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Hasbro Reports First Quarter 2025 Financial Results

Hasbro Reports First Quarter 2025 Financial Results

Business Wire24-04-2025
PAWTUCKET, R.I.--(BUSINESS WIRE)--Hasbro, Inc. (NASDAQ: HAS), a leading games, IP, and toy company, today reported financial results for the first quarter 2025.
Hasbro Reports First Quarter 2025 Revenue, Operating Profit and Net Earnings Growth
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'Hasbro's Playing to Win strategy is delivering in a challenging environment. We're outperforming today and building for tomorrow through disciplined execution, standout partnerships like our extended Disney agreement, and future-focused bets that are already paying off,' said Chris Cocks, Hasbro Chief Executive Officer.
'We delivered strong revenue growth and a meaningful profit lift in Q1, driven by a strategic shift toward higher-margin businesses. As we progress toward our $1 billion cost savings goal, the strength of Wizards, licensing, and our asset-light model continues to offset tariff pressures and support margins,' said Gina Goetter, Chief Financial Officer and Chief Operating Officer at Hasbro.
First Quarter 2025 Highlights
Hasbro, Inc. first quarter revenue increased 17% driven by 46% growth in the Wizards and Digital Gaming segment. Consumer Products declined 4%, outperforming expectations.
Operating profit reached $171 million (19.2% margin); Adjusted operating profit was $222 million, up $74 million with 25.1% margin (+5.5 points), driven by revenue growth and favorable mix.
Tariffs had no material impact on Q1 results due to timing of implementation.
EPS was $0.70 per diluted share reported and $1.04 per diluted share adjusted, reflecting stronger mix and profitability.
Operating cash flow was $138 million vs. $178 million last year, reflecting accounts receivable timing.
Returned $98 million to shareholders via dividends and reduced debt by $50 million.
First Quarter 2025 Segment Details
Wizards of the Coast and Digital Gaming Segment
Revenue increased 46% behind strong growth in MAGIC: THE GATHERING, ongoing momentum in digital and licensed gaming and DUNGEONS & DRAGONS.
MAGIC: THE GATHERING revenue increased 45% with growth in tabletop and ARENA.
Monopoly Go! contributed $39M of revenue in the quarter.
Operating profit increased 87% and operating margin was 49.8%, up 11.0 points due to business mix.
Consumer Products Segment
Revenue decrease of 4% beating expectations, driven by strong licensing performance.
Operating margin of -11.0%; Adjusted margin improved +1.4 points to -7.8% as lower operating expenses were offset by higher royalties and advertising.
Growth across key brands including MARVEL, BEYBLADE, TRANSFORMERS, MONOPOLY and licensed products.
Entertainment Segment
Revenues declined 5% in the quarter related to the timing of deals.
Operating loss of $11 million compared to operating profit of $6 million in the first quarter 2024.
Adjusted operating profit of $17 million compared to adjusted operating profit of $18 million in the first quarter 2024.
See the financial tables accompanying the press release for a reconciliation of GAAP to non-GAAP financial measures.
2025 Company Outlook and Capital Allocation
The Company is not changing its full year guidance issued on February 20, 2025, given the uncertainty of the current tariff environment. The Company's capital allocation priorities are to invest in the core business; strengthen its balance sheet and progress towards its leverage target; and return cash to shareholders.
Dividend Announcement
During the first quarter, the Company paid $98 million in cash dividends to shareholders. The Board of Directors has declared a quarterly cash dividend of $0.70 per common share payable on June 4, 2025, to shareholders of record at the close of business on May 21, 2025.
Conference Call Webcast
Hasbro will webcast its first quarter 2025 earnings conference call at 8:30 a.m. Eastern Time today. To listen to the live webcast and access the accompanying presentation slides, please go to https://investor.hasbro.com. The replay of the call will be available on Hasbro's website approximately 2 hours following completion of the call.
About Hasbro
Hasbro is a leading games, IP and toy company whose mission is to create joy and community through the magic of play. With over 100 years of expertise, Hasbro delivers groundbreaking play experiences and reaches over 500 million kids, families and fans around the world, through physical and digital games, video games, toys, licensed consumer products, location-based entertainment, film, TV and more.
Through its franchise-first approach, Hasbro unlocks value from both new and legacy IP, including MAGIC: THE GATHERING, DUNGEONS & DRAGONS, MONOPOLY, HASBRO GAMES, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as premier partner brands. Powered by its portfolio of thousands of iconic marks and a diversified network of partners and subsidiary studios, Hasbro brings fans together wherever they are, from tabletop to screen.
For more than a decade, Hasbro has been consistently recognized for its corporate citizenship, including being named one of the 100 Best Corporate Citizens by 3BL Media, a 2025 JUST Capital Industry Leader, one of the 50 Most Community-Minded Companies in the U.S. by the Civic 50, and a Brand that Matters by Fast Company. For more information, visit https://corporate.hasbro.com or @Hasbro on LinkedIn.
© 2025 Hasbro, Inc. All Rights Reserved.
Forward Looking Statement Safe Harbor
Certain statements in this press release contain 'forward-looking statements' within the meaning of the Private Securities Litigation Reform Act of 1995. These statements, which may be identified by the use of forward-looking words or phrases, include statements relating to our business strategies and plans; expectations relating to products, gaming and entertainment; anticipated impact of tariffs, including reciprocal and retaliatory tariffs; anticipated cost savings; and financial targets and guidance. Our actual actions or results may differ materially from those expected or anticipated in the forward-looking statements due to both known and unknown risks and uncertainties. Factors that might cause such a difference include, but are not limited to:
our ability to successfully implement and execute on our business strategy;
our ability to successfully compete in the play industry and further develop our digital gaming, licensing business and partnerships;
risks associated with the imposition, threat or uncertainty of tariffs, including reciprocal or retaliatory tariffs, in markets in which we operate which could increase our product costs and other costs of doing business, result in higher prices of our products, impact consumer spending, lower our revenues and earnings and otherwise have an adverse impact on our business;
our ability to transform our business and capabilities to address the changing global consumer landscape, including evolving demographics for our products and advancements in technology such as the use of artificial intelligence in the products and markets in which we operate;
risks associated with international operations, such as: the imposition or threat of tariffs; conflict in territories in which we operate; currency conversion; currency fluctuations; quotas; shipping delays or difficulties; border adjustment taxes or other protectionist measures; and other challenges in the territories in which we operate;
