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Bethesda unveils next big title at summer showcase. What we know so far

Bethesda unveils next big title at summer showcase. What we know so far

Hindustan Times16-06-2025
Bethesda has announced its next big title. Bethesda first announced The Elder Scrolls 6 in 2018, and since then, a lot has changed. Xbox now owns Bethesda, and fans have been waiting for seven years with very little news. Most of Bethesda's time was spent working on Starfield, which came out in 2023. Because of that, not much work happened on The Elder Scrolls 6 until recently.
Now, nearly two years later, there's still no major update. Fans were hoping the recent Xbox Games Showcase would mention the game, but it didn't.
Xbox head Phil Spencer talked about Xbox's 2026 games at the event. He mentioned titles like Fable and Forza Horizon 6, but not The Elder Scrolls 6. That likely means the game won't release in 2026. Fans will probably have to wait until at least 2027.
Even if Spencer didn't mention the game, the fact that it wasn't shown at all makes it clear it's still far off. When the game does come back into the spotlight, it will probably be at another Xbox Games Showcase. Big games like this need a long marketing campaign, so it's unlikely they would reveal it the same year it comes out.
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There was a recent report about a trailer being shared inside Xbox. But that trailer was likely only for internal use—to show how far the team has come in development. This is common in large game studios.
Of course, none of this is confirmed, and plans could still change. But a 2026 release was always a long shot. Now, it looks almost certain the game won't be ready until 2027 at the earliest. Based on how big the project is, 2027 seems likely, but 2028 could happen too. Anything beyond that would suggest serious delays—but so far, there are no signs of any big problems.
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Marvel Cosmic Invasion preview: Classic beat 'em up action meets superhero mayhem in 2025 release
Marvel Cosmic Invasion preview: Classic beat 'em up action meets superhero mayhem in 2025 release

Economic Times

time19 minutes ago

  • Economic Times

Marvel Cosmic Invasion preview: Classic beat 'em up action meets superhero mayhem in 2025 release

