
What Two Popes reveals about the lost dialogue in Indian academia
Against this backdrop, I watched the movie The Two Popes (2019) on OTT. Taking us behind the Vatican walls, the movie rewinds to the final days of Pope Benedict XVI, where the conservative Pope Benedict XVI and the liberal future Pope Francis must find common ground to forge a new path for the Catholic Church. Inspired by true events, the movie shows a fictitious dialogue between the two popes. Though their views are poles apart, there is space for an open dialogue.
After the Vatican leaks scandal marred the Catholic Church in controversy, Jorge Mario Bergoglio (later known as Pope Francis) submitted his resignation as the Archbishop. Bergoglio, who was also in line to become Pope, had received the second-highest votes after Pope Benedict. Perceiving Bergoglio's resignation as a threat to the Church, Pope Benedict invites him to the Palace of Castel Gandolfo. At the castle, the two popes converse about homosexuality, communion of the divorced, and more. 'You have been one of my harshest critics, there's a lot of competition for that title', Pope Benedict says to Bergoglio, as their views never align.
Pope Benedict asks Bergoglio about him openly giving sacraments to those who are out of communion, to the divorced. Bergoglio says, 'Oh, I believe giving communion is not a reward for the virtuous, it is food for the starving'. Pope Benedict then questions him, whether his personal beliefs matter more than what the Church has taught for hundreds of years. To that, Bergoglio cites scriptures, 'I came to all sinners'. They have a back and forth on the idea of mercy. Bergoglio has the final word: 'Mercy is dynamite that blows down walls.' Instead of taking offence, Pope Benedict says, 'You have an answer for everything… you are far too clever'.
In many scenes such as these, the movie showed these two religious leaders with opposing views navigating each other's thoughts, even though they fundamentally disagreed with each other. They were listening, challenging, reflecting, and even becoming friends as a consequence of the dialogue, apparently.
Dialogue in Indian academia
Dialogue has now become a rarity in the Indian context, even in universities and academia. Universities are supposed to be spaces that foster critical thinking, where ideas should clash and grow, where students and teachers question and disagree, but still talk and learn.
Far from this ideal picture, there has been a lot of talk about the loss of academic freedom in India. Over the past 10 years, India has plummeted on the academic freedom index ranks, according to the 'Free to Think 2024' annual report published by the Scholars at Risk (SAR) Academic Freedom Monitoring Project. According to the Academic Freedom Index, India now ranks as 'completely restricted', its lowest score since the mid-1940s.
The Supreme Court on May 2, 2025, allowed a Dalit Ph.D. scholar and Left student leader Ramadas K.S. to be reinstated in the Tata Institute of Social Sciences (TISS) while reducing his two-year suspension for allegedly indulging in activities which were 'not in the interest of the nation'. In a notice that was sent to Mr. Ramdas dated March 7, TISS referred to his role in screening the documentary 'Ram Ke Naam' on January 26 as a 'mark of dishonour and protest' against the Ram Mandir idol consecration in Ayodhya.
In another instance, Vikrant Singh, a Ph.D. student who had received a termination letter from IIT Guwahati, was reinstated in the institute after the Gauhati High Court stated that the institute had unjustly handled Mr. Singh's case. The institute alleged that Mr. Singh had been stirring up controversies and trouble in IIT Guwahati, since the time he joined. The court said that Mr. Singh was not given a proper hearing, and the institute didn't share with him the documents of allegations against him; hence, principles of natural justice were ignored.
