
Can Gaming Save the Apple Vision Pro?
A new patent could suggest that Apple may be ready to take VR gaming more seriously on the Apple Vision Pro—which is exactly what's needed to turn the device's fortunes around. Photo-Illustration: Apple/Getty Images
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Apple Vision Pro is not a virtual reality headset. Not officially, anyway—instead, Apple uses the term "spatial computing" to describe the device's core function. While it's capable of placing users in fully immersive virtual spaces, it focuses more on the passthrough experience, where external cameras let users see the world around them. Most notably, many of its apps and features are tailored to entertainment and productivity purposes, rather than prioritizing the VR gaming market as the likes of Meta's Quest 3 or Sony's dedicated PlayStation VR 2 do. But maybe that's where it's been going wrong all along.
While gaming does have a presence on Apple Vision Pro, the headset's use of eye and hand tracking for users to interact with the current visionOS means many games on the platform emphasize the mixed and augmented reality approaches of the hardware instead. There are plenty of cozy puzzlers or board game recreations, where players can use their own hands to manipulate digital objects that appear to float in their living rooms, but fewer that warrant placing them in all-encompassing digital environments.
That could be about to change though, as a recent patent suggests Vision Pro may be about to get the one thing holding back some of VR gaming's biggest hits from coming to Apple's mixed-use headset—dedicated controllers. Alongside rumors of considerable updates coming to visionOS, per Bloomberg's Mark Gurman, a lot could be about to change for Apple's mixed-use headset.
Chess is one of the native games you can play on your Apple Vision Pro. Courtesy of Apple
The patent, published February 2025, is for 'handheld input devices.' While it isn't expressly, overtly connected to the Apple Vision Pro, the summary describes it as potentially controlling 'an electronic device such as a head-mounted device,' which 'may have a display configured to display virtual content that is overlaid onto real-world content.' That sure sounds like what the Apple Vision Pro does (Apple declined to comment for this article).
Of course, it's important to note that the unearthed patent may come to nothing at all—tech companies patent ideas that never reach consumers all the time. Using a controller with the AVP is also technically already possible—you can pair a conventional gaming controller to Apple Vision Pro using Bluetooth, for games where a regular joypad will suffice. There are even dedicated third-party VR controllers for AVP such as the Surreal Touch, which has its own pairing app, and ALVR which allows other controllers, even the motion-sensitive Nintendo Switch Joy-Cons, to be used with Apple's headset.
The catch is that these are all primarily ways to allow SteamVR games (or any title built around Valve's OpenVR) to be played through Apple Vision Pro. That means that on top of the $3500 AVP headset, users have to have a powerful gaming PC to run games in the first place, and a fast enough local network to stream them to the headset—ALVR suggests no other network activity and that the streaming computer be physically connected to the router by ethernet cable. It's a hack—a workaround—and far from the elegant, integrated solution for controlling Vision-native games that Apple might want.
Which brings us back to the mysterious patent. The document also describes a lanyard that can be tracked by external cameras, and shows a few possible uses for the technology, including being held vertically, somewhat like the grip-type controllers found on other headset platforms. Crucially though, the patent doesn't appear to show any buttons, triggers, or thumbsticks on the handheld input device.
That could still pose problems in expanding the Vision Pro's gaming offerings—it's hard to imagine how the award-winning likes of Batman: Arkham Shadow or shooters such as Arizona Sunshine II function without those sorts of inputs.
However, the patent does suggest that 'the handheld input device may may include a haptic output device to provide the user's hands with haptic output,' and haptics—vibration—alone can dramatically improve gameplay in VR. Playing the Game
The game Synth Riders is a great example of this. Developed by Kluge Interactive and available on both Apple Vision Pro and more conventionally gaming-focused VR platforms, it's a rhythm action title, similar to the likes of Beat Saber . Orbs representing musical beats fly towards the player, who has to match the orbs' position with their hands, hitting individual notes or following arcing trails of them.
