
8BitDo's $100 metal gamepad is now available in space gray.
Last year, 8BitDo celebrated its 11th anniversary with a pair of hefty silver and gold versions of its SN30 Pro wireless controller made from 381 grams of a zinc-alloy material.
They've long since sold out, but for its 12th anniversary 8BitDo is releasing an additional version in a new space gray color option. It's compatible with the Switch 2 and Windows PCs and priced the same as the gold and silver versions at $99.99.

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CNBC
a minute ago
- CNBC
Bank of America says these five stocks have more room to run ahead of earnings
Bank of America said this week it sees a host of companies that are well positioned ahead of earnings. Analysts named stocks like Amazon that have compelling valuations or expected catalysts as quarterly reporting season continues. Other buy-rated names it cited include: Anheuser-Busch InBev, Oddity Tech , Bilibili and AppLovin. Oddity Tech The global beauty tech platform is firing on all cylinders, the firm wrote. Analyst Anna Lizzul praised the company's "innovative" digital offering in a recent note and says it has a wide moat for growth. "With the vast majority of its sales direct-to-consumer (DTC) we see ODD at a strategic vantage point to grow with this rise," she wrote. The firm also raised its price target to $80 per share from $68 in advance of the company's earnings report on Aug. 4. "We see ODD well positioned to benefit from the beauty category increasingly moving to online sales as consumers' preferred purchasing channels shift," she went on to say. Shares are up 64% this year. Bilibili Analyst Miranda Zhuang is standing by shares of the China-based online video platform. Bank of America recently attended an investor day and came away feeling even more constructive on the stock. "Management highlighted strategies centering on high-quality content, AI empowerment to content and monetization, long-lifecycle games," she wrote. Zhuang raised her price target on the stock to $27 per share from $25 citing the company's second-quarter earnings report in mid-August as yet another positive catalyst for the stock. "We reiterate our Buy rating given Bilibili's unique platform value proposition, long growth runway, and benefits from AI," Zhuang said. Bilibili shares are up 28% this year. Anheuser-Busch InBev Shares of the alcoholic beverage giant have plenty more room to run, according to the firm. The company is scheduled to report its second-quarter earnings on July 31. "Volume in Q2 will likely be held back, again, by China and the US, but we expect continued margin expansion in Q2, supporting +5.6% organic EBITDA growth," analyst Andrea Pistacchi wrote. However, despite the possible volume decline, the firm says there's plenty of other positive catalysts. "One of the main areas of focus for Q2/H1 results will be share buy backs," he said. Meanwhile, shares of the company are up almost 40% this year. "We continue to like ABI, as one of the most reliable staples compounders," he went on to say. Oddity Tech "An innovative consumer tech platform, ODD utilizes proprietary technology to provide consumers with product recommendations. We see ODD well positioned to benefit from the beauty category increasingly moving to online sales as consumers' preferred purchasing channels shift. ... With the vast majority of its sales direct-to-consumer (DTC) we see ODD at a strategic vantage point to grow with this rise." Bilibili "Management highlighted strategies centering on high-quality content, AI empowerment to content and monetization, long-lifecycle games. ... We reiterate our Buy rating given Bilibili's unique platform value proposition, long growth runway, and benefits from AI. ... We expect 2Q ad business to benefit from good ad spend from ecommerce campaigns and the digital products category." Anheuser-Busch InBev "Volume in Q2 will likely be held back, again, by China and the US, but we expect continued margin expansion in Q2, supporting +5.6% organic EBITDA growth. .... One of the main areas of focus for Q2/H1 results will be share buy backs. ... We continue to like ABI, as one of the most reliable staples compounders." AppLovin "APP remains top pick under coverage. We see big upside to CY26 EBITDA expectations, with this print potentially prompting upward revisions; the vast majority of investors we spoke with appear to exclude both a continued managed service onboarding ramp, and a major self-serve ramp in CY26." Amazon "Expect retail beat, AWS growth in focus for 2nd half. ... We think Amazon's focus on the customers and the buyer experience is right for the Internet. We think Amazon is well positioned to capitalize on the global growth of eCommerce and other secular trends such as cloud computing, online advertising and connected devices." Read more.