Synopsis Marvel Cosmic Invasion will launch in late 2025. Dotemu publishes this game. It is a 2D side-scrolling beat 'em up. Fifteen Marvel superheroes are playable. Players can select two heroes and switch during gameplay. Up to four people can play together. The game will be available on multiple platforms. These include Nintendo Switch, PlayStation, Xbox, and PC. Spider-Man, Storm, and more battle in Marvel Cosmic Invasion's 2D arcade-style action, coming 2025 to PS5, Xbox, Switch, and credit X : Marvel Cosmic Invasion Marvel Cosmic Invasion is a 2D side-scrolling beat 'em up game releasing later in 2025. It's published by Dotemu, a French studio known for reviving classic arcade-style games like Streets of Rage 4 (2020) and TMNT: Shredder's Revenge (2022). The gameplay is classic and simple: walk forward, beat up waves of enemies, and move to the next level — just like in old-school games. The graphics are pixelated and retro, looking like a game from the 16-bit SNES era. Dotemu has other 2025 games (Ninja Gaiden: Ragebound and Absolum), but Cosmic Invasion sticks closest to pure retro design, with very few modern updates, as per the report by Rolling Stone. Players can pick from 15 Marvel superheroes. Instead of using just one hero, you pick two heroes per player, and you can switch between them in real-time during the game. With up to 4 people playing together, you can have 8 heroes on screen at once thanks to the tag-team tag-style setup comes from old Marvel fighting games, like X-Men vs. Street Fighter (1996), but it's rare in side-scrolling beat 'em ups, making it feel fresh. Each hero has Light and heavy attacks, Dodges or blocks, Special moves that use a stamina meter, and Tag-team attacks, where your second hero jumps in for a flashy hit, as stated by the Rolling Stone. ALSO READ: Bill and Hillary Clinton subpoenaed in Epstein case bombshell — what could they be forced to reveal? 9 characters were playable in the preview: Captain America, Spider-Man, Storm, Wolverine, Venom, Phyla-Vell, Nova, She-Hulk, and Rocket Raccoon. The full roster will have 15 heroes, with 4 still unannounced. More may be added post-launch. Cap, Spidey, Wolverine, and Storm feel like their versions from Marvel vs. Capcom. Tribute Games said this was intentional, to match fans' expectations. They all move fast, with strong combos like Cap: His shield throw is great for crowd control. Spidey & Wolverine: Good for fast, close-up multi-hit combos. Storm: Can zap enemies all over the screen with lightning. Venom is stronger and bulkier than his fighting game version, playing more like a tank, as per the Rolling Stone report. Phyla-Vell (a lesser-known hero from Marvel space comics) was a top performer in the demo. She has a giant sword. Can fly and teleport. Dominates both ground and air — feels like a "one-woman army". Nova is also great — quick, hard-hitting, and smooth in the air. She-Hulk is super slow, but her big punches and long reach make her really strong in crowds. Rocket Raccoon was the worst to play in the demo. His gun-based attacks feel different and not in a good way. Weak in the air, and awkward to control. Made fights harder, but not in a fun or rewarding way. Rocket shows the problem of having so many heroes: some will feel unbalanced or just plain bad, even if they're popular, as per the Rolling Stone report. A new feature is that some heroes and enemies can fly, adding two layers of combat (ground and air). Flying just needs a double jump, but then you stay locked to the air level — like walking on an invisible path in the enemies on the other plane can still hit you, and switching layers isn't always smooth. If your hero has bad air attacks, chasing flying enemies becomes annoying and kills the game's rhythm, according to the report by Rolling Stone. ALSO READ: Earthquake shakes New Jersey near NYC: USGS confirms 2.7 magnitude quake The gameplay loop is simple: Walk in a straight line, beat up bad guys, fight a boss, and repeat. The preview included 2 levels: Streets of New York, ending with a boss fight against Beetle and S.H.I.E.L.D. Helicarrier, ending with a boss fight against has a special trick — you must knock off his Captain America-style shield to land real damage before it regenerates. Like old arcade games, bosses have unique attack patterns that you need to learn and plot is simple but big: Cosmic villain Annihilus launches a galaxy-wide attack. He brings along major threats like Thanos and Galactus, tapping into Marvel's space lore that got popular again in the 2000s. The Guardians of the Galaxy's rise in the comics (which inspired the movies) is part of the vibe here, as per the report by Rolling Stone. Levels are totally linear — you just move right and fight. No secrets, no collectibles, and no branching paths were seen in the demo. Some areas are tight and narrow, forcing players into close open spaces don't feel as large or dynamic as in Streets of Rage 4 or Shredder's Revenge. Because of this, it can sometimes feel repetitive or slow, especially during quieter action heats up, it becomes wild fun: flashy moves, tag-ins, and massive combo chains (500+ hits possible!). That said, it's best when the right characters are picked — some are clearly more fun and responsive, as stated by Rolling Stone. Visual effects are bright, satisfying, and old-school cool. But the experience feels "vanilla" (basic) — there's nothing groundbreaking outside of the tag team mechanic. ALSO READ: Trump climbs White House roof, yells at reporters in bizarre press conference — internet erupts in chaos Cosmic Invasion is perfect for casual fun, especially for Marvel fans or people who love retro games. It's not deep or revolutionary — but it's accessible, simple, and filled with superhero Marvel IP is the biggest draw here — gameplay comes second, but still delivers decent fun. Whether later parts of the game include surprises or variety is unknown — the preview focused only on early levels. Marvel Cosmic Invasion launches later in 2025 for: Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, PC, as per the report by Rolling Stone. Q1. When is Marvel Cosmic Invasion releasing and on which platforms? Marvel Cosmic Invasion is releasing in late 2025 for PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC. Q2. How many playable characters are in Marvel Cosmic Invasion? The game features 15 playable Marvel superheroes, with 9 shown in the demo and more to be revealed before launch.

Bad news for employees of THIS company as it announces layoff of workers due to...,Not Ratan Tata's TCS, Narayana Murthy's Infosys, Google, name is...
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India.com

time4 hours ago

  • India.com

Bad news for employees of THIS company as it announces layoff of workers due to...,Not Ratan Tata's TCS, Narayana Murthy's Infosys, Google, name is...

