
Resident Evil herbs to be sold as herbal teas at Capcom Stores in Japan
Make sure you have enough inventory slots to get all four.
How many times has this happened to you? You finally put the last playing card in the tiger statue bought by the insane art-collecting chief of police and open the hidden door leading to the diamond-tipped cane that goes into the other weird mechanical statue, only to have a creature with a meter-long tongue drop from the ceiling and claw open your abdomen.
If the answer is more than zero, then you most likely appreciate a good herb. Now, thanks to our friends at Umbrella Corporation you no longer need to rummage around alleyway dumpsters and desk drawers to find them. All your favorite colors of herbs can be found at Capcom Stores and Cafes in Tokyo, Osaka, Kobe, Sendai, or online for 864 yen (US$6) each.
▼ You can tell a Capcom Store by all the Capcom stuff.
First, recover some life with some Green Herbs tea, which is a blend of green tea and spearmint which is sure to refresh and invigorate.
Next up, we have some Red Herbs that can finally be used on their own. This tea merges the flavors and aromas of hibiscus, rosehips, and a sweet touch of stevia. It might not serve to enhance other herbs this time around, but it sure will enhance your afternoon.
Blue Herbs matches its unique color with the distinct fragrance of moringa and a hint of stevia. It's a firm taste that's meant to represent the poison-resisting effects of blue herbs.
Finally, extend your life gauge with the classically clean and elegant chamomile tea which represents the Yellow Herbs of the game.
Umbrella Corporation would like to kindly remind everyone that these teas should not be used in place of actual Resident Evil Herbs and there is no guarantee they can heal you from mortal wounds, treat/prevent poisoning, or prolong your life. Doctors are still your best option for all those things.
Nevertheless, judging by the reaction in comments online, many people are curious to try some of these. Many also had the obvious thought of anyone who's played the games.
'I wonder what it would taste like if I blended them together.'
'Now I won't have to worry about getting bitten by a zombie.'
'Looks interesting. I want to try some.'
'Seems like they would be more effective if I blended them.'
'They should make some decorative herbs too.'
'I usually only carry First-Aid Sprays.'
'They should have come out with this ages ago.'
Making it so the teas could be mixed would have been a genius move for this product. That surely would have taken a lot of research and development to pull off though, so maybe if this run of Resident Evil Herb herbal teas is a hit, they'll go back to the drawing board for that in the next edition.
So, be sure to clear out some space in that large briefcase you always seem to have but are inexplicably never seen carrying around to pick up these useful items. I usually ditch the flash grenades since I can never be bothered to use them.
Source: PR Times, My Game News Flash
Images: PR Times
● Want to hear about SoraNews24's latest articles as soon as they're published? Follow us on Facebook and Twitter!

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Yomiuri Shimbun
19 hours ago
- Yomiuri Shimbun
Capcom Continues to Attract Video Game Fans at Home, Abroad
©CAPCOM Ryu from the 'Street Fighter' series Capcom Co., a game developer based in Osaka, has enjoyed success with its popular video game franchises, such as 'Monster Hunter' and 'Street Fighter.' With a history of more than 40 years, the firm continues to release a succession of game titles that are popular both at home and overseas. The Yomiuri Shimbun interviewed President Haruhiro Tsujimoto to find out more about Capcom's appeal and strengths. In fiscal year 2023, the firm sold about 45.89 million game software units. Of those, overseas sales accounted for 83%. ©CAPCOM A Palico from the 'Mpnster Hunter' series Tsujimoto said Capcom already envisioned expanding the firm's business overseas at its official founding in 1983, expecting the number of players in Japan would eventually reach a peak. That's why the company aspired to make games that would sell worldwide. The firm's major success during its early years is undoubtedly 'Street Fighter II' in 1991. The game turned out to be a global megahit due mainly to the following factors: It inherited the competitive system pioneered by its predecessor, increased the number of playable characters and diversified the nationalities of the characters and highlighted their individual personalities. The firm's other global strategy was the use of English as the language the characters spoke in the 1996 release 'Biohazard,' also known as 'Resident Evil.' The limited memory of the game software made it impossible to add multiple languages. The firm initially considered using Japanese for the voice acting but eventually decided against it. ©CAPCOM Leon S. Kennedy from the 'Resident Evil' series 'We thought it would be more acceptable overseas if we used English [which is the most spoken language in the world],' Tsujimoto