PS5 Getting Another Price Increase In Some Countries
On April 13, Sony announced via a blog post on its official website that the price of the all-digital PS5 was increasing in Europe, the United Kingdom, Australia, and New Zealand. A 'challenging economic environment, including high inflation and fluctuating exchange rates' was what Sony pinned the blame on for the price hike.
Europe - PS5 Digital Edition – Now: €500 | Launch: €400
UK - PS5 Digital Edition – Now: £430 | Launch: £360
Australia - PS5 Digital Edition – Now: $750 | Launch: $600
New Zealand - PS5 Digital Edition – Now: $860 | Launch: $650
In Australia and New Zealand, Sony is also raising the price of the standard PS5 that comes with a UHD Blu-ray drive. Here's how those changes look:
Australia - PS5 Standard Edition - Now: $830 | Launch: $750
New Zealand - PS5 Standard Edition- Now: $950 | Launch: $820
Yes, the PlayStation 5 in some parts of the world now costs over $100 more in local currency compared to when it first launched over four years ago. Usually, thanks to various factors, consoles get cheaper over time. But that hasn't been the case this console generation.
Remember, in 2022 Sony announced price increases for many of the countries and regions listed above as well as Mexico, Canada, China, and Japan. Sony also raised the price of the PS5 slim digital version in the United States in 2023. And I wouldn't be shocked if Sony announces another price hike in the U.S. on PS5 consoles soon thanks to tariffs.
There is some good news. The already expensive $700+ PS5 Pro isn't getting a price increase in any region. And Sony announced a slight price drop for the optional PS5 disc drive that can be attached to a digital-only model. The price drop is only in regions where the digital edition became more expensive.
Looking at the $450 price of the Switch 2 and the way PS5 is getting price hikes years after launch has me really concerned about how much Sony might charge for a theoretical-but-definitely-happening-one-day PlayStation 6. $800? $900? Perhaps. You might want to start saving now.
.
For the latest news, Facebook, Twitter and Instagram.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


Digital Trends
9 hours ago
- Digital Trends
I wouldn't have an issue with gaming going all digital if it still wasn't so anti-consumer
There was a time when I naively thought that digital games would be one of the most important revolutions in gaming. It had been the norm in the PC gaming space for years before it even started becoming viable for consoles, but starting with the Xbox 360 and PS3 generations, things really started kicking off. We moved from downloadable demos to indie games to full titles within the span of a generation. By the midpoint of the PS4 generation, digital sales were already starting to overtake physical ones. But despite how much more of the market they were taking up, I wasn't seeing any of the platforms adapting in the ways I expected. We've been coasting on how convenient digital games are to access for over a decade now when they lack in every other regard compared to physical media. We're already seeing PlayStation and Xbox easing us into an all-digital future by phasing out disc drives, and I would be shocked if the PS6 or next Xbox even has one by default. I appreciate the need for physical games to stick around for preservation, but that's not the main reason I still reject the notion of an all-digital library in the future. That would be the simple fact that the system, at least on consoles, is stubbornly anti-consumer. The future of gaming is stuck in the past Digital games aren't the future of gaming, they're the present. I understand there is a passionate section of the audience who will fight tooth and nail against the all-digital future, but the truth is it has already arrived. Just this year, Sony's earnings report revealed that 76% of all sales on the PS5 and PS4 were digital, and that number has been steadily rising over the years. We're also starting to see physical games appearing on shelves that are boxes with download codes inside rather than discs. Physical games won't go away overnight, but I suspect they will become more of a niche and enthusiast thing. Recommended Videos The loss of physical media is a topic on its own, but I think the two are intertwined. My hope for digital games was that they would be more convenient, cheaper, and easier to