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Silksong release date teased for Christmas by Xbox but it could be sooner

Silksong release date teased for Christmas by Xbox but it could be sooner

Metro3 days ago

While it's easy to doubt Xbox's insistence that Silksong will be out by Christmas, developer Team Cherry has since corroborated it.
After only being referenced during Summer Game Fest as part of the reveal for a Deadpool VR game, the long awaited Hollow Knight sequel Silksong made a proper appearance at the recent Xbox showcase, if only to promote the new handheld devices from ASUS.
According to Xbox president Sarah Bond, Silksong will be available 'at launch and in Game Pass' when the ROG Xbox Ally and ROG Xbox Ally X release later this year, during the Christmas gift-giving season.
It's easy to be sceptical when, during its 2022 showcase, Xbox promised Silksong would drop within the next 12 months (spoilers: it didn't and was later formally delayed), but it sounds like the sequel will not only be out this year but earlier than initially suggested.
While Bond's comments seemed to imply that Silksong will arrive part and parcel with the ROG Xbox handhelds, Matthew 'Leth' Griffin –marketing and publishing manager for developer Team Cherry – says that the game's release is not tied to any specific console release.
Plus, he insists that Silksong will be out before the Christmas season, so you could be playing it by the end of autumn. 'I confirmed before holiday – we are not tied to a console release,' writes Griffin, making sure to emphasise the 'before.'
Strangely, this detail was not shared by Griffin on his public social media accounts or the official Team Cherry accounts. Instead, it was shared on Discord, but was soon picked up by the Daily Silksong News account on X.
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This wasn't in the video, but Leth explicitly confirmed that Silksong will release BEFORE the holiday, and that they are not tied to Xbox's console release. pic.twitter.com/xS8xVV2wYl — Daily Silksong News (@DailySilksong) June 8, 2025
Initially intended as DLC for the original Hollow Knight, Silksong's development saw it balloon into a full-on sequel, which Team Cherry confirmed back in 2019. More Trending
It has now been more than six years since that announcement and details on the sequel have been almost non-existent beyond a few scant appearances at the occasional gaming showcase.
As such, it's become a running joke that Silksong is never going to come out and its eager fanbase has expected it at every gaming showcase, only to be left disappointed. Although its constant absences have cultivated a sense of self awareness among fans.
The big Nintendo Switch 2 showcase from April gave fans renewed hope, when it briefly showed Silksong with a vague 2025 release window. And while a proper trailer remains MIA, it's looking increasingly likely that the game will drop in the coming months.
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MORE: Best of Summer Game Fest 2025 trailers – Mortal Shell 2, Game Of Thrones and more
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Family pay tribute to bubbly hospital radio volunteer Brenda
Family pay tribute to bubbly hospital radio volunteer Brenda

