Gilmore Girls ' Lauren Graham Cast in Colleen Hoover's Reminders Of Him
Lauren Graham is playing mom once again.
The Gilmore Girls star has been cast in the film adaptation of Colleen Hoover's 2022 novel Reminders of Him, Universal Pictures confirmed to E! News April 24.
The Parenthood actress will continue her reputation of playing strong matriarchs, as she takes on the role of Grace Landry, the mother of main character Kenna Rowan's late boyfriend Scotty and the grandmother and legal guardian of Kenna and Scotty's child, Diem.
Hoover shared her excitement about the casting news, sharing to her Facebook, "So there's this… Lauren Graham as Grace in Reminders Of Him!"
As for who else will be starring in the upcoming flick, which is set to premiere in February 2026? Maika Monroe—who recently led the cast of horror smash Longlegs—is taking on the role of Kenna, a young mother trying to reunite with her 4-year-old daughter after being released from a five-year prison sentence due to a tragic accident. Meanwhile, Tell Me Lies' Tyriq Withers will play Ledger, Scotty's best friend and Kenna's eventual love interest, and Outer Banks' Rudy Pankow has been cast as Scotty.
For more upcoming film releases, read on.
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The movie—which Vanessa Caswill is set to direct—is slated to start production this month and is one of three film adaptations in the works for Hoover following the 2024 film It Ends With Us starring Blake Lively and Justin Baldoni. An adaptation of Regretting You is set to hit theaters in October of this year, while an adaptation of Verity is planned for a May 2026 release. Each movie was seen filming last month in Atlanta and New York City, respectively.
And Hoover has already shared her enthusiasm for the Dakota Johnson and Anne Hathaway led Verity.
"I just read the script," she said on an August episode of Watch What Happens Live With Andy Cohen. 'I'm super excited about it."
For more upcoming film releases, read on.
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Los Angeles Times
4 hours ago
- Los Angeles Times
The director behind Glambot explains why the red carpet mainstay still matters
Jackie Chan wielding panda bear plushies at the 89th Academy Awards. Brad Pitt serving duck face at the 92nd. Anya Taylor-Joy's otherworldly hair flip just last year. These are some of the most iconic Glambot videos shot by director Cole Walliser, who has been operating E!'s high-speed red carpet camera, a staple of awards season, since 2016. It was a much different entertainment landscape then, before #MeToo and #AskHerMore, the latter of which Walliser says he's inoculated from by virtue of the slo-mo clips the Glambot generates. 'For better or worse, it doesn't allow me to ask more!' he chuckles from his Venice Beach office six weeks out from this year's Emmys, which will be Walliser's 10th, though he admits he's ignorant of the nominees. 'I try to stay tuned out to who's nominated and who's coming because I don't want to get nervous,' he tells The Envelope. Walliser, whose résumé includes music videos for Pink, Katy Perry and Tinashe and commercials for CoverGirl cosmetics, saw early on with Glambot that celebrity culture was poised to break out beyond red carpet telecasts and tabloid magazines: 'If I look forward five years, what's the climate going to be?' he recalls thinking. 'It was very clear that it was going to be more on socials. So I thought, 'If I start now I can be [ahead] of the curve.'' Nor is he concerned about the growing presence of influencers in the awards space, whether in the form of now-regular campaign stops like 'Hot Ones' and 'Chicken Shop Date' to the red carpet itself. After all, Glambot is the ultimate short-form content, coming in at one second apiece, and helped pave the way for such successors. 'Part of what people gravitate to with the Glambot is the candid [nature of it],' Walliser says. 'There's a barrier that is broken down that people seem to enjoy.' It took him a few years to arrive at the synergy between slow-motion clips and behind-the-scenes content that gives the Glambot a second life on social media during the six months outside of the awards season churn. 'It happened organically,' Walliser says, when he asked his assistant to be prepared to take a photo of him and Chan, whom Walliser grew up watching in Vancouver, if the opportunity arose. Ultimately, 'it didn't feel right, so I didn't ask for a picture.' But unknown to Walliser, his assistant had been surreptitiously filming footage of Walliser directing Chan. He asked her to do it a few more times with other big celebrities. 'Seeing how it works in real time was kind of interesting, so I cut it together and put it [online]. 'It wasn't until the 2020 awards season that I really dialed into what the behind-the-scenes content would be,' he continues. 'Then the pandemic hit, so I was at home editing my footage and putting it on socials, and that's when it exploded.' Now the rise of TikTok and influencers has changed celebrities' relationship with social media and the entertainment ecosystem at large. The Glambot remains, but it jostles for red carpet real estate alongside streamers and indeed celebs themselves, revealing their looks on Instagram or filming 'Get Ready With Me' videos for fashion glossies like 'Vogue' and 'Elle.' Does Walliser think the Glambot will go the way of 'E! News'? 'Until celebrities are doing their at-home Glambots as good as I am on the red carpet, there's still job security!' he says with a laugh. Still, the collaboration function on Instagram has been a godsend. 'There was a switch when [celebrities] started going, 'How do I get this? I want to post it.'' Walliser's employer's flagship pop culture program was canceled last month after 32 years on the air, which he calls an 'entertainment tragedy.' But whether exemplified by media companies' pivot to video, then back to print, then back to video again, or broadcasting conglomerates' mergers and spin-offs, Walliser believes the show, or at least the service it performs, could make a comeback. 'I think at some point we're going to revalue these information curators that we trust and love because there's too much content to do it on our own,' he says. In the meantime, Walliser exudes serenity as he warms up for the Emmys before the hectic triple whammy of the Golden Globes, the Grammys and the Academy Awards in the new year: 'I don't have a life until after the Oscars.' Until then, he'll be hoping to capture the bold-faced names who've so far eluded the Glambot, including Rihanna, Leonardo DiCaprio, Bradley Cooper and Beyoncé. There's always a chance — Bey's Christmas Day NFL halftime performance is nominated for four Emmys. Although Walliser doesn't know that.


