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Over 75% of all PlayStation game sales are digital as physical sales plummet

Over 75% of all PlayStation game sales are digital as physical sales plummet

Metro14-05-2025

As the physical games market continues to dwindle, new figures from Sony highlight how PlayStation players are continuing to shift towards digital purchases.
The decline of physical games has been an ongoing story for years, with retailers like GAME being gradually chased off the high street, as more people opt for the convenience of digital.
We're now seeing companies like Nintendo try to deter people away from buying physical games, with higher prices and the introduction of half-digital measures like Game-Key cards. Microsoft's entire strategy, with its emphasis on its Game Pass subscription service, has also downplayed the need for physical games.
In its latest financial report, Sony has revealed just how much of the PlayStation audience is buying physical media and it's sadly (but unsurprisingly) a dwindling small number.
As noted in Sony's earnings report for Q4 2024, which ended March 31, 2025, 80% of all worldwide software sales across PlayStation 4 and 5 worldwide were digital, up 3% over the same period last year.
Most notably, 76% of all sales were digital over the entire 2024 financial year, which is a 6% increase from last year's total.
While this figure might be slightly skewed, as it appears to include digital-only games as well as those with physical versions, the sharp increase is still a worrying sign for anyone still clinging onto the joys of a physical box. More Trending
It's long been understood that Xbox fans are even more likely to buy digital than PlayStation, with a GamesIndustry.biz report revealing that just 19% of Xbox game sales in 2024 were via retail stores. This was down from 26% in 2023.
This increase also tracks with prior reports. As noted by The Game Business, 64% of all PlayStation 5 games sold in Europe in 2024 were downloaded (however, this only counts games released digitally and physically, and in one specific region).
According to GSD data, meanwhile, the physical games market in Europe dropped 22% in 2024, while UK physical unit sales fell 26%.
Nintendo is still the company with the biggest presence at retail, as it's more targeted towards families (according to reports, sales of Switch games are still around 80% physical in Europe), so while physical copies might stick around for a while there, it feels like the next gen consoles from Sony and Microsoft will inevitably prioritise digital even further.
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For more stories like this, check our Gaming page.
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I've had the Nintendo Switch 2 for one day and I'm not impressed
I've had the Nintendo Switch 2 for one day and I'm not impressed