On platforms such as Quest or PlayStation VR, the haptics of the controllers subtly pulse as you catch each beat and gently vibrate as you trace the rails, that sense of feedback instantly telling you when you've hit or missed a beat. This helps you gauge where to position your hands, and how to move your arms through the game's space.
On Apple Vision Pro, your hands glide untouched through the air, tracked only by the headset's external sensors, no tactile response to guide your performance. As a result, the same game feels far less accurate and harder to play—in this writer's experience—on Apple's hardware. Controllers with haptics could help alleviate that, even if they wouldn't allow Batman to fiddle with his utility belt.
Some game creators are perfectly happy without controllers on Apple Vision Pro though, including Andrew Eiche, CEO of developer Owlchemy Labs. The studio is one of the longest standing VR developers—its breakthrough title Job Simulator was the first game announced for SteamVR a decade ago, and has since been ported to everything from the HTC Vive to PSVR 2 and, as of May 2024, the Vision Pro.
Set in a future where robots have replaced all labor, the game sees players recreating the mundane jobs of the present, usually to comedic effect. Even on platforms with controllers, Job Simulator's gameplay is centered on the player interacting with objects around offices or kitchens using virtualized hands, so it was a natural fit for the Vision Pro.
"Right now, it feels like the industry is being 'held back' by not including controllers, but I contend this is a necessary growth step," Eiche tells WIRED. "I would like to see VR—or XR, MR, Spatial, Immersive, whatever we call it—become mainstream."
"Hand tracking is accessible to almost everyone. It's something natural that you don't have to peek out of a headset to remember what button 'B' is," Eiche adds. "That's not to say controllers should be eliminated. I think [they'll be] similar to [how] smartphone controllers are an add-on for power users who want that specific precise control with discrete inputs."
Apple's patent shows a handheld controller with wrist strap. Apple
Others aren't so optimistic though. House of Da Vinci VR developer Blue Brain Games isn't developing for Apple Vision Pro—partly because Apple has yet to release the Vision Pro in its native Slovakia, but also because studio co-founder and creative director Peter Kubek thinks 'the lack of controllers puts it at a significant disadvantage compared to its competitors.'
Parts of House of Da Vinci VR could, like Job Simulator , work well with hand tracking alone—it's an adventure game akin to The Room , much of its gameplay involving grabbing and twisting 3D objects to solve puzzles left by the eponymous inventor. However, physical controllers could allow for more nuanced controls and allow for movement around the game's immersive Renaissance Italy setting.
That degree of control is something Kubek thinks players expect. 'Players are accustomed to the controllers offered by devices like the Meta Quest 2/3 or PSVR, which raises doubts about the viability of Apple's handheld input device [patent] for gaming,' he says.
Apple's other hurdle in expanding gaming experiences on Apple Vision Pro may be in bringing over creators. While Eiche says the hardware 'is a very powerful device—we had to do little work to optimize Job Simulator for the headset,' there is a learning curve in getting game development engines to play nice with Apple's systems.
"VR has two primary distinct camps, PC and Android derivatives," Eiche explains. "Apple uses a different software and hardware architecture—PlayStation VR also does this. There is a learning curve to figure out how to build a file that runs on the hardware, and then the nuanced differences between how the operating systems structure their applications."
"We use Unity, and that creates a second level of complexity," he continues. "So some functions may be simple to use on Apple, but Unity also has to support it, or we will have to create it ourselves. Since we have released Job Simulator and Vacation Simulator for AVP, the maturity of the developer ecosystem has increased."
However, Blue Brain's Kubek is also unconvinced by Apple's current direction for the headset, saying "I have significant doubts about the viability of a headset as a productivity tool. VR simply will never be as comfortable as using a mobile device or PC—even for gaming. In my opinion, even if the Apple Vision Pro were priced at half its current cost, it would still struggle to compete with the high-quality and well-established competition in the VR gaming space.
"The reality is that those interested in this type of device have already acquired it, and I do not anticipate any dramatic surge in sales."
