
Woolworths shopper discovers an $18 dupe of a popular $445 designer item: 'Insane'
A budget-savvy Aussie mum has sent supermarket shoppers and beauty lovers into a frenzy with a new find.
During a trip to her local Woolworths to pick up her essentials, busy mum Chloe Jackson stumbled upon a new body wash that smells eerily like one of the world's most coveted (and very expensive) designer perfumes.
In a now-viral video that's racked up more than 24,000 views, Chloe casually filmed herself browsing the body wash aisle when she made the discovery of the year.
'Guys, I'm just at Woolworths and I'm smelling the body washes, like you do when you need a new body wash,' Chloe said.
'This is absolutely not sponsored but I have found a Baccarat Rouge dupe. It's this one here. The smell is unreal.'
The star of the show is an $18 bottle of Soma Body Wash in the scent Amber & Jasmine, a brand-new arrival that's turning heads for all the right reasons.
While it's easy to assume anything under $20 won't come close to high-end beauty, Soma is the exception to the rule, it seems.
Founded by two Aussie mums who also happen to be former Mecca head honchos (yes, the actual Mecca), Soma was born from their frustration with boring, low-quality supermarket body care.
The star of the show is an $18 bottle of Soma Body Wash in the scent Amber & Jasmine, a brand-new arrival that's turning heads for all the right reasons
It seems they've brought their insider know-how to the supermarket shelves, launching the body washes exclusively in 1,000 Woolworths stores across the country by July.
From a quick look on Soma's website, it's clear their aim was to create premium, fragrance-led body care that looks and smells like it belongs in a luxury hotel bathroom, without the price tag to match.
The scent in question is a take on Baccarat Rouge 540, the cult French perfume by Maison Francis Kurkdjian that has developed a near-religious following among fragrance lovers.
The original shower gel used to set shoppers back a cool 75 Euros for 350ml (upon investigation, Mecca no longer stocks the item, but you can order it from overseas), while the matching 70ml eau de parfum clocks in at an eye watering $445.
Compare that to this sleek $18 body wash, and it's no wonder shoppers are losing their minds.
Fans of Baccarat Rouge will instantly recognise the addictive warm, woody, and amber-like notes the dupe is said to capture.
TikTok users flooded the comments to tag their friends and share their excitement.
'How good is it!!!!! Secrets out!!' one wrote.
'Yes!! It's true!! I think it's a mix of Baccarat Rouge and Who is Elijah Haze!' said added.
It seems the entire line was designed to blend function with fragrance, delivering salon-worthy skin benefits and luxe aromas without the sticker shock.
And a bonus for those that aren't huge fans of this particular scent - Soma has two other fragrance options to choose from.
Their Almond & Vanille variant is apparently reminiscent of L'Occitane's iconic Almond Shower Oil ($80), and their Vetiver & Cedar takes inspiration from Byredo Vetyver ($91 for 450ml).
'Omg what other scents do they have! I need to try this.'
'The Almond and Vanille smells exactly like the L'Occitane Almond Shower Oil!' one confirmed.
In a time where the cost of living is through the roof, finding a supermarket gem like this is a win.