said. Other languages, including Japanese, were used in the subtitles. Investing in movies, goods With the strategy of 'Single Content Multiple Usage,' the company is aggressively advancing into a variety fields, such as movies and merchandise, with its games and featured characters. A good example is live-action adaptations of games. Capcom invested in the production of the 1994 film 'Street Fighter,' which became the company's first Hollywood movie, and made every effort to communicate closely with the production team. In the case of 2002's 'Resident Evil,' starring Milla Jovovich, director Paul W.S. Anderson was a big fan of the game and familiar with its setting. Tsujimoto believes this was a major factor in its success. The live-action film turned out to be a hit, and seven films in the series, including a reboot, have been produced to date. ''Resident Evil' changed the public's perception of live-action adaptations of games,' Tsujimoto said. 'The key is how you recreate the game's setting.' ©CAPCOM Ryuichi Naruhodo (Phoenix Wright) from the 'Ace Attorney' series 'Ace Attorney' and 'Sengoku Basara,' which features warlords from the Sengoku warring states period (late 15th century to 16th century), have been turned into musicals by the Takarazuka Revue Company, and some of the characters have been used for campaigns to raise awareness of elections and prevent juvenile delinquency. Various other games, such as 'Monster Hunter' and 'Street Fighter,' have also played a role in promoting regional economies and tourism. 'Don't set limits' While many game companies are outsourcing parts of their production, Capcom insists on in-house development so the firm can release high-quality games at the right time. This also allows the company to accumulate expertise. Capcom also has a passion for creating the world's top-level games. Development costs continue to rise each year due to rapidly advancing technology, but Tsujimoto does not hesitate. 'I don't want to set a limit on the games,' he said. 'For the future of Japan, it will be absolutely necessary to nurture digital human resources,' Tsujimoto said. 'Capcom attracts game developers who aspire to be No. 1 in the world. Even if they eventually leave Capcom, I want them to use their strengths to their full potential.' The president is not just aiming for 'victory' for his company, but also for the development of the entire industry. Monster Hunter-themed experience at 2025 Osaka-Kansai Expo Capcom has created an immersive game experience called 'Monster Hunter Bridge' in the Osaka Healthcare Pavilion at the 2025 Osaka-Kansai Expo. Wearing goggle-like augmented reality devices, visitors will enter a cylindrical theater that measures about 12 meters wide and 5 meters high and enter the world of 'Monster Hunter.' The theater is equipped with high-tech features, such as 360-degree images, immersive surround sound and floor vibration. The Yomiuri Shimbun 'Monster Hunter Bridge,' an immersive experience based on the 'Monster Hunter' game series, is shown at the 2025 Osaka-Kansai Expo. Visitors can touch Vigorwasp on the prairie or throw rocks at the giant flying wyvern Rathalos that comes to attack them. The floor will shake as the monsters appear, creating a realistic experience that lasts about 11 minutes. Advanced booking is required. Capcom-themed exhibit Fans can visit 'Capcom Creation: Moving Hearts across the Globe' at Nakanoshima Museum of Art, Osaka through June 22 to explore the origins and history of Capcom's production. The exhibition showcases a behind-the-scenes look at game development and the evolution of technology through the company's major game franchises. ©CAPCOM Mega Man from the 'Mega Man' series Visitors are greeted by many characters on a giant screen upon entering. They can examine a timeline of Capcom's history as well as a chart that briefly explains successive and spin-off game titles. This is followed by a lineup of game cases and original artwork for posters. Written proposals for 'Street Fighter II' and other titles are on display near the end of the exhibition. The hand-written documents allow visitors to feel a sense of history. Visitors can also enjoy a corner that enables them to try various hands-on experiences, such as drawing Mega Man by coloring in square dots, comparing the old and new versions of the killer technique Hadoken from the 'Street Fighter' series, and using simulated motion capture that has a game character on screen reflect the user's movements. The exhibition also introduces how 3D computer graphics are created by making full use of projection mapping. 'Hearing stories of hardships and tales of bravery in game development from senior creators was very refreshing to me, since I came from a different industry,' said Yasuyuki Makino, a producer at Capcom. 'I wanted to introduce them to as many people as possible,' he added. 'Visitors will be able to get a glimpse of the greatness of game development, which is completely focused on pleasing the fans.' The exhibition will also tour Nagoya, Tottori, Tokyo and Niigata.