Rhyl Journal

time11 hours ago

  • Rhyl Journal

Family pay tribute to bubbly hospital radio volunteer Brenda

Brenda Jones (née Pink) died at Glan Clwyd Hospital, aged 91, on March 23 after a short illness. Brenda, of Rhyl, was married to the late Joseph (Joe) Jones, who died in May 2024. The couple had three children: Stephen, Leslie, and Caroline. Brenda with husband Joe (Image: Submitted by family) Brenda, a cherished granny to Jazmin, Tabitha, Sophie, and Saffron, was one of identical twins, alongside her sister Elsie. The sisters were born into a showbiz family. Their father, Stanley Wilson Pink, worked for 20th Century Fox in Manchester as a film distributor, organising film premieres for cinemas and meeting many film stars of the day - including Shirley Temple, Jimmy Clitheroe, and Frankie Howerd. Brenda and Elsie collected autographs from the celebrities they met through their father. Sadly, Stanley passed away from cancer at a young age, and the family moved to Prestatyn. Brenda and Joe married in 1954 and moved to Wrexham, where Joe worked. Joe worked for Midland Bank, and Brenda worked for Monsanto. After their first two children were born, the family moved to Rhyl where Brenda and Joe ran a newsagents on Vale Road for five years called J&B's. Singer and cruise star Jane McDonald with Brenda (Image: Submitted by family) When Caroline was born, the couple left the shop. Joe went on to work for the local council, while Brenda began working at Rhyl Sports Centre - first in the café, then the ticket office, and eventually as PA to the centre manager, before retiring. Brenda began volunteering at Glan Clwyd Radio in June 2000 and quickly became a beloved part of the radio family. Leslie said: "After joining the committee and then later on, as press officer, she had her own show every Wednesday morning playing some of her favourite music from show, stage and screen for patients and staff in the hospital. She was a big fan of stage shows such as Phantom of the Opera, The Sound of Music and Mamma Mia. She used to get press invitations to see shows at both Rhyl Pavilion and Venue Cymru Llandudno including the annual Christmas pantomimes and UK touring companies. She reviewed these and helped promote them for the theatres. "She would often invite celebrities, actors and singers who would be performing in the various shows and pantomimes onto her radio show. She was very experienced at interviewing and getting them involved in the show. "She also invited local MP's and councillors to guest on her show asking them to pick their favourite pieces of music to play." Brenda also ran regular competitions to win theatre tickets and hosted ward bingo nights and quizzes for the benefit of patients. Brenda, Jane McDonald and Brenda's daughter Caroline (Image: Submitted by family) "She would often be in attendance along with Tony Mannix and other radio presenters at outside broadcasts in the Radio Glan Clwyd van playing music and compering at many local events such as the May Day parades, local car shows and summer fayres," Leslie said. She was recognised three times for her contribution to the community through her work with Glan Clwyd Hospital Radio. RELATED NEWS "In 2011, mum was nominated to go the Queen's Garden Party at the Palace," Leslie said. "Caroline accompanied her and they both had a fabulous day. "In 2018, Caroline nominated mum for a show called 'Jane and friends'. "Jane McDonald was mum's favourite singer. She surprised mum at the studio, needless to say there were tears, but they both had a fantastic morning on the 'Brenda and Jane show' and then appearing on the Channel 5 television show afterwards." MORE NEWS In 2023, Brenda was made a Patron of Glan Clwyd Radio in recognition of her 23 years of volunteering and fundraising at a celebration party organised by her colleagues at the station. Speaking about her personality, Leslie said: "Mum was always smiling, had a great sense of fun, and a bubbly personality. She gave so much of herself to her family and community. "She was a remarkably selfless lady who leaves behind so many wonderful memories for all who knew her." Brenda loved meeting stars of stage and screen whenever she had the chance. Her musician son, Steven (Steve), who composed and performed for various shows over the years, always tried to involve Brenda and Joe in the social side of his work. Leslie said: "Through pantos in Rhyl, Carlisle and New Brighton, mum met so many stars. Steve would often leave her while he went to the bar only to return to find mum chatting to Dean Sullivan from Brookside or Su Pollard from Hi-de-Hi! "Mum would be in her element."

Resident Evil Requiem preview - first and third person horror
Resident Evil Requiem preview - first and third person horror

