Trent Reznor and Atticus Ross Announce New Future Ruins Music Festival
Trent Reznor and Atticus Ross, photo by John Crawford
Trent Reznor and Atticus Ross have announced Future Ruins, a new music and arts festival that celebrates film and television composers. The inaugural lineup includes Reznor and Ross as well as John Carpenter, Mark Mothersbaugh, Claudio Simonetti's Goblin, Questlove performing the score works of Curtis Mayfield, and more. Future Ruins will take place November 8 at the Equestrian Center in Los Angeles, California. See the festival poster below.
'It's about giving people who are, literally, the best in the world at taking audiences on an emotional ride via music the opportunity to tell new stories in an interesting live setting,' said Reznor in a statement. 'There's no headliner. There's no hierarchy. This is a stacked lineup of visionaries doing something you might not see again.'
Future Ruins will take place across three stages at the Equestrian Center, and prides itself on encouraging its artists to 'take big swings and reimagine their work for a live audience.' Rounding out the lineup are Cristóbal Tapia De Veer, Ben Salisbury & Geoff Barrow, Danny Elfman, Hildur Guonadóttir, Isobel Waller-Bridge, Kyle Dixon & Michael Stein, Robert Aiki Aubrey Lowe, Tamar-Kali, Terence Blanchard, Volker Bertelmann aka Hauschka, and a performance of Howard Shore's score for Crash by David Cronenberg.
Reznor and Ross seem to always be in the studio working on film scores these days, and that also extends to racking up nominations at awards shows for their compositions, too. Earlier this year, the Nine Inch Nails musicians won Best Original Score at the 2025 Golden Globe Awards for Challengers – much to the delight of Elton John, who presented them with the award and let out a hearty 'Yay!' upon opening the envelope.
Read about Carpenter's Halloween, Reznor and Ross' The Social Network, and more in 'The 50 Best Movie Scores of All Time' and revisit 'John Carpenter on the Music That Made Him a Horror Icon.'
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CNN
an hour ago
- CNN
I tested Apple's 11th-gen iPad for a week, and it's still the best tablet
Apple put so little effort into revealing the new 11th-generation iPad this past spring that I'd bet most don't know that there's a new basic iPad for 2025. Announced within the press release for the new iPad Air M3, the new entry-level iPad is both massively important and admittedly boring. That's what we expect, though, when Apple continues to make small tweaks that don't rock the boat on its most-accessible iPad. Still, this latest iteration ensures that Apple's most affordable tablet is still the best iPad for most people and likely the top tablet as well. But is this update one that demands purchase right now, or can you wait until you need it? Let's find out. Apple iPad (11th Gen) The 2025 iteration of Apple's basic tablet is faster than before, but the biggest difference comes with a starting storage upgrade that makes it easier to download and use a bunch of apps. The iPad is still the de facto tablet for most people For a while, the regular iPad had the same boring design and the same dark and flat colors you get on its pricier laptops. Then, in 2022, Apple introduced the 10th-generation iPad with flat sides that match the rest of its tablet hardware. This iPad is the first update to that model, and it is physically identical, sharing all the same dimensions and weight. The iPad's 11-inch screen is surrounded by bezels that aren't especially chunky and give you a fair amount of room to grip the tablet without activating the display accidentally. While the iPad Mini is arguably better for reading books and for smaller spaces like an airplane's seat-back tray table, this screen is pretty great for most activities, including multitasking in split-screen mode. While the iPad's screen is a bit too glossy (more on that below), it's still otherwise great for everything I watched and played this week. From the bright yellow plane in the trailer for 'Mission: Impossible — The Final Reckoning' to the lush greens of the grass in Genshin Impact, just about all my content looked pretty good. It looked good enough, in fact, that I was wishing there were a larger, 13-inch version of this iPad, a size that's currently reserved for the iPad Pro. The iPad draws power from the USB-C port on the bottom, and it's got a three-dot Smart Connector for connecting various keyboard accessories. It's sold in blue, pink, silver and yellow, a bold set of colors that I wish were available throughout Apple's lineup and not just for the