logo
Legendary Meet the Parents star wants 'a lot of money' to return for sequel

Legendary Meet the Parents star wants 'a lot of money' to return for sequel

Metro14 hours ago

Barbra Streisand has shared her annoyance over not being paid as much as her male co-stars for her role in Meet the Fockers.
The 83-year-old has commanded a huge career spanning decades thanks to her incredible voice as well as her talents in front of the screen, appearing in A Star Is Born, Funny Girl, Yentil and A Star is Born.
In 2004, the Tell Him singer shared the screen with Robert De Niro, Ben Stiller, Dustin Hoffman and Blythe Danner in the Meet the Parents sequel, appearing as eccentric sex therapist Roz Focker.
She reprised her role in the 2010 follow-up but, speaking in a new interview, she declared that she would have to be paid 'a lot of money' to return to the fold once more.
When asked if we could see Roz in the upcoming movie alongside fellow musician Ariana Grande – who recently signed onto the project – the EGOT winner didn't mince her words.
'Oh my God. They'd have to pay me a lot of money because I didn't get paid what the other people got paid and so I'm p***ed off,' she told Variety.
'I was in the time when women were getting paid less than the men. The head of Universal was Ron Meyer at the time, and he actually sent me a bonus check. It was very sweet.'
Barbra kept tight-lipped over how much she was paid for her scene-stealing stint as Roz, but teased that a string of other acting offers had come her way.
'I get a lot of offers, but they're funny offers,' she continued. 'Well, one was good. It was something that Peter Bogdanovich was going to do and Guillermo del Toro sent it to me, I think.
'It's a subject that I actually love, but I'm not going to tell you. I'm not ready to direct again. I think I've probably had it.'
Meet the Parents was first released in October 2000, and followed Ben as Gaylord 'Greg' Focker, a nurse meeting his girlfriend's family for the very first time.
His attempts to impress Jack and Dina Byrnes, played by Robert and Blythe respectively, didn't quite go as planned, leading to lie detectors and lost cats. More Trending
The original was a huge hit and became the seventh highest-grossing film in 2000 after raking in more than $330million at the global box office, sparking two sequels.
The 2004 follow-up focused on the Byrnes family meeting Greg's loved ones for the first time, with Dustin and Barbra joining in the chaos as the head of the Focker crew, while the third centered around the couple raising two young sons.
Meet the Parents 4 is currently slated to be released on November 25, 2026.
According to reports, it will see the extended family come together when Greg and Pam are introduced to their future daughter-in-law, who 'seems all wrong' for their son.
Got a story?
If you've got a celebrity story, video or pictures get in touch with the Metro.co.uk entertainment team by emailing us celebtips@metro.co.uk, calling 020 3615 2145 or by visiting our Submit Stuff page – we'd love to hear from you.

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Pixar suffers its worst box office opening ever as $150M movie Elio bombs with $21M debut
Pixar suffers its worst box office opening ever as $150M movie Elio bombs with $21M debut

Daily Mail​

timean hour ago

  • Daily Mail​

Pixar suffers its worst box office opening ever as $150M movie Elio bombs with $21M debut

DreamWorks' live-action take on How to Train Your Dragon continued its run atop the box office, but a new Pixar film made franchise history... in the worst way. How to Train Your Dragon dropped a decent 56.3% in its second frame to win with an estimated $37 million, followed by 28