Latest news with #DLC


Forbes
3 days ago
- Entertainment
- Forbes
‘Elden Ring Nightreign' Reviews Are In, And They Are Okay
Elden Ring Nightreign FromSoft FromSoft decided they should release the third piece of Elden Ring content in three years as it shoots for more accolades for its blockbuster hit. But Elden Ring Nightreign is not more DLC, but a standalone project focused on the concept of a co-op survival game of farming enemies, getting loot and killing big bosses in a repeating cycle. Now, reviews are coming in for Elden Ring Nightreign with the embargo lifted. They are…pretty good, though far from the epic high scores we saw from the original game and its DLC. As it stands, here's how all three scored on Metacritic: That's a perfectly acceptable score, but again, with FromSoft and Elden Ring, you're holding them to a higher standard. It may not surprise fans that doing a pure multiplayer game and straying away from the core of the series is not quite as attractive as sticking with what we know works. Elden Ring Nightreign Metacritic I did have a code myself, but did not have enough time to play to write a review. In my very limited time with the game, I understood the loop but my initial impression was that even if I loved the game and its expansion, this was probably not going to be for me. That's the case for some reviewers, but we'll see how fans feel when they get their hands on it in two days. The game is likely going to be overly challenging for those wanting to play solo, even if that's how the base game is played. It was at least somewhat balanced for that, but it's still harder than how it was meant to be played, with three players, either friends online or matchmade with randoms. FromSoft has admitted that it was an oversight not to make a duos mode, which is not possible to play in the current state of the game. What are critics saying? It's a range: This is largely going to be player-dependent, whether co-op multiplayer or crushingly hard solo content in a roguelike world appeals to you when it's so different from how the base game functioned. These scores do not indicate a GOTY contender this time, but fans may enjoy it all the same. Or not, we'll find out at launch soon enough here.


Digital Trends
22-05-2025
- Entertainment
- Digital Trends
Elden Ring Nightreign preload guide: release date, file size, and more
After the massive base experience with Elden Ring, plus the huge Shadow of the Erdree DLC, we still haven't had our fill of FromSoftware's greatest work. Elden Ring Nightreign takes the base mechanics of the main game and transforms it into a co-op survival game with roguelike elements. While you can play alone, this is a game built for you and your friends to conquer together, although the lack of cross-platform support is a big downer. All the trailers and footage make this game look like a greatest hits of FromSoftware, with tons of returning bosses, armor sets, and locations that we can't wait to discover. To make sure you're not waiting a second longer than you need to, here's all the preorder information about Elden Ring Nightreign, including when preloads begin and how big the game is. Elden Ring Nightreign release date We won't have to wait much longer because Elden Ring Nightreign launches on May 30. Unlike many other games, there are no options to buy special editions to access the game early, so we will all start on equal footing. Recommended Videos Elden Ring Nightreign file size According to PlayStation Game Size, which has accurately shared file sizes for tons of upcoming games, Elden Ring Nightreign will be 21.176 GB on both PS4 and PS5, with an extra 738 MB on top if you get the digital artbook and soundtrack. File sizes don't typically change much between platforms, so Xbox and PC players should expect a similar game size. To be safe, having at least 25 GB free would be our recommendation. Elden Ring Nightreign preload options Anyone who preorders Elden Ring Nightreign can preload the game two days early on May 28. That's handy for those with slow or limited internet, but if you do forget, 21 GB shouldn't take very long at all to download. Elden Ring Nightreign preorder details If you've been waiting to preorder Elden Ring Nightreign, now is the time. There are three options to pick from, but any preorder entitles you to preloading the game. Standard Edition – $40 Base game Bonus 'It's Raining!' gesture preorder bonus Digital Deluxe Edition – $55 Everything in the Standard Edition Digital artbook Mini souindtrack Additional DLC with playable characters and bosses Collector's Edition – $200 (physical only from Bandai Namco store) Everything included in prior editions Statuie of Wylder Steelbook Nightfarer cards Exclusive hardcover artbook Digital soundtrack Collector's Box


The Verge
22-05-2025
- Entertainment
- The Verge
is getting paid DLC with in-game items themed after
Fight! Monster Hunter Wilds Street Fighter 6, including a ridiculous Blanka outfit for your Palico. The DLC will be available on May 28th.