Kubek may have a point, and you only need to look at Apple rival Microsoft to see a recent real world comparison. Microsoft launched its own mixed reality headset HoloLens in 2016, and its successor HoloLens 2 in 2019. Both were priced comparably to what Apple Vision Pro is now, and similarly eschewed gaming in favor of a productivity focus. Despite pitching more to businesses and even landing the odd defense contract, the devices never took off, and Microsoft recently announced it was discontinuing HoloLens headsets entirely. It's perhaps a cautionary tale. Can Apple Take Control?
If Apple's patented gadget does turn out to be a way to better facilitate gaming on Vision Pro, it could also be seen as a rare about-face for the company. Despite its ambition to widen use case scenarios for mixed reality headsets, they remain a niche tech category, with games arguably the largest segment of that niche. Given the AVP may have already hit a baked-in user cap based on its current utility—WIRED previously dubbed the Vision Pro's launch one of the biggest hardware flops of 2024—extending a hand to gamers could be one of the few options it has to expand its install base.
While the Vision Pro's exorbitant price (it starts at $3,499/£3,499 for the smallest 256GB storage model) may be a major deterrent for some, hardcore gamers are no strangers to paying top dollar for premium experiences—even double the price of an AVP at the extremes of that particular market. The players willing to drop those sorts of prices are the ones Apple needs to get on board.
Rumors emerged at the end of 2024 that Apple would be partnering with Sony to integrate PlayStation VR2 control grips with the Vision Pro, which could be a much quicker route to solving the headset's controller woes than Apple releasing its own peripheral (it's probably coincidental that Sony recently slashed the price of PSVR2, too).
There's also a chance that even if Apple's patent is connected to Vision Pro, it may not end up being anything to do with gaming at all. Figure 2 in the document shows the proposed device being used as a pen of some kind, which could fit with Apple's productivity and creative uses of the headset, maybe allowing users to draw directly into a virtual space like an enhanced Apple Pencil. Yet the Apple Pencil itself once seemed antithetical to Apple's identity, just as embracing gaming may do now. In that light, a shift to dedicated gaming controller may not be so strange after all.

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The company said it will soon introduce a number of more advanced, experimental capabilities to AI Mode, at which point the feature could be able to write a research report in minutes, 'see' through your smartphone's camera to assist with physical tasks such as a DIY crafts project, help book restaurant reservations, make payments. Whether AI Mode can become as advanced and as seamless as Google promises remains far from certain, but the firm appears to be aiming for something like an everything app: a single tool that will be able to do just about everything a person could possibly want to do online. Seemingly every major tech company is after the same goal. OpenAI markets ChatGPT, for instance, as able to write code and summarize documents, help shop, produce graphics, and, naturally, search the web. 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A key feature of these everything apps is that they promise to be individually tailored, drawing on extensive personal data to provide, in theory, a more seamless experience. Your past search history, and eventually your emails, can inform AI Mode's responses: When I typed line up into AI Mode, I got the 'line up' for the day's New York Mets game (the Mets are my favorite baseball team). When I typed the same phrase into traditional Google Search, I got a definition. In other words, the rise of AI-powered everything apps is a version of the bargain that tech companies have proposed in the past with social media and other tools: our services for your data. Meta's AI assistant can draw on information from users' Facebook and Instagram accounts. Apple describes its AI as a 'personal intelligence' able to glean from texts, emails, and notes on your device. And ChatGPT has a new 'memory' feature that allows the chatbot to reference all previous conversations. 