Engadget
30 minutes ago
- Engadget
Extreme sports, an FPS from former Blizzard devs and other new indie games worth checking out
Welcome to our weekly roundup of what's going on in the indie game space. There have been quite a few high-profile arrivals this week, as well as others that have left early access and or arrived on more platforms. I have a long flight this weekend and I'm a little torn over what to play while I'm in the air. I have my Switch 2, Steam Deck and Playdate with me (excessive, I know). As such, there are many ways I can go here. I haven't yet burrowed my way into Donkey Kong Bananza , so that's a strong option. But then there are all the Playdate Season Two games I've yet to check out — Taria & Como is one I definitely want to play — while my Steam Deck is bursting with games and is running out of storage space. Decision paralysis is an all-too-common affliction these days, particularly when it comes to games or picking something to watch. I feel like the smartest choice here is to play whatever is taking up the most space on my Steam Deck that I've yet to play, so I can just scrub it if I'm not interested. I'll probably do that unless I do my usual thing while flying: try to catch up on sleep. If there were a hall of fame just for mobile games, the first two Monument Valley games would surely be first-ballot inductees. While the third entry in the series perhaps didn't quite hit those heady heights, it still has its fans and was well-received when it debuted on iOS and Android via Netflix late last year. Just over seven months later, Monument Valley 3 has sailed onto more platforms. Ustwo Games' thoughtful and stylish M.C. Escher-inspired puzzler is now available on PC, Nintendo Switch, Switch 2, PS4, PS5 and Xbox Series X/S. RageSquid and publisher No More Robots had a surprise in store this week when they suddenly released Descenders Next during a showcase of that game and its downhill biking-focused predecessor. This is a multiplayer action sports game that, at the outset, features snowboarding and mountainboarding. The developers plan to add more extreme sports over time (the game is currently in early access and there's a two-year roadmap to the 1.0 release). Descenders Next is available on Steam, Xbox and Game Pass for Xbox and PC. Wheel World seems much more relaxing than Descenders Next , even though your mission is to save the world from complete collapse. The launch trailer for this open-world cycling game from Messhof ( Nidhogg ) has impeccable vibes. Between races, you'll be able to search for parts to upgrade your bike. Given its stellar track record, any game that Annapurna Interactive publishes is worth checking out, and I'll certainly be giving Wheel World a spin. It's out now on Steam, Epic Games Store, PS5 and Xbox Series X/S, as well as Game Pass Ultimate and PC Game Pass. Wildgate is a multiplayer shooter from publisher Dreamhaven's Moonshot Games division. Dreamhaven CEO Mike Morhaime is a co-founder and former president of Blizzard. Almost all of the company's first wave of employees used to work at Blizzard too. So it's maybe not too much of a surprise that Wildgate has a polished, colorful look. The team extraction shooter — which is now available on Steam, PS5 and Xbox Series X/S — has spaceship-based combat and a procedurally-generated map to help switch things up from game-to-game. Dreamhaven has had quite a busy 2025 so far. It has released the full version of the enjoyable action RPG Lynked: Banner of the Spark (by FuzzyBot Games), forged a publishing partnership with Game River for its tactical wargame Mechabellum and unleashed two games of its own in the shape of tabletop RPG party game Sunderfolk and now Wildgate . Supervive (previously known as Project Loki ) is a game we've had an eye on for a while and it's now out of early access on Steam. Theorycraft has overhauled this free-to-play MOBA/battle royale hybrid with the 1.0 update by introducing a larger map that has more traversal options, a two-seater aerial vehicle, more playable characters, faster revives, an upgraded user interface and much more. Agefield High: Rock the School is a narrative adventure game that follows a high school senior after his parents move with him to a new town. Sam Tatum wants to make his last few months of school unforgettable, and if he feels the need to skip class or mow lawns for a few bucks to make that happen, so be it. This project from Refugium Games, which is in development for PC and consoles and slated to debut in early 2026, already feels like it's dripping with nostalgia, and that's just based on the trailer and press release. It's set in 2002 and is said to have a soundtrack filled with pop-punk tunes. Agefield High: Rock the School has a branching narrative too, with several endings to experience. The developers took some inspiration from Rockstar's Bully and since we might not ever get a proper sequel to that game, Agefield High: Rock the School may just fill a certain void in my millennial heart. I quite like the aesthetic of Oceaneers , a survival-crafting