risks related to political, economic and public health conditions or regulatory changes in the markets in which we and our customers, partners, licensees, suppliers and manufacturers operate, such as inflation, fluctuating interest rates, tariffs, higher commodity prices, labor strikes, labor costs or transportation costs, or outbreaks of illness or disease, the occurrence of which could create work slowdowns, delays or shortages in production or shipment of products, increases in costs, reduced purchasing power or less discretionary income, or losses and delays in revenue and earnings;
uncertain and unpredictable global and regional economic conditions impacting one or more of the markets in which we sell products, which can negatively impact our customers and consumers, result in lower employment levels, consumer disposable income, retailer inventories and spending, including lower spending on purchases of our products;
our ability to design, develop, manufacture, and ship products on a timely, cost-effective and profitable basis;
the concentration of our customers, potentially increasing the negative impact to our business of difficulties experienced by any of our customers or changes in their purchasing or selling patterns;
our dependence on third party relationships, including with third party partners, manufacturers, distributors, studios, content producers, licensors, licensees, and outsourcers, which creates reliance on others and loss of control;
risks relating to the concentration of manufacturing for many of our products in the People's Republic of China, which include the risks associated with increased tariffs imposed by China and the U.S., and our ability to successfully diversify sourcing of our products to reduce reliance on sources of supply in China;
the success of our key partner brands, including the ability to secure, maintain and extend agreements with our key partners or the risk of delays, increased costs or difficulties associated with any of our or our partners' planned digital applications or media initiatives;
our ability to attract and retain talented and diverse employees, particularly following recent workforce reductions;
our ability to realize the benefits of cost-savings and efficiency and/or revenue and operating profit enhancing initiatives;
risks relating to the impairment and/or write-offs of businesses, products and content we acquire and/or produce;
the risk that acquisitions, dispositions and other investments we complete may not provide us with the benefits we expect, or the realization of such benefits may be significantly delayed;
our ability to protect our assets and intellectual property, including as a result of infringement, theft, misappropriation, cyber-attacks or other acts compromising the integrity of our assets or intellectual property;
fluctuations in our business due to seasonality;
the risk of product recalls or product liability suits and costs associated with product safety regulations;
changes in accounting treatment, tax laws or regulations, or the interpretation and application of such laws and regulations, which may cause us to alter reserves or make other changes which significantly impact our reported financial results;
the impact of litigation or arbitration decisions or settlement actions;
the bankruptcy or other lack of success of one or more of our significant retailers, licensees and other partners; and
other risks and uncertainties as may be detailed in our public announcements and U.S. Securities and Exchange Commission ('SEC') filings.
The statements contained herein are based on our current beliefs and expectations. We undertake no obligation to make any revisions to the forward-looking statements contained in this press release or to update them to reflect events or circumstances occurring after the date of this press release.
Non-GAAP Financial Measures
The financial tables accompanying this press release include non-GAAP financial measures as defined under SEC rules, specifically Adjusted operating profit, Adjusted operating margin, Adjusted net earnings and Adjusted net earnings per diluted share, which exclude, where applicable, acquired intangible amortization, strategic transformation initiatives, restructuring and severance costs, loss on disposal of business, eOne Film and TV business divestiture related costs. Also included in this press release are the non-GAAP financial measures of EBITDA and Adjusted EBITDA. EBITDA represents net earnings attributable to Hasbro, Inc. excluding interest expense, income tax expense, net earnings attributable to noncontrolling interests, depreciation and amortization of intangibles. Adjusted EBITDA also excludes strategic transformation initiatives, restructuring and severance costs, loss on disposal of business, eOne Film and TV business divestiture related costs, and the impact of stock compensation. As required by SEC rules, we have provided reconciliations on the attached schedules of these measures to the most directly comparable GAAP measure. Management believes that Adjusted net earnings, Adjusted net earnings per diluted share, Adjusted operating profit and Adjusted operating margin provide investors with an understanding of the underlying performance of our business absent unusual events. Management believes that EBITDA and Adjusted EBITDA are appropriate measures for evaluating the operating performance of our business because they reflect the resources available for strategic opportunities including, among others, to invest in the business, strengthen the balance sheet and make strategic acquisitions. The Company is not able to reconcile its forward-looking non-GAAP adjusted operating margin and adjusted EBITDA measures because the Company cannot predict with certainty the timing and amounts of discrete items such as charges associated with its cost-savings program, which could impact GAAP results. Constant currency is also a non-GAAP financial measure. The impact of changes in foreign currency exchange rates used to translate the consolidated statements of operations is quantified by translating the current or future period revenues at the prior period exchange rates and comparing this amount to the prior period reported revenues. The Company believes that the presentation of the impact of changes in exchange rates, which are beyond the Company's control, is helpful to an investor's understanding of the performance of the underlying business. These non-GAAP measures should be considered in addition to, not as a substitute for, or superior to, net earnings or other measures of financial performance prepared in accordance with GAAP as more fully discussed in our consolidated financial statements and filings with the SEC. As used herein, "GAAP" refers to accounting principles generally accepted in the United States of America.
HAS-E
(1)
Amounts may not sum due to rounding
Expand
HASBRO, INC.
CONSOLIDATED STATEMENTS OF OPERATIONS (1)
(Unaudited)
(Millions of Dollars and Shares Except Per Share Data)
Three Months Ended
March 30, 2025
March 31, 2024
Amount
% of Net
Revenues
Amount
% of Net
Revenues
Net revenues
$
887.1
100.0
%
$
757.3
100.0
%
Costs and expenses:
Cost of sales
204.5
23.1
%
204.2
27.0
%
Program cost amortization
7.4
0.8
%
8.1
1.1
%
Royalties
57.0
6.4
%
50.9
6.7
%
Product development
80.5
9.1
%
65.5
8.6
%
Advertising
55.4
6.2
%
51.5
6.8
%
Amortization of intangible assets
17.0
1.9
%
17.0
2.2
%
Loss on disposal of business
25.0
2.8
%
9.1
1.2
%
Selling, distribution and administration
269.6
30.4
%
234.8
31.0
%
Total costs and expenses
716.4
80.8
%
641.1
84.7
%
Operating profit
170.7
19.2
%
116.2
15.3
%
Non-operating expense (income):

