
India's Online Gaming Bill 2025: Regulation or disguise for prohibition?
It is undeniable that the Bill's intentions are well placed, as it attempts to address problems of addiction, consumer protection and prevention of money laundering. However, in practice, it may inadvertently create an illegal betting economy and encourage the gambling industry. This may undermine India's domestic gaming sector and its digital Make in India ambitions. The areas of concern include: Disadvantages Indian innovator e-Sports and casual gaming sectors are dominated by international giants, whereas India's domestic gaming companies are in the skill-based money games space. Out of India's 488 mn gamer base, more than 155 mn are engaged with real-money gaming (RMG) sub-segments like fantasy sports and other transaction-based games, making it the largest segment in the country's gaming economy. This could distort the market under the guise of consumer protection. Moreover, by equating legitimate businesses with gambling, the Bill risks setting a dangerous precedent that not only undermines judicially recognised distinctions between games of skill and games of chance, but also violates the constitutionally guaranteed right to trade and occupation under Article 19(1)(g), thereby affecting multiple stakeholders who have built a value chain around this sector. Overlooks money mechanics in casual gaming The Bill overlooks real-money mechanics in casual gaming, social gaming and video gaming. If addiction and overspending are the concern, the real danger lies in in-app purchases, microtransactions and loot boxes, which are key features embedded in such games. These monetisation models rely on psychological nudges that resemble gambling mechanics. Players routinely spend on skins, upgrades and loot boxes, which use triggers that encourage repeat spending, as suggested by the 2023 IAMAI report.Belgium and the Netherlands have classified loot boxes as gambling and imposed bans. Meanwhile, Japan enforces strict disclosure norms without prohibiting the mechanic altogether. India should analyse these models and adapt them while keeping in view indigenous ecosystems.
Prohibition doesn't work Instead of reducing harm, prohibitions create black markets that are harder to regulate and far riskier for users. In states where RMG is banned, such as Telangana, over 3,900 betting platform-related violations were documented in 2025. Additionally, 25 celebrities and influencers faced charges for endorsing prohibited betting platforms. Moreover, prohibition risks discounting the judgement of adult gamers. Many view RMG as a form of entertainment or relaxation and should have the right to make that choice under a regulated regime. Regulation must avoid paternalism, providing safeguards without underestimating user agency. Skill vs chance Courts have reiterated that games like rummy and fantasy sports involve a substantial degree of skill and cannot be equated with gambling. By putting all online money games into the same category, the Bill ignores judicial precedent, stifles skill-based industries and chills investor confidence in a fast-growing digital sector. By equating the two, it erases this intelligible difference and treats legitimate skill-based industries as if they were indistinguishable from betting or lotteries. Weak framework While the Bill hints at the creation of a central regulatory authority, this stands in stark contradiction to MeitY's 2023 amendment to the IT Rules 2021, which had envisioned industry-led self-regulatory bodies with GoI oversight. The sudden pivot to a stringent central authority reflects a dichotomous approach. Instead, GoI could have institutionalised responsible gaming measures, mandated transparency and created safeguards for vulnerable groups such as minors. Such a model would align better with global best practices and balance innovation with consumer protection.Going forward, GoI must: Create a transparent system that mandates disclosure of odds, pricing and spending limits on loot boxes and in-app purchases.
Initiate age-appropriate safeguarding protocols with verification mechanisms and parental oversight in cases of minor gamers.
Adopt a self-regulatory model where compliances are monitored by an independent regulator. Together, these measures can construct a transparent, user-friendly and accountable ecosystem. To attain Aatmanirbhar Bharat, GoI must strive to make India a hub of a world-class gaming ecosystem. User protection must go together with technological innovation to uphold the essence of Viksit Bharat. (Disclaimer: The opinions expressed in this column are that of the writer. The facts and opinions expressed here do not reflect the views of www.economictimes.com.) Elevate your knowledge and leadership skills at a cost cheaper than your daily tea. Swiggy, Tencent backer Prosus gets Rajinikanth fan to script India AI play
India's F&O boom puts spotlight on retail protection through education
Can new shipping laws bury the ghost of British legacy?