SoraNews24
a day ago
- SoraNews24
Totoro, Howl, and Spirited Away earrings and brooches ready to add Ghibli touches to your look
Artisan-painted pieces ensure that no two accessories are exactly alike. Totoro himself has a pretty casual sense of fashion, seeing as how the closest thing to an article of clothing we ever see him wearing is the makeshift hat he creates by putting a leaf on top of his head to try to keep the rain off it. That doesn't mean that the Studio Ghibli anime icon isn't ready to help you spruce up your ensemble, though. Donguri Closet is the accessories sub-brand of Ghibli specialty shop Donguri Kyowakoku. Not only do their creations capture the cute and beautiful aspects of Ghibli's artwork, each piece is personally painted by a craftsperson, making its exact unique coloring something just for you. Donguri Kyowakoku has recently restocked a number of designs starting with the napping Totoro earrings seen above. As is sometimes the case with character earrings in Japan, they're available in two types, one for wearers with pierced ears and the other an ear-clip version. Also ready to dangle from your ears are Spirited Away's Boh and Yu-Bird, in their transformed states. Yu-Bird spends a good portion of the movie carrying Boh around, and the design of the earrings lets you recreate those friendship-deepening scenes every time you turn your head. Boh and Yu-Bird are available as a necklace too… …while the napping Totoro also comes as a brooch. However, if the dozing Totoro and his Soot Sprit buddy are a bit too colorful to go with the rest of your outfit, and you'd like a brooch that's more cool than cute… …the marque magician of Howl's Moving Castle can fill that need, in his raven-like winged form. Both Totoro earring types are priced at 6,050 yen (US$42), while Boh and Yu-Bird's pair is 8,030, and their necklace 7,040, and the brooches 7,480 yen each. They're all available through the Donguri Kyowakoku online shop here, and would pair nicely with Uniqlo's new line of Ghibli tops, if only those were being sold in Japan. Source: Donguri Kyowakoku Top image: Donguri Kyowakoku Insert images: Donguri Kyowakoku (1, 2, 3, 4, 5, 6) ● Want to hear about SoraNews24's latest articles as soon as they're published? Follow us on Facebook and Twitter!


SoraNews24
3 days ago
- SoraNews24
AR sport Hado added to Shizuoka high school curriculum
Shoot fireballs for your health! It's been said that sports participation in Japanese schools has been on a steady decline in recent years. It would seem that tossing the old ball around and climbing ropes has taken a backseat to tossing grenades and climbing rusty ladders out of the stygian depths of a demon-infested video game underworld. There's also the tendency for sports to ostracize those with less physical strength and coordination, making it a traumatic and depressing ordeal for some. So, in an effort to make sports both more inclusive and glitzier, Shizuoka Nishi High School in Shizuoka City has become the latest to adopt the AR sport of Hado into their physical education curriculum this June. ▼ Welcome to Hado Hado is brought to us by Meleap Inc., whose CEO Hiroshi Fukuda always wanted to shoot fireballs from his arms as seen in video games and TV. In the sport, players wear an AR visor and wrist terminal and get into teams of three before taking the court. When the battle begins, one arm is used to shoot fireballs and can be charged by holding it up. The other arm can be raised to also raise a shield and is charged by keeping it down. Through their visors, each player can see a ring divided into four segments in front of all the other players. Points are awarded for each segment hit and the team with the most points after 80 seconds wins. Also, before playing, everyone can use their arm terminal to set their stats. You are allowed to allot up to 10 points across four skill: Bullet Speed, Bullet Size, Charging Speed, and Number of Shields that can be deployed at one time. This allows players to augment their own natural ability during games either by balancing them or enhancing existing strong points. Playing in this way lets students enjoy a more level playing field so kids of all shapes and sizes can compete together while still getting a lot of exercise and eye-hand coordination practice. Hado is currently played in 100 schools in Japan and 300 around the world. Adults also play the game and the Hado World Cup was held in Shanghai, China on 24 May. The entire event was streamed online and can still be viewed on YouTube, so I won't spoil it by saying which of the 18 participating countries won if you want to watch it. Of course, it's also possible to go full AR game with Hado and still get some exercise in. Team-based games like Hado Monster Battle let you and your friends work together to take out a giant beast with your fireball-throwing skills. I have to say, it makes me a little jealous that kids today can do this in gym class when all we had when I was their age was a parachute… Aw, who am I kidding? The parachute was awesome, but this is really cool too. Source: PR Times, Hado Featured image: PR Times Insert images: PR Tines, Hado ● Want to hear about SoraNews24's latest articles as soon as they're published? Follow us on Facebook and Twitter!