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Only a year ago, Google released AI Overviews, a search feature that told users to eat rocks and use glue to stick cheese to pizza. On the same day that Google released AI Mode, it also introduced an experimental AI shopping tool that can be easily used to make erotic images of teenagers, as I reported with my colleague Lila Shroff. (When we shared our reporting with the company, Google emphasized the protections it has in place and told us it would 'continue to improve the experience.') Maybe AI Mode will order something two sizes too large and ship to the wrong address, or maybe it'll serve you recommendations for Venice Beach. Despite these embarrassments, Google and its major AI competitors show no signs of slowing down. The promised convenience of everything apps is, after all, alluring: The more products of any one company you use, and the better integrated those products are, the more personalized and universal its everything app can be. 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When you buy through links on our articles, Future and its syndication partners may earn a commission. Apple's annual Worldwide Developers Conference (WWDC) is just a few weeks away, which means it's time to mark your calendars for some big announcements on iOS, macOS, Apple Intelligence, and more. While Apple doesn't give away any official details about what to expect in its big keynote presentation, plenty of rumors and leaks swirl around that give us a peek at the highlights. A few significant updates, including iOS and macOS updates, are always in the spotlight at WWDC, which takes place June 9-13, 2025. In addition to the usual slate of software updates, Apple occasionally features a surprise hardware announcement. WWDC 2025 could include two, although one is much more likely than the other. Keep checking this page for more updates in the weeks and days leading up to the event. See also: Best Apple deals in May 2025 June 2: Citing sources within Apple, Bloomberg reported over the weekend that "People within the company believe [WWDC 2025] may be a letdown from an AI standpoint. Others familiar with the company's planned announcements worry they could make Apple's shortcomings even more obvious." Other announcements expected at WWDC: ➡️ Apple will open up its on-device AI models to developers who want to include on-device AI in their apps. This is just on-device AI, and not cloud-based AI, so there are significant limitations compared to services like Google Gemini. ➡️ The Translate app is reportedly going to be all new and integrated with AirPods. ➡️ A variety of projects are reportedly ongoing at Apple right now, but won't be part of this year's WWDC. These include a revamped Shortcuts app, a chatbot to compete with ChatGPT, a redesigned Health app, and a medical services codenamed 'Mulberry,' plus a Siri upgrade to reportedly make Siri more like the voice mode of ChatGPT. Finally, in this update, Apple is expected to release a new macOS named "Tahoe" after Lake Tahoe in California. Other California-inspired macOS names have been Mavericks, Yosemite, El Capitan, Sierra, High Sierra, Mojave, Catalina, Big Sur, Monterey, Ventura, Sonoma, and Sequoia. May 30: Many of the leaked or expected announcements from WWDC could feel incremental, and Wall Street is paying attention. "The media is having a good time previewing the June 9th WWDC (Apple developer conference) with expectations for … nothing" as Siri's AI delays remain a focus, Melius Research analyst Ben Reitzes writes in a note to clients that was sent on Tuesday, as reported by Investor's Business Daily. The publication didn't mince words with its headline: "Expectations For Apple's WWDC Couldn't Be Lower." The markets can change quickly, depending on the reaction to Apple's event set for June 9. Just last year, Business Insider reported on enthusiasm over the 2024 WWDC with this headline: "'Best WWDC Ever': Wall Street is pumped up over Apple's AI game plan." May 29: On Wednesday, anonymous sources within Apple told a reporter from Bloomberg that the company will eliminate version numbering for its operating systems and opt for numbering that corresponds with the year. The year naming convention will affect iOS, iPadOS, macOS, watchOS, tvOS, and visionOS. For example, iOS 19 will actually be called iOS 26, for the year 2026. (The numbering is similar to other products with an annual fall release date, in that the edition that debuts is named for the following year.) 