%
Interest expense
41.6
4.7
%
38.5
5.1
%
Interest income
(8.9
)
(1.0
)%
(8.3
)
(1.1
)%
Other expense, net
1.4
0.2
%
5.0
0.7
%
Total non-operating expense, net
34.1
3.8
%
35.2
4.6
%
Earnings before income taxes
136.6
15.4
%
81.0
10.7
%
Income tax expense
37.1
4.2
%
21.9
2.9
%
Net earnings
99.5
11.2
%
59.1
7.8
%
Net earnings attributable to noncontrolling interests
0.9
0.1
%
0.9
0.1
%
Net earnings attributable to Hasbro, Inc.
$
98.6
11.1
%
$
58.2
7.7
%
Net earnings per common share:
Diluted
$
0.70
$
0.42
Cash Dividends Declared
$
0.70
$
0.70
Weighted Average Number of Shares
Basic
139.8
139.1
Diluted
141.0
139.3
Expand
(1)
Amounts may not sum due to rounding
Expand
HASBRO, INC.
CONDENSED CONSOLIDATED STATEMENTS OF CASH FLOWS (1)
(Unaudited)
(Millions of Dollars)
Three months ended
March 30, 2025
March 31, 2024
Cash Flows from Operating Activities:
Net Earnings
$
99.5
$
59.1
Loss on Disposal of Business
25.0
9.1
Other Non-Cash Adjustments
77.9
67.8
Changes in Operating Assets and Liabilities
(64.3
)
41.8
Net Cash Provided by Operating Activities
138.1
177.8
Cash Flows from Investing Activities:
Additions to Property, Plant and Equipment
(13.8
)
(22.1
)
Additions to Software Development
(29.4
)
(23.7
)
Purchase of investments
(10.0
)