sim from Barrel Smash Studios. It seems to draw from the same well as Don't Starve , but that's hardly a bad thing. You'll hop between islands in search of resources and ways to expand your colony. You'll also battle sharks and crabs, and maybe even discover hidden bunkers — perhaps there's someone inside who has to punch a sequence into a terminal every 108 minutes? Oceaneers is expected to hit Steam early access in 2026 with a demo dropping soon. Maybe I'll start a long-overdue Lost rewatch in the meantime. Getting lost in a fictional world for dozens upon dozens of hours can be quite appealing, and I do enjoy larger games in that vein. But so many games are too bloated these days and I do love shorter, more focused experiences. Catto's Post Office is said to take around an hour to complete. In this open-world title from In Shambles Studio and publisher Cult Games, you'll play as a Postcat who delivers packages to the residents of a small town. You can do cat things like hide in boxes, knock stuff over and meow whenever you like with a dedicated button. It looks too dang adorable. Catto's Post Office will cost $5 when it hits Steam on August 4, and there will be a 20 percent launch discount. You know how, in Final Fantasy VII , Cloud has a massive sword? Well, what if you could have a weapon like that in a puzzle-focused action platformer? Enter the wonderfully titled Gigasword from solo developer Studio Hybrid and publisher Akupara Games. Along with using your weapon to take out unfortunate baddies and beastly bosses, you'll employ it to solve puzzles and help with platforming. Gigasword is coming to Steam on October 2, and there's a demo available now. Speaking of games with fantastic names, The Player Who Can't Level Up sure has one of those. This is an action roguelite that is based on a webtoon that debuted last year. It has a slick, gorgeous trailer and — as the title suggests — you won't be able to level up your character. You can, however, select perks to help you hunt monsters. Tripearl Games is the studio behind the project, for which it's targeting a 2026 debut on PC and consoles.


Gizmodo
30 minutes ago
- Gizmodo
‘Donkey Kong Bananza' Should Be the Reason You Buy the Switch 2
I can feel my heart lift as I play Donkey Kong Bananza. Every punch from DK's ham-hock-sized fists sends a shower of stones and debris into the air. Enemies tear apart until they're left as golden skeletons, begging me to shoulder them into the nearest rock face just to watch the scenery dissolve into a rainbow of rock, mud, and golden nuggets. Every chunk ripped from the ground offers more gameplay possibilities, but I'm barely thinking. I'm just going. I know that I'm playing the game the right way because I keep letting loose, and I keep finding secrets and hidey-holes for the game's multitude of collectibles. This is catharsis. This is joy. If all future Nintendo Switch 2 games receive this much time and attention—with such a focus on playing to the dockable handheld's strengths—then we could be looking at one of the best consoles of all time. Donkey Kong Bananza Donkey Kong Bananza one of those games that you end up buying an entire console for, and not regretting it one bit. Pros Cons Donkey Kong Bananza makes you feel as powerful and reckless as a massive, silly ape with bananas on the brain. This world is meant to be breakable. The denizens of the game's 17 main underground layers are happy for you to smash through their homes, break their furniture, or even break them (don't worry, those lovable, bright-eyed 'Fractones' grow back). It would be a mindless escape if it weren't for young Pauline riding on your back. She offers encouragement and direction. In the game's rare quiet moments, Pauline shares her fears with her mum ape companion. She's afraid of many things, like most kids are—spiders, poison, and heights. But she finds comfort in the fact that DK's there. It's like you're leading a child hand-in-hand through a beautiful adventure. She feels safe with you, and as the player, I wanted to make sure I deserved that trust. To say Donkey Kong Bananza hooked me is an understatement. Still, I know its flaws well. The camera sometimes cannot keep up with players going underground or into DK-shaped holes in walls. There are rare points in the game where the number of objects flying across the screen is too much for the Switch 2 to handle, which leads to frame drops. DK climbs with such speed he can be difficult to control, especially when you try to swap from one plane onto another. Many deaths felt earned; I was going full ape and spilled myself off a cliff. Other deaths left me sighing in exasperation as I watched my gold counter go down. I was never left bereft of gold, but as an obsessive completionist, I hurt to leave a single nugget uncollected. If there's one big complaint I have, it's that Nintendo didn't take advantage of all the new control options available. The only instance of the Joy-Con 2 mouse controls is in two-player mode. A second controller controls Pauline, who can aim around the screen