Digital Trends
21-05-2025
- Entertainment
- Digital Trends
Lies of P: Overture makes a great Soulslike more approachable than ever
Back in 2023, Lies of P became a surprise hit thanks to its Pinocchio-inspired story and brutally fast combat. Though I enjoyed it at the time, that quick action was always my sticking point. It felt like bosses were so aggressive that slower weapons simply weren't viable. Players really had to commit to every attack to keep up with enemies that lashed out in a flurry of violence. Developer Round8 has since put out patches to make a few bosses easier, such as reducing health and increasing chances of breaking their stances. Now Round8 has a second chance to get things right. This summer, Lies of P will receive a prequel DLC dubbed Overture. The new chapter will take players back to the beginning of the mysterious Puppet Frenzy, and take them to some snowier locales along the way. It's not just bringing a new time and setting to the table, though. Overture stands to make a tough base game even more approachable than ever based on what we played in a recent two hour demo that showed what the DLC has to offer. Recommended Videos Environmental variety Right when I start my demo, I'm immediately struck by Overture's setting. While the base Lies of P game was filled with dark and rusty overtones, Overture is knee deep in snow. The bright white landscapes are a dramatic shift that makes Overture feel more inviting compared to the base game. There's still clever environmental storytelling underneath those sheets of white. Boxes and structures are broken, scattered everywhere. Bright red blood is splattered all around. Something clearly horrific went down during the city of Krat's final days. I got to try out several new weapons during my demo, including a bow and arrow as well as a gunblade. The bow and arrow is precise, useful for picking off incredibly aggressive enemies at a range. In particular, there's a frozen zombie enemy wearing a crown that would always charge at me as soon as I was spotted. I quickly learned that I needed to approach them very carefully so that I could get the jump on them first. When that failed, the gunblade came in handy. The weapon has a satisfying heaviness that matches its explosive firepower. Its heavy combos carried me throughout my entire session. Essentially, the gunblade can unleash a medium range blast that propels Pinocchio backwards. In a follow-up combo, the second hit propels him forward for an additional sweeping strike on enemies. This particular attack is perfect for putting distance between me and my enemies before I can swoop in for the kill. Sure, I used that attack over and over again, but in a challenging Soulslike game, I wanted to take advantage of every tactic I had at my disposal. As I perused through a zoo, a mansion, and a carnival-like area, I eventually came across the boss of my session: a gigantic alligator called the Tyrannical Predator. I wasn't able to defeat it in time due to its hulking size and powerful bites that took out sizable chunks of my HP with each hit, but it was a healthy challenge to end a session I otherwise coasted through with one move. Revisiting the past For the second half of my session, I tested out a new feature coming to the Lies of P base game that will be extended to Overture: boss replay. In the main hub area, Hotel Krat, players will be able to have rematches with bosses they've previously fought against. Additionally, there are now multiple difficulty levels for the bosses. Each boss rematch has five levels, and upon beating them at Difficulty Level 5, players earn a commemorative item. As far as I can tell, there weren't any differences in behavior between the lowest and highest difficulty levels. The boss' damage output and HP are simply higher. The Level 5 matches are quite difficult, as the bosses hit like trucks. Even a single strike from the game's very first boss at the highest difficulty took out half of my health. On the flipside, the Level 1 matches are helpful for relearning boss fights and patterns that I've long since forgotten since the game's release. The main draw of the boss replay demo was that I was able to fight against three new bosses. Despite Overture's overall snowy setting, it seems like there will be some different environments to explore. For example, Markonis, Puppeteer of Death resides in a lush greenhouse area. This is a dual boss fight where Markonis uses her mechanized puppet like a wrecking ball. The second boss I faced was the Two-Face Overseer, which utilizes a giant hammer to fight. He reminds me of Batman villain Mr. Freeze, as the boss's head is encased in a tank. The setting of this one looked like a hospital or medical institution. The third and last boss I faced off against was in some sort of excavation site. The creature is named the Anguished Guardian of the Ruins, and it's enormous. It stands on four legs and has a bearded face. This was the only fight I tried with two phases, and was the most challenging of the new bosses due to its wide-sweeping attacks that required me to time my parries perfectly. Based on what I played, Lies of P: Overture looks to be a substantial addition to the base game. I've only played an hour of the new area while spending another in its new boss replay feature, but I have the feeling that there's so much left to explore. That's great news for an already standout Soulslike game that's only improved over time as it addressed its difficulty balancing. Overture feels like it will be a culmination of that process, letting more players than ever get in on the puppet slaying action. Lies of P: Overture is scheduled to launch this summer.


Metro
21-05-2025
- Entertainment
- Metro
Cyberpunk 2077 sequel will feature at least two cities says franchise creator
The sequel to Cyberpunk 2077 will involve 'another city', as tabletop game designer Mike Pondsmith offers the first detail about the new video game. It was a bumpy ride getting there, but Cyberpunk 2077 is now uncontroversially accepted as one of the most critically and commercially successful video games of all time. And there's only one thing that means: a sequel. One has been announced, under the codename Project Orion, but very little has been said about it so far, by developer CD Projekt Red – who are currently more concerned with Switch 2 launch title Cyberpunk 2077: Ultimate Edition. Although many don't realise, Cyberpunk 2077 is based on a tabletop role-playing game that dates all the way back to 1988. Creator Mike Pondsmith was a consultant for the first game and has some involvement with the sequel too, which he's probably said more about than he was supposed to. Speaking at the 2025 Digital Dragons conference in Poland, Pondsmith mentioned that he, 'spent a lot of time talking to one of the environment guys and he was explaining how the new place in Orion… because there's another city we visit.' He seemed to be aware that he probably wasn't supposed to be saying any of that, but continued on anyway, confirming that Night City is also still part of the sequel. Although he didn't state what the new city is called, he recalled another conversation with CD Projekt Red's developers: 'I remember looking at [the new city] and going, 'Yeah, I understand the feel that you're going for and this really does work. It doesn't feel like Blade Runner, it feels more like Chicago gone wrong'. That doesn't mean that it literally is Chicago, but perhaps not coincidentally, that has been rumoured as a destination in the sequel for some time now. There are several posters in Cyberpunk 2077 that mention the city, with one that reads 'Travel from Chicago to Night City in under three hours, coming in 2080.' You can view that as simply a bit of environmental detail or a purposeful clue, perhaps even to the name of the sequel. Things get even more suspicious when you take into account the DLC expansion Phantom Liberty, one of whose endings is set several years later, after the 'Transcontinental Maglev Network' to Chicago has been completed. That does seem to add up to a pretty compelling rumour, but whether it's just a made-up city that looks a bit like Chicago, or the place itself, Pondsmith does make clear that the original Night City is not the only location in the sequel. Despite insisting that he's not as involved with the follow-up as he was with the original, Pondsmith says he's still shown scripts and, as his anecdotes make clear, gets to visit the development studios, which this time round are in Boston and Vancouver. Email gamecentral@ leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Fortnite mobile still not available in UK despite return to US App Store MORE: Next gen Xbox could remove backwards compatibility and add PS5 games says report MORE: If Borderlands 4 costs £80 Gearbox's boss thinks you should pay it