Metro

time14 hours ago

  • Metro

Resident Evil Requiem preview - first and third person horror

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Grace appears to be the daughter of Alyssa Ashcroft from Resident Evil Outbreak – which is a surprisingly deep cut, given Outbreak is not well remembered nowadays. Grace seems a more grounded, cerebral protagonist than the likes of Jill Valentine or Leon S. Kennedy (both of whom are rumoured to be in the game) but her exact role in the new game is currently unclear. The 30 minutes of gameplay started with Grace hanging from the stretcher we see in the trailer, which is revealed to be taking place at the new Wrenwood Hotel location. It's not clear how she got there, but she's got a large, bloody bandage seeping on her chest. Grace's struggles against her tight bonds and hospital blood drip gave me the same visceral claustrophobia I felt when experiencing the Kitchen tech demo for Resident Evil 7 at E3 2015 and these feelings were pervasive throughout the whole preview. The footage then concentrated on Grace stumbling through a contrasting mixture of eye-bleedingly bright white corridors, filled with sinister looking horse statues, and dark rooms and cupboards full of bloodied body parts. It's in one of these dark storerooms, while inspecting a corpse, that you get your first jump scare – but it's only from a rolling bottle, which Grace quickly adds to her inventory. This proves to be a bait and switch, as you then get a good look at the disgusting bio-horror hag from the reveal trailer. It devours the head of one of the corpses before turning its attention to Grace. It looks a bit like Lisa Trevor from the Resident Evil remake, which was always one of the best additions to that game, but somehow even more slimy and disgusting. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Naturally, Grace immediately runs away and the footage shifts to showing her solving some familiar puzzles involving fuses and a screwdrivers, that allows her to get under a grate and into the white marble staircases and gold chandeliers of what is presumably the Wrenwood Hotel lobby. Capcom wasn't offering any explanations for what was going on in the footage, but it seemed there were some major time skips involved, so it was hard to piece together what was going on in terms of the story or progression. However, it's clear that the contrast between light and dark (which, funnily enough is pretty much exactly what clair obscur means) is a major theme for the game, with broken light switches and bulbs in several of the rooms. The final tease involved a new option that allows you to switch, via a menu toggle, almost instantly between third and first person views, hopefully allowing for the best of both worlds, when it comes to the the first person view of the Winters duology and the third person view of the recent remakes. It all looked great and my only niggle was Grace's whimpering and stumbling footfalls, while completely understandable, were overly loud, repetitive, and seemed quite distracting even during this short gameplay preview. The preview left a great many questions unanswered, most obviously whether Grace is the only playable character and whether any of the veteran stars (pun intended) of the series will be in the game. It's also unclear who that old man in the dusty chair is, as while the initial guess was Wesker his age suggests it may actually be Umbrella founder Oswell E. Spencer, who hasn't been seen since Resident Evil 5. He appeared to die in that game, but that's surely no impediment for a Resident Evil character. The gameplay footage also didn't show anything from Raccoon City or the old police station, despite them being in the trailer, so it's not clear how much of that is actually in the new game. The footage was running on a PS5 Pro and looked stunning, with the flickering lights adding to the contrast of the rooms, that were dark with puddles of sticky black ooze that have to be burned away with a Zippo lighter. Everything looks very realistic and this is certain to be the best looking Resident Evil game ever, and one of the most graphically impressive games of the generation. Capcom was in a hurry to finish up the Winters saga, with the DLC for Resident Evil Village, so it's unclear how much time Requiem is going to spend tying up its loose ends. Despite the rumours of Leon and Jill making an appearance, some fans think that at one point it's Chris Redfield who's saying, 'Have you seen the same shit I've seen?' in the trailer. More Trending So maybe the game actually features the whole gang getting back together – which would be appropriate given the franchise is celebrating its 30th anniversary next year. With new mechanics, a new female protagonist, and new monsters, it's clear that Requiem is trying not to rely too much on the past, while also staying true to the series' horror roots. Just as Village was influenced by Resident Evil 4, it seems like Resident Evil 2 is the major influence here – in terms of the interior exploration and slower, more tense atmosphere. Capcom has been on a roll lately, and with a big anniversary coming up it seems as if they're pulling out all the stops to make Resident Evil Requiem a suitable homage to the past and something exciting and new for the future. Formats: Xbox Series X/S, PlayStation 5, and PCPrice: TBAPublisher: CapcomDeveloper: CapcomRelease Date: 27th February 2025 Age Rating: 18 Email gamecentral@ leave a comment below, follow us on Twitter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: MindsEye still has no reviews but plenty of bugs in 'disastrous' launch MORE: Nintendo Switch 2 officially breaks record for fastest-selling console ever MORE: Nintendo Switch 2 comparison: how do Switch 1 games play on the new console?