and shoot out words like a back-mounted monkey turret. It's not a difficult game. Out of all the bosses in all the kilometers deep underground, whether they're giant monsters or one of the three main nemeses—three kongs of The Void Company headed up by the maniacal Void Kong—I died only a few times, and normally because I had already turned my brain off while reveling in the latest crater I put into the ground. Exploring requires only an ounce more brainpower as you hunt for various Banandium gems to improve Donkey Kong's capabilities or fossils to fuel your ever-present need to dress DK and Pauline in swankier garb. A week after launch is time enough to think about the place Donkey Kong has in Nintendo's lexicon. Games like Legend of Zelda: Breath of the Wild and Super Mario Odyssey on the original Switch set the tone for what players could expect. Both were incredible games that felt all the better because they could make use of what made the console unique. The OG Switch was a low-power device, and despite that, we would not find another mass-market game that offered the same sense of exploration as BoTW until Elden Ring. Sony took more than seven years to find a studio that could make a game as imaginative as Odyssey in the form of the delightful Astro Bot. Now Nintendo has a whole new console that's much more powerful than before. No, it's not as strong as an Xbox Series X or PlayStation 5. It doesn't need to be, when the developers inside Nintendo's various teams are this good at crafting games built with the hardware in mind. In a Q&A posted by Nintendo, Bananza's developers (many of whom worked on Odyssey) said the game originated as an original Switch title—similar to how Mario Kart World began its development. The team settled on using voxel technology to build out the game world's destructible terrain. Imagine if a pixel could exist on a three-dimensional grid, and you'll get close to what this looks like in programming terms. It's the same technology used in games like Deep Rock Galactic to help your space dwarves dig through mountains of rock. In Bananza, even the enemies are made of voxels. While some levels in Odyssey used voxel technology, it was in limited quantities and on certain levels. The Switch 2 has more RAM available—12GB compared to 4GB on the OG handheld. Of the Switch 2 RAM, 3GB of the total is dedicated to running the system's base software. With only 9GB of RAM available and improved CPU capabilities, Nintendo's devs crafted a wholly destructible world where there can be a cavalcade of distinct physics objects moving on screen and still maintain a stable 60 fps frame rate, at least most of the time. Nintendo's strongest asset has been crafting games to fit the hardware. Bananza is what happens when you give the dev teams more resources to push what's possible. You can't put Donkey Kong in a basket (he'd probably just punch his way out and leave a 5-foot hole in your wall in the process). It's a collect-a-thon that shares so much of the same DNA as Super Mario Odyssey. It's a cathartic action game. It's a game about discovery, exploration, and player expression. But at its heart, it's a physics-based puzzle-action title. You didn't get many of those on the original Switch, especially toward the end of its lifespan. That makes sense, as the system simply didn't have the memory nor CPU power necessary to handle a multitude of physics simulations for dozens of objects at once. The game is chock-full of optional battle arenas and puzzle environments. Most of them rely on a specific mechanic introduced for each level, but they sometimes feel like Nintendo is flexing its muscles for where it can push the Switch 2. One memorable level in the Freezer Layer asks players to smack a path through snow to let dozens of small ice crystals fill a bucket—like a large pachinko snow cone machine. That's not to say the Switch 2 is somehow a secret console powerhouse. We know what's going on inside, but it makes what Donkey Kong Bananza is able to achieve that much more impressive. The world of Bananza's underground environs is painterly, almost pastel in both the look and colors of each underground map. The hairy ape that's always at the center of the screen is more detailed than the rest of the environment. All media is an illusion to some degree, but Nintendo hides the fault lines better than most companies, especially when it has more room to push game detail. What will be interesting to see with the rest of Nintendo's first-year Switch 2 titles will be if it can keep up this pedigree. Nintendo president Shuntaro Furukawa told investors earlier this month that longer development cycles are 'unavoidable,' especially if players keep expecting more from their games. Video game industry analyst Joost van Dreunen reported that Nintendo's full-time employee count has ballooned to 8,205 in 2025, at least based on company financials. Nintendo will need to keep up the pace to meet player expectations. If future titles are as good and innovative as Donkey Kong Bananza, we won't have much to worry about.