and the odd indie. Larger third party releases were barely able to break even on a console that had sold 150 million units. The worry is that Nintendo are setting the console up to fail with third parties again. We've already had those alarming stories of sales figures from the launch line-up. After this initial wave of publisher optimism in a new format the hard reality of poor unit sales could force a rethink in support, maybe making it even worse than the original Switch in the end, given how much more expensive to develop and likely port PlayStation 4 and 5 era games are. Already, if you look at gaming comment sections around Switch 2 the majority say the system 'is for Nintendo games' and they aren't bothered if third party games run poorly or turn up at all. They have a PC or PlayStation too, so why pay £70 for a worse version of Elden Ring? Can Nintendo turn that perception around? Or do they even care if they're selling a boat load of Mario Karts? Once the launch period settles down, I don't see any reason to expect third parties to flock to Switch 2, as its place in the market will be the same as the original Switch. What reason is there to suggest we will see bigger sales from these type of titles second time around? Marc Inbox also-rans Great interview with The 8-Bit Big Band guy, GC. I have never heard of the group before but some of those songs are fire, especially OutRun and F-Zero. Tommo GC: Thanks. Really excited to see what's next after Baldur's Gate 3, but also exactly how much money Larian will be able to get to make their next game. I'm not sure we've ever seen such a small company get a boost like this before. Closest comparison might be CD Projekt. Chris GC: Larian are not small, they had 470 employees as of last year. That's bigger than many first party studios. More Trending Email your comments to: gamecentral@ The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don't forget to follow us on Twitter. MORE: Games Inbox: Will Battlefield 6 outsell Call Of Duty: Black Ops 7? MORE: Games Inbox: What year will PS6 be released? MORE: Games Inbox: What is the next Assassin's Creed game?


Metro
a day ago
- Metro
A new Nintendo Direct is due this week and Silksong fans want a release date
With Silksong expected to launch this year, fans are now hoping for an update at the newly announced Nintendo Switch 2 indie showcase. After the constant rumours of a July Nintendo Direct, fans finally got one last week, only to come away disappointed by its deliberate focus on third party games, and even then not necessarily the ones they were looking forward to. For the past few days, there has been unsubstantiated chatter that another Nintendo Direct would drop shortly, although still not one for first party games. Instead, the implication was that it'd be one of Nintendo's Indie World showcases. Turns out that chatter was accurate, as a new Indie World showcase is scheduled for this week, which of course means it's time for the routine fan demands for an update on Hollow Knight: Silksong. The showcase is scheduled to air this Thursday on August 7 at 2pm and won't be particularly long, clocking in at only 15 minutes. So, either only a small handful of indie games will see any focus or nothing is going to have much time in the spotlight. As for what games will make an appearance, that's anyone's guess, since Nintendo only says there will be 'new announcements and updates on indie games coming to Nintendo Switch 2 and Nintendo Switch.' The eternally absent Silksong does fit that criteria and it did make a very brief reappearance at the Switch 2 showcase in April, along with a new release window of 2025. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Naturally, Silksong fans are allowing themselves to hope even though they've been burned so many times before. 'Is it time for a Silksong announcement? Probably not but I'm still hoping to see Silksong here!' writes Victory Star on X, while a more confident ProTeneb says, 'Silksong! Let's go!! This is it guys! I know it.' Fans like Dexter Schwaerzler-Plumb and Alex Humphrey don't seem as sure, posting often used artwork of Hollow Knight characters wearing a clown wig and nose, meant to represent how the fanbase feels anytime they think a Silksong update will be shown they're proven wrong. The Silksong subreddit is just as divided, split between those willing to believe the game will show up and others who have zero faith. More Trending It's worth remembering that Microsoft has secured a marketing deal with Silksong developer Team Cherry, using the game to promote its upcoming ROG Xbox Ally handheld. Microsoft said Silksong will be available 'at launch and in Game Pass' once the handheld launches during the holiday season, though Team Cherry insists the game wasn't tied to any console release and could be out as early as this autumn. Given Microsoft's eagerness to promote Silksong for Game Pass, it wouldn't be surprising if it wants to be the one to announce the release date rather than let Nintendo take the glory, even though the publisher otherwise has nothing to do with it. At the very least, Silksong is safely locked in for a 2025 launch, especially since it's slated to be playable at Gamescom this month, with Microsoft offering a demo on both PC and the ROG Xbox Ally. Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: July Nintendo Direct removed three games at the last minute claim insiders MORE: The Nintendo Partner Direct left me wondering: where's the ambition? – Reader's Feature MORE: Xbox console sales are even worse than thought according to latest estimates