Other
0.8
(2.3
)
Net Cash Utilized by Investing Activities
(52.4
)
(48.1
)
Cash Flows from Financing Activities:
Repayments of Long-Term Debt
(49.2
)

Dividends Paid
(97.9
)
(97.2
)
Payments Related to Tax Withholding for Share-Based Compensation
(17.7
)
(10.2
)
Stock-Based Compensation Transactions
3.8
0.2
Other
(1.4
)
(1.7
)
Net Cash Utilized by Financing Activities
(162.4
)
(108.9
)
Effect of Exchange Rate Changes on Cash
2.8
4.0
Net Increase (Decrease) in Cash and Cash Equivalents
(73.9
)
24.8
Cash and Cash Equivalents at Beginning of Year
695.0
545.4
Cash and Cash Equivalents at End of Period
$
621.1
$
570.2
Expand
(1)
Amounts may not sum due to rounding
Expand
HASBRO, INC.
SEGMENT RESULTS - AS REPORTED AND AS ADJUSTED (1)
(Unaudited)
(Millions of Dollars)
Three Months Ended March 30, 2025
Three Months Ended March 31, 2024
Total Company Results
External Net Revenues
$
887.1
$

$
887.1
$
757.3
$

$
757.3
17
%
Operating Profit
170.7
51.7
222.4
116.2
32.4
148.6
50
%
Operating Margin
19.2
%
5.8
%
25.1
%
15.3
%
4.3
%
19.6
%
Segment Results
Wizards of the Coast and Digital Gaming:
External Net Revenues
$
462.1
$

$
462.1
$
316.3
$

$
316.3
46
%
Operating Profit
230.0

230.0
122.8

122.8
87
%
Operating Margin
49.8
%

49.8
%
38.8
%

38.8
%
Consumer Products:
External Net Revenues
$
398.3
$

$
398.3
$
413.0
$

$
413.0
-4
%
Operating Profit
(43.9
)
12.9
(31.0
)
(46.9
)
9.1
(37.8
)
18
%
Operating Margin
-11.0
%
3.2
%
-7.8
%
-11.4
%
2.2
%
-9.2
%
Entertainment:
External Net Revenues
$
26.7
$

