
Centre to table Online Gaming Regulation Bill in Lok Sabha today
Tired of too many ads?
Remove Ads
Key provisions of the Bill
Tired of too many ads?
Remove Ads
Ban on online money games: prohibiting offering, operation, facilitation, advertisement and promotion of online money games, particularly those operating across state borders or from foreign jurisdictions.
Protection of users: safeguarding individuals, especially the youth and vulnerable groups, from social, economic, psychological and privacy-related harms linked to online gaming.
Responsible digital usage: ensuring safe adoption of technology while maintaining public order, financial integrity, public health and national security.
National-level legal framework: providing a uniform regulatory structure to avoid state-level inconsistencies and address cross-border challenges.
Wider implications
The Centre is expected to table the The Promotion and Regulation of Online Gaming Bill, 2025 in the Lok Sabha on Wednesday to set clear rules for the fast-growing online gaming industry in India. IT Minister Ashwini Vaishnaw will introduce the proposal, which seeks to promote and regulate online gaming, including e-sports, educational games and social gaming, while imposing strict curbs on online money games.The Union Cabinet, chaired by Prime Minister Narendra Modi approved the Bill on Tuesday, making online betting a punishable offence.According to the draft, the proposed law will establish a dedicated Authority responsible for coordinated policy support, strategic development and regulatory oversight of the online gaming industry.The Bill outlines several objectives:The move comes amid growing concerns over rising online gaming addiction , financial frauds, and data privacy risks, particularly among young players. While the Bill intends to encourage the growth of e-sports and educational gaming, it also aims to create clear distinctions between recreational gaming and gambling-like activities.If passed, the law will mark the first centralised, national-level framework to govern India's online gaming ecosystem, balancing industry growth with consumer protection and national security interests.This follows a rise in fraud cases in recent months, with investigating agencies also stepping up action against celebrities promoting such applications.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Mint
27 minutes ago
- Mint
Indian cricket industry's revenue to take hit as Lok Sabha passes Online Gaming Bill 2025? Here's how it affects
The Lok Sabha has passed the Promotion and Regulation of Online Gaming Bill, 2025, a legislation that bans online money games in India. The move, aimed at tackling rising instances of financial fraud, money laundering and gaming addiction, could trigger a seismic shift in the country's sports economy — especially cricket. While the Bill has been hailed as a landmark for esports and educational gaming, its restrictions on real money gaming platforms could spell trouble for a multi-billion-dollar fantasy gaming industry that has, until now, bankrolled cricket's sponsorship market. The legislation draws a sharp line between four categories of gaming: esports, educational gaming, social and casual gaming, and real money gaming. Of these, real money gaming — where users deposit funds and play for cash rewards — has been declared a criminal offence. Key prohibitions include: No person shall offer or engage in online money gaming services. No bank or financial institution can facilitate transactions for such games. Advertisements for online money games are banned across all media. Penalties are steep. Service providers face up to three years' imprisonment or a fine of up to ₹ 1 crore, while advertisers risk up to two years in jail or a fine of ₹ 50 lakh. Few industries are as intertwined with real money gaming as Indian cricket. Dream11, for instance, currently holds the Indian cricket team's title sponsorship rights at approximately ₹ 358 crore, while My11Circle is the official fantasy partner of the IPL, paying a staggering ₹ 625 crore for a five-year deal. In addition, current and former cricket stars command personal endorsement contracts worth tens of crores from fantasy gaming platforms, recounts PTI. With the Bill prohibiting cash-based gaming models, these sponsorship streams could dry up, directly impacting: The BCCI's central revenue pool from team and league sponsors, PTI says. says. Franchise-based leagues in cricket, kabaddi and football that rely on gaming sponsorships. Individual player endorsements, which may shrink dramatically. Sports lawyer Vidushpat Singhania believes Indian cricket will survive, but not without consequences, according to PTI report. 'Cricket is huge in India and there won't be any dearth of sponsors for Indian cricket and its properties. However, the personal sponsorship market can shrink because of this bill. Fan engagement will also be affected,' he told PTI. Industry insiders argue that fantasy gaming may pivot towards a subscription-based model, charging users an entry fee instead of facilitating real-money stakes. But such models may not generate the same scale of revenue as cash-based fantasy leagues. As Singhania explained to PTI: 'There will be a subscription fee and say you pay ₹ 100 for a gaming app and test your skills in fantasy gaming. But real money gaming which is paying and earning money, that is prohibited as per this bill.' This shift could diminish the massive revenue streams that have been flowing from fantasy gaming into cricket, raising questions about whether alternative sponsors can fill the gap. While cricket may face a financial squeeze, the esports industry has welcomed the Bill. With esports gaining Olympic recognition and scheduled to debut at the Esports Olympics in Riyadh in 2027, the legislation's recognition of esports as a distinct category is seen as a milestone. Akshat Rathee, Co-founder and MD of NODWIN Gaming, told PTI: 'The government's intent to recognise and promote esports, as highlighted in the recent bill, is an encouraging step towards building a structured and globally competitive ecosystem. However, for this vision to truly materialise, clear distinctions between esports, online gaming, social gaming and money gaming must be made.'