iMac M4. You also get some of the same standards as before, such as the rear 12-megapixel camera that can record 4K video. The 10th-generation iPad had this same camera, which was an upgrade from the 8-megapixel camera with 1080p video in the 9th-generation iPad. I'm not sure who needs that resolution in a tablet, but it's nice to know it's there. Additionally, you get a 12-megapixel front camera that supports Apple's Center Stage feature that keeps you properly framed on the screen by zooming in and out on video calls. When I dialed up my colleague Mike Andronico on Slack for a video call, he said I sounded and looked 'normal,' which is basically a ringing endorsement because I primarily use a 4K webcam (which Slack compresses). Apple's A16 chip delivers a performance boost This iPad has proved a stellar part of my days and nights during this past week. While I've been at work, I've kept it open next to me with Messages, Mail and one other app (sometimes Todoist for my productivity, other times Safari for my social media) open at the same time. I was able to juggle those, along with Apple's Photos and Notes apps, without a smidge of a hiccup or stutter. Gaming on the 11th-generation iPad also worked well, at least for mobile titles. The modestly demanding but massively addictive Balatro card game ran super smoothly, and the iPad also did a fine job with the 3D adventure game Genshin Impact. Everything looked correct as my characters ran around the woods and I switched between sword and bow-and-arrow attacks. Just don't expect the big AAA games that have been announced for iPads and Macs to run on this basic iPad: the recent Resident Evil and Death Stranding ports require an M-series chip, so they're exclusive to the iPad Air and iPad Pro. The A16 chip also delivered great scores on the Geekbench 6 benchmark tests, beating pricier tablets such as the Google Pixel Tablet, Samsung Galaxy Tab S10 FE+ and Microsoft Surface Pro 2024. Interestingly, though, the 11th-generation iPad's single-core score on that test — which measures performance in less-demanding, everyday apps — is basically within the margin of error of what we saw from the iPad Air M2. Sure, Apple's already updated that model with faster internals with the iPad Air M3, but it's great to see an A-series chip hold its own in any way against Apple's brawny M-series silicon. Decent battery life Expect decent battery life from the new iPad. When I ran our battery test on the 11th-generation iPad, draining it of a full charge by playing a looping 4K video at 50% brightness with Airplane mode on), it got a perfectly reputable score that was just north of 11 hours. That iPad time compares very well against similar slates: 1.5 hours longer than the Google Pixel Tablet and nearly an hour longer than the latest iPad Air. The current iPad Mini only lasted 24 minutes longer, which is basically within the margin of error. The Galaxy Tab S10 FE+ lasted more than three hours longer, but that's to be expected when it's a larger tablet that has more room for battery. Anecdotally, I'd say you can get two days of serious use out of this iPad before it needs to charge. I was down to only 54% after eight hours of use that consisted of work, gaming and three hours of streaming video. Twice as much storage as before There's one other specs boost under the hood, as the 11th-generation iPad now starts at 128GB of storage. This is an overdue doubling of its previous 64GB minimum, especially when Apple's marketing continues to promote games like Genshin Impact that take up well over 30GB of space. On top of that, just logging into my iCloud account meant my Photos library would sync up, and that alone took up more than 32GB. That's all the argument I need to make for why it's good Apple's moved to 128GB by default. No longer will you have to pay a higher price merely to avoid a flurry of 'Storage Almost Full' alerts. Apple's entry-level iPad is still pricey compared to the field While the $349 iPad is the least-expensive Apple tablet, you don't have to spend much time to find similarly sized tablets that cost notably less. Amazon's Fire Max 11 is $230, Lenovo's 10.1-inch Tab is $200 and Samsung's Galaxy Tab A9+ is $220. The price gaps grow far greater if you look at smaller tablets, such as the $60 Amazon Fire 7. This isn't to say I want Apple to make a tablet like the Fire 7, which is much slower and of lower build quality. I merely want to see iPadOS get out from under the hefty $349 minimum barrier of entry. This iPad is not meant for the sun or the bright lights Aside from price, my biggest frustration with the 11th-generation