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MLSD Digital Learning Center recognized as Beacon School

MLSD Digital Learning Center recognized as Beacon School

Yahoo28-04-2025

Apr. 28—MOSES LAKE — The Moses Lake School District announced that the Digital Learning Center has received recognition as a 2024-2025 Imagine Learning Beacon School. The award is given to schools that excel in utilizing Imagine Learning programs to improve student learning and achieve significant academic outcomes, according to MLSD.
The Beacon School Award is awarded to institutions that demonstrate exemplary implementation of Imagine Learning tools. DLC was nominated by representatives from Imagine Learning for its effective and enthusiastic application of these programs by both educators and students, according to MLSD.
Established in 2021, the Digital Learning Center was designed to address the diverse needs of students within a learner-centered framework. The program combines online and in-person instruction, emphasizing digital literacy, critical thinking, and personalized learning plans, allowing students to advance at their own pace in a technology-driven environment.
"This award is amazing because it really is a recognition of all our students and staff efforts over the course of the last four years," said DLC Director Brandon Byers in a statement from the district. "We are excited about the upcoming years and the potential for our future growth and how our school can provide another option for our community's students."

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Elden Ring Nightreign Director Interview Part Two: Why There's No Poison Swamp and Future DLC
Elden Ring Nightreign Director Interview Part Two: Why There's No Poison Swamp and Future DLC

CNET

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Elden Ring Nightreign Director Interview Part Two: Why There's No Poison Swamp and Future DLC