WIRED
4 hours ago
- WIRED
Is Roblox Getting Worse?
David Gilbert Megan Farokhmanesh Aug 18, 2025 6:00 AM Long plagued by moderation issues, the platform recently released a series of updates aimed at improving the experience for kids. Experts worry they could have the opposite effect. ANIMATION: CHARLES DESMARAIS Roblox can't keep up. After years of criticism that its platform isn't safe for the young gamers it caters to, the multibillion-dollar company announced in July that it was rolling out new measures to protect users, including an AI-powered age-verification system and other privacy tools. But researchers, experts, and lawyers have concerns the changes won't stop Roblox's bigger problem: staying ahead of individuals using the platform to exploit players. On Roblox, kids do what they want. Launched in 2006, it was designed to let them use simple tools to create the kind of games their peers want to play. In-game currency—Robux—allows them to buy avatar outfits and other items. They can chat, trade. Most games are open-world. During Covid-19 lockdowns it gave iPad-wielding kids a place to semi-socialize. The objective of this summer's big hit, Grow a Garden , is pretty much what you'd expect. The game helped push daily active users past 100 million at the end of July, according to the company; various reports have claimed it was created by a 16-year-old. That freedom has also made the platform difficult to moderate, particularly given that default settings allow anyone to chat with anyone else while they're playing. With millions of active users, it's hard for kids to know who's operating the boxy avatars on any given server. Roblox's latest safety measures were intended to make it harder for older people to contact younger ones thanks to what the company calls Trusted Connections, but experts remain unsure they'll completely protect minors. The new rules also come much too late for many of Roblox's users. The company, which made nearly $1 billion in revenue last quarter, has faced allegations for years that its platform is a haven for not only pedophiles but also fascists and nihilist groups like No Lives Matter and 764. Now, WIRED has learned that a group of law firms from across the US is looking to file a flood of lawsuits in the coming months, all for clients who accuse the platform of allegedly facilitating the sexual exploitation and grooming of their kids. 'I would assume by the end of September there should be about 100 to hundreds of these [lawsuits] pending, and I would assume by this time next year you'll probably be looking at over 1,000 of these filed,' Matt Dolman from Dolman Law Group tells WIRED. 'We alone already have about 300 of these cases.' Dolman says the vast majority of his clients are under the age of 16 and estimates around 60 percent of the cases involve girls. 'We are deeply troubled by any incident that endangers our users, and safety is a top priority,' Roblox spokesperson Stefanie Notaney said in a statement to WIRED. 'While no system is perfect, Roblox has implemented rigorous safeguards, including restrictions on sharing personal information, links, and user-to-user image sharing, and prohibiting sexual conversations.' To date there have been fewer than a dozen lawsuits filed against Roblox by people accusing the platform of facilitating the sexual exploitation, grooming, and in some cases, sexual assault of minors. In May, the parents of a 15-year-old girl in Indiana filed a lawsuit alleging she was groomed by a man in his thirties who the suit claims was already on an FBI watch list. In July, the parents of a young teen girl in Alabama filed a lawsuit alleging that as a then-13-year-old she was manipulated by an adult using Robux. According to the lawsuit, the individual convinced her to meet him, and when law enforcement arrived he 'was attempting to forcibly remove [the girl's] pants.' On July 29, a lawsuit was filed on behalf of a 13-year-old girl from Iowa who was allegedly kidnapped and raped by a 37-year-old man. That lawsuit alleged that Roblox has created a 'hunting ground for child-sex predators' while falsely marketing their platforms as safe for children. Those suits are just the beginning. Dolman tells WIRED that he has been meeting with 'a working group' consisting of lawyers from seven other law firms, all of whom are speaking with a number of clients who are also accusing Roblox of failing to protect children. 'We are currently representing over 400 victims of sexual abuse and grooming on Roblox and Discord,' alleges Martin Gould, a partner at Stinar Gould Grieco & Hensley, referring to the chat platform where many Roblox players connect outside of the games. 