iPad is that it can be a bit too glossy depending on your situations. That's because its screen still doesn't have the anti-reflective coating Apple uses in all its other (more expensive) iPads. I saw this flaw for myself while enjoying AMC's macabre drama 'Interview with the Vampire,' which has a suitably dark color palette. This meant I had to raise the iPad's brightness and keep it pointed away from nearby lights to get the optimal visibility. If you buy the iPad with cellular 5G capabilities (and not just Wi-Fi) to use it out and about, you might find yourself running from your reflection and looking for some shade. That's exactly what happened to me when I brought the iPad out on a sunny day in Manhattan's High Line park, where my reflection nearly obscured the showtimes of movies playing at my local theater. Apple Pencil support is here, but other iPad features are absent Unfortunately, you still may need a decoder ring to figure out which Apple Pencil works with your iPad. The good news is that the 11th-generation iPad works with both the original Apple Pencil and the new Apple Pencil with USB-C, which are the historically cheaper options — just like this iPad. That said, I do wish the pricier Apple Pencil Pro and second-generation Apple Pencil also worked with this iPad. The annoying news, though, is that you can't charge an Apple Pencil when you magnetically snap it to one side of the tablet — which is how the iPad Mini, Air and Pro work. Instead, you plug in a charging cable (either USB-C or Lightning, depending on how old the stylus is). Another arguably big missing feature is Stage Manager, which enables a desktop-like interface where your apps exist as floating windows. Those trying to make their iPad double as a laptop might see this as a reason to upgrade to the iPad Air, which also works with Apple's Magic Keyboard. Want a smoother screen or facial recognition? You'll need an iPad Pro for those perks, though you do get some biometric security on the 11th-generation iPad with Touch ID fingerprint recognition. Oh, and you can't run the generative AI features found in Apple Intelligence on this iPad, though that makes me like it more. After a week letting the iPad take the wheel for a lot of what I'd normally do on my laptop or phone, I'm happy to say that even Apple's entry-level tablet offers a pretty good (if not great) experience. So, while I will argue that a more-affordable iPad should exist, there's nothing that bad about this one, as should be the case when we're talking about a $350 gadget that's either the second- or third-most-important screen in your living room. At the end of the day, I'd argue that the vast majority of those who want a tablet should probably get the basic iPad. Only those looking to sync text messages with an Android device or desire a windowed app experience really need to look elsewhere. What is the best way to pair an Apple Pencil to an iPad 11? What is the best way to pair an Apple Pencil to an iPad 11? You'll want to connect your Apple Pencil physically to the USB-C port at the bottom of your iPad. Either way, you'll need a USB-C cable (one came with your 11th-generation iPad), and those with a first-generation Apple Pencil (which has the shiny ring near the butt of the stylus) will need Apple's USB-C to Apple Pencil Adapter. Then, you slide down the cap on the end of the Apple Pencil to reveal the USB-C port on the newer Apple Pencil or the Lightning port on the end of the first Apple Pencil. If you have the older Apple Pencil, you plug the USB-C to Apple Pencil Adapter into the Lightning port. Now, connect the USB-C cable to both the Pencil and the iPad, and follow the on-screen prompts. How big is the screen of the iPad 11? How big is the screen of the iPad 11? The 11th-generation iPad's LED screen measures 11 inches diagonally, with a 2360-by-1640 resolution. Does the iPad 11 support wireless charging? Does the iPad 11 support wireless charging? No, the 11th-generation iPad doesn't support wireless charging. No iPads offer such a feature. CNN Underscored editors thoroughly test all the products in our testing guides, and we take tablets just as seriously as we do laptops and all other tech. We're made up of a skilled team of editors and writers who provide full transparency about our testing methodology for our product reviews. Electronics writer Henry T. Casey has been testing tablets for more than a decade, having tried everything from the chunkiest kids' tablet to the priciest iPad Pro. He's seen plenty of tablets turn into doorstops and paperweights over the years and wants to make sure you love the one you buy.