Everything that happened at Summer Game Fest 2025, from marathon game sessions to military helicopters
Everything that happened at Summer Game Fest 2025, from marathon game sessions to military helicopters

The Guardian

time17 hours ago

  • The Guardian

Everything that happened at Summer Game Fest 2025, from marathon game sessions to military helicopters

As protests exploded in Los Angeles last weekend, elsewhere in the city, a coterie of games journalists and developers were gathered together to play new games at the industry's annual summer showcase. This week's issue is a dispatch from our correspondent Alyssa Mercante. Summer Game Fest (SGF), the annual Los Angeles-based gaming festival/marketing marathon, was set up to compete with the once-massive E3. It's taken a few years, but now it has replaced it. 2025's event felt like a cogent reminder that the games industry has dramatically changed since the pandemic. Whereas E3 used to commandeer the city's convention centre smack in the middle of downtown LA, SGF is off the beaten path, nestled among the reams of fabric in the Fashion District, adjacent to Skid Row. There are fewer game companies present, it's not open to the public and there's no cosplay, unless it's for marketing purposes. Its centrepiece is a live show held at the YouTube theatre near the airport, hosted by ever-present games industry hype-man Geoff Keighley and streamed to millions – and you can buy tickets for that. Some video game enthusiasts and smaller content creators told me that the in-person showcase wasn't worth their money: just a very lengthy show that they could have watched online, culminating in a massive traffic jam to get out of Inglewood. This year's event had some hiccups, including an attempted gatecrasher, but felt the most put-together yet. Attending SGF is a privilege, but it is also an ungodly hybrid of a marathon and a sprint: back-to-back-to-back appointments with publishers and developers with no downtime in-between, speed walking between cabanas and moving swiftly in and out of over air-conditioned rooms to ensure you don't upset a PR person or accidentally spurn an indie developer. During brief breaks, if you even get one, you'll shovel a canape into your gullet, wash it down with a Red Bull, have a quick bite of some (surprisingly good) PC Gamer-branded ice-cream, and attempt to get a few of your thoughts down on paper. I saw a lot of games this weekend, some of which I can't talk about, but once again it was the indie games that were the most memorable. Not just because they're unexpected or unique or silly, but because there are usually far fewer restrictions while you play, devs are more open to questions and there aren't eight PR people standing over your shoulder to ensure you don't open up an unfinished menu or wander some place you shouldn't. On night one, I stuck my head in at the Media Indie Exchange (MIX) party downtown, and was immediately enraptured with Urban Jungle, a plant based game that speaks to my newfound love of horticulture. Placing plants around a cutesy little room afforded me a brief moment of zen in a crowded space full of people trying out dozens of indie games. Then there's Petal Runner, a pixel art RPG that looks and feels like a Game Boy-era Pokémon title. Published by iam8bit and developed by two people who met in the Instagram comments under some cyberpunk artwork, it's a beautiful, adorable, 'no violence' RPG. Rather than engage in the questionable practice of capturing cute creatures and forcing them to fight each other, you simply help deliver them to their new owners and 'calibrate' or calm them down through a series of old-school minigames. Then you hop on your motorcycle (Petal Runner's programmer was inspired to get a bike after watching Tron: Legacy) to deliver another pet. After just 15 minutes, its modern chip-tune soundtrack, cool-toned palette, and cute creatures had me sold. Thick As Thieves, meanwhile, is a multiplayer stealth game. A representative for the developer told me that the team wanted to make a multiplayer game that avoided the three 'black holes', or oversaturated genres: shooters, PvP combat, and pure action gameplay. The result is something that feels like Assassin's Creed: Brotherhood mixed with Dishonored: you'll sneak through maps set in a dark early 1900s world cut through with slices of rich colour, while you try to pull off difficult heists to impress a thieves' guild. But other players are trying to do the exact same thing, and guards and civilians will get in your way. I also got a chance to try out the new season of Monster