As big fat Indian wedding slims to budget, Manyavar loses lustre
Stock Radar: Bajaj Auto showing signs of reversal after falling over 30% from highs; medium term should 'buy the dip'
F&O Radar | Deploy Bull Call Ladder in JSW Steel stock to benefit from bullish outlook
Time for risk-takers to come out of hibernation? 5 mid-cap stocks from different sectors with an upside potential of up to 27%
Buy, Sell or Hold: Motilal Oswal initiates coverage on JSW Cement; Emkay Global sees over 30% upside in Gravita India
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Hindustan Times
16 minutes ago
- Hindustan Times
UGC proposes papers on leaders, thinkers
New Delhi UGC proposes papers on leaders, thinkers The University Grants Commission (UGC) released draft model curricula for undergraduate Political Science courses that include a core or compulsory course on 'Tradition of Political Thinking in Bharat', a discipline-specific elective on 'Rajadharma Tradition in India', and general electives on Vinayak Damodar Savarkar, Deen Dayal Upadhyaya, BR Ambedkar, Mahatma Gandhi, Basaveshwar and Thiruvalluvar. UGC secretary Manish Joshi said in a notice on Wednesday that the body has developed draft Learning Outcomes based Curriculum Framework (LOCF) for nine subjects so far. These include anthropology, chemistry, commerce, economics, geography, home science, mathematics, physical education and political science. 'The draft LOCF will serve as a model curriculum to promote flexibility and innovation in programme design and syllabi development,' Joshi added, requesting stakeholders feedback on the draft LOCFs on or before September 20. LOCFs of different subjects will serve as guiding documents for universities and colleges for their curriculum revision in line with National Education Policy (NEP) 2020. Under LOCF, every discipline contains three categories of courses of study: Discipline Specific Core (DSCs), Discipline Specific Electives (DSEs) and Generic Electives (GEs). DSC courses are compulsory credits within a student's chosen discipline, DSEs are optional credits within the same or related disciplines, and GEs are courses outside the core discipline that provide multidisciplinary or interdisciplinary exposure. UGC's draft LOCF for political science proposes 20 four-credit DSC courses, including 'Tradition of Political Thinking in Bharat', which introduces students to Vedic traditions, Jain and Buddhist literature, political ideas in the Upanishads, Ramayana, Mahabharata, and Thirukkural, as well as the works of Bhasa, Kalidasa, and Kalhana. Other DSC courses cover themes such as India's independence movement, the Constitution, public policy, and the Panchayati Raj system. Among the 15 four-credit DSE courses is 'Rajadharma Tradition in India', designed to help students understand Rajadharma in the Vedas, examine its treatment in the Manusmriti and Shukraneeti, and evaluate its depiction in texts like the Ayodhyakanda of the Ramayana, the Shantiparva of the Mahabharata, and Kautilya's Arthashastra. Additional DSE offerings include papers on political leadership, Indian administration, global politics, and perspectives on democracy. There are 18 GE papers of four-credits each proposed including six separate papers on various Indian leaders and reformers and a paper on women freedom fighters of India that analyse the contributions of women warriors and rulers in medieval Indian history. The paper on Ambedkar examines his ideas beyond caste, covering economy, class, religion, gender, culture, politics, democracy, law, and constitutionalism, and their relevance to contemporary society. The paper on Gandhi introduces his life, philosophy, and methods, focusing on non-violence, justice, and socio-political engagement. The paper on Savarkar studies his 'revolutionary journey', socio-political thoughts, and role in the freedom movement and Hindutva, fostering critical engagement with nationalism and social reform. The paper on Upadhyaya explores his philosophy of Integral Humanism and contributions to India's political, social, and economic thought. The paper on Lingayat social reformer Basaveshwara examines his life, philosophy, and contributions to social justice, equality, and Lingayatism. The paper on philosopher Thiruvalluvar studies the Tamil text Thirukkural and its teachings on virtue, wealth, ethics, and governance, highlighting their contemporary relevance. Harish S Wankhede, assistant professor at centre for political studies in Jawaharlal Nehru University (JNU), said, 'Universities are increasingly being turned into sites of ideological battles, where the BJP is trying to promote its own heroes and certain historic events into the curriculum to challenge the secular-patriotic credentials of nation. Unlike the long consultative process through which figures like Ambedkar entered academic syllabi, this appears to be an agenda-driven addition aimed to legitimise and establish Hindutva ideologues as national icons.' Rajesh Jha, professor at Delhi University's Rajdhani College, said, 'Presently, the right of teachers to frame the syllabi of different subjects have been taken away and imposition is done by UGC. The syllabi should not be used for the narrative building.'