Elden Ring and its DLC Shadow of the Erdtree have been phenomenal successes for FromSoftware, which enabled the studio to grow beyond its devoted but niche following to explode into the mainstream. Its spinoff, Elden Ring Nightreign, takes a different approach with a co-op multiplayer focus and repeatable run-based gameplay. Nightreign is a bold direction for the studio, which had found success with dark fantasy single-player adventures like Bloodborne and the Dark Souls series of games. Most of its hits were directed by Hidetaka Miyazaki, the creator of the Souls formula of tough third-person combat games. The new multiplayer game, Nightreign, builds on Elden Ring's success by remixing its elements into a new gameplay format of fast-paced action. Fitting this new direction, Nightreign is the directing debut of Junya Ishizaki, who had worked on many earlier FromSoftware titles and been the combat director on Elden Ring. Over video chat, CNET got to talk with Ishizaki about his thoughts on Nightreign and many other topics. In part one of our interview, we discussed how things changed over the course of the game's development, from dropping fall damage to collapsing multiple maps into the final one we see today. And, yes, how he solo'd every boss in the game. In part two below, we chat about Ishizaki's favorite Nightfarer class to play and least favorite boss, as well as DLC info and what FromSoftware learned that it'll carry into future games (like, potentially, the Nintendo Switch 2 exclusive The Duskbloods coming next year). Of course, we also had to ask the poison swamp question. Woods infested with scarlet rot are the closest you'll get to a poison swamp in Nightreign. Screenshot by David Lumb/CNET David Lumb: I feel like I need to ask about the absence of another element that's been present in many other FromSoftware games: Where's Nightreign's poison swamp? Junya Ishizaki: I think the main reason is that this is not a Miyazaki title so that could be one explanation. Jokes aside, I think it's just a serendipitous factor of game development and what goes into the idea process and what comes out. So who knows what could happen in the future with Nightreign? DL: Considering Elden Ring, Bloodborne and two of the three Dark Souls titles are Miyazaki games, what makes Nightreign an Ishizaki game? JI: I think one of the aspects that not necessarily sets me apart from Miyazaki, but that I like to think of as my specialty, is that I like to prioritize the "game feel" more than a lot of things -- these detailed and fine-tuned things, like what happens when a player falls from a height and hits the ground? How is this supposed to feel? And how does this translate into good-feeling gameplay and into player comfort? So as you know, Nightreign doesn't feature any fall damage but there are ways the characters behave when they hit the floor from various heights and what you can do to counteract that. So these are areas that I like to look at -- the relationship between player and controls and how that translates to game feel. Hidetaka Miyazaki, director of Elden Ring and other FromSoftware games, at CNET's 2024 interview alongside the release of the Shadow of the Erdtree DLC. David Lumb/CNET DL: This is a question I asked Miyazaki-san last year when the Elden Ring DLC, Shadow of the Erdtree, came out: Of all the FromSoftware games you've worked on, which is your favorite child? JI: That's a tough question. I've worked on Dark Souls 1, 3, Bloodborne and Elden Ring, of course. I think I'd say the project I have the most memories with is the original Dark Souls. This is the first project I was involved in at FromSoftware and it was my first foray into serious game development, learning the game systems and architecture and every aspect of what goes into these games at this company and what we wanted to convey to the user through gameplay. Learning all of this was extremely valuable to me. Of course, I was new at the time so I was very earnest in helping to make it succeed. DL: During my runs in Nightreign, I ran into memorable Dark Souls bosses like the Gaping Dragon. How did you choose which of the Dark Souls series' many bosses to include? JI: From a gameplay perspective and our sense of, first of all, would they be a good fit for the world and structure of Nightreign. It's the same for the bosses that appear from Elden Ring's world as well. Whether they fit and use the base boss battle format of Elden Ring, we wanted to make sure that they adapt to Nightreign's framework and gameplay as well, and add to that in order to make the experience fresh. Gladius (shown above) and the other eight Nightlords were created for Nightreign. Other bosses, found in the field and appearing at the end of the first two days, are from Elden Ring and Dark Souls games. Bandai Namco DL: Speaking in terms of crossovers, it's great to see Dark Souls bosses in Nightreign, as well as some character costume skins that look straight out of Bloodborne. When are we going to see the Armored Core crossover? JI: We have a very high level of respect for the games that other directors and other creators in the company have created and we never wanted this to feel like a random grab bag kind of approach. We have very fond memories of each of these titles and there was very careful selection that went on in order to choose the right fits and what we felt could be interesting for Nightreign. We didn't want this to feel like too lighthearted of an effort -- we wanted it to feel like there was some love and care and respect put into it. As to the question of an Armored Core or mecha crossover … who knows? It's very difficult to say right now what the future could hold for the company. I think if someone was so inclined, they could approach a crossover of worlds in such a way. But right now, there's really no hint of that. DL: Now I need to know more about how you've played your own game. What's your favorite Nightfarer class? And what's your least favorite boss? JI: I'd have to say my favorite Nightfarer, from a character perspective, is probably the Guardian. I like to feel like I'm protecting the team and that I'm a strong anchor, very unyielding in my approach to any enemy that I've come up against. But he also has some cool aspects to him. He doesn't feel like a full-fledged tank, he feels a little more flexible than that. The Duchess is a powerful and fragile but nimble fighter who pours on damage in fights. Bandai Namco/Screenshot by CNET In terms of pure gameplay, I like the Duchess. She's really quick, fun to dodge with, uses teammates' attacks effectively and, I think, she's very intuitive for me to play. She's the kind of character I would choose in another game. I can really immerse myself in the gameplay without worrying too much about what's going on. As for my least favorite boss fight, obviously I love all boss fights equally [laughs]. The one I have most trouble with is Fulgore, sort of a centaur type character missing one arm. That one really requires me to keep on my toes and keep focused. That's a tricky one for me. DL: Interesting, he definitely wiped the floor with me when I went against him -- and I appreciated how tough he was without seeming unfair. Broadly speaking, have players responded to the game as you expected or surprised you? JI: The overall response to the network test and to the cycle of the game has been incredibly strong. I'm really glad to see all the feedback we've been getting and we have a lot of great points to learn from and to examine in terms of balancing the game's difficulty, bringing up the highs and tweaking the lows up until release. Personally, I love playing multiplayer games and being part of that community discussion, so seeing this take off with Nightreign, seeing what players thought was [overpowered] or what was meta or what's going to be the new meta when a new character is released -- this was really fun to see. This really made me glad to see these kinds of divisive opinions and discussion. I can't wait to see everyone play it at launch. 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Supermicro's DLC-2, the Next Generation Direct Liquid-Cooling Solutions, Aims to Reduce Data Center Power, Water, Noise, and Space, Saving on Electricity Cost by up to 40%, and Lowering TCO by up to 20%
Supermicro's DLC-2, the Next Generation Direct Liquid-Cooling Solutions, Aims to Reduce Data Center Power, Water, Noise, and Space, Saving on Electricity Cost by up to 40%, and Lowering TCO by up to 20%

