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Hans India
a minute ago
- Hans India
Police teams carry out extensive searches in various parts of Vizag
Visakhapatnam: In a step to prevent anti-social activities and maintain law and order, the city police carried out extensive searches at the residences of rowdy-sheeters, suspect-sheeters and sheet-holders in various places across the city. 525 Police personnel belonging to zones I and II formed into 103 teams to carry out the exercise. With the support of body-worn cameras, the teams recorded the search exercise conducted in the residences of rowdy-sheeters wherein each team included either a lady constable or a home guard. During the searches, two knives were seized at Bheemunipatnam constituency. At a residence in MVP Colony, a knife and 2-kg of ganja were seized. In another house, Rs 6 lakh unaccounted cash was found, while 11 tholas of gold were discovered by the police during the raids. Also, the police traced 11 liquor bottles, four mobile phones during their searches in the houses. Meanwhile, it may be recalled that two persons Nooka Raju and Dilip were taken into custody by the police for shooting a man with a country-made gun under the One Town police station limits. Chepala Rajesh, a resident of Chilakapeta was seriously injured in the incident that took place on Sunday night but is said to be stable after he went through a surgery at King George Hospital. According to police, the incident took place following disputes over coal theft. They suspect the involvement of a suspended police constable S Naidu in the case, who has been missing since 2024. The police formed into teams and launched a search for the absconding police constable.

Indian Express
a minute ago
- Indian Express
Land worth Rs 1 crore belonging to father of Pakistan-based militant attached by J-K Police
The Jammu and Kashmir Police said it attached a parcel of land in north Kashmir's Baramullah district that belonged to the father of a Pakistan-based militant. The land, measuring 3 kanals and 18 marlas (roughly 0.5 acre), belonged to Mohammad Maqbool Dar, the father of Pakistan-based militant Asif Maqbool Dar, who was designated a terrorist by the Ministry of Home Affairs in 2023 under the Unlawful Activities Prevention Act (UAPA). Police said attaching the land located at Bandi Payeen village in Baramulla was a 'major step in dismantling the terror networks and their support structures'. 'Srinagar police have attached orchard land measuring 3 kanals and 18 marlas, valued at approximately Rs 1 crore, belonging to designated terrorist Asif Maqbool Dar, son of Mohd. Maqbool Dar, who is presently operating from across the border. The property is located at Bandi Payeen, district Baramulla,' the police said in a statement. 'Although the property is formally held in the name of his father, Mohd. Maqbool Dar… investigations have established that Asif Maqbool Dar is an active stakeholder,' police said, adding, 'He has been involved in facilitating terrorism, spreading anti-national propaganda, and inciting disaffection against the government through various social media platforms for several years.' Police said the attachment of the land is aimed at sending a message to anti-national elements. 'This decisive action by Srinagar police is intended to send a clear and strong message — those engaged in anti-national and terror-related activities will face strict legal consequences, including forfeiture of their assets,' police said. In a separate incident, the Anantnag police have attached land belonging to Adil Hussain Thoker, a militant from south Kashmir's Bijbehera. Thoker's house had been demolished after his name cropped up in the Pahalgam terror attack. However, the NIA later said that only three Pakistani nationals were behind the attack. 'The action has been taken in connection with FIR No. 11/2023 registered under Sections 20, 38 of the Unlawful Activities (Prevention) Act (UAPA) and Sections 2/3 of the EIMCO Act,' police said, adding, 'This attachment is part of lawful measures aimed at dismantling the support structure of terrorism in the district.'