Metro

time39 minutes ago

  • Metro

I've had the Nintendo Switch 2 for one day and I'm not impressed

A reader gives their first impressions of the Switch 2 and is disappointed by what they see as a lack of new features and a weak line-up of games. There's nothing in gaming more exciting than a new console. Especially if you get it day one and know you're getting it as early as anyone else in the world (even most journalists, as it turned out). Figuring out what all the sockets do, attaching the Joy-Cons for the first time, plugging in the dock… I loved all that stuff and it's very obvious that this is a well designed and thought out bit of kit. I got my Switch 2 on Thursday and so I've played it for around 12 hours, as I write this, and after the initial excitement ran out I have to say that I do have a lot of concerns. Most of it is with Nintendo and the games but the console has some issues too. The LCD screen is a nasty backwards step from the OLED Model, and it really makes me not want to use it. I know it would've been too expensive with an OLED screen, but I do wish they'd given us the option at launch, rather than just try and make us double dip in a couple of years. I also worry about the connection between the Joy-Cons and the console. I know Nintendo think it's fine with the magnets and everything, and it is clever, but it worries me because it feels like it could snap, even if they say it won't. But perhaps I'll just get used to that. The other more vague thing is the fact that the dashboard and interface is identical to the original Switch (at least after its most recent update) and that makes it feel like less of a brand new console. I prefer the way Sony does things, with each new PlayStation having a new interface that builds on the previous one, and sometimes isn't quite as good, but at least it feels new. This lack of new feeling stretches to the games too. Mario Kart World is fun but it's basically just Mario Kart 8 for 24 players but with no anti-gravity sections. There's also the open world but as people are starting to realise this adds absolutely nothing to the game. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. It has nothing to do with the Grand Prix mode or Knockout Tour and there's very little to do if you just free roam. It's an impressively big world but the only thing you can do is complete little tasks and get stickers for your kart. Maybe there's more to it than that, because I admit I haven't played it that much so far, but I don't see anything online saying there is. Which makes me think that after only a few hours I've seen everything the game has to offer. I'm not saying it's not a good game but it's not a very original or ambitious one and the one thing that does make it different from the others is a complete non-event. The next problem is that there's basically no other games beyond that. It's all just third party games that have been out for ages already and I either already have or don't want. So, stupidly, I bought Welcome Tour, because at least it was new and it was cheap. But it's not even a game. It's just a bunch of boring quizzes and rubbish mini-games, with a ton of text to read through like you're swatting up for a test, which you basically are. The graphics are completely boring and it's not funny or charming or anything you'd normally expect from Nintendo. I also got the upgrades for the two Zelda games, as at least they were relatively cheap, and… I can see the difference they make but it's pretty minor. Unfortunately, that kind of sums up the Switch 2 so far for me. The launch line-up is really bad, in my opinion, and easily one of the worst Nintendo has ever had, which is weird given how long they've had to get ready for this. And yet I bet next week we'll be hearing about how it's the fastest-selling console ever or something. More Trending There's nothing wrong with the Switch 2, there have been worse launches from other companies, but for me it doesn't live up to the hype and I'm confused and disappointed that Nintendo has made such little effort with it. By reader Coolsbane The reader's features do not necessarily represent the views of GameCentral or Metro. You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@ or use our Submit Stuff page and you won't need to send an email. MORE: Why is nobody talking about the PS5 anymore? – Reader's Feature MORE: The original Switch is still a better option than the Switch 2 - Reader's Feature MORE: MCM Comic Con is still worth it for gamers even without EGX – Reader's Feature

Video games and Gaelic football: Can Belfast studio crack the code for a hit?
Video games and Gaelic football: Can Belfast studio crack the code for a hit?

BBC News

time3 hours ago

  • BBC News

Video games and Gaelic football: Can Belfast studio crack the code for a hit?

It was 20 years ago that video-gaming Irish sports fans had their prayers Pro Evolution Soccer, Madden NFL – back in 2005, these were the sports games dominating living rooms. Indeed, some still are today, helping to make the sports video game industry a £17bn-per-year while most sports, from snooker to bizarre basketball superstar kung-fu tie-ins, had a title to offer, fans of Ireland's national sports - Gaelic football and hurling - had never seen their heroes in pixelated is until Gaelic Games: Football dropped in November 2005. The highly anticipated release, which saw eager gamers queued outside one store in Belfast, became one of Sony's biggest selling games in as was the pre-peak online gaming style at the time, those who wanted to beat their mates had to invite them over and gather around a defiantly non-flat screen of those was Peadar McMahon, then a student in Belfast, who remembers "big sessions playing the game, having a laugh with friends".The game was not well-received."Seriously flawed" declared the Sunday Times in a dismayed 3/10 review. "Devastatingly awful" condemned Irish culture website in a 2018 lookback is a little more diplomatic – "not a great game" he recalled – but he has reason for diplomacy since, poor or not, Gaelic Games: Football gave him an idea: What more could a game like this do? The making of a Gaelic football video game "I took the game as impetus to go and do something about it because I'm doing computer science, loved games from no age - and maybe I could do something?"Two decades, one career in financial software and a £30k Kickstarter later, Belfast studio Buck Eejit Games, formed four years ago by Peadar, is set to be the first to dive back into the Gaelic games market since that ill-fated Eejit is one of about 40 firms active in Northern Ireland's burgeoning video games industry, a scene non-existent when Peadar graduated from Queen's the dozen-strong team - a tiny group compared to the huge numbers working at behemoths like EA – are in crunch time to get Gaelic Football '25 finished for a summer release: 16-hour days every day and not much time for anything else, including three kids in Peadar's case."It's a lot to undertake, you're putting a lot aside to get the game – the dream, the passion project – over the line," he scale of the challenge is not lost on him. While the likes of football, F1 or golf can tap into a huge video gaming fan base, Gaelic games are niche sports – huge in Ireland but with a relatively limited global other words, a "risk", said Peadar, given the amount of hours and expense required to make a also means nailing the concept for both die-hard GAA fans and non-fans, said Úna-Minh Kavanagh, a video games producer with the Irish studio Gambrinous who has written extensively about games and the industry. "For a global audience, it would be a 'new' sport for them to learn and jam with," she said."It could easily gain a following if key Irish influencers hop on board, and I think they may do because it's such an Irish thing – especially given the lacklustre response to the original game."For her, the biggest failing of the original – and its sequel – was it didn't capture the "tribalism, excitement and thrill of being at a GAA match or even playing in one". What went wrong for Gaelic Games: Football? Created by defunct Australian studio IR Gurus, who used their pre-existing Australian Rules football game as a template, its development was beset by issues according to an oral history by Irish news site - a small team, working on a shoestring, recreating a sport they had no familiarity game did sell, but copies soon became a common sight in second-hand Irish YouTuber PKMX, real name Matt Murphy, decided to review the game, he found copies so easy to find he now has what he believes is the world's biggest collection of the series - 18 copies, costing a grand total of €15 (£12.50)."Put GAA in a video game, people are going to pick it up," he said. "But after people realised it was terrible, they (game copies) were everywhere."PKMX's review of Gaelic Games: Football was not kind, but Matt has some sympathy for the "overworked and underfunded" studio behind it."They had their hands full. They'd never seen a match, had a tiny budget. It was never going to work out." 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Nintendo Switch 2 Durability: Will Your New Console Last?
Nintendo Switch 2 Durability: Will Your New Console Last?

