Donkey Kong Bananza was made by the team behind Super Mario Odyssey
We got a chance to go hands-on with Donkey Kong Bananza earlier this year, and we loved the fresh look on the timeless character. DK and his supporting cast were sporting an almost cel-shaded look, reminiscent of the art style seen in recent Zelda games.
Donkey Kong also gained some new skills since we last saw him, including the ability to punch, dig and butt-stomp his way below, into and through much of the terrain around him. It seems that tunneling and shaping the world to your needs will be key to navigating and adventuring in Bananza . To view this content, you'll need to update your privacy settings. Please click here and view the "Content and social-media partners" setting to do so.
After spending time with the game, we noted, "thanks to all of its new traversal mechanics, in a lot of ways, Bananza reminds me more of Mario Galaxy than Odyssey. It just swapped out the gravity-bending physics for bombastic spelunking."
Donkey Kong Bananza arrives on July 17 for the Nintendo Switch 2.
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By the time I reached the fifth layer in Donkey Kong Bananza, I had already collected more bananas than there are Stars in the entirety of Mario 64. Without getting into exactly how long it takes to beat, that's a small fraction of the way through the game, with hundreds more bananas left to find. I am normally a completionist when it comes to collectibles in games, especially Nintendo franchises, but eventually found myself burnt out on chasing down all the stray bananas scattered through most of the levels. I would gladly take on the combat and puzzle-platforming challenges, but I was more enticed by the actual content of those challenges rather than the reward. It wasn't long before I simply ignored stray bananas buried in the earth or sitting atop a high perch. I could feel my inner child crying out for leaving these precious collectibles behind, but I realize now that Nintendo doesn't treat collectibles the way it once did, so neither should I. 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