
How Blender won over the design world
For years after launching in 1994, Blender was considered an under-the-radar tool. Its challenging UX and open-source nature meant it was used primarily by designers and animators who had no money to spend on five-figure professional 3D software licenses.
Then in 2019, things changed.
Blender rolled out a wholesale redesign, including switching right-select to left-select. It updated its interface to be easier to use and introduced new features that could compete with bigger-budget software packages like Cinema 4D and Autodesk's Maya. Data from Blender shows that download numbers jumped from tens of thousands of downloads per month to nearly 1 million after the relaunch, and since then user numbers have continued to grow.

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