$
26.7
$
28.0
$

$
28.0
-5
%
Operating Profit (Loss)
(11.2
)
28.6
17.4
5.8
12.4
18.2
-4
%
Operating Margin
-41.9
%
>100
%
65.2
%
20.7
%
44.3
%
65.0
%
Expand
(1)
Amounts within this section may not sum due to rounding
Expand
Three Months Ended
Wizards of the Coast and Digital Gaming Net Revenues by Category
March 30, 2025
March 31, 2024
% Change
Tabletop Gaming
$
343.8
$
228.2
51
%
Digital and Licensed Gaming
118.3
88.1
34
%
Net revenues
$
462.1
$
316.3
Expand
Three Months Ended
Consumer Products Segment Net Revenues by Major Geographic Region
March 30, 2025
March 31, 2024
% Change
North America
$
231.4
$
239.1
-3
%
Europe
85.0
87.5
-3
%
Asia Pacific
53.8
48.8
10
%
Latin America
28.1
37.6
-25
%
Net revenues
$
398.3
$
413.0
Expand
Three Months Ended
Entertainment Segment Net Revenues by Category
March 30, 2025
March 31, 2024
% Change
Film and TV
$
4.3
$

>100
%
Family Brands
22.4
28.0
-20
%
Net revenues
$
26.7
$
28.0
Expand
Three Months Ended
Supplementary Hasbro Gaming Information:
March 30, 2025
March 31, 2024
% Change
MAGIC: THE GATHERING
$
346.3
$
237.9
46
%
Hasbro Total Gaming (1)
$
550.1
$
408.0
35
%
Expand
(1)
Hasbro Total Gaming includes all gaming revenue, most notably DUNGEONS & DRAGONS, MAGIC: THE GATHERING and Hasbro Gaming.
Expand
HASBRO, INC.
NON-GAAP RECONCILIATION
(Unaudited)
(Millions of Dollars)
Three Months Ended
Reconciliation of EBITDA and Adjusted EBITDA (1)
March 30,
2025
March 31,
2024
Net Earnings Attributable to Hasbro, Inc.
$
98.6
$
58.2
Interest expense
41.6
38.5
Income tax expense
37.1
21.9
Net earnings attributable to noncontrolling interests
0.9
0.9
Depreciation expense
17.2
21.3
Amortization of intangibles
17.0
17.0
EBITDA
$
212.4
$
157.8
Stock compensation
18.4
(5.0
)
Strategic transformation initiatives (2)
7.2
5.2
Restructuring and severance costs (3)
5.9
5.7
Loss on disposal of business (4)
25.0
9.1
eOne Film and TV business divestiture related costs (5)
5.4

Adjusted EBITDA
$
274.3
$
172.8
Expand
(1)
Amounts may not sum due to rounding
(2)
Strategic transformation initiatives costs represent non-recurring expenses for strategic projects with anticipated long-term benefits to support the organization in identifying, realizing and capturing savings to create efficiencies and improve business processes and operations.
(3)
Restructuring and severance associated with cost-savings initiatives across the Company.
(4)
Loss on disposal of a business related to the sale of the eOne Film and TV business executed on December 27, 2023. The costs are included in Loss on Disposal of Business within the Entertainment segment.
(5)
eOne Film and TV business divestiture related costs as a result of the sale of the eOne Film and TV business and certain retained liabilities.
Expand
HASBRO, INC.
NON-GAAP RECONCILIATION
(Unaudited)
(Millions of Dollars)
Three Months Ended
Operating Profit (Loss)
$
170.7
$
116.2
Wizards of the Coast and Digital Gaming
230.0
122.8
Consumer Products
(43.9
)
(46.9
)
Entertainment
(11.2
)
5.8
Corporate and Other
(4.2
)
34.5
Non-GAAP Adjustments
$
51.7
$
32.4
Consumer Products
12.9
9.1
Entertainment
28.6
12.4
Corporate and Other
10.2
10.9
Adjusted Operating Profit (Loss)
$
222.4
$
148.6
Wizards of the Coast and Digital Gaming
230.0
122.8
Consumer Products
(31.0
)
(37.8
)
Entertainment
17.4
18.2
Corporate and Other
6.0
45.4
Non-GAAP Adjustments include the following:
Acquired intangible amortization (2)
12.4
12.4
Strategic transformation initiatives (3)
7.2
5.2
Restructuring and severance costs (4)
5.9
5.7
Loss on disposal of business (5)
25.0
9.1
eOne Film and TV business divestiture related costs (6)
1.2