Geeky Gadgets

timea day ago

  • Geeky Gadgets

Nintendo Switch 2 Durability: Will Your New Console Last?

The Nintendo Switch 2 represents a significant step forward in gaming technology, combining enhanced performance with thoughtful design improvements. While the console impresses with its structural durability and innovative features, certain aspects, such as the plastic screen and absence of water resistance, may raise questions about its long-term resilience. The video below from JerryRigEverything explores the durability, design, and performance of the Nintendo Switch 2, highlighting its strengths and areas that could benefit from further refinement. Performance Upgrades: A Leap Forward The Nintendo Switch 2 delivers a substantial improvement in performance, offering a tenfold boost in graphical capabilities compared to the original model. At the heart of this upgrade is a 7.9-inch 120Hz 1080p HDR LCD display, which doubles the pixel density of its predecessor. This results in sharper visuals, richer colors, and smoother gameplay, making sure an immersive experience whether you're gaming in handheld mode or docked. The console's ability to seamlessly transition between handheld and docked modes enhances its versatility, making it a standout choice for gamers who value flexibility. The upgraded hardware ensures that even graphically demanding games run smoothly, providing a gaming experience that feels modern and polished. Design Innovations: Magnetic Attachments and Enhanced Stability One of the most notable design changes in the Nintendo Switch 2 is its redesigned Joy-Con attachment system. Moving away from the mechanical rails of the original model, the new system uses steel components and magnets to create a secure yet easily detachable connection. This design not only improves durability but also allows the Joy-Cons to attach in multiple orientations, including upside down, offering greater flexibility during gameplay. The console also features a sturdier metal kickstand, which significantly enhances stability during tabletop use. This improvement addresses a common complaint about the original Switch, where the flimsy kickstand often led to accidental collapses. These thoughtful design updates improve both the functionality and convenience of the console, making it more user-friendly and reliable. Durability: Strengths and Weak Points The Nintendo Switch 2 demonstrates impressive structural durability, withstanding significant stress without compromising its functionality. The Joy-Cons are engineered to detach safely under force, reducing the risk of internal damage during accidental drops or impacts. This feature ensures that the console remains intact even under challenging conditions. However, the plastic screen is a notable vulnerability. It is highly prone to scratches, which could detract from the overall gaming experience over time. 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