logo
Liquid Sound strips traditional street performance to its core

Liquid Sound strips traditional street performance to its core

Korea Herald5 days ago
Performance collective reimagines pungmul through contemporary movement
In pungmul, a traditional Korean form of folk music and dance, the performer leading the troupe wears a hat called sangmo topped with a long paper streamer known as piji that can stretch nearly 180 centimeters. As the drumming builds and the rhythms swell, the streamer whirls in perfect arcs and waves, never tangling, serving as a kinetic emblem of pungmul's identity.
But what happens when you take away that visible identity, wondered Lee In-bo, director of the performance collective Liquid Sound. What remains in the body? And how can it expand from there?
To find an answer, Liquid Sound deconstructs elements of pungmul and rebuilds them through the language of contemporary dance in 'OffOn: Yeonhee Project 2,' presented Friday and Saturday at Seoul's Sejong Center for the Performing Arts as part of its summer festival, Sync Next.
Yeonhee, also spelled yeonhui (literally "play" or "performance" in Korean), is a broad term for traditional performing arts such as pungmul, mask dance, shamanistic rituals, puppet theater, traditional circus and folk music, and dance often rooted in folk rituals and community celebrations.
'From the very beginning, we asked our performers, 'What if we took away your instruments, your costumes — everything you're most confident in. Could you still exist onstage, purely as movement?'' Lee said in an interview with The Korea Herald last week.
He called their creative process the 'OffOn' approach: taking something 'off' from traditional performance and attaching it 'on' to something new, in search of what Lee calls the DNA of traditional performance. It is the group's second contemporary dance project following 'Long: Yeonhee Project 1,' which they showcased last year at the Aurillac International Street Theatre Festival in France.
In this genre-crossing Yeonhee Project series, traditional pungmul artists and dancers deconstruct movements that once flowed instinctively, studying them bit by bit, without the familiar music, rhythms, costumes or instruments.
'It's challenging even for seasoned performers,' said choreographer Shim Ju-young. 'They have to search for the movement itself — down to the core of their bodies. But it's also fascinating: you realize that spinning the sangmo requires precise, rhythmic head movements executed in distinctly different ways.'
The show draws on various elements of pungmul and folk performance. One segment focuses on seoljanggu, traditionally a solo janggu drum showcase, reinterpreting its rhythmic footwork through hand gestures. Another segment references piroji, a moment in folk performance when female dancers take the stage, but here, male dancers join them, layering the rhythm with new textures.
Shim, who trained in both Korean and contemporary dance, said she was fascinated by the possibilities. 'Even just visually, there's so much to play with. Each traditional element holds endless creative potential once you break it apart.'
Founded in 2015, Liquid Sound aims to explore traditional Korean arts with diverse genres, from melding avant-garde gugak with electronic music, to contemporary dance, installation art and Western classical traditions. The name Liquid Sound reflects the group's sensory ambition of merging tactile fluidity with the auditory experience of music.
'It's about how we meet the audience,' Lee said. 'Traditional performers used to approach audiences in very direct, interactive ways. We're asking how to do that now — whether by adopting new methods or, sometimes, returning to older, simpler ones.'
Next year, the company plans to continue its experimental exploration of traditional performance with the third edition of the Yeonhee Project.
The two envision a future performance in which yeonhee artists and dancers blend so seamlessly that they create an entirely new genre.
'Rather than a technical blending of traditional and modern elements, I hope for a day when the fusion is so natural that you can't tell them apart," Shim said.
Liquid Sound will take its work to several major festivals later this year, including the Busan Street Art Festival in September, the Performing Arts Market in Seoul in October, and an outdoor performance in Myeongdong hosted by the National Theater Company of Korea.
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Culture Minister nominee eyes 'W300tr K-culture market'
Culture Minister nominee eyes 'W300tr K-culture market'

Korea Herald

time3 hours ago

  • Korea Herald

Culture Minister nominee eyes 'W300tr K-culture market'

Tech and media expert Chae Hwi-young emphasizes use of AI Chae Hwi-young, who would be the first private sector expert to lead the Ministry of Culture, Sports and Tourism if appointed, said Tuesday that he hopes to grow the market for Korean culture to 300 trillion won ($215.4 billion). The 61-year-old tech platform expert highlighted the Korean content industry's growing economic impact, citing K-pop, K-dramas, games, webtoons and publishing. Together, these markets generated 154 trillion won in revenue and $13.3 billion in exports in 2023, growing at an annual rate of 5-6 percent. 'These are now core national industries,' he said during his confirmation hearing at the National Assembly on Tuesday morning. 'While I take great pride in the accomplishments of Korean culture, I also believe we must reflect deeply on whether we're truly maximizing this unprecedented opportunity. We need to consider how to further strengthen the foundation of our cultural power. Being nominated at such a critical juncture fills me with a deep sense of responsibility,' he said. As for how he plans to achieve these goals, Chae emphasized the role of artificial intelligence, drawing on his personal experience navigating the profound shift from the analog 20th century to the AI-driven era of today. 'Now, generative AI is becoming a part of daily life, signaling yet another transformation. We must approach every cultural field -- arts, sports and tourism included -- with a new perspective fit for this evolving era,' he said. 'We will establish an innovation strategy for AI content creation, production and distribution and support the development of AI training datasets that incorporate Korean history and culture," he added. After working as a journalist at Yonhap News Agency and YTN, he joined Yahoo Korea. In 2002, he became CEO of NHN, leading the growth of the search portal Naver. In 2016, he founded Triple, a hyper-personalized travel platform. After Triple's merger with Interpark in 2022, he served as CEO, and in late 2024, led the launch of Nol Universe through a merger with Yanolja Platform. In the tourism sector, Chae pledged to draw 30 million international visitors to Korea by creating compelling content and modernizing the industry. As part of that effort, he emphasized improving convenience throughout the travel experience -- from arrival to departure -- while pushing innovation in travel services. 'We will build an innovative tourism ecosystem by supporting the digital and AI transformation of tourism businesses and streamlining outdated regulations,' he said. In addition to these pledges, Chae outlined a broader cultural vision that includes strengthening the foundation of Korea's cultural and artistic infrastructure, making access to culture, sports and travel a basic right in everyday life and enhancing investment in professional sports to reflect Korea's global standing. gypark@

