微軟新遊戲AI模型「Muse」亮相!即時生成遊戲畫面 卻引爆玩家正反論戰
近幾年各大企業發展 AI 技術,就連遊戲產業都陸續開始應用與展示概念,像是微軟在 2024 年 5 月,以自家《Minecraft》為例,展示了可以進行即時對話與反應的 AI,提供攻略與指令來幫助玩家。而日前,微軟發表了一款名為「Muse」的全新 AI 模型,展示了它能用在生成電子遊戲畫面與動作的全新技術,但公開後社群評價則是十分兩極化。
知名遊戲媒體人 Geoff Keighley 日前在社群平台 X 上分享了一段由 Muse 生成的遊戲畫面,雖然看上去仍有些模糊,距離實際應用仍有一段距離,但已可清楚辨識角色動作、招式及敵人等,皆由 AI 運算而成。這些展示影片內容,AI 都是以 Ninja Theory 開發的多人對戰遊戲《嗜血邊緣》(Bleeding Edge)作為訓練素材。
Microsoft has announced "Muse," a generative AI model of a video game built by Microsoft in collaboration with Ninja Theory. This video shows entirely new sequences of Bleeding Edge gameplay created under human guidance. More here: https://t.co/AkM5JXtIeM pic.twitter.com/eSTbKXlleR
— Geoff Keighley (@geoffkeighley) February 19, 2025
微軟遊戲 AI 部門副總裁 Fatima Kardar 表示:「我們已將 Muse 應用於開發即時可玩的 AI 模型,且這項技術在未來有望同時造福玩家與遊戲開發者。」微軟也透露,Muse 目前仍處於早期開發階段,更多相關細節預計於 2025 年的遊戲開發者大會(GDC)上公布。
對於 AI 生成遊戲,社群反應不一。支持者認為,這有助於中小型團隊甚至獨立開發者減輕負擔,只需專注於程式碼、玩法設計等核心元素,其餘畫面與動作可交由 AI 生成,若價格合理,將大幅降低開發風險。
然而,反對者認為目前 Muse 展示的畫面缺乏靈魂,並擔憂可能取代大量遊戲美術與動畫師的工作。有玩家表示:「微軟只是想用 AI 取代開發人員」、「為什麼微軟不『生成』一些第一方獨佔遊戲」、「乾脆讓 AI 取代高層」、「科技公司正試圖抹煞藝術中的人性」、「這畫面看起來比獨立開發者 24 小時內做出的 Game Jam 作品還糟」。
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