Total
$
51.7
$
32.4
Expand
(1)
Amounts may not sum due to rounding
(2)
Represents intangible amortization costs related to the intangible assets acquired in the eOne acquisition. The Company has allocated certain of these intangible amortization costs between the Consumer Products and Entertainment segments, to match the revenue generated from such intangible assets. While amortization of acquired intangibles is being excluded from the related GAAP financial measure, the revenue of the acquired company is reflected within the Company's operating results to which these assets contribute.
(3)
Strategic transformation initiatives costs represent non-recurring expenses for strategic projects with anticipated long-term benefits to support the organization in identifying, realizing and capturing savings to create efficiencies and improve business processes and operations.
(4)
Restructuring and severance costs associated with cost-savings initiatives across the Company.
(5)
Loss on disposal of a business related to the sale of the eOne Film and TV business executed on December 27, 2023. The costs are included in Loss on Disposal of Business within the Entertainment segment.
(6)
eOne Film and TV business divestiture related costs as a result of the sale of the eOne Film and TV business and certain retained liabilities.
Expand
(1)
Amounts may not sum due to rounding
(2)
Represents intangible amortization costs related to the intangible assets acquired in the eOne acquisition. The Company has allocated certain of these intangible amortization costs between the Consumer Products and Entertainment segments, to match the revenue generated from such intangible assets. While amortization of acquired intangibles is being excluded from the related GAAP financial measure, the revenue of the acquired company is reflected within the Company's operating results to which these assets contribute.
(3)
Strategic transformation initiatives costs represent non-recurring expenses for strategic projects with anticipated long-term benefits to support the organization in identifying, realizing and capturing savings to create efficiencies and improve business processes and operations. These costs primarily consist of third party consulting of $7.2 ($5.5 after-tax) for the three months ended March 30, 2025 and $5.2 ($3.9 after-tax) for the three months ended March 31, 2024, respectively.
(4)
Restructuring and severance costs $5.9 ($4.5 after-tax) for the three ended March 30, 2025, and $5.7 ($4.4 after-tax) for the three months ended March 31, 2024, respectively, associated with cost-savings initiatives across the Company.
(5)
Loss on disposal of a business of $25.0 ($25.0 after-tax) for the three months ended March 30, 2025 and $9.1 ($9.1 after-tax) for the three months ended March 31, 2024, respectively related to the sale of the eOne Film and TV business executed on December 27, 2023. The costs are included in Loss on Disposal of Business within the Entertainment segment.
(6)
eOne Film and TV business divestiture related costs of $5.4 ($4.1 after-tax) for three months ended March 30, 2025, as a result of the sale of the eOne Film and TV business and certain retained liabilities.
Expand
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We recently published . NVIDIA Corporation (NASDAQ:NVDA) is one of the stocks Jim Cramer recently discussed. NVIDIA Corporation (NASDAQ:NVDA)'s shares are off to a great start in the year's second half. They are up by 14.9% year-to-date and have recovered all losses since January's DeepSeek selloff. Unsurprisingly, AI is at the heart of NVIDIA Corporation (NASDAQ:NVDA)'s newfound bullishness. Investors have rewarded the firm after several analysts speculate that GPUs will continue to grow their enterprise computing market share over the coming years and the AI market will expand. NVIDIA Corporation (NASDAQ:NVDA) has also benefited from its competitiveness as its GPUs continue to be the highest-performing and most widely sought AI hardware in the world. In this appearance, Cramer commented on NVIDIA Corporation (NASDAQ:NVDA)'s CEO and his thoughts about the future: '[On research reports showing limitations with the reasoning ability of generative AI] Why is NVIDIA bothering to put out new iterations? Well because each one is better and Jensen is about, he will tell you, the one he's thinking about a few years from now, will be, he would say smarter than you. It'd be smarter than you. And you know that will be intimidating. You will say, like you heard Jassy talk about, he went back and forth about the Kentucky Derby winner, well it's entirely possible that this next one will be able to say, well listen, right now if you send that to an upper left corner pitch, Bryce Harper's going to strike out with that. It's going to know these things. A close-up of a colorful high-end graphics card being plugged in to a gaming computer. Later in the day, on Mad Money, Cramer shared some reasons behind NVIDIA Corporation (NASDAQ:NVDA)'s share price movement: 'But then at the beginning of April, the stock collapsed on word that the president didn't want NVIDIA to sell any of its AI chips to the Chinese… That eventually caused NVIDIA to take a $4.5 billion write-off as they lost access to a market Jensen said could be worth as much as $50 billion. When that happened, the memesters left the building. Stock bottomed at 86 bucks and change in April. Can you believe it? And that was the time to buy as NVIDIA began its unheralded run all the way to $158, where it closed last night. The amazing thing, this rally was based on nothing more than semiconductor superiority and persistent demand from the hyperscalers, the same things that had the stock roaring all last year. I guess you could say that there was nothing wrong with NVIDIA the whole time… So, what did we discover?… NVIDIA's artificial intelligence chips remain unrivaled…' While we acknowledge the potential of NVDA as an investment, our conviction lies in the belief that some AI stocks hold greater promise for delivering higher returns and have limited downside risk. If you are looking for an extremely cheap AI stock that is also a major beneficiary of Trump tariffs and onshoring, see our free report on the best short-term AI stock. READ NEXT: 20 Best AI Stocks To Buy Now and 30 Best Stocks to Buy Now According to Billionaires. Disclosure: None. This article is originally published at Insider Monkey. Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