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For more information, please visit Supermicro aims to save 20% of data center costs and apply DLC-2 innovations as part of data center building block solutions to make liquid-cooling more broadly available and accessible. A significant component of the new liquid-cooling architecture is a GPU-optimized Supermicro server, which includes eight NVIDIA Blackwell GPUs and two Intel® Xeon® 6 CPUs, all in just 4U of rack height. This system is designed to support increased supply coolant temperatures. This unique and optimized design incorporates cold plates for CPUs, GPUs, memory, PCIe switches, and voltage regulators. This design reduces the need for high-speed fans and rear-door heat exchangers, thereby lowering cooling costs for the data center. The new Supermicro DLC-2 solution stack supports the new 4U front I/O NVIDIA HGX™ B200 8-GPU system, and the in-rack Coolant Distribution Unit (CDU) has an increased capacity of removing 250kW of heat generated per rack. The Supermicro DLC-2 solution also utilizes vertical coolant distribution manifolds (CDMs) to remove hot liquid and return cooler liquid to the servers for the entire rack. The reduced rack space requirements enables more servers to be installed, increasing computing density per unit of floor space. The vertical CDM is available in various sizes, precisely matching the number of servers installed in the rack. The entire DLC-2 solution stack is fully integrated with Supermicro SuperCloud Composer® software for data center-level management and infrastructure orchestration. The efficient liquid circulation and nearly full liquid-cooling heat capture coverage, at up to 98% per server rack, allow for an increase in the inlet liquid temperature at up to 45°C. The higher inlet temperature eliminates the need for chilled water, chiller compressor equipment cost, and additional power usage, saving up to 40% of data center water consumption. Combined with liquid-cooled server racks and clusters, DLC-2 also offers hybrid cooling towers as well as water towers as part of data center building blocks. The hybrid cooling towers combine the features of standard dry and water towers into a single design. This is especially beneficial in data center locations with strong seasonal temperature variation to reduce usage of resources and costs further. Supermicro serves as a comprehensive one-stop solution provider with global manufacturing scale, delivering data center-level solution design, liquid-cooling technologies, networking, cabling, a full data center management software suite, L11 and L12 solution validation, onsite deployment, and professional service and support. With production facilities across San Jose, Europe, and Asia, Supermicro offers unmatched manufacturing capacity for liquid-cooled rack systems. This ensures timely delivery, reduced total cost of ownership (TCO), and consistent quality. About Super Micro Computer, Inc. Supermicro (NASDAQ: SMCI) is a global leader in Application-Optimized Total IT Solutions. Founded and operating in San Jose, California, Supermicro is committed to delivering first-to-market innovation for Enterprise, Cloud, AI, and 5G Telco/Edge IT Infrastructure. We are a Total IT Solutions provider with server, AI, storage, IoT, switch systems, software, and support services. Supermicro's motherboard, power, and chassis design expertise further enables our development and production, enabling next-generation innovation from cloud to edge for our global customers. Our products are designed and manufactured in-house (in the US, Taiwan, and the Netherlands), leveraging global operations for scale and efficiency and optimized to improve TCO and reduce environmental impact (Green Computing). The award-winning portfolio of Server Building Block Solutions® allows customers to optimize for their exact workload and application by selecting from a broad family of systems built from our flexible and reusable building blocks that support a comprehensive set of form factors, processors, memory, GPUs, storage, networking, power, and cooling solutions (air-conditioned, free air cooling or liquid cooling). Supermicro, Server Building Block Solutions, and We Keep IT Green are trademarks and/or registered trademarks of Super Micro Computer, Inc. All other brands, names, and trademarks are the property of their respective owners. View original content to download multimedia: SOURCE Super Micro Computer, Inc. Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

Supermicro's Revolutionary Data Center Building Block Solutions® (DCBBS) Simplify and Shorten Global-Scale Buildouts of AI/IT Liquid-Cooled Data Centers
Supermicro's Revolutionary Data Center Building Block Solutions® (DCBBS) Simplify and Shorten Global-Scale Buildouts of AI/IT Liquid-Cooled Data Centers

Yahoo

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Supermicro's Revolutionary Data Center Building Block Solutions® (DCBBS) Simplify and Shorten Global-Scale Buildouts of AI/IT Liquid-Cooled Data Centers