manage. In reality, only the first part has come true. Even though digital games don't require printing and shipping physical goods, companies have simply maintained the standard pricing for new games. That's a dream I admit I never should've expected to come true. If a company has a way to save money, it isn't going to willingly pass those savings on to us. It sucks, but it is what it is. Where my real issue with digital games comes in is that nebulous 'easier to manage' statement I made. I say it that way because there's no clean term for the flexibility physical games have that digital ones simply don't. The options we have with our digital games haven't evolved much at all since the first versions of the PSN and Xbox stores and that's an inexcusable problem. Where's my option to sell digital games? Why can't I trade or give a game as a gift? How come the act of even getting a refund is borderline impossible? These are all such basic consumer rights that we've seen solutions to elsewhere — mostly on Steam — that I can't help but think it is being deliberately withheld from consoles to maintain that level of control. I could forgive it in the early years, but we're three generations deep and only Nintendo has taken even the slightest steps to improve this system with its Virtual Game Cards. I refuse to believe that Nintendo is the only company able to figure out a way to make sharing digital games simple and (somewhat) convenient on console. I can appreciate that sharing or trading games could open up a lot of doors for exploitation within these systems, but a few bad actors can't be cause enough to deny us those basic consumer rights. And this is why I use the anti-consumer buzzword. I see it thrown around a lot to describe things we simply don't like, but this is one instance where I think it is apt because we're getting a worse product in digital games than physical ones. Yes, the content of the games themselves is the same, but the lack of freedom in what we can do with them is totally one-sided toward the corporations. Virtual Game Cards are a long-overdue first step toward reaching some sort of parity between digital and physical games. If PlayStation and Xbox expect me to fully commit to digital games by the time next generation rolls around, I need to see a full revamp in how they let me handle those games. Refunds, selling, trading, and gifting are the bare minimum of what we deserve.


Tom's Guide
12 hours ago
- Tom's Guide
LG G5 vs Sony Bravia 8 II: Which flagship OLED TV wins?
The Sony Bravia 8 II stuns with incredible color volume and excellent HDR performance, but doesn't quite match its rivals in terms of modern features. It still only has two HDMI 2.1 ports and a 120Hz refresh rate. The LG G5 delivers an incredible picture with highlight brightness that rivals the Samsung S95F. Unlike the S95F, the G5 supports Dolby Vision. Keep in mind that the G5's stand is sold separately. As one of the most exciting TVs out of CES 2025, the LG G5 definitely has some swagger in the market. It leverages LG's new Primary RGB tandem OLED panel and boasts a 165Hz refresh rate, netting it serious enhancements over the competition. But it's not the only flagship OLED making waves. The Sony Bravia 8 II OLED is no stranger to its own slew of anticipation. It took home King of TVs in Value Electronics' recent TV shootout and offers its own tapestry of HDR performance, especially in terms of color. When choosing between two of the best OLED TVs of 2025, there's a lot to consider before making a final purchase. Even if price is of no concern, you're going to want to consider features, performance, and design of both these flagship OLEDs, which I'll run through below. LG G5 Sony Bravia 8 II Sizes 55", 65", 77", 83", 97" 55", 65" Ports 4x HDMI 2.1 2x HDMI 2.12x HDMI 2.0 Resolution 3,840 x 2,160p 3,840 x 2,160p Refresh rate 165Hz 120Hz HDR Dolby Vision, HDR10, HLG Dolby Vision, HDR10, HLG Smart TV software webOS Google TV ATSC 3.0 support? No Yes Processor a11 AI Processor 4K Gen2 XR Processor Given their price, you can expect the Bravia 8 II and LG G5 to be kitted with advanced technology. The G5, in particular, leverages LG's new tandem RGB OLED panel, which takes over for the WOLED panels the G-series has been using for years. This new panel offers slightly better performance in color and contrasts. Sony doesn't make its own panels in-house, which leaves the