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WWDC is mainly a software-focused event, and iOS is Apple's most widely used platform, so it's always part of the main keynote. Rumors so far hint that iOS 26 could include some major changes, specifically an overhaul to iOS's visual style, which we haven't seen since iOS 7. Some images leaked back in March claiming to show those visual changes, but Apple analyst Mark Gurman refuted them in a Threads post, specifically stating they "aren't representative of what we'll see at WWDC." So, while it sounds like visual changes to iOS are likely, it's still up in the air how extensive those changes will be and how they'll look. Additionally, there are rumors the long-awaited Siri update will finally arrive in iOS 26, although it's still unclear when, so don't get your hopes up just yet. Over the past year, the new-and-improved AI Siri has been delayed several times, so it's possible the update won't be in the first release of iOS 26 but will arrive in a later OS update. Previous rumors pointed to iOS 19.4 in spring 2026 as a potential release window. Along with iOS 26, we're also expecting to see the 19th version of iPad OS, which will be called iPad OS 26. We expect it to arrive with a slate of updates similar to the iOS system's. It could get the same visual overhaul that iOS 19 receives, but there's also a chance that this could be the year iOS and iPadOS really diverge if Apple decides to move iPadOS closer to its Mac operating system. As someone who has used an iPad as a laptop replacement, I have to admit I'm on board with the latter. While iPadOS shouldn't be completely melted into macOS, it would be nice to have better file management and a more laptop-like interface for using iPads with a Magic Keyboard and a mouse. Aside from visual changes, iPadOS 26 will likely get some of the same updates as iOS 26, including Apple Intelligence updates and AI-powered battery life optimization. We could also see improvements to Stage Manager, which seems especially likely if Apple debuts a more Mac-like iPadOS. Another announcement that's a lock for WWDC 2025 is the 16th edition of macOS, which will be called macOS 26, Apple has consistently given its macOS updates California-themed names over the past several years, and there are still dozens of likely candidates they haven't used, so it's hard to predict which one macOS 26 will get. The possibilities include Redwood, Mammoth, Condor, and Shasta. Regardless of the name, we expect macOS 26 to get a visual overhaul similar to iOS/iPadOS 26. MacOS 26 may look more like its iPhone and iPad counterparts this year, especially if Apple takes inspiration from visionOS. Changes could include circular app icons, translucent windows, and simplified navigation. Additionally, some features from iOS 26 could carry over to macOS, like AI-powered battery optimization and any Apple Intelligence updates. While it might not be the star of the show, the Apple Watch is expected to receive an update with the 12th edition of watchOS, which will be called watchOS 26, at WWDC 2025. Like this year's other software updates, this update will feature major visual changes. Those visual updates will probably also include more Apple Intelligence features, which the Watch hasn't seen much of yet. For instance, we might get AI-powered health and fitness tools integrated into watchOS or AI-scripted replies to texts. Of course, the Apple Watch will also be able to take advantage of the upcoming Siri update, but as mentioned above, we might not see that until well into 2026, even if it's announced at this year's WWDC. The Apple Vision Pro has struggled to catch on since it launched in February 2024, but Apple is still diligently supporting it with software updates, which could lead to a rumored pair of smart glasses on the horizon. So, it's no surprise that WWDC 2025 will likely include a look at the third edition of visionOS, which will be called visionOS 26. Interestingly, it sounds like the big visual updates to iOS, iPadOS, macOS, and watchOS may have taken some inspiration from visionOS, so this OS might not change as much as the others in the Apple lineup. Even so, it will likely still get a mention in the keynote and possibly a sneak peek at any upcoming apps and movies made for Vision Pro. Apple first announced Apple Intelligence at last year's WWDC, so we expect to see Apple spotlight some updates to its struggling AI platform during this year's keynote. Apple Intelligence got off to a rough start this year, with features slow to roll out and the critical Siri overhaul nowhere in sight. Delays with Apple Intelligence even caused a leadership shake-up at Apple, which will hopefully lead to more features and quicker updates, including the promised LLM Siri update. 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The stream will also be on the official Apple Developer YouTube channel, so subscribe to get a notification when the livestream starts there. The keynote presentation will be on June 9 at 10 a.m. Pacific/1 p.m. Eastern. If you can't watch live, you can also follow along with us. Laptop Mag will cover everything Apple announces live and unpack all the highlights. Legendary Apple designer has been tasked with the impossible — what is OpenAI and Jony Ive's next move? App Store rule change takes the headache out of buying books on iOS Kindle app Fortnite returns to iPhone — and this mobile controller is the only way to play it