'Some of them are pretty horrific cases.' Discord did not respond to WIRED's request for comment. Tom Cartmell, a partner at Wagstaff & Cartmell, who worked on the lawsuit involving the 15-year-old girl in Indiana, tells WIRED that his firm is evaluating dozens of additional potential victims. Alexandra Walsh from Pennsylvania-based firm Anapol Weiss, which has filed half a dozen lawsuits against Roblox, said her team is 'talking and working with hundreds of families whose kids have been allegedly harmed by the conduct of Roblox and other online platforms.' A number of other firms who are part of the working group did not respond when WIRED reached out for comment. Those who did said they were working on cases involving both boys and girls between 10 and 15 years old when the alleged exploitation took place. Roblox has known about these issues for years; the company has been self-reporting cases of exploitation for several years. But because of the platform's previous setup—where users don't have to prove their age and can register an account without a phone number or an email—the lawsuits allege that some of the most depraved individuals and groups online use it to target young children. At a recent press briefing, Roblox chief safety officer Matt Kaufman said that safety is 'something that's been part of the Roblox DNA since the company's inception, almost 20 years ago.' As part of the company's statement to WIRED, Notaney noted, 'we dedicate substantial resources, including advanced technology and 24/7 human moderation, to help detect and prevent inappropriate content and behavior, including attempts to direct users off platform, where safety standards and moderation may be less stringent than ours.' But the data show that in reality the number of children who have been exploited on its platform has grown exponentially in recent years. In 2019, Roblox self-reported 675 cases of suspected child sexual exploitation to the National Center for Missing and Exploited Children (NCMEC). In 2020, that almost quadrupled to over 2,200 cases. By 2024, the number was over 24,000. A spokesperson for NCMEC tells WIRED that in the first six months of 2025, the company has submitted 'nearly as many reports as it did in all of 2024 and has doubled its reports related to online enticement.' While the spokesperson said the self-reporting numbers are 'encouraging developments that suggest an increased effort to address online enticement,' the reality is that the platform is still being weaponized. 'In many of these cases, it's parents, guardians, or the children themselves who are sounding the alarm,' says Fallon McNulty, the executive director of NCMEC's CyberTipline. 'This reinforces the urgent need for platforms to go beyond the basics and implement stronger protections.' Still, when the biggest game during the summer break involves kids cultivating their own gardens, it's easy to see why parents let their children continue to use the platform. 'Maybe it's because of the graphics, or maybe it's because of the way it's marketed, [but] there's an assumption that Roblox is made for children, and parents assume that there are copious amounts of safeguards,' says Rachel Kowert, a research psychologist and author whose work focuses on the social impact of video games. To filter out problematic content, Roblox uses a combination of human moderators and automated systems driven by artificial intelligence and machine learning. But researchers have repeatedly shown that these measures can be circumvented, replacing banned words with coded language the automated systems struggle to track. In many of the lawsuits filed to date, the victims claim the alleged perpetrator moved conversations from Roblox to platforms like Discord or Snapchat, where there is even less oversight. When contacted by WIRED, a Snap spokesperson said the company is committed to combatting child sexual exploitation and that it is working to improve its technology to detect people who violate Snapchat's guidelines. One of the ways Roblox aims to prevent people from moving communications to other platforms is through Trusted Connections, a new feature that allows users over the age of 13 to have unfiltered chats with other users they know. Users who have verified their age—by sharing a video of themselves that is then scanned by AI—can add others between the ages of 13 and 17 without any additional steps. Users over the age of 18 can only become Trusted Connections if they know a younger user in real life, according to Roblox. This is confirmed by either scanning a QR code in-person or if the adult's phone number appears in a user's contacts. But critics have concerns that these measures could already be doomed to fail. On Discord, which began to roll out similar features in recent months, it took just a few days for gamers to figure out they could fool age verification. Using the photo mode in Death Stranding , they showed the platform an image of the main character, whose model is actor Norman Reedus. In addition to the lawsuits being filed against Roblox, law enforcement agencies across the US have been tracking grooming on the platform. In 2024, Bloomberg Businessweek reported that authorities in the US had arrested at least two dozen people that law enforcement accused of abducting or abusing victims they'd met or groomed using Roblox since 2018. The arrests have continued since. In addition to individual predators on the platform, researchers have shown how members of nihilistic groups like No Lives Matter, CVLT, and 764—all of which operate as part of the broader Com network—have repeatedly used Roblox as a place to recruit children, encouraging them to share sexually explicit images and videos, self-harm, or in extreme cases take their own lives. Members often do this to gain clout within the groups. The new safeguards, claims extremism researcher Ry Terran, can only do so much to prevent this. In her view, they give 'young teens more opportunities to chat, not less.' The 'parental controls for teens are up to the teens, not the parents,' Terran says. 'But they're calling these 'extra safety' features to shift the burden of safety onto kids and parents and away from themselves.'