The Verge
2 hours ago
- The Verge
The Access-Ability Summer Showcase returns with the latest in accessible games
Now in its third year, the Access-Ability Summer Showcase is back to redress the lack of meaningful accessibility information across the ongoing video game showcase season. As we see progress broadly slow down, it's also a timely reminder of the good work that's still happening in pursuit of greater accessibility in gaming. 'At a time where we are seeing a slowdown in accessibility adoption in the AAA games space,' organizer Laura Kate Dale says, 'we're showing that there are interesting accessible games being made, games with unique and interesting features, and that being accessible is something that can bring an additional audience to purchase and play your games.' The showcase is growing, too. In 2025, it's longer, more packed with games, and streamed concurrently on Twitch, Youtube (where it's also available on-demand), and on Steam's front page. That growth comes with its own challenges — mitigated this year by Many Cats Studio stepping in as sponsor — but the AA Summer Showcase provides an accessible platform in response to the eye-watering costs of showcasing elsewhere (it has previously been reported that presenting trailers across Summer Game Fest starts at $250,000), while providing disabled viewers with the information they need to know if they can actually get excited about new and upcoming releases. It's lesson Dale hopes other platforms might take on board. 'I grow the show in the hopes that other showcases copy what we're doing and make this the norm,' she says. 'If I could quit hosting the AA Summer Showcase next year because every other show in June committed to talking about accessibility as part of their announcements, that would be wonderful news.' To help that along (sorry, Laura, don't quit just yet), The Verge has collated the games featured in this year's Access-Ability Summer Showcase below. Visual accessibility in focus A major theme that emerged from this year's showcase is color blind considerations. The showcase kicked off with ChromaGun2: Dye Hard by Pixel Maniacs, a first-person color-based puzzler. In its color blind mode, colors are paired with symbols for better parsing and those symbols combine when colors are mixed. A similar spirit is echoed in Sword and Quill's Soulblaze, a creature-collecting roguelike that's a bit of Pokémon mixed with tabletop RPGs (dice included). It also pairs colors and icons, adding a high level of customization to color indicators, difficulty, and an extensive text-to-speech function that supports native text-to-speech systems and NVDA. Later, Gales of Nayeli from Blindcoco Studios, a grid-based strategy RPG, showcased its own color blind considerations and an impressive array of visual customization options. Room to breathe A welcome trend carried over from last year, games continue to eschew time pressure and fail states. Dire Kittens Games' Heartspell: Horizon Academy is a puzzle dating simulator that feels like Bejeweled meets Hatoful Boyfriend. Perhaps its most welcome feature is the ability to skip puzzles altogether, though it also features customization for puzzle difficulty. Sunlight from Krillbite Studio is a chill hiking adventure that tasks the player with picking flowers while walking through a serene forest. It does away with navigation as you'll always be heading the right way, while sound cues direct you to nearby flowers. This year's showcase featured two titles from DarZal Games. Quest Giver is a low-stakes management visual novel which casts the player as an NPC handing quests out to RPG heroes, while 6-Sided Stories is a puzzle game involving flipping tiles to reveal an image. The games were presented by Darzington, a developer with chronic hand pain who develops with those needs in mind and, interestingly, with their voice (thanks to Talon Voice). Both games feature no time pressure, no input holds or combos, and allow for one-handed play. Single-handed controls are also a highlight of Crayonix Games' Rollick N' Roll, a puzzle game in which you control the level itself to get toy cars to their goal without the burden of a ticking clock. Highlighting highlights Speaking of highlights, this was another interesting trend to emerge from this year's showcase. Spray Paint Simulator by Whitethorn Games is, in essence, PowerWash Simulator in reverse. Among a suite of accessibility features that help players chill out and paint everything from walls and bridges to what looks like Iron Man's foot, the game allows you to highlight painting tasks and grants a significant level of control over how those highlights appear and how long they last. Whitethorn Games provides accessibility information for all its games here. Cairn, by contrast, is a challenging climbing game from The Game Bakers which looks like transplanting Octodad onto El Capitan. As it encourages players to find new routes up its mountains, the game allows players to highlight their character's limbs, as well as skip quick reaction minigames