
Fortnite says it's offline on Apple's iOS around the world
NEW YORK — Fortnite says it's now unavailable on Apple's iOS globally because the tech giant blocked a bid to rerelease the popular video game for iPhone users in the U.S. and Europe — marking the latest twist in a yearslong feud.
Apple pulled Epic Games-owned Fortnite from its app store back in 2020, just two years after the widely-popular, multiplayer survival game had launched on iOS and garnered millions of users. iPhone players in the U.S. have been locked out since, although Apple users in the EU had been able to download the game through an alternative store over the last nine months.
Following years of a tense litigation, a recent court ruling was set to clear the way for Fortnite to finally return to iOS users in the U.S., too. But the video game said early Friday that a move from Apple has prevented that — and, as a result, Fortnite says it's now dark on iOS globally.
'Apple has blocked our Fortnite submission so we cannot release to the U.S. App Store or to the Epic Games Store for iOS in the European Union,' Fortnite wrote on X, the platform formerly known as Twitter. 'Sadly, Fortnite on iOS will be offline worldwide until Apple unblocks it.'
In a statement sent to The Associated Press, Apple said it had asked Epic Sweden to resubmit the app update 'without including the U.S. storefront of the App Store so as not to impact Fortnite in other geographies.' Sweden is where Epic's developer account for its alternative app store is based.
But, Apple added, it 'did not take any action to remove the live version of Fortnite from alternative distribution marketplaces.'
Epic did not immediately respond to a request for further comment.
In the U.S., Epic filed an antitrust lawsuit against Apple back in 2020, alleging the technology trendsetter was illegally using its power to gouge game makers. After a monthlong trial in 2021, U.S. District Judge Yvonne Gonzalez Rogers ruled against most of Epic's claims, but ordered Apple to loosen its previously-exclusive control over the payments made for in-app commerce and allow links to alternative options in the U.S. for the first time — threatening to undercut sizable commissions that Apple had been collecting from in-app transactions for over a decade.
After exhausting an appeal that went all the way to the U.S. Supreme Court, Apple last year introduced a new system that opened the door for links to alternative payment options while still imposing a 27% commission on in-app transactions executed outside its own system.
Epic fired back by alleging Apple was thumbing its nose at the legal system, reviving another round of court hearings that lasted nearly a year before Gonzalez Rogers delivered a stinging rebuke last month — which held Apple in civil contempt and banned the company from collecting any commission on alternative payment systems.
That ruling cleared the way for Epic to finally return to the iPhone app store in the U.S., a reinstatement the video game maker was anticipating before Apple's latest move.
Fortnite's availability in the EU, meanwhile, is under an alternative store for iPhone users — now called the Epic Games Store. Apple cleared the way for this last year under new regulatory pressures. Prior to Friday, Fortnite and other Epic games had been available for download on iPhones using this store in the EU since August 2024.
Before the companies' prolonged legal battle, Epic launched Fortnite on iOS in April 2018. Between then and its August 2020 removal, 116 million users accessed Fortnite on iOS devices, company filings note — raking in a daily average of about 2.5 million players, which represented about 10% of Fortnite's total daily traffic at the time.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Tom's Guide
23 minutes ago
- Tom's Guide
Apple Watch tipped for major control center upgrade in watchOS 26 — what we know
WWDC 2025 is going to be a big deal for all of Apple's software, with redesigns reportedly coming for every operating system in the ecosystem — including watchOS. And according to a report from 9to5Mac, the upcoming watchOS 26 could include a long-requested feature for the best Apple Watches — third-party Control Center widgets. Right now, the Apple Watch Control Center is limited to Apple's own tiles and toggles. But a source speaking to the site claims that it will change, with third-party support coming for the first time. On top of that, the layout is tipped to be fully customizable via the Watch app on iPhone. That should be a lot simpler to change up the look of things compared to the current method, which is all contained on the watch itself. While the report doesn't specify any specific third parties, I doubt it'll be long before developers jump on this opportunity. That way, Apple Watch users have the opportunity to toggle specific features on or off much faster than they can right now. Apple's big redesign has been described as the "most dramatic overhaul" in Apple's history, and given the scope, it's not hard to see why that may be the case. While this was initially expected to help close the gaps between iOS and macOS, reports suggest the redesign will expand across the entire Apple ecosystem. In other words, every Apple device, from phones and laptops to TV streamers and wearables, will have a similar unified design language. Reports also suggest that the new "Solarium" UI is actually based on Apple's visionOS. That means more translucent elements, and maybe even floating icons. But Mark Gurman claims that the images circulating on the internet aren't "representative" of what the final designs are — so we'll have to wait until WWDC 2025 to see what Apple has planned. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. Thankfully, with the keynote address taking place on June 9, we don't have that long to wait and see what's coming.