The courts reinstating students like Mr. Ramdas and Mr. Singh is welcome. It would, however, be ideal if universities set the precedence by creating spaces where students can hold a dialogue with the administration, faculty and among themselves without rancour.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


India Today
25 minutes ago
- India Today
Why Modi govt drew the line with online gaming bill
On August 19, when the Union cabinet cleared the Promotion and Regulation of Online Gaming Bill, 2025, the sense of urgency was unmistakable. Within 24 hours, the draft was tabled in Parliament, underscoring how swiftly the Narendra Modi government wanted to push through one of the most ambitious regulatory overhauls in India's digital the language of consumer protection and youth welfare lies a story of political calculation, social pressure and economic disruption that could reverberate across industries far removed from consider this to be step down from Prime Minister Narendra Modi's Independence Day announcement last year, wherein he aspired for India to become the leader in the global gaming market. Modi had then said that India must leverage its rich ancient legacy and literature to come up with Made in India gaming products. He added that Indian professionals must lead the global gaming market, not just in playing but also in producing the red line has been drawn to keep real-money games out of the ambit, argue those in the government. For months, the government had been under pressure to respond to a surge of distress stories linked to real-money gaming. Parents complained of teenagers running up debts on borrowed digital wallets; young professionals saw their salaries wiped out in a few nights of high-stakes play; and across small towns, reports of suicides tied to online gambling losses began to appear with disturbing regularity. The public perception that gaming platforms were becoming a social menace—akin to alcohol or narcotics in their addictive pull—was gaining ground. State governments, particularly in the South, had tried to legislate bans, only to have them struck down by courts. The Centre's reluctance to intervene had begun to look like vacuum was filled by the Sangh Parivar's affiliates, who brought ideological pressure to bear on the government. The Swadeshi Jagran Manch (SJM), in particular, made online gaming a moral economy issue, portraying it as a threat to household savings and traditional argument resonated within the BJP ecosystem: speculative play was not creating productive capital but draining families, and worse, it was ensnaring India's youth. In closed-door consultations, Sangh functionaries invoked parallels with colonial-era opium and liquor trades, which they said had weakened communities from within. By the time the Cabinet note circulated, the push from the ideological right had become impossible to bill itself is sweeping. It bans real-money games outright and criminalises their endorsement by celebrities, athletes and social media influencers. It arms regulators with extraordinary powers, including warrantless search and seizure, allowing officials to enter premises, seize servers and freeze accounts without prior judicial oversight. Penalties run into crores, with provisions for jail time for repeat offenders. For a sector that had operated in regulatory grey zones for years, the shift is nothing short of impact on India's celebrity economy is immediate. Over the past three years, endorsements for gaming platforms had become a major source of income for cricketers, Bollywood stars and digital influencers. That revenue stream vanishes overnight, leaving talent agencies scrambling. For venture-backed firms, many with global capital riding on India as one of the largest growth markets, the bill is potentially built around fantasy sports, poker, rummy and other real-money formats face outright extinction. Investors had poured billions into the sector, confident that India's courts would protect skill-based gaming from outright bans. That bet has now in one of those paradoxes that define India's markets, several listed tech and gaming-related stocks rallied after the Cabinet decision. Investors seemed to calculate that the elimination of grey-zone competition would consolidate opportunity in segments the government deems permissible—casual, skill-based or educational gaming. Some even speculated that global studios, wary of the unpredictability, would step back, leaving domestic firms to dominate what remains of the field. In that sense, capital was already reorienting to profit from the regulation even as hundreds of start-ups faced an existential the Modi government, the calculus is clear: the political dividend outweighs the economic cost. Positioning itself as a guardian of family welfare against predatory industries has appeal across caste, class and geography. In semi-urban and rural constituencies, stories of young men pawning jewellery or defaulting on loans after online gaming binges have spread the southern states, where courts had overturned state-level bans, the Centre's decisive intervention allows the BJP to claim ownership of a cause that regional parties had fumbled. By centralising regulation, the government not only resolves a messy federal dispute but also asserts Delhi's primacy over a digital sector once seen as beyond traditional symbolism goes further. Around the world, governments are moving against online gaming excesses. China has imposed strict limits on