Rainbow Six Siege X Will 'Transform' The Live-Service Tactical Shooter
Rainbow Six Siege Xis described by Ubisoft as 'the biggest transformation in the game's history,' with the obvious aim to refresh the aging multiplayer game for the foreseeable future. This will involve new game modes, 'deepened tactical gameplay,' and most likely a significant graphical tidying up. The ambiguity here is because, in the tiresome way of modern life, this is all based on a teaser for a teaser, the announcement that there's to be The Rainbow Six Siege X Showcase on March 13. It's to be a live event, taking place in Atlanta, Georgia, but obviously will be streamed online via the game's Twitch channel.
Siege first launched in 2015, and was a flabby Counter-Strike-me-do, with poor sales. Ubisoft cannily switched to the live-service model, and over the next few years persisted with the game, reinventing it with free DLC, until it had become something enormously loved, and hugely successful. Yes indeed, it's hard to imagine, but instead of just junking years of work and hundreds of millions of dollars spent, developers instead worked incredibly hard to bring the game to the point of massive popularity. Bewildering.
Ten years on, it looks like Ubisoft is taking a big gamble, and meddling with the format. All changes bring the threat of a core player-base's fury, but it looks like the goal with the showcase is to ease everyone in to the second decade of the game's existence with careful explanation. (There will always be those who would prefer their favorite game wither and die than ever evolve or advance, but they need to shhhhhhhh.)
Here's a thought: The brief information about the changes mentions 'deepened tactical gameplay,' and I can't help wondering if there might be a desire to return to Rainbow Six's roots. When the first game came out in 1998, it was wholly different to the R6 people know today. Most significantly, you didn't control a single character, but rather an entire squad. Those first few games were about planning—you we given detailed briefings about what your team needed to achieve, and then you strategized your approach all before ever showing up. Played best, the bit with soldiers running around was just the unfolding of pre-determined plans, with on-the-fly improvisation if something went wrong.
It'd be fascinating if Siege were to think about adding modes that re-evoked the series' original spirit.
We'll find out what Ubisoft are actually up to in just under a month.
.
For the latest news, Facebook, Twitter and Instagram.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles
Yahoo
14 hours ago
- Yahoo
Hasan Piker's sexy new pics have the gays losing their minds
Thank you, GQ! Hasan Piker is the latest celeb to strip down in a new spread for the popular men's magazine, and he certainly didn't disappoint. The popular left-wing influencer has a massive gay following, so he certainly knew what his fans would want out of a steamy summer photoshoot. It's safe to say that Piker does it all in the spicy pics as he takes a dip in a pool, spreads out on a couch, and even poses seductively in a bathtub. The internet went feral online, so check out the reactions below. This article originally appeared on Pride: Hasan Piker's sexy new pics have the gays losing their minds RELATED Hasan Piker banned on Twitch after calling for the hypothetical death of GOP Senator Rick Scott


WIRED
15 hours ago
- WIRED
AI Slop Is Ripping Off One of Summer's Best Games. Copycats Are Proving Hard to Kill
Aug 14, 2025 5:23 PM Peak has sold millions of copies and is Aggro Crab's biggest hit to date. That makes it a prime target for cloning. Still from Peak . Courtesy of Landfall Games Peak is this summer's finest co-op game. Ostensibly a game about climbing a mountain, the slapstick comedy of its bobblehead characters falling down cliffs, easy-to-learn gameplay, and a little bit of cannibalism make it perfect fodder for Twitch streams. The game, created in partnership with developers Aggro Crab and Landfall as part of a game jam, is currently in Steam's top five bestsellers. It sold over a million copies in its first week, and has now surpassed 8 million, according to Aggro Crab cofounder Nick Kamen. Now, as a result of its success, says Kamen, scammers are selling cheap, AI-made versions of it wherever they can. 'We hate to see it,' says Kamen. Clones, games that share deep similarities in visuals or mechanics to popular games after they launch, have been a thorn in the industry's side for decades. Creators of Indie darlings like Super Hexagon , Ridiculous Fishing , Threes , Unpacking , and Wordle , which was eventually acquired by the New York Times, have all faced down copycats; some have used copyright claims to fight fakes. Not even big devs are immune; Sony Interactive Entertainment recently filed a lawsuit against Tencent over what it claims is a clone of developers' Horizon series. Nintendo is suing Palworld creator Pocketpair over its similarities to the Pokémon series. These cheap imitations appear across many different platforms, whether it's on console or PC, regardless of how big the distributor is. In December 2024, Kotaku published a report on clones and AI-generated games clogging up digital storefronts like Nintendo's eShop. Peak is especially vulnerable to copies on consoles because players can't get it anywhere besides PC. The two games recently called out by the company had homes on the PlayStation store and Roblox. On YouTube, CGD Games released a video playing 'Peaked Climbing,' from the PlayStation store. It features cute, big-headed creatures (poorly) climbing a mountain; the game apes Peak 's premise and even the first-person view players have of their climber's disembodied limbs. While it's one thing to handmake a copycat game, Kamen tells WIRED, 'it's another thing to just use AI to get it out as fast as possible and as lazy as possible.' Aggro Crab made the majority of the game with Landfall, who created last year's viral sensation Content Warning , during a game jam—a development sprint where creators spend their waking hours only working on a game. 'We're proud of our game,' he says. 