Indian Express
27 minutes ago
- Indian Express
M A Baby writes: Bill to remove arrested ministers is an attack on Opposition, not corruption
The Constitution (130th Amendment) Bill, 2025, which has been introduced in the name of 'public interest, welfare, and good governance', is, in reality, a draconian piece of legislation designed to destabilise opposition-led state governments and undermine India's federal structure. In an era marked by vindictive politics, where central agencies are unleashed against Opposition leaders, the provisions have been designed to enable misuse for ulterior motives. The bill's reference to 'constitutional morality' contradicts its spirit, as it deviates from the established principle that disqualification and punishment should be tied to convictions by courts, not merely charges or arrests. This principle is clearly enshrined in Section 8 of the Representation of the People Act (RPA), 1951. In today's pernicious political climate, where individuals can be easily charged, arrested, and detained for extended periods, this legislation will surely be weaponised to target political opponents and erode democratic norms. Articles 75, 164 and 239AA of the Indian Constitution detail procedures and prerequisites for ministerial appointment and removal, expressly vesting such power in 'the President on the advice of the Prime Minister' and 'the Governor on the advice of the Chief Minister'. The proposed amendment breaches this constitutional intent. Articles 14, 19 and 21 enshrine equality before the law, freedom of speech, due process, and personal liberty. Automatic removal on unproven criminal charges contravenes these guarantees. It reverses the burden of proof and the presumption of innocence. There isn't even a sunset or review clause. Once removed, the minister cannot automatically return even if acquitted or if bail is granted after the 30-day period. There is no provision for compensation if the arrest is found to be malicious, either. In fact, this will only encourage the misuse of preventive detention and laws like the UAPA. As far as central agencies go, the Enforcement Directorate (ED) is the favourite lapdog of the current ruling dispensation. However, the ED has a dismal track record. Only 38 out of the most recent 5,063 cases filed by them have resulted in convictions. This extremely low conviction rate also exposes the fact that most cases never even reach the trial stage. Ninety-five per cent of ED cases against politicians between 2014 and 2022 were against Opposition leaders. Under PMLA, bail remains rare, particularly because of the twin conditions – the public prosecutor having a chance to oppose the bail application and the court being satisfied that the person is not guilty and unlikely to commit any offence while on bail — to be met under Section 45. Such excesses are only going to get accentuated if this bill becomes law! Four serious objections ought to be raised against this bill. One, it is violative of the presumption of innocence. It punishes ministers on mere arrest, not conviction, subverting the constitutional guarantee of 'innocent until proven guilty' and creating an executive tool for vendetta. Two, it breaches the separation of powers. Automatic removal bypasses parliamentary and judicial oversight, concentrating unchecked power in the executive and contravening basic constitutional checks and balances. Three, due process is denied. Removal without trial, charge framing, or judicial finding violates due process, as established in Rameshwar Prasad v Union of India. Four, it creates a platform for political misuse. Under the current well-established pattern of central agencies targeting Opposition leaders, the bill risks constitutionalising vendetta instead of promoting clean governance. This bill is an unprecedented attack on India's constitutional architecture. It is a manifestation of the Modi government's authoritarian drive to suppress the Opposition and our democracy, which displays their neo-fascist characteristics. By enabling automatic removal of a Prime Minister, Chief Minister, or minister on mere arrest and pre-trial custodial detention, it eviscerates the presumption of innocence and due process, both cornerstones of a meaningful system of law and justice. It vests arbitrary power in central agencies, opening the floodgates to constitutionalised vendetta against Opposition leaders. The pattern of weaponising prosecution is already underway, and it cannot be allowed to have constitutional sanctity. The writer is general secretary of the CPI(M)


NDTV
27 minutes ago
- NDTV
'Want To Make India Game Development Capital': Centre On Online Gaming Bill
New Delhi: The government wants to make India the 'game development capital of the world' and hopes the proposed Promotion and Regulation of Online Gaming Bill, 2025 - tabled in the Lok Sabha Wednesday afternoon - will set the country's game development industry on that path. The intent is clear, S Krishnan, Secretary of the Ministry of Electronics and Information Technology, told NDTV. The bill creates a category for 'safe' online games, i.e., e-sports and online social games, and the development of these will be backed by the government. It also cracks down on money-based games and gaming platforms offering gambling opportunities, including poker, rummy, and other card games, arguing these lure people with false promise of large and quick payouts and lead to financial and emotional distress. The point of difference between these two categories - i.e., 'skill' vs 'chance' - has been a grey area for quite some time, allowing some operators to cloak gambling games as 'skill-based'. "One of the issues that came up repeatedly in meetings with the gaming sector is clarity on classification. Parts of the sector believe some people and platforms are causing financial and social distress, related to addiction, and that are tarred by association," Mr Krishnan told NDTV. "One part of the gaming industry is doing that whereas another is more positively oriented... in terms of gamification creative content development. That portion needs to be encouraged. For that, a clear delineation needs to be made and has been offered in this bill..." he said. Mr Krishnan also said concerns over online money games, or online gambling platforms, had been flagged by political leaders from different parties, including those from the opposition. "The point here is between 'skill' and 'luck'... this grey area was used to argue what suited operators in different jurisdictions. But there are no game of pure chance... that is like a coin toss, and the outcome should be 50-50. That doesn't happen in these games," he explained. NDTV Explains | Everything You Need To Know About Online Gaming Bill 2025 The proposed bill highlights concerns over addiction to games, fraud by operators and developers, and inconsistences in state laws regarding gambling. It also proposes stricter oversight of platforms, particularly those offering real-money games, such as poker. Sources said people who play these games are victims (and) will not be punished... but there will be action against those who run real money gaming platforms, facilitate transactions, etc. Last week, in connection with a federal investigation into illegal betting apps - which masquerade as 'a game of skill' to appear different from gambling games, which are outlawed by Indian laws - sources told NDTV this 'market' is worth Rs 8.3 lakh crore and is growing at 30 per cent annually.