Economic Times
an hour ago
- Economic Times
Nod for blanket ban on online money games
Agencies The cabinet approved legislation that will impose a blanket ban on online games with a monetary component, noting they lead to suicides due to financial losses besides addiction among children and the legislation, which proposes imprisonment and penalties for violations, brings the hammer down on online money gaming, irrespective of whether based on skill, chance or both. Representatives of the Rs 27,438 crore online money gaming sector said they were shocked and feared the prospect of being shut down. Dream11, MPL, Games24X7, Winzo, Zupee and publicly listed Nazara Technologies, which acquired stakes in Classic Rummy and PokerBaazi, could be among those hit by the legislation. The bill also cited sovereign threats such as cybercrime, terror incitement and financing as well as money laundering through digital wallets and entities running money gaming services, the bill has proposed up to 3 years of imprisonment, or a fine of up to Rs 1 crore, or both. Banks and financial institutions who engage in or facilitate the transaction of funds for money games will face the same penal charges. Meanwhile, advertising such games would attract jail term of up to two years, and a fine of up to Rs 50 lakh, or both. The Promotion and Regulation of Online Gaming Bill 2025 was drafted by the Ministry of Electronics and Information Technology (MeitY). It's expected to be presented in Parliament on Wednesday by Union minister of electronics and information technology Ashwini Vaishnaw. It may be referred to a select parliamentary committee. The bill seeks to promote the burgeoning discipline of e-sports in line with global trends, along with gamification and the animation, visual effects, gaming and comics (AVGC) sector. It also proposes to create a national authority to regulate the overall gaming industry. 'The government has no issues with online gaming. The issue is only with online money gaming,' said an official. The government recognises that 'India could become the gaming capital of the world' and legitimate games without any money aspect will be promoted, the official said. 'The industry was playing on the grey area that existed between games of skill and chance. If betting and gambling is not allowed in the physical world, how can it be permitted in the online space.' The Centre has listened to industry voices over several occasions, the official said, countering the contention that feedback from companies was not heard before the bill went to cost to society was taken into account.'Yes, thousands of jobs may be lost, but the future of lakhs of people will be saved,' the official said. The bill says online money games have led to socioeconomic and psychological consequences, posing a risk to public welfare. It seeks to bar such games from online portals and general user participation besides curbing endorsements by celebrities and influencers. According to a joint report by WinZO Games and the Interactive Entertainment and Innovation Council, the sector has received Rs 25,896 crore, or $3 billion, in foreign direct investment. India's estimated 591 million gamers account for a fifth of the global gaming population, with 11.2 billion mobile game downloads annually. 'The bill is extremely problematic, prime facie unconstitutional and not sustainable in law,' said Jay Sayta, technology and gaming lawyer. ''Betting and gambling' as well as 'amusements and entertainments' are squarely state subjects and parliament has no legislative competence to enact laws on the subject, except under Article 252 of the constitution where two or more state legislatures expressly pass a resolution and allow parliament to enact a law on the subject.'Kazim Rizvi, Founding Director of public policy think-tank The Dialogue, pointed out the fiscal importance of the sector. 'GST revenues from online gaming surged by 412% in just six months to Rs 6,909 crore, and TDS collections crossed Rs 1,080 crore in FY24,' he said. E-sports, social gaming On the other hand, the bill has clearly defined online social games and e-sports. Online social games are those which 'don't involve staking of money, or other stakes, or participation with the expectation of winning in return of money or other stakes and is offered solely for entertainment, recreation, or skill-development purposes,' according to the bill. E-sports are those involving 'organised competitive events between individuals or teams, conducted in multiplayer formats governed by predefined rules' and are recognised by the national Olympic and Paralympic committees.'For both these categories, it has encouraged the development of indigenous technologies, responsible game design, and the use of emerging technologies such as artificial intelligence and AR/VR (artificial reality, virtual reality). The move will see India become a global hub for creative and cutting-edge digital gaming content, the bill says.'The law reportedly seeks to criminalise all online money games that don't qualify as e-sports or online social games. This could inadvertently cover well-recognised protected formats,' said Arun Prabhu, partner and co-head, digital and TMT at law firm Cyril Amarchand Mangaldas. He explained that the distinction is based on whether money is staked and winnings are bill reportedly also proposes a new blocking mechanism, expanding the scope of this beyond the existing IT Act's Section 69A.'Whether these widely worded restrictions and powers will be enacted in their current form, or survive judicial scrutiny, remains uncertain,' Prabhu gaming platforms had hoped for a favourable judgment by the Supreme Court in a case concerning the applicability of goods and services tax (GST) on online games as part of a Rs 2.5 lakh crore dispute. One of the largest tax cases in India's legal history, it centres on the interpretation of Rule 31A of the Central Goods and Services Tax (CGST) rules. This mandates 28% GST on the face value of bets. Last week, the top court reserved its judgment on the the government has argued the bill is necessary since judicial interpretations on the matter have been inconsistent, resulting in legal uncertainty and enforcement paralysis. The need for a national regulator arose due to the challenges in cross-border and inter-state operations considering the 'regulatory grey zone' in which the sector has operated so meetings on the bill took place on Tuesday among officials from MeitY and the Prime Minister's Office, sources said. MeitY had earlier implemented a framework for online gaming through amendments to the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, cabinet's approval of the online gaming bill is a decisive step that finally separates e-sports and social games from wagering-led money gaming, said Rajan Navani, founder and CEO, JetSynthesys.'The government's intent to promote esports and social video gaming while prohibiting online betting and curbing its advertising is clearly to protect the Indian consumer,' he said. Elevate your knowledge and leadership skills at a cost cheaper than your daily tea. Hacking, ransom, lawsuits: Why social engineering is TCS, Cognizant's latest headache Govt easing policies to boost growth; when will industry play ball? Can new shipping laws bury the ghost of British legacy? 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