and rewind falls completely. Highlights are also important to Half Sunk Games' Blow-up: Avenge Humanity, in which players can desaturate the background and customize the size and tone of enemy outlines to make its chaotic gunplay more visible. Something Qudical's Coming Home, which debuted during the showcase, also offers in its tense horror gameplay as you evade a group of murderers. You can switch on a high-contrast mode that highlights objects to distinguish them from the environment (including said killers). Unsighted If this year's been challenging for accessibility, it's been even more disappointing for blind players when it comes to games that are playable independently. The AA Summer Showcase, however, included an interlude showing off the best titles from the recent Games for Blind Gamers 4, a game jam in which all games are designed with unsighted play in mind and judged by blind players. Four games were featured: Lacus Opportunitas by one of last year's standouts shiftBacktick, The Unseen Awakening, Barista, and Necromancer Nonsense. This was chased by a look at Tempo Labs Games' Bits & Bops, a collection of rhythm games with simple controls and designed to be playable in its entirety without sighted assistance. A difficult subject Accessible indie games often favor the cozy, but this year's AA Summer Showcase brought a standout game that bucked that trend. Wednesdays by ARTE France is a game that deals with the aftermath of childhood abuse. That's certainly in keeping with the host of trauma-driven indie games out there. Wednesdays, however, positions itself as a more hopeful examination of that trauma, both through its visual novel style memories and theme park manager gameplay. Like so many of the showcase's games this year, Wednesdays includes mitigations for color blindness — though no essential information is tied to color in-game — as well as a comprehensive text log for cognitive support, manual and automated text scrolling, and customization options for cursor speed, animations, fonts, inputs, and more. Better yet, all those options are displayed at launch and the game always opens in a windowed mode to allow for easier setup of external accessibility tools.
Yahoo
2 hours ago
- Yahoo
WUF Basel 2025: Celebrating Paper
Basel, Switzerland , June 06, 2025 (GLOBE NEWSWIRE) -- WUF returns to Basel with Celebrating Paper, a curated event dedicated to the enduring power of print in contemporary visual culture. Hosted on the 30th floor of the iconic Messeturm at Bar Rouge, the two-day program invites members of the WUF ecosystem to explore a living archive of publications that blur the boundaries between editorial practice and artistic 2025: Celebrating Paper Throughout June 17 and 18, the WUF Lounge & Studio will serve as a dynamic gathering point for artists, editors, and cultural pioneers. Open exclusively to WUF Members, the Lounge offers complimentary video production, coffee, water, and energy bars, an atmosphere designed for conversation, collaboration, and quiet discovery. At the heart of the space, a site-specific installation composed of books suspended in the air by Jesse Draxler ("U&Air Basel"), as well as the exposition of a selection of high profile publications will reflect on the book as both medium and memory. Don't Call Me Fotografo by Enrico Rassu U&I Exhibition Book by Jesse Draxler Urban Singularity. L'architettura oltre l'umano by Fabio Giampietro Digital Maieutics by Skygolpe prompt by Paul Sears Fragments by Andrea Bonaceto No News Good News by Gianluigi Colin La Lettura Cento by Gianluigi Colin & Antonio Troiano Selected titles by Franco Maria Ricci Editore Selected titles by Fakewhale Selected titles by WUF Curatorial Team 'In an age of fleeting content and digital noise, paper offers a space for reflection and permanence. Celebrating Paper is our tribute to the enduring power of print, reminding us that some ideas are meant to be held, not just seen.'— Etan Genini, Founder of WUF On the evening of June 17, the experience will culminate in the WUF Members Party, a private event soundtracked by Italian DJ Emma Iovino. Access is by RSVP only. Event Details: WUF Basel 2025: Celebrating Paper30th Floor, Bar Rouge – Messeplatz 10, BaselJune 17–18, 2025WUF Lounge & Studio | 10:00 – 18:00 | WUF Members onlyWUF Members Party | June 17, 19:00 till late | RSVP required RSVP & ContactTo confirm attendance: Further details: Official Media Partner: Corriere della SeraPresenting Partners: Mioo Tech, PRNTD, Valuart, Fakewhale, PCM StudioWUF Lounge & Studio - 17-18 June from 10:00-18:00 About WUF | We Understand the Future WUF (We Understand the Future) is a media platform that identifies, amplifies, and connects cultural movements across art, music, fashion and technology. WUF provides journalists, brands, and creatives with a strategic tool to navigate and shape the future of culture. Press inquiries WUF | We Understand the Future Giorgio Fazio info@ A video accompanying this announcement is available at in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data