logo
The Witcher 3 Dev Reveals the Game Originally Had a Bank Heist

The Witcher 3 Dev Reveals the Game Originally Had a Bank Heist

Newsweek20-05-2025
Based on facts, either observed and verified firsthand by the reporter, or reported and verified from knowledgeable sources.
Entertainment gossip and news from Newsweek's network of contributors
The Witcher 3 is celebrating its tenth anniversary, and with it comes a host of interviews across a number of outlets with the game's development team at CD Projekt Red. Earlier in the week we learned some juicy details about how the game's most memorable sidequest was almost very different, and it turns out that wasn't the only one.
According to CD Projekt Red quest designer Danisz Markiewicz, one fan favorite quest from the Hearts of Stone DLC, Open Sesame, originally started off as a bank heist, before the team decided it wanted to go even bigger. The result was the quest that we got in the final game, which had Geralt pulling together a team of roguish misfits to run a heist on an auction house.
"We wanted to have something more interactive," Markiewicz told DBLTAP in an interview. "The whole section of Geralt taking part in an auction, getting to meet people from high society, actually buying stuff – that felt very compelling. A bank heist could have certain opportunities, but this was on a completely different level."
A screenshot from the Open Sesame quest in The Witcher 3, showing Geralt and others planning a heist.
A screenshot from the Open Sesame quest in The Witcher 3, showing Geralt and others planning a heist.
CD Projekt
CD Projekt put great care into making sure its characters were a good fit for the bombastic nature of the quest, which takes inspiration from films such as Point Break and Ocean's Eleven. But, because CD Projekt never makes anything easy for itself, designers decided to have multiple options for each role in the heist, which required a lot of careful planning and clever execution to make the whole thing work.
"We didn't want to redo the entire scene," Markiewicz said. "So we developed some new tech to implement a scene so that those characters are technically there, but if they're not present, another character takes their place. You see that in several scenes – for example, when they're talking over the whole plan. If someone were to play this scene just as it is, you would get two characters talking over each other. Almost like Schrödinger's cat."
The quest also originally had plans for a magical security system, with a magic portal whisking Geralt away and into a cave with a Golem. Instead, Markiewicz said, the team decided to keep the quest a little more grounded, eschewing magic altogether and having Geralt dropped through a trapdoor into a pit of spiders.
All of this comes with the context that CD Projekt Red is currently hard at work developing The Witcher 4, which will be the first in a trilogy of games focused on Geralt's apprentice Ciri. The game is currently in development using Unreal Engine, a departure from the studio's usual in-house engine, but one that should allow developers to spend less time tinkering with its engine and more time crafting memorable quests.
Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Gamescom Co-Organizer Details How They React to a Volatile Games Industry
Gamescom Co-Organizer Details How They React to a Volatile Games Industry

Newsweek

time6 hours ago

  • Newsweek

Gamescom Co-Organizer Details How They React to a Volatile Games Industry

Entertainment gossip and news from Newsweek's network of contributors Gamescom is the biggest gaming event in the world, attracting hundreds of thousands of visitors – from developers and publishers to gamers and cosplayers – to Cologne, Germany every single year. What each of those visitors needs and expects from a show like Gamescom, though, is different, and in a fast-paced industry like video games, those needs and expectations change rapidly. Because of this, Gamescom's organizers, Koelnmesse and the German Games Industry Association, have had to adapt quickly to meet the requirements of attendees. An overhead view of some of the hundreds of thousands of attendees at Gamescom 2024. An overhead view of some of the hundreds of thousands of attendees at Gamescom 2024. Koelnmesse / Gamescom In an interview with DBLTAP, German Games Industry Association managing director Felix Falk spoke at length about the need to meet attendee requirements, and all the organizers have done to keep up with an ever-changing industry. Some of that has seen the introduction of live events for those watching along at home, such as Gamescom Opening Night Live, which was implemented in 2019 with the help of The Game Awards' Geoff Keighley to help bring the excitement of Gamescom to everyone – not just those who can afford to travel to Germany – while also acting as a starting point for attendees. "Every year we have to react to a very dynamic games industry, which is stressful for the team, but we love it because we stay dynamic and we keep on track with the industry," Falk told DBLTAP. "That's what's needed to fulfill the expectations of the industry ... With COVID and the digital showcases, we experienced that the expectation for Opening Night Live has changed, so now people are showcasing and then the next day you can actually play the game, or you have the follow-up developer talk, where you go into a deeper experience of the title or something." There's no denying that it's been a rough few years for the games industry, though. The last three years have seen mass layoffs from across the industry, from small studios and publishers to some of the big players, like Microsoft, Sony, and more. Because of this, many developers who would have attended Gamescom have been left in the lurch, so Gamescom's organizers came up with a way to make sure everyone who wants to attend still can. "You've seen the layoffs and studio closures in the past two years," Falk said. "There were tough times for the games industry, so we came up with a program, starting last year, for unemployed people from the industry who are able to get free tickets, for example. If the industry needs it, we build it into gamescom. In same the interview, Falk also said that there's "maybe no need" for a US version of Gamescom, saying that most of the industry already shows up at its various events across Europe, Asia, and South America.