youth play, Europe is tightening gambling-related regulations, and the US has seen state-level crackdowns. India's permissive stance had begun to look tabling the bill, the government aligned itself with this global wave, signalling that its digital economy is not a laissez-faire frontier but one subject to moral and political oversight. As one economist who has tracked the sector for years put it, 'This is a blunt instrument, but perhaps a necessary one. When markets fail to self-regulate and the social costs pile up, the state asserts itself.'advertisementStill, the long-term consequences remain uncertain. India's digital economy has thrived on global investor confidence, and sudden, sweeping prohibitions risk undermining that perception of predictability. Venture capital funds have already begun reassessing their appetite for Indian start-ups, worried that other high-growth sectors could face similar crackdowns. Even firms in permissible categories will find themselves grappling with compliance costs and the chilling effect of regulators armed with warrantless powers. For entrepreneurs, the bill is a reminder that in India's political economy, social stability can trump for the ruling BJP, the political upside is too attractive to ignore. The legislation dovetails neatly with the party's broader narrative of moral guardianship: protecting the young, safeguarding families and curbing what it portrays as corrosive modern temptations. In campaign rallies, expect to hear references to the bill as proof that the Modi government will not allow 'digital addiction' to destroy households. The fact that it was tabled in Parliament so swiftly after Cabinet approval underscores its role as a political project, not just a regulatory the clash between capital and culture, the government has chosen culture. In the tug of war between states and courts, it has reasserted central authority. In the balance between innovation and morality, it has sided firmly with morality. Whether the online gaming bill becomes a model for future digital regulation or a cautionary tale of overreach will depend on its implementation. For now, what it represents is unmistakable: the assertion of the state's right to police not just the economy but the moral fabric of Promotion and Regulation of Online Gaming Bill is, therefore, more than a piece of legislation. It is a statement of intent from a government that thrives on decisive gestures. The message to investors is blunt: profits cannot come at the cost of social order. The message to voters is sharper still: the state will intervene, aggressively if necessary, to protect families from what it sees as corrosive forces. In a season of high political stakes, the bill has become both policy and politics, an emblem of how the Modi government views the trade-offs between growth, morality and to India Today Magazine- Ends


India Today
25 minutes ago
- India Today
Assam to get first IIM in Guwahati, northeast's second, as bill passes in parliament
Parliament has passed the Indian Institutes of Management (Amendment) Bill, 2025, paving the way for Assam's first Indian Institute of Management in Guwahati. This will be the second IIM in the Northeast after IIM Bill, tabled a few days ago, was cleared this week after debate in both Houses. Education Minister Dharmendra Pradhan called the decision a 'historic milestone' in Assam's journey as an emerging hub of higher to X, Pradhan wrote that IIM Guwahati will help address regional disparities in higher education, provide world-class management training, and strengthen research in the field. He said the move reflects Prime Minister Narendra Modi's vision to bring premier institutions to every corner of the country, particularly the Northeast.A historic milestone in Assam's ascent as an eminent educational the passage of The Indian Institutes of Management (Amendment) Bill, 2025 in the Parliament, Assam gets its 1st #IIM in Guwahati. Envisioned by Hon'ble PM Shri @narendramodi ji as an outcome of the Dharmendra Pradhan (@dpradhanbjp) August 20, 2025IIM GUWAHATI SET TO BRIDGE EDUCATION GAP IN NORTHEAST, BOOST LOCAL OPPORTUNITIESThe institute is being set up as part of a trilateral agreement between the Union government, the Assam government, and the United Liberation Front of Asom (ULFA).The agreement was framed to push long-term peace and development in Assam. Establishing a top management institute in the state is seen as part of this broader also congratulated Assam Chief Minister Himanta Biswa Sarma and the people of the state, noting that the Centre has fulfilled another commitment made under the 'Purvodaya' vision for eastern said the new institute will contribute to the development of the 'Ashtalakshmi', a reference to the eight northeastern states seen as key to India's growth Guwahati is expected to give students from Assam and neighbouring states greater access to high-quality management education without having to travel to distant is also likely to attract faculty, researchers, and corporate linkages to the region, boosting local the passage of this Bill, Assam joins the national map of IIMs for the first the Northeast, it marks the addition of a second premier management institute, strengthening the education network in a region that has often felt left out of India's higher education growth story.- Ends


Economic Times
25 minutes ago
- Economic Times
Online Gaming Bill: Cricket industry's revenue could be hit due to proposed ban on real money gaming