CNET
23 minutes ago
- CNET
He Got Us Talking to Alexa. Now He Wants to Kill Off AI Hallucinations
If it weren't for Amazon, it's entirely possible that instead of calling out to Alexa to change the music on our speakers, we might have been calling out to Evi instead. That's because the tech we know today as Amazon's smart assistant started out life with the name of Evi (pronounced ee-vee), as named by its original developer, William Tunstall-Pedoe. The British entrepreneur and computer scientist was experimenting with artificial intelligence before most of us had even heard of it. Inspired by sci-fi, he "arrogantly" set out to create a way for humans to talk to computers way back in 2008, he said at SXSW London this week. Arrogant or not, Tunstall-Pedoe's efforts were so successful that Evi, which launched in 2012 around the same time as Apple's Siri, was acquired by Amazon and he joined a team working on a top-secret voice assistant project. What resulted from that project was the tech we all know today as Alexa. That original mission accomplished, Tunstall-Pedoe now has a new challenge in his sights: to kill off AI hallucinations, which he says makes the technology highly risky for all of us to use. Hallucinations are the inaccurate pieces of information and content that AI generates out of thin air. They are, said Tunstall-Pedoe, "an intrinsic problem" of the technology. Through the experience he had with Alexa, he learned that people personify the technology and assume that when it's speaking back to them it's thinking the way we think. "What it's doing is truly remarkable, but it's doing something different from thinking," said Tunstall-Pedoe. "That sets expectations… that what it's telling you is true." Innumerable examples of AI generating nonsense show us that truth and accuracy are never guaranteed. Tunstall-Pedoe was concerned that the industry isn't doing enough to tackle hallucinations, so formed his own company, Unlikely AI, to tackle what he views as a high-stakes problem. Anytime we speak to an AI, there's a chance that what it's telling us is false, he said. "You can take that away into your life, take decisions on it, or you put it on the internet and it gets spread by others, [or] used to train future AIs to make the world a worse place." Some AI hallucinations have little impact, but in industries where the cost of getting things wrong – in medicine, law, finance and insurance, for example – inaccurately generated content can have severe consequences. These are the industries that Unlikely AI is targeting for now, said Tunstall-Pedoe Unlikely AI uses a mix of deep tech and proprietary tech to ground outputs in logic, minimizing the risk of hallucinations, as well as to log the decision-making process of algorithms. This makes it possible for companies to understand where things have gone wrong, when they inevitably do. Right now, AI can never be 100% accurate due to the underlying tech, said Tunstall-Pedoe. But advances currently happening in his own company and others like it mean that we're moving towards a point where accuracy can be achieved. For now, Unlikely AI is mainly being used by business customers, but eventually Tunstall-Pedoe believes it will be built into services and software all of us use. The change being brought about by AI, like any change, presents us with risks, he said. But overall he remains "biased towards optimism" that AI will be a net positive for society.

Engadget
39 minutes ago
- Engadget
Apple's appeal for an emergency hold on app fees denied by court
A court has denied Apple's appeal for an emergency stay on a ruling over purchases made outside the App Store in the US, TechCrunch reported. That means Apple will no longer be able to be able to collect fees when users click on links within an app that takes them to an external site for a purchase. "After reviewing the relevant factors, we are not persuaded that a stay is appropriate," the judges stated in a filing. Earlier this year, Judge Yvonne Gonzalez Rogers ruled that Apple violated her 2021 ruling on Epic's lawsuit against Apple. The judge originally ordered Apple to allow developers to direct users to other payment systems that would let them bypass the App Store's usual 30 percent commission fee. However, Apple still took up to a 27 percent cut for external purchases while showing users a "scare screen" warning that paying they'd lost the company's protection if paying outside the app store. As part of the ruling, Gonzalez Rogers ordered Apple to stop collecting fees for external payments in the US immediately. She also prohibited Apple from creating rules that would prevent developers from presenting customers with buttons and links for external payments. Apple complied with the order but immediately filed an appeal for an emergency hold on the ruling so it could resume collecting fees on external app purchases — and that appeal has now been denied. "The long national nightmare of the Apple tax is ended," Epic CEO Tim Sweeny wrote on X in response to the ruling. "May next week's WWDC be the Apple-led celebration of freedom that developers and users have long deserved." Apple has yet to comment on the matter. Other companies with a large presence on iOS like Amazon and Spotify have already moved quickly to establish external payment methods for their apps. Epic itself resubmitted Fortnite to the App Store but was denied, calling Apple's actions "blatant retaliation." However on May 20th, Fortnite finally returned to the App Store in the US.