Narayana Murthy, Late Ratan Tata and Azim Premji- File image (Left to right) Microsoft layoff: In a significant development impacting the employees of Microsoft across the world, global software technology giant Microsoft is laying off employees of Washington-based office. As per a report by the Seattle Times, the company continues to trim its workforce amid its massive spending on artificial intelligence infrastructure across the world. Here are all the details you need to know about the recent layoff from Microsoft. How many employees are fired in recent round? In the recent layoff, reports have it that Microsoft has laid off 40 Washington-based employees. Monday's layoffs, revealed in a state filing, are distinct from earlier global job cut announcements. In May, Microsoft said it would lay off over 6,000 employees, followed by another 9,000 in July. The company described Monday's job cuts as minimal. So far this year, Microsoft has eliminated a total of 3,160 positions in Washington, including the latest round. Why Microsoft is continuously firing employees? Earlier in July, it was reported that Microsoft is laying off 4 per cent of its workforce, or around 9,000 employees, in yet another round of job cuts this year. According to The Seattle Times, employees in Microsoft's Xbox division, known as Microsoft Gaming, are being hit hard by these layoffs. 'To position Gaming for enduring success and allow us to focus on strategic growth areas, we will end or decrease work in certain areas of the business and follow Microsoft's lead in removing layers of management to increase agility and effectiveness,' said Xbox leader Phil Spencer in a message to the team. Which employees are being fired by Microsoft? The fresh job cuts come less than two months after Microsoft announced it was laying off more than 6,000 employees, followed by an additional 305 reductions in early June. Microsoft laid off 1,900 Activision Blizzard and Xbox employees in January 2024, followed by several game studio closures and job losses in May, and 1,000 job losses from its HoloLens and Azure cloud teams in June. (With inputs from agencies)