Synopsis The 'Promotion and Regulation of Online Gaming Bill 2025' threatens real money gaming platforms, potentially impacting sports sponsorships, especially in cricket. While the bill aims to regulate the burgeoning online gaming industry, it distinguishes between esports and real money gaming, favoring the former. The proposed legislation could lead to decreased revenue for fantasy gaming companies and affect player endorsements. Representational image The 'Promotion and Regulation of Online Gaming Bill 2025', which was introduced in the Lok Sabha on Wednesday, could spell the end of "real money gaming platforms", that have stakes in the sponsorship market of Indian sports, most significantly cricket. The contents of the bill, which aims to regulate one of the fastest growing industries, is music to the ears for the Esports fraternity in the country. But the multi-billion dollar fantasy gaming industry comprising companies that have spent big money in sponsorship of cricket might see a marked dip in their revenues. And as a chain reaction, it could also affect the sports sponsorship market, including individual players' sponsorship and franchise-based domestic leagues of disciplines like kabaddi and football. The Online gaming regulation bill looks to create a regulatory body that will look after four diverse segments -- Esports, educational gaming, social and casual gaming and real money gaming. Of these, there will be restrictions on online money games, states the document which is in possession of PTI. As per "PROHIBITIONS" clause: "No person shall offer, aid, abet, induce or otherwise indulge or engage in the offering of online money game and online money gaming service. "No bank, financial institution, or any other person facilitating financial transactions or authorisation of funds shall engage in, permit, aid, abet, induce or otherwise facilitate any transaction or authorisation of funds towards payment for any online money gaming service." The "OFFENCES AND PENALTIES" clause clearly terms real money gaming as a criminal offence which could lead to jail and humongous fine for the service provider. Clause 9. (1) reads "Any person who offers online money gaming service in contravention of section 5 shall be punished with imprisonment for a term which may extend to three years or with fine which may extend to one crore rupees or with both. Clause 9. (2) reads: "Any person who makes or causes to make advertisement in any media, in contravention of section 6, shall be punished with imprisonment for a term which may extend to two years or with fine which may extend to fifty lakh rupees or with both. The government makes it clear that real money gaming is leading to a lot of social problems and it needs some kind of regulation. "....the parallel proliferation of online money games accessible through mobile phones, computers and the internet, and offering monetary returns against user deposits has led to serious social, financial, psychological and public health harms, particularly among young individuals and economically disadvantaged groups; "...such games often use manipulative design features, addictive algorithms, bots and undisclosed agents, undermining fairness, transparency and user protection, while promoting compulsive behaviour leading to financial ruin." Implications of the Bill =============== Cricket is one sport which has seen a huge influx of real money gaming with Indian team's title sponsor being Dream 11. My11Circle is the official fantasy sports partner of the money-spinning Indian Premier League. Dream11 brought the Indian team's title rights for about USD 44 million (Rs 358 crore approx). My11Circle brought IPL fantasy gaming rights for a fee of Rs 625 crore for five years (Rs 125 crore approx annually). Add to this the country's top cricketers -- former as well as current -- have hefty personal endorsement deals with various real money gaming platforms. Noted sports lawyer Vidushpat Singhania, who has a deep understanding of the subject, explained the consequences in a nutshell. "Cricket is huge in India and there won't be any dearth of sponsors for Indian cricket and its properties. However, personal sponsorship market can shrink because of this bill. "Also fan engagement will be affected," Singhania told PTI. He, however, explained that fantasy games can still run a subscription based model. "There will be a subscription fee and say you pay Rs 100 for a gaming app and test your skills in fantasy gaming. But real money gaming which is paying and earning money, that is prohibited as per this bill." The gigantic revenue stream of all these fantasy gaming apps will certainly diminish due to the ban and hence money flowing back into the sport will decrease markedly. Joy for Esports Market ============== Esports made its debut at the Hangzhou Asian Games in 2023 and the International Olympic Committee will be conducting its first Esport Olympics in Riyadh in 2027. Sharing his thoughts on this development, Akshat Rathee, Co-founder and Managing Director of NODWIN Gaming, says, "The government's intent to recognise and promote esports, as highlighted in the recent bill, is an encouraging step towards building a structured and globally competitive ecosystem. "However, for this vision to truly materialise, it is critical that the terminology used in the bill, particularly the distinctions between esports, online gaming, online social gaming, and online money gaming be clearly defined and uniformly understood."