Meet the Gen-Z Man Devoted To Living in the 2000s Era
Meet the Gen-Z Man Devoted To Living in the 2000s Era

Newsweek

time8 hours ago

  • Newsweek

Meet the Gen-Z Man Devoted To Living in the 2000s Era

Based on facts, either observed and verified firsthand by the reporter, or reported and verified from knowledgeable sources. Newsweek AI is in beta. Translations may contain inaccuracies—please refer to the original content. Though he has not yet reached his late 20s, Terry Cairo lives as if the clock has been turned back by two decades. With frosted tips, flip phones and a Bratz doll collection that could rival a toy store from 2004, the Florida-based content creator has built his life—and his online following—around the sounds, styles and beachside energy of the late 1990s and early 2000s, transforming his home into a Y2K time capsule. "I always loved all the cool outfits I saw characters wearing in movies and on TV and always admired what I saw the adults wearing in my own life," Cairo told Newsweek. "The music from that era is also just superior and super nostalgic!" Cairo was only a child when the decade was in full swing, but his fascination with it started early. Today, he describes himself as a "niche nostalgia content creator" with a dedicated space in his home tinged in what he calls "spooky island core"—an aesthetic inspired by the 2002 live-action Scooby-Doo movie. "The room includes hibiscus flowers, beach-themed Bratz and Barbie dolls, surfboards, and Scooby-Doo obviously," he said. From left: Terry Cairo poses with a flip phone; and in a Von Dutch cap. From left: Terry Cairo poses with a flip phone; and in a Von Dutch cap. @terrycaiiro The aesthetic spills into his wardrobe, with pucca shell necklaces, vintage Abercrombie hibiscus shorts, rash guards and Von Dutch caps making regular appearances whether or not he is near the water. His social media accounts, under the handle @terrycaiiro, showcase his wide array of 2000s relics: DVDs of pop star films, shelves of childhood toys, thrift store fashion finds, early-2000s video games and full tours of his themed bedroom. Posters of Britney Spears and other chart-topping icons from the time line his walls, while 2000s pop hits often play in the background, making the room a full sensory experience of the era. Cairo's devotion to the decade also stems from his love of beach culture, which he believes does not get the recognition it deserves. "I feel like the 2000s summer scene is super underrated and it should be appreciated more," he said. "Growing up in the 2000s I just always loved the beach and jamming out to music! "As an adult I wanted to move to Florida, which is where I live now, to fully get that beach experience! I love going to local tiki bars and shopping at little beach shops!" In line with his image, Cairo sports brands that were once staples of surf shops and mall storefronts in the 2000s, including Abercrombie and Von Dutch. His everyday life blends modern content creation with activities that keep him immersed in the bygone era: surfing, antiquing, photography, watching early-2000s films and searching thrift stores for more memorabilia. He began making YouTube videos about his passion for the decade's games and gadgets in 2024, later moving on to TikTok where he now has over 15,000 followers. "It is super fun," he said. "And I have also had many opportunities from growing online such as collaborating with some of my favorite 2000s brands." Living Like It's the 2000s Among his most prized possessions is a small but cherished flip phone collection, featuring two models from his childhood and others he has picked up secondhand. In an age dominated by smartphones, his old devices serve as both nostalgic keepsakes and reminders of a slower, less connected time. For Cairo, keeping the 2000s alive is also about breaking away from the narrow definitions of what adulthood should look like that is often projected on social media. "I feel like there is this stigma on what an adult should be and how they should live their lives," he said. "I think more adults should feel comfortable being themselves and experimenting with hobbies and not feeling so forced to lock themselves in this box that this world tells you to be. "You can love and have passion for whatever you like at any age!" From left: Terry Cairo's DVD collection; and Cairo wearing his surfing gear while holding a surfboard. From left: Terry Cairo's DVD collection; and Cairo wearing his surfing gear while holding a surfboard. @terrycaiiro Cairo's devotion to the early 2000s mirrors a broader wave of Gen Z nostalgia, where younger audiences are romanticizing trends from before the smartphone era. From low-rise jeans to the tactile satisfaction of flip phones and disposable cameras, many in Cairo's generation are embracing the aesthetics and slower pacing of a pre-streaming, pre-constant-notification world. Fashion and lifestyle brands have taken note, with several, including Hollister and Coach, rising in popularity and making new collections inspired by the styles of the era. As for Cairo, whether he is posting a "2000s unboxing," heading out to the surf in retro gear or flipping open a thrifted Motorola, Cairo is committed to sharing the joy and creativity the decade has inspired in him.

Robin Givhan Exits The Washington Post
Robin Givhan Exits The Washington Post

Business of Fashion

time9 hours ago

  • Business of Fashion

Robin Givhan Exits The Washington Post

Robin Givhan on Sunday announced that she took a buyout from The Washington Post, which has been offering packages to tenured staffers who have been at the newspaper for more than 10 years. Givhan, who joined the Post in 1995, served as its premier fashion critic before transitioning to senior critic-at-large in 2020 — where she covered everything from European luxury fashion to the role of personal style in American politics. Givhan briefly decamped to Newsweek as style and culture correspondent from 2010 to 2012 before returning to the Post in 2014. In 2006, Givhan won the Pulitzer Prize for criticism, remaining the only fashion writer to snag the award. In her Instagram post, Givhan said she'll be taking time to resume the tour for her book 'Make It Ours: Crashing the Gates of Culture with Virgil Abloh,' that was released in June and chronicles the rise of the late designer. But she remained coy about her future career plans. 'There's still a lot to be said, and I'm just self-centered enough to believe I'm someone who needs to be heard,' Givhan said in her post. 'So I'm not done. Democracy definitely dies in darkness, but it is gravely wounded by silence.' ADVERTISEMENT Learn more: Power Moves | Robin Givhan Appointed As The Washington Post's Senior Critic at Large, Fenty Fashion Names New Managing Director This week, renowned journalist Robin Givhan expands her role at The Washington Post, while Bastien Renard joined Rihanna's LVMH-owned Fenty brand as its new managing director.

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store