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Daily Mail
an hour ago
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The Guardian
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Hideo Kojima – the acclaimed video game director who helmed the stealth-action Metal Gear series for decades before founding his own company to make Death Stranding, a supernatural post-apocalyptic delivery game this publication described as '2019's most interesting blockbuster' – is still starstruck, or perhaps awestruck. 'George [Miller] is my sensei, my God,' he proclaims gleefully. Kojima is visiting Australia for a sold-out chat with Miller, the creator of the Mad Max film franchise, at the Sydney film festival. The two struck up an unlikely but fierce friendship nearly a decade ago, and Kojima says that, as a teenager, the first two Mad Max films inspired him to become a movie director and thus, eventually, a video game maker. At the panel later, Miller is equally effusive, calling Kojima 'almost my brother'; the Australian even lent his appearance to a major character in Kojima's latest game, Death Stranding 2. 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(In most cinematic games, real-world acting is translated to the digital realm through motion capture technology – which can be jarring to actors used to sets and costumes.) 'We actually have a tool: if you look at the monitor, you can see the [in-game] world displayed in real time.' Kojima says he tries to keep actors performing together as much as possible, though there are always exceptions where they had to record separately, especially during Covid. And then there were problems specific to games, such as the need for multiple takes on a character's grunts of pain or repeatable in-game actions like eating an apple. 'Sometimes we'd get questions from Norman, and I'd say, 'Eat the apple and it's good', or 'Eat the apple and it's not good' – we want those differences! Over and over, we had to ask for those kinds of things.' Death Stranding made 'connections' its thesis statement; players never see one another in-game, yet can pool resources and build structures to benefit themselves and others, creating intricate networks of services to make the long drudgery of delivery easier for everyone. So why is the sequel's tagline the ominous question: 'Should we have connected?' 'I became sick during the pandemic, and I was totally isolated,' Kojima says. Compounding that, optical muscle damage from a recent eye surgery meant that he couldn't even watch movies or TV. The world shifted around him: everyone was bunkering down, working online, communicating through video calls as delivery people kept the world running. His game, his vision, had come true. 'It seemed like, yes, we're all connected. But it's not really the connection that I imagined,' he says. His company, Kojima Productions, was staffing up; he would meet new hires in person on their first day and then, due to pandemic restrictions, not see them again for the next three years. Having spoken recently about legacy (news of a USB drive 'full of ideas' he had supposedly prepared to leave behind took on a life of its own, he laughs), Kojima believes in-person collaboration remains the best way to foster new talent. 'The reason why [new hires] want to work with us is they want to learn from mentors, or become better by working with other people,' he says. 'But if you're purely online … it's almost like outsourcing. You want to talk and see what other people are doing, so you can expand yourself, you can grow.' Remote work is 'almost like a fast food chain; you're just concentrating on one thing instead of the whole project,' he says: in a collaborative industry like game-making, it introduces inefficiencies. With people siloed off, there's no back-and-forth, he says; people discover their mistakes later and there's less room for happy coincidences, spur-of-the-moment suggestions or alternate viewpoints. Aside from that, he adds, you don't get to know your team members, see how people are feeling or ask them about their hobbies. 'Only 1% of yourself is on show during [online] meetings,' he says. 'This is not like building a team. Think about football. You hire someone, he comes to your squad – but you can't play together remotely. So that person doesn't change the way they played before; they won't fit in,' he says. Still, 'you can't force people back to the office, you can only persuade them,' he says. 'So not everyone came back. But the main members did, so we could work together.' Despite this slightly dour tone, Kojima seemingly remains hopeful. Death Stranding is a deeply lonely game, he says animatedly during a later group presentation. 'But … you find other players all over the world. You're indirectly connected … And once you turn that [game] off and go outside … you see structures in real life, like the bridge here in Sydney. Someone made that! They might have passed away years ago, but you're connected to them. Even if you haven't met the person. You are not alone in this world.' And there's always new horizons. Kojima has a long-held dream of visiting outer space – not a mere billionaire's suborbital hop, but something more. 'That's not space,' he says, firmly. 'I want to train properly, learn how to do the docking, go to the International Space Station and stay there for a few months … I'm not a scientist, but I could probably make games in space. I want to be the first. There are a lot of astronauts over 60, so I guess it's possible.' There's no gravity in space to irritate his bad back, after all, he jokes. As we wrap up, he pauses for a moment, thinking, and adds one last ambition: he wants to be put in a situation, he says, where he risks his life something that would give him a feeling of really being alive. 'It's 'Tom Cruise disease',' Kojima elaborates. 'Tom Cruise finds out his worth when living with his life on the line.' Death Stranding 2: On the Beach is out on 26 June on PlayStation 5.