Korean game firms bet on MMORPGs to turn earnings tide
Korean game firms bet on MMORPGs to turn earnings tide

Korea Herald

time4 hours ago

  • Korea Herald

Korean game firms bet on MMORPGs to turn earnings tide

Major Korean game developers such as NCSoft, Netmarble and Kakao Games are doubling down on upcoming MMORPG releases for the second half of this year, seeking improved earnings in the success of the new games. NCSoft plans to launch Aion 2, a follow-up version of Aion released in 2008, in the fourth quarter of this year. The company said Tuesday that the new massively multiplayer online role-playing game will expand the original Aion universe with a renewed focus on its combat system and content structure. Aion 2 is expected to be launched in Korea and Taiwan first, with launches in North America and Europe following later. 'Although Aion 2 is based on a traditional MMORPG style, it is gearing up to offer a variety of (player versus environment) content so it can be a game that is enjoyed by both existing MMO users and young gamers,' said Ahn Jae-min, an analyst at NH Investment and Securities. 'Newly released games proved that the MMORPG market is well alive, and that the power of (intellectual property) is an important factor in a game's success. Considering this, Aion 2 is forecast to exceed expectations.' Netmarble is preparing to release two new games in the second half of this year: The Seven Deadly Sins: Origin, a new open-world action RPG based on the cartoon, "The Seven Deadly Sins," which sold over 55 million copies across the world, and Vampir, a Vampire-themed, dark fantasy MMORPG set in the Middle Ages. The Seven Deadly Sins: Origin will be available on all consoles, PC and mobile; Vampir will be offered on mobile devices and PC. Vampir is projected to showcase the Korean game developer's potential in the gothic horror genre. Kakao Games is scheduled to launch Chrono Odyssey, an open-world action MMORPG with a fantasy background, in the fourth quarter of this year. The new game was developed with Epic's Unreal Engine 5 to offer stunning visuals, and will be available for PC and console as a buy-to-play title. This is unusual for the MMORPG genre, which typically offers free gaming with cash items that users can buy in-game. About 400,000 gamers took part in Chrono Odyssey's closed beta test in North America and Europe. 'Although MMORPGs have passed the stage of rapid growth, it is a genre that can create stable profit as its loyal fan base is still very solid,' said Lee Jun-ho, an analyst at Hana Securities. '(MMORPGs) can create continuous performances if they are backed up with content updates and operational stability.'

Naver Webtoon to launch new short-form video service
Naver Webtoon to launch new short-form video service

Korea Herald

time4 hours ago

  • Korea Herald

Naver Webtoon to launch new short-form video service

New service Cuts to offer original series by popular webtoon artists Naver Webtoon is set to launch a new short-form video service called Cuts, designed to offer a new webtoon experience. On Monday, the company unveiled Cuts via a special episode of the hit series "My Daughter Is a Zombie." With the film adaptation of "My Daughter Is a Zombie" slated to premiere Wednesday, the episode doubled as a cross-promotional effort, featuring characters from the webtoon teasing the movie while introducing the new Cuts platform. According to the webtoon episode, Naver Webtoon will debut 'A Day in the Life of Ms. Kim Ae-yong' (translated), a slice-of-life comedy starring Ae-yong, the feline character from "My Daughter Is a Zombie," exclusively on Cuts. The series will follow the daily lives of the webtoon's family members, with the cat as the series' main protagonist. Additional original series by popular webtoon creators are also in the pipeline for the platform. Slated to roll out in September, Cuts marks a shift from the traditional vertical-scroll webtoon format by offering webtoon series as short-form video content. The move follows Naver Webtoon's earlier foray into short-form with the New & Hot feature launched in May on its North American platform. New & Hot focused on recaps of existing webtoons in a short-form format, whereas the upcoming Korean launch will blend both recap content and exclusive original productions. Cuts arrives as Generation Z and young Millennial audiences — the core consumers of webtoons — increasingly turn to short-form video as their medium of choice. According to the Ministry of Gender Equality and Family's 2024 Youth Media Usage and Harmful Environment Survey released in April, 94 percent of Korean students from grades 4 to 6 in elementary school, as well as middle and high schoolers, reported that they consumed short-form content. In April, Kakao Entertainment also stepped into the format, launching Helix Shorts, which features AI-generated videos designed to promote webtoons on Kakao Page.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store