Hunter Now from Niantic, the studio behind Pokémon Go. This augmented reality game drops you into a version of the real world filled with monsters from Capcom's iconic action game, condensing the series' epic fights into bite-size battles that are barely a minute long (they can be close to an hour in the mainline games). And I played the new, four-person party game Lego Party with two other journalists, screaming as our Lego characters fell over each other during minigames or stole gold bricks in an attempt to get to first place. It was fun and freeing; people gathered around us as we yelled and guffawed and talked smack with gusto, as if we needed this game to help cleanse our tired palates. Every game I spent even a few minutes with this weekend was imbued with passion and creativity, no matter the size of the team or the scope of the project. It was a testament to the drive that fuels so many in this space, and the technological advancements that let smaller teams (sometimes just one or two people) make beautifully complex games. Seeing tons of fellow journalists and developers bright-eyed and excited, even with so many of us struggling to find work, recently laid off, or otherwise worried about the future, was a shot of adrenaline. But it was also impossible to ignore that something larger was taking place in LA, acting as a sombre backdrop to this comparatively low-stakes weekend of video games. On Saturday, protests broke out in Los Angeles, with citizens pushing back against the militant and cruel anti-immigration raids taking place across the city. The constant whir of helicopters was a bizarre soundtrack to the weekend; many people who had come from out of state or even out of the country were noticeably concerned about the escalating events. We furtively shared updates with each other at hands-on appointments, whispering about the national guard, warning each other to travel together and safely. On Sunday night, dozens of journalists and devs were told they couldn't leave a downtown LA bar where they had gathered; the LAPD had shut down the area, determined to quell the protests. On the last day of SGF, we chatted about how weird it was to preview video games during such an acute political moment. One person told me they were playing a demo that kicked off with tanks and military men and, as he played, he heard the sounds of a helicopter circling overhead, and wondered where the game ended and the real world began. Alyssa Mercante From the makers of Frostpunk and This War of Mine, The Alters is a strange sci-fi strategy experiment that sees stranded space-worker Jan cloning himself several times over in order to assemble a team big enough to make it off an exoplanet before the sun rises and burns everything to cinders. The thing is that the clones don't exactly get on. Each one represents a different alternate-universe version of Jan: imagine being stuck on a remote base with nothing but your squabbling selves. Sign up to Pushing Buttons Keza MacDonald's weekly look at the world of gaming after newsletter promotion I thought The Alters was going to be a comedy game, but though it is sometimes fleetingly funny, it's also a surprisingly involving base-building survival affair, more tense and urgent-feeling than I was expecting and full of consequential choices that encourage a second or third run-through. I will certainly be playing more of it. Available on: PC, PlayStation 5, XboxApproximate playtime: 20-30 hours While Alyssa was on the ground at Summer Game Fest, Keith and I were watching an endless stream of showcases and trailers from the UK– we've picked out the most interesting games from the show. The biggest announcement was probably a new Xbox handheld – though, confusingly, it's not quite what it seems. The ROG Xbox Ally X (why can nobody at Microsoft name something properly?) is an Xbox branded version of an existing line of portable PCs. Still, Alyssa was impressed with how well it worked in her brief demo. We've also been extremely busy playing an inordinate amount of Nintendo's Switch 2. Keith's review of the console is here, and here's my review of its flagship game, Mario Kart World. Harassment by Ubisoft executives left female staff terrified, French court hears How Nintendo dodged Trump's tariffs and saved the Switch 2 release The Nintendo Switch 2 is out – here's everything you need to know No question for this week's guest issue but, as ever, if you've got something you'd like to ask, or anything else to say about the newsletter – hit reply or email us on pushingbuttons@

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