Palantir Technologies Inc. (PLTR) Could Go Up In H2 2025, Says Jim Cramer
Palantir Technologies Inc. (PLTR) Could Go Up In H2 2025, Says Jim Cramer

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time40 minutes ago

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Palantir Technologies Inc. (PLTR) Could Go Up In H2 2025, Says Jim Cramer

We recently published . Palantir Technologies Inc. (NASDAQ:PLTR) is one of the stocks Jim Cramer recently discussed. Palantir Technologies Inc. (NASDAQ:PLTR) is another frequently discussed stock on Jim Cramer's morning show. Throughout the year, he has mostly remained optimistic about the company. As the year started, Cramer adamantly held the opinion that Palantir Technologies Inc. (NASDAQ:PLTR) could play a key role in the Trump administration's bid to cut government spending. However, as time passed, Cramer wondered whether the firm could itself become a victim of cost-cutting. Cramer's recent remarks about Palantir Technologies Inc. (NASDAQ:PLTR) pointed to its high Rule of 40 scores, which, as he has noted, is a rule of 80 instead. He has also wondered whether the shares can touch $200. This time around, Palantir Technologies Inc. (NASDAQ:PLTR) was at the center of Cramer's trading strategy for 2025's second half: 'Well I think a lot of things are going to be like the beginning. First half we had Palantir, I think's gonna be up' A software engineer intently typing code into a laptop with multiple screens in an office. Earlier, Cramer discussed his thoughts about Palantir Technologies Inc. (NASDAQ:PLTR)'s future share price movement: 'We see Palantir, of course, the software company that brings costs down the moment you speak to them, is back on a roll after Friday's rare decline, levitating 4%. When Palantir was at $50, I said it was going to a $100. When it hit $100, I said it's going to $200. I'm sticking by my prediction… Unlike most of the people around here, the older people I talk to, I pass no judgment about these people. You know why? Because they are buying very good companies… These are top-notch businesses that might have gigantic earnings power someday.' While we acknowledge the potential of PLTR as an investment, our conviction lies in the belief that some AI stocks hold greater promise for delivering higher returns and have limited downside risk. If you are looking for an extremely cheap AI stock that is also a major beneficiary of Trump tariffs and onshoring, see our free report on the best short-term AI stock. READ NEXT: 20 Best AI Stocks To Buy Now and 30 Best Stocks to Buy Now According to Billionaires. Disclosure: None. This article is originally published at Insider Monkey. Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

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