New York Post
11 hours ago
- New York Post
‘Weapons' maintains top spot on weekend box office ahead of newcomer ‘Nobody 2'
LOS ANGELES — 'Weapons' scared its way to the top of the box office in its debut and managed to stay there during its second weekend, beating out 'Freakier Friday' and newcomer 'Nobody 2.' Zach Cregger's horror film earned $25 million in 3,450 North American theaters, a 43% drop from its first weekend. The highly anticipated film benefited from strong audience reviews and social media trends to attract large crowds. 'Freakier Friday,' which lost the battle for first place to 'Weapons' during its double premiere, maintained its second spot, bringing in $14.5 million domestically. The films' staying power comes during a slower box office weekend, said Paul Dergarabedian, senior media analyst for the data firm Comscore. 3 Cary Christopher in a scene from 'Weapons.' Warner Bros. Pictures via AP Both films prevailed against 'Nobody 2,' the R-rated action sequel. The Bob Odenkirk-led film earned $9.25 million across 3,260 North American theaters in its debut weekend. 'August came on strong last year, so it makes comparisons tough,' Dergarabedian said, noting the box office success of movies like 'Deadpool and Wolverine' and the horror sci-fi 'Alien: Romulus' that premiered this time last year. This summer is unlikely to hit the $4 billion benchmark but has provided moviegoers a dynamic and diverse slate of movies, he said. 'I can't find a genre that's not represented or a demographic that wouldn't be attracted to one of these films out there,' Dergarabedian said. 'It's just that eclectic mix of films with appeal to every demographic.' 'Nobody 2' follows the pandemic success of the first in the series, 'Nobody,' which was released in 2021. In the sequel, Hutch Mansell, the assassin-turned-nice-guy played by Odenkirk, returns to the big screen, this time taking a much-needed family vacation that goes awry. The calm weekend turns anything but as Mansell uncovers a corrupt town. 3 Jamie Lee Curtis and Lindsay Lohan in a scene from 'Freakier Friday.' ©Walt Disney Co./Courtesy Everett Collection Jim Orr, president of domestic distributions at Universal Pictures, said he hopes the movie's reaction scores — an 89% Audience score and B+ CinemaScore — point 'to a long and successful run at the domestic box office.' 'The Fantastic Four: First Steps' took the fourth spot during its fourth weekend in theaters, bringing in $8.8 million domestically. The film stumbled at the box office after its initially strong $118 million debut. Another sequel, 'The Bad Guys 2,' took fifth place with $7.5 million during its third weekend in theaters. 3 Bob Odenkirk in a scene from 'Nobody 2.' Allen Fraser/Universal Pictures via AP Notably, Dergarabedian said, international movies made a splash in the top 15 this weekend. 'Coolie,' an Indian action thriller, debuted domestically and snatched the 10th spot, followed by 'War 2,' another Indian action movie, at No. 11. The domestic re-release of 'Shin Godzilla,' a Japanese film that initially premiered in 2016, came in at the 12th spot. Top 10 movies by domestic box office With final domestic figures being released Monday, this list factors in the estimated ticket sales for Friday through Sunday at U.S. and Canadian theaters, according to Comscore: 1. 'Weapons,' $25 million. 2. 'Freakier Friday,' $14.5 million. 3. 'Nobody 2,' $9.25 million. 4. 'The Fantastic Four: First Steps,' $8.8 million. 5. 'The Bad Guys 2,' $7.5 million. 6. 'Superman,' $5.3 million. 7. 'The Naked Gun,' $4.8 million. 8. 'Jurassic World Rebirth,' $2.9 million. 9. 'F1: The Movie,' $2.6 million. 10. 'Coolie,' $2.4 million.