The Hindu
16 minutes ago
- The Hindu
ISF MLA Nawsad Siddique gets bail a day after arrest over protest against SIR in Kolkata
Kolkata Indian Secular Front legislator Nawsad Siddique and other party workers have been granted bail on Thursday (August 21, 2025), a day after they were arrested by Kolkata Police during a protest against the Special Intensive Revision (SIR). Mr. Siddique and 94 others were produced at court on Thursday. They were arrested during a protest at the Esplanade area in central Kolkata on Wednesday. Mr Siddique is the lone MLA from ISF and was leading the demonstrations on Wednesday when tensions rose and led to clashes between ISF workers and the Kolkata Police. 'These protests will continue. This is a fight of the people, this is just the beginning. They cannot permanently keep us in jail. For how long will they keep us in jail?' Mr. Siddique said on Thursday morning before being taken to court. Huge protests erupted outside the Bankshall Court in Kolkata organised by ISF workers on Thursday. They demanded that their leader and other party workers detained during the protests on Wednesday be released immediately. Hundreds of protesters were waving the Indian flag outside the city court amid heavy police presence. Kolkata Police Deputy Commissioner (Central) Indira Mukherjee was also present at the Bankshall Court along with other officials. Mr. Siddique and the others were arrested on multiple accounts, and several non-bailable sections were levied on the 95 persons. The cases were registered at Hare Street Police Station and Bowbazar Police Station. A non-bailable Section 132 of the Bharatiya Nyaya Sanhita (BNS) was also brought against the ISF leader, which deals with the assault of a public servant during duty. They were also charged under the Prevention of Damage to Public Property Act. All the accused were released on a bond of ₹500 by the court. After his release, Mr. Siddique received a hero's welcome from his supporters waiting outside the court premises. On Wednesday, the ISF MLA from Bhangar constituency and his fellow party workers were protesting against Special Intensive Revision (SIR) of voter lists, the harassment of Bengali migrant labourers in Bharatiya Janta Party-ruled States across the country, and the WAQF Amendment Act among other issues. While being detained, Mr. Siddique, from a police van, said that they were not allowed to hold rightful protests when their own brothers are being harassed.


Indian Express
16 minutes ago
- Indian Express
Online gaming companies move to shut paid operations as gaming Bill gets Rajya Sabha nod
The Rajya Sabha's approval of the online gaming Bill Thursday has drawn the final curtain on India's booming real-money gaming industry. What was once a bustling digital arena of wagers and winnings now stands eerily silent, as leading platforms suspend paid play and others fold entirely. Lawmakers hail the measure as a shield against harm, but to thousands of workers and millions of players, it feels like the lights have dimmed on a once-thriving stage. Opinion trading platform Probo, in a message displayed on its app, said that 'in light of recent developments, we have paused all recharge activities in your best interest,' while requesting users to withdraw funds. Dream11, the country's biggest fantasy sports app and the Indian cricket team's main jersey sponsor, also communicated to its employees that it will wind down its real money operations. Zupee, another gaming platform, said it was discontinuing paid games, with users able to play free titles. 'Everyone will shut down paid operations for now, as the industry prepares a legal roadmap to challenge the law,' a senior gaming industry executive said. The Promotion and Regulation of Online Gaming Bill, 2025, now passed by both houses of Parliament, outlaws online money gaming services and penalises their celebrity endorsers. The Bill has been drafted over national security concerns related to online gaming platforms, including the use of digital wallets and cryptocurrencies for money laundering and illicit fund transfers, these platforms serving as potential messaging and communication grounds for terror organisations, and offshore entities circumventing Indian tax and legal obligations, among others. The government will prohibit any person from offering online games in India, failing which they could be imprisoned for up to three years, and penalised Rs 1 crore. Those promoting such platforms, such as social media influencers, will also face jail time of two years, and a penalty of Rs 50 lakh. The government will also prohibit banks and financial institutions from facilitating financial transactions on such platforms. The Bill applies to all online money gaming platforms irrespective of whether they are games of skill or chance, a distinction the industry had lobbied hard for in the past. The Bill said that the unchecked expansion of online money gaming services has been linked to 'unlawful activities including financial fraud, money-laundering, tax evasion, and in some cases, the financing of terrorism, thereby posing threats to national security, public order and the integrity of the State'. The parallel proliferation of online money games accessible through mobile phones, computers and the internet, and offering monetary returns against user deposits has led to 'serious social, financial, psychological and public health harms, particularly among young individuals and economically disadvantaged groups,' it said.