The Uber of the underworld
The Uber of the underworld

Mint

time2 days ago

  • Mint

The Uber of the underworld

EVERYTHING'S POSSIBLE at Harrods, proclaims the website of Britain's glitziest department store. Alas, on May 1st this universe of possibilities included an attempted cyber-attack that forced the company to restrict internet access at its sites, it said. The attempted intrusion came just days after hackers took down computer systems at Marks & Spencer (M&S), a supermarket and clothing retailer which says the disruptions will cost it some £300m ($405m). These breaches, which also hit the Co-op supermarket chain, were more than just costly cyber-attacks. They are worrying examples of how crime is evolving beyond simple street thuggery, or even the work of small groups of clever hackers, into a global service economy where anyone with cryptocurrency can buy the tools to paralyse a multinational corporation. One of the chief suspects in the attacks on Britain's high street is the hacker collective Scattered Spider, according to Britain's National Crime Agency, which investigates serious and organised crime. Scattered Spider is not a traditional, hierarchical mafia. Instead it is a fluid network of young hackers who may never meet in person, yet can co-ordinate devastating attacks across continents. They are thought to have used DragonForce, a ransomware-as-a-service platform that gives criminals the software to carry out attacks in which they encrypt the victim's data or otherwise block their access to computer systems until a ransom is paid. Just as Uber upended the taxi industry and Airbnb reshaped the hotel business, the criminal underworld is undergoing its own digital revolution. Criminals who might once have committed crimes themselves are now becoming service providers in a vast underground marketplace. This new service model 'is evolving at a rate that we've never previously seen", says John Wojcik of the United Nations Office on Drugs and Crime (UNODC). The exact cost of cybercrime cannot be known, since much of it happens in the shadows and victims of ransomware attacks may be reluctant to report the crimes. Sometimes this is out of fear that doing so will harm their reputation among customers or that it could result in them being fined under data-protection laws. Nevertheless, it is clear that the scale is staggering, with billions, possibly trillions, of dollars in economic costs each year. The low end of the range comes from tallies of reported crimes by law-enforcement agencies. The FBI said it received reports of direct losses of $16.6bn in 2024, a 33% increase over 2023. Adding in unreported losses and wider economic costs leads to bigger numbers. Britain puts its current annual losses at more than £27bn (based on old data). The European Commission reckons that the worldwide costs of cybercrime were €5.5trn ($6.5trn) in 2021. Though estimates of the full cost differ, almost all studies suggest that cybercrime is booming. One reason is the emergence of DragonForce and other similar providers of plug-and-play hacking kits, which give even unskilled criminals the ability to launch ransomware attacks. This dramatically lowers the barriers for newcomers, who no longer have to write their own malicious malware. Moreover, a wider ecosystem of criminal services is developing. This allows hackers to buy, rather than steal, the personal data they need to identify potential victims or to work out how to launder ransom payments. Many of these services are accessed through online forums or messaging apps, such as Telegram, and are often paid for with cryptocurrency. Hackers who develop ransomware use a variety of business models from selling the basic code, which sometimes costs as little as $2,000, to ransomware-as-a-service. Under the service model a client (or affiliate) gets access to a web portal that lets them customise the ransomware. Some groups also provide a communications portal, through which their clients can negotiate anonymously with their victims. In exchange for these services they take a share of the profits. Market forces and competition have pushed these down to around 10-20% from around 30-40% a few years ago. Keeping secrets This new modular model is not easily thwarted by law-enforcement officials. When cybercrime operates through countless providers, shutting down one node barely dents the system. In 2023 Scattered Spider attacked Caesars Entertainment and MGM Resorts International, two American casino operators, yet the FBI struggled to dismantle the network. Criminal business models are also evolving. DragonForce uses a double extortion method. The service both steals a copy of its victim's data and also encrypts it on the victim's computer system. Thus it can demand two separate ransoms: one to unscramble the data and another to delete the stolen copy. Firms that refuse to pay face the threat that their data will be leaked to other cyber-criminals. The targeting of large retailers such as M&S, Co-op and Harrods is not random: these sorts of firms house troves of customer data. After Scattered Spider's attacks on the British retailers, Google warned on May 21st that the group is turning its attention to American retailers. The sorts of personal information big retailers hold—names, email addresses, credit-card details, shopping habits, even browsing histories that reveal personal interests—are the backbone of modern retailing. These data are among cybercrime's most valuable commodities. With this information criminals can craft more convincing phishing attacks (emails that impersonate legitimate companies in order to trick people into divulging passwords or financial information), launch targeted malware attacks and commit fraud. Underground markets, hosted on messaging apps or on the dark web, now serve as trading hubs where vendors sell stolen credit-card details, bank records and other confidential data. Beyond hacking large retailers, criminals who specialise in stealing and selling data also target banks, investment firms and other financial companies for information about wealthy clients and other profitable targets. Increasingly, criminals use information-stealing malware, often distributed through phishing emails or malicious ads, that infects computers and smartphones. This malware harvests browsing history, saved passwords (including from internet banking), chat logs, cryptocurrency-wallet details and other personal content. Among these password-stealers are RedLine Infostealer, which has been used to infiltrate major corporations, and META Infostealer (not to be confused with the company that runs Facebook). They are distributed through a decentralised malware-as-a-service model in which cybercriminals either buy a lifetime licence for $900 or subscribe to use it at a cost of $150 a month, according to a criminal complaint filed by America's Department of Justice before a court in Texas in 2022. One cyber-security expert now reckons that the cost of a lifetime licence has increased to $10,000. Adding fuel to the fire is artificial intelligence (AI), which has already transformed two common types of cybercrime: producing malware and conducting phishing attacks. In the past, gangs would have needed experts with advanced coding skills to write malware or to tailor it to specific targets, tasks that are easily done by generative AI. 'What might have previously taken an advanced criminal group weeks to figure out is now available to any criminal in minutes," says Jeff Sims of Infoblox, a security firm. AI also allows criminals to produce convincing, well-written phishing messages (often in languages that are not their own). These are more likely to succeed in deceiving victims, especially when combined with stolen data. Crime syndicates, for example Chinese groups operating out of South-East Asia, are using AI to translate scripts for romance scams, fake job offers or fraudulent investments, letting them target victims around the world. Paying the bounty Law-enforcement agencies have tended to focus on trying to shut down or disrupt the providers of ransomware. In late May an operation by European and North American agencies dismantled an extensive network and issued arrest warrants for 20 people. Yet the continued growth in this sort of crime suggests that enforcement is failing, leading to more draconian proposals. Britain plans to outlaw payment of ransoms by public-sector bodies and operators of critical infrastructure, hoping this will make them less attractive as targets. Those not subject to this ban would still have to report ransomware attacks to the authorities, which would allow law-enforcement officials to block ransom payments. Yet legal experts fret this will not stop cyberattacks (since hackers may still get customer data that they can sell) nor protect companies, which could collapse if they cannot regain control of their data. If nothing else, the dilemma over how to deter the new breed of cybercriminals highlights how one of the world's fastest-growing criminal threats come not from armed gangsters, but from geeks writing and selling code in the burgeoning underworld of the criminal gig economy.

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