'We don't like seeing it get ripped off this way.' As AI becomes more common in video game creation, however, developers now have another thing to worry about, besides their jobs: AI-made clones, which require no coding experience or coding knowledge to create. Sites like Rosebud AI, Ludo AI, Seele AI, and more spit out quickly made, cheap games players create by feeding it text prompts or photos. YouTubers share tutorial videos on how to create games, or even rip off others. Getting clones taken down can be an exhausting process for developers. Small studios have less time, energy and resources to dedicate to this process, and they're at the whims of the digital distribution platforms these games exist on. Wren Brier, Unpacking 's creative director, says that since the game's release in 2021, developer Witch Beam has reported over 80 clones. 'It feels like whack-a-mole sometimes,' Brier says. These are games that are not just similar in nature, but 'blatant copyright infringements' that lift the game's assets, or even its name. 'The majority have been extremely low-effort scams using Unpacking's name or imagery to trick players into downloading something that isn't even a game, just a series of ads,' she says. When it comes to many AI-made clones, Brier says there's a misconception about what that means. 'They're not AI-made games, they're AI-generated marketing images attached to a completely unrelated hastily-slapped together barebones skeleton of a game,' she says. 'They are literally a scam: They are trying to trick players into buying a crappy product by using misleading imagery, and by pretending to be a real game that the player might have heard of.' Clones don't always threaten a developer's profits—Aggro Crab is confident about its bank account, thanks to Peak 's massive success—but the damage can be widespread in other ways. Brier says that AI-clones hurt developers the same way AI books hurt authors: 'Flooding a storefront with garbage that no one wants to play makes it impossible for players to organically discover indie games.' Game certification, the process of getting onto a platform, used to be stricter. 'It's not a problem just for the games that get cloned, it's a problem for all of us,' Brier says. For developers, there aren't many options to fight clones, regardless of how they're made. Intellectual property attorney Kirk Sigmon says clones are already difficult to tackle legally; copyright protection doesn't extend to a genre, aesthetic, or even gameplay mechanics. '[AI] definitely makes slop generation faster, but the issue has been around for well over two decades,' he says. 'All that's really happened is that the bar has moved ever so slightly lower for new entrants because you can make an AI model pump out stuff for you faster.' The easiest case for copyright infringement typically happens when a cloner lifts work from the game directly—as happened with Unpacking . 'It's not uncommon for knockoff games to accidentally (or intentionally) copy assets from the game they are knocking off,' he says. In fact, Sigmon says, AI-generated games might actually be better protected from copyright infringement lawsuits. 'After all, if knockoff developers are savvy, they'll use AI models to develop unique assets/code, rather than steal it from another game or just download it from some random Internet source,' he says. 'That'll make it much harder to go after them in court, for better or worse.' Platforms ultimately hold the power when it comes to ridding a storefront of clones, though smaller developers bear the brunt of the work in filing a report and sorting out who to talk to. Sometimes that process is quick and wraps in a few days; sometimes it can take weeks. Social pressure may be the best defense a developer has. Sigmon says that complaining to storefronts or enlisting fans are workable solutions. 'I don't know many gamers who are a fan of half-hearted slop games,' he says. Aggro Crab and Landfall are taking this route. 'We're not really the type to be litigious,' Kamen says. Instead, they're being outspoken in their distaste. In early August, the company posted on X that it would rather users 'pirate our game than play this microtransaction-riddled [Roblox] slop ripoff,' in reference to one copycat. Landfall tweeted that the company has 'been reporting a bunch of these AI slop things' in response to a screenshot of another game called 'Peaked Climbing.' It was available on the PlayStation Store before being removed; Peak has only released on PC. WIRED has reached out to PlayStation, Roblox, and Steam and will update accordingly. 'I consume media because it's made by humans,' Kamen says. 'I want to experience a piece of art, whatever it may be, another human has made and get their perspective and their outlook on the world. If AI is used to make the game, then you're removing that from the equation. There's no value in it.'


Tom's Guide
18 hours ago
- Tom's Guide
Future Games Show returns to Gamescom 2025 with more than 50 game reveals — here's how to watch every trailer and demo
The annual Future Games Show highlights the next wave of games to look forward to, and the next iteration kicks off on Wednesday, August 20, as part of Gamescom 2025. This year's edition will be hosted by David Hayter (Solid Snake in Metal Gear Solid) and Maggie Robertson, known for playing Lady Dimitrescu in Resident Evil Village. We're set to see trailers and 'stealth demo drops' for over 50 games from AAA publishers and indie studios alike, including a first look at gameplay from Resident Evil Requiem. You'll be able to watch the stream on Twitch, YouTube, Steam, X, Facebook, TikTok, GamesRadar, PC Gamer and more starting on Wednesday, August 20 at 2 p.m. ET, 11 a.m. PT, and 7 p.m. BST. We've already mentioned the more than 50 games, including titles from Capcom, Bandai Namco, EA and NACON. Capcom is getting some serious shine with developer spotlights for Resident Evil Requiem and interviews with the devs behind PRAGMATA. For variety, there will be closer looks at skate., the long-awaited skateboarding title from EA and Full Circle, as well as Windstorm: The Legend of Khiimori set in Mongolia, among other major and indie titles. Plus, demos will be available as soon as the show is over. Set a reminder, head back here, and watch along with us! Get instant access to breaking news, the hottest reviews, great deals and helpful tips. Additionally, there will be two other broadcasts following the main showcase. Directly after the Future Games Show will be FGS Live with more new trailers, premieres and demos, including NORSE: Oath of Blood and Call of the Elder Gods. On Sunday, August 24, at 11 a.m. PT, 2 p.m. ET, 7 p.m. BST, the FGS Best of Gamescom will round up the week, highlighting the 'best of' from the Gamescom show floor, interviews, and demos from AAA games. Follow Tom's Guide on Google News to get our up-to-date news, how-tos, and reviews in your feeds. Make sure to click the Follow button.