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"It's 5GB of pure bloatware": Apple Intelligence unlikely to win over Mac users at WWDC — Here's why
When you buy through links on our articles, Future and its syndication partners may earn a commission. Apple's annual Worldwide Developers Conference (WWDC) takes place on Monday, June 9, and the company is set to spotlight its biggest software updates of the year — but will any of its new Apple Intelligence features win over frustrated Mac users? Apple Intelligence may have been the star of last year's show, but the platform, pitched as "AI for the rest of us," has mostly failed to capture the awe of Mac, iPhone, or iPad users, with the one update everyone really wants to see is nowhere in sight. There's no doubt that Apple will liberally flaunt the term AI during this year's WWDC, but a claimed lack of any killer AI features to show could highlight how far ahead Apple's competition is. However, to some, that's a good thing. Take a look online and you'll see many Mac users souring on AI, and until Apple is ready to change their minds with something truly groundbreaking, it might be best to keep it out of the limelight a little longer. See also: Best Apple deals in June 2025 With WWDC 2025 now just a week away, we're getting our last, and arguably most exciting, wave of rumors about what to expect. The highlight, according to Bloomberg's Mark Gurman, will be a major rebrand of Apple's operating systems along with the biggest visual overhaul since iOS 7. For Mac users, that means the next OS update will be macOS 26, which will likely feature tweaked app icons and potentially changes to the overall UI, like more transparent elements. Rumors indicate that Apple is taking a lot of inspiration from visionOS for this sweeping visual overhaul across its platforms, giving a rough idea of what to expect. What we're not expecting to see, however, is any major Apple Intelligence developments. Apple is expected to debut an AI battery optimization tool, which sounds useful, and potentially some other minor updates, but the big, large language model (LLM) Siri update we've all been waiting for is unlikely to make an appearance at WWDC. That big Siri update is the AI feature its users really need. While it's disappointing we have to keep waiting for it, a lack of focus on AI in the meantime might actually be a good thing for Apple, judging by a cold response to AI from many Mac users. Apple was undoubtedly late to the game in consumer AI, falling short of the innovations Google, Meta, and OpenAI have been announcing over recent years. OpenAI is even partnering with former Apple design chief Jony Ive to develop its own in-house AI device. Considering all that, one might think Apple is in hot water, dropping the ball on AI like it has. However, that's assuming Apple users actually want a boatload of AI features on their devices, which might not be the case. For instance, a user in one Reddit thread referred to Apple Intelligence as "5GB of pure bloatware," complaining that trying to disable or remove the feature can lead to bugs. A user in another thread expressed frustration about not being able to completely remove Apple Intelligence, commenting, "Some of us don't like a service shoved down our throats we never asked for, and don't need. Sure, it can be turned off, but it should be optional to be installed to begin with. I'd like to use those few gigs of storage." One user even described Apple's AI as "all hype, no value." Comment from r/MacOS Even users who don't outright dislike Apple Intelligence see little use in it, like one commenter who said: "I pretty much never use writing tools, even before they were integrated, so that's been barely used. Sucks that what the majority of Apple AI is." Another user pointed out the core of the issue: "Siri still seems dumb as a rock." All of this effectively amounts to a lack of enthusiasm for AI in general, at least among Mac users. It makes me wonder, would Apple be better off differentiating itself by backing off on AI, at least until the new-and-improved Siri is ready? So far, Apple Intelligence seems to be mimicking competitors' AI offerings, only with fewer features and years behind. That strategy clearly isn't winning over Mac users, though, who seem to be really looking for practical AI tools and a Siri update, not gimmicks like AI-generated emojis. Instead of trying to convince us it's an AI brand now, maybe Apple could woo fans by showing it's focusing on launching AI tools that prioritize genuine usefulness and user privacy. WWDC 2025 preview: A gloomy prediction for Apple Intelligence, "Solarium," and macOS "Tahoe" iPhone 17 Air leak shows impossibly sturdy frame, but don't put your "bendgate" fears to bed just yet App Store rule change takes the headache out of buying books on iOS Kindle app