Easy-to-design, easy-to-build, easy-to-deploy, and easy-to-operate solution for all critical computing and cooling infrastructure Quick time-to-deployment and quick time-to-online with everything required to fully outfit AI/IT data centers Saving cost with modularized building block solution architecture from system to rack to data center scale High quality and high availability with Supermicro's industry-leading design, manufacturing capacity, management software, on-site services, and global support SAN JOSE, Calif., May 15, 2025 /PRNewswire/ -- Supermicro, Inc. (NASDAQ: SMCI), a Total IT Solution Provider for AI, Cloud, Storage, and 5G/Edge, is announcing Data Center Building Block Solutions, the easiest solution to overcome the immense complexities of outfitting liquid cooled AI factories with all critical infrastructure components, including servers, storage, networking, rack, liquid cooling, software, services, and support. 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AI inference applications are also leveraging more test-time compute capacity by running multiple inference passes with a mixture of models to deliver greater intelligence. Supermicro's AI Factory DCBBS package fully equips data centers to tackle these rising AI computational requirements. Solutions from Supermicro include up to 256 Liquid Cooled 4U Supermicro NVIDIA HGX™ system nodes, each system equipped with 8 NVIDIA Blackwell GPUs (2,048 GPUs in total), interconnected with up to 800Gb/s NVIDIA Quantum-X800 InfiniBand or NVIDIA Spectrum™ X Ethernet networking platform. The compute fabric is supported by elastically scalable tiered storage with high-performance PCIe Gen5 NVMe, TCO optimized Data Lake nodes, and resilient management system nodes for continuous uninterrupted operation. System-Level, Rack-Level, and Data Center-Level Customization Supermicro features a modular building block approach, composed of three hierarchical levels: the system-level, rack-level, and data center level, giving customers unparalleled design options in determining a system-level bill of materials, down to selecting individual components, including CPUs, GPUs, DIMMs, drives, and NICs. System-level customization ensures the ability to meet specialized hardware requirements for a particular data center workloads and applications and allows for granular fine-tuning of data center resources. Supermicro aids in designing rack enclosure elevation layouts to ensure optimization for thermals and cabling, giving customers the ability to select the type of rack enclosure, including 42U, 48U, and 52U configurations. After the initial consultation with the customer, Supermicro delivers a project proposal tailored to a given data center power budget, performance target, or other requirements. Supermicro DLC-2 With liquid-cooled data centers growing from less than 1% of the market to an expected 30% within a year, Supermicro is driving the industry-wide adoption of DLC by helping customers achieve the challenge of needing to build new liquid-cooled data centers that can more efficiently remove heat. DLC provides unmatched efficiency by capturing heat directly from the individual chips, including AI GPUs running at 1000W TDP and beyond. Liquid cooling infrastructure is planned and deployed at data center scale, including the piping and facility-side liquid cooling tower for heat dissipation. Supermicro leads the industry in providing a total solution for direct-to-chip liquid cooling infrastructure, consisting of DLC systems, in-rack or in-row coolant distribution units, coolant distribution manifolds, cooling towards, and more. Supermicro's DLC-2 brings further improvements: Cold Plates CPU, GPU, PCle Switch, DIMM, VRM, PSU and more Max Inlet Water Temperature Up to 45°C Noise Level As low as 50dB LC Heat Capture Up to 98% Data Center Power Savings (vs. Air-cooling) Up to 40% Service & Software Building Blocks DCBBS includes the services required to achieve time-to-market and time-to-online quickly, without having to drain the customer's own IT resources. Supermicro offers a complete portfolio of service-level building blocks such as datacenter design, solution validation, and professional onsite deployment. It includes continued on-site support to ensure long-term success, along with a 4-hour Onsite Response time option for mission-critical uptime. Supermicro's SuperCloud Composer® provides a suite of infrastructure management capabilities, with rich analytics that manage compute, storage, and network building blocks at cloud scale. In addition to services, Supermicro has broad expertise in data center application integration, including AI training, AI inferencing, cluster management, and workload orchestration. This includes supporting customers deploying the NVIDIA AI Enterprise software platform. Supermicro provides full services for software provisioning and validation based on the customer's software stack. About Super Micro Computer, Inc. Supermicro (NASDAQ: SMCI) is a global leader in Application-Optimized Total IT Solutions. Founded and operating in San Jose, California, Supermicro is committed to delivering first to market innovation for Enterprise, Cloud, AI, and 5G Telco/Edge IT Infrastructure. We are a Total IT Solutions provider with server, AI, storage, IoT, switch systems, software, and support services. Supermicro's motherboard, power, and chassis design expertise further enables our development and production, enabling next generation innovation from cloud to edge for our global customers. Our products are designed and manufactured in-house (in the US, Asia, and the Netherlands), leveraging global operations for scale and efficiency and optimized to improve TCO and reduce environmental impact (Green Computing). The award-winning portfolio of Server Building Block Solutions® allows customers to optimize for their exact workload and application by selecting from a broad family of systems built from our flexible and reusable building blocks that support a comprehensive set of form factors, processors, memory, GPUs, storage, networking, power, and cooling solutions (air-conditioned, free air cooling or liquid cooling). Supermicro, Server Building Block Solutions, and We Keep IT Green are trademarks and/or registered trademarks of Super Micro Computer, Inc. All other brands, names, and trademarks are the property of their respective owners. SOURCE Super Micro Computer, Inc.

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