Bravia 8 II with a QD-OLED panel supplied by Samsung Display. It uses a combination of quantum dots with a blue OLED light source, giving it improved color volume. These OLED TVs are also particularly slim. The Bravia 8 II is 1.37 inches (34mm), while the LG G5 OLED is even slimmer at just 1 inch (25.4mm), both measured without the stand. Despite being slim, both TVs are still pretty hefty, with the Bravia 8 II weighing 52.9 pounds and the LG G5 coming in at 48.5 pounds. (Weights apply to the 65-inch models.) A big setback on the LG G5 is its lack of an included stand. LG figures most LG G5 buyers will simply mount the TV, owing to its incredibly slimness. But not every buyer aims to do this, making it a misstep on LG's part. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. On the other hand, Sony has an advanced setup when it comes to its stand and even the I/O on its TV. You can setup the Bravia 8 II at two different height profiles, which is nice if you have a lower TV stand. It also has a backplate, so you can hide all the inputs on the back if you want; a cable management clip is built into the TV, right below all the I/O, which is handy for keeping your entertainment setup looking clean and wire-fire. Both TVs come equipped with an anti-glare coating, which works to diminish reflections when watching in more sun-lit and ambient-lit environments. It's hard to notice the effect on either model, unlike the Samsung S95F which has a more matte-finish that some might not like. I'm going to give the design nod to Sony here. LG shipping the G5 without a stand is a big red flag, even if the G5 is intended to be placed on a wall. Winner: Sony Bravia 8 II Here's a rundown of the Bravia 8 II and LG G5 metrics tested in our lab. LG G5 Bravia 8 II SDR Brightness (10%, in nits) 465 270 Delta-E (lower is better) 1.9 3.5 HDR Brightness (10%, in nits) 2,296 1,633 UHDA-P3 Gamut Coverage 99.79% 100% Rec. 2020 Gamut Coverage 82.42% 90.55% Input latency (milliseconds) 9.2 16.3 As you can see from these metrics, the LG G5 blows the Bravia 8 II out of the water, which is interesting in light of how the G5 did so poorly in Value Electronics' TV shootout. That's just added proof that numbers aren't everything, lending credence to Sony's ideology when it comes to TV design. One thing the Sony OLED does boast is some incredible HDR color coverage, hitting 100% of the UHDA-P3 gamut and 90.55% of the Rec2020 gamut. That's pretty remarkable, especially the second number. Most TVs can barely hit over around 75% of the Rec2020 gamut and even the LG G5 tops out at a little over 82%. Delta-E pertains to color accuracy, with lower numbers being better here. This means the LG G5's 1.9 Delta-E score is better against the Sony Bravia 8 II's 3.5, though anything under a score of 4 is largely imperceptible to human eyes. So, while the G5 does have better color accuracy on paper, you probably wouldn't notice even if the two sets were side by side. It's in the brightness category where the Bravia 8 II simply can't compete. Higher brightness metrics typically translates to better HDR performance and glare mitigation, which the G5 boasts in abundance. With 2,296 nits in HDR brightness alone, the LG G5 beats most other OLEDs in our testing. Even when it comes to gaming performance in the input latency tests, the G5 dominates. It sports a 9.2ms here, which is also some of the lowest in our testing this year. Meanwhile, the Sony Bravia 8 II has some of the highest at 16.3ms. The Bravia 8 II definitely has incredible picture quality. I tested this TV myself and can attest that its metrics don't tell the full story, which is also evidenced in its title as the King of TVs in Value Electronics' TV shootout. But the LG G5 is simply the better performer here. Not only does it outperform the Bravia 8 II in gaming, but its brightness is bonkers for an OLED TV. While the Bravia 8 II does have slightly better HDR color, the improved color accuracy of the G5 makes it more appealing. Winner: LG G5 The Sony Bravia 8 II runs on Google TV, providing it tons of free content to enjoy in addition to a suite of other features, like smart home functionality. Google TV is one of our favorite interfaces next to Roku as it's super simple to use and isn't bogged down with myriad ads. It also has a robust recommendation feature that's bound to get even better through Google Gemini. Meanwhile, the LG G5 OLED uses webOS as its interface. That's not a terrible TV OS by any means, but webOS definitely has its downsides. An ad-riddled system is definitely one of the major issues facing webOS, plus LG intends to make it worse by showing you ads based on your emotions. But if you can look past that, webOS is not the worst interface, especially when you consider it comes with several cloud gaming platforms. LG has also committed to a five year upgrade path for webOS, meaning the LG G5's interface will see prolonged updates all the way until 2030. In terms of features, the G5 and Bravia 8 II share the same HDR specifications. You'll have access to everything except HDR10+, including Dolby Vision, HDR10, and HLG. If you want HDR10+ support, you'll have to go with the Samsung S95F OLED instead. A feature the Bravia 8 II does have over its G5 rival is an ATSC 3.0 tuner. Few other OLED TVs come equipped with the spec these days, making this a particular highlight if you want to enjoy 4K TV broadcasts. The Bravia 8 II also has some exclusive PS5 features, like Auto HDR Tone Mapping and Genre Picture Mode, though with its high input latency, these aren't a huge selling point. Sony TVs are built to be the best picture performance you can buy, meaning gaming often takes a back seat. Overall, I think you can't go wrong with either option here. We tend to like Google TV a bit more over webOS, but the latter has seen some major improvements. Plus, the Bravia 8 II's wrangling of an ATSC 3.0 tuner and PS5 exclusive features allow it to stand out. Winner: Draw LG G5 Sony Bravia 8 II Specs (25) 24 22 Design (25) 22 24 Performance (25) 25 24 Features (25) 24 22 Total Score (100) 95 92 As premium TVs go, you really can't go wrong with either option here. Even if price is no concern, both the LG G5 OLED and Bravia 8 II make for two of the best TVs you can buy right now. On paper, the LG G5 OLED does stand out with its higher brightness and better input latency. It's the cheapest flagship OLED on the market right now, with the 65-inch LG G5 OLED going for $2,996 on Amazon. Not only that, but the G5 does have a few more features over the Bravia 8 II to make it stand out, like a 165Hz refresh rate, full range of HDMI 2.1 support, and access to cloud gaming services. You can also buy it in a wider selection of sizes, while the Bravia 8 II is only available in 55- and 65-inch configurations. Sony might be the brand best known for picture performance, and that's still definitely the case with the Bravia 8 II. But taking into account its cheaper price and wider selection of features, I'd recommend the G5 here as it simply makes for a better investment.

Engadget
a day ago
- Engadget
HyperX's claims its latest headset lasts 250 hours on a single charge
HyperX has announced its latest flagship wireless gaming headset, and once again , the brand's primary mission statement seems to be chasing eternal life for headphone batteries. The Cloud Alpha 2 will last, according to its maker, for up to 250 hours on a full charge. While that number halves if you make use of the headsets's simultaneous Bluetooth connectivity, a more than 10-day battery life is impressive for any wireless headset. Its new multi-layer 53mm drivers are engineered to reduce distortion as much as possible, while spatial audio is supported via HyperX's Ngenuity software. The Cloud Alpha 2 isn't actually the longest-lasting headset HyperX has made. The honor still belongs to its 2022 predecessor , which could last for up to 300 hours on a single charge. On paper, losing 50 hours of battery life on a newer headset could be viewed as a disappointment, but the Cloud Alpha 2's ace card is its eye-catching RGB base station. With its colorful programmable buttons and pleasingly chunky-looking dial, you can tweak audio settings, launch shortcuts, adjust the volume and switch between connected devices. HyperX says the control station is the first of its kind on a wireless gaming headset. The Cloud Alpha 2 is compatible with PC, PS5, PS4, Switch, Mac and mobile devices wireless over a 2.4Ghz connection, as well as Xbox provided you're happy to go wired. It comes with a detachable 10mm boom mic, but you won't find any active noise-canceling tech built in. HyperX promises all-day comfort from breathable microfiber earpads and the memory foam support around the steel headband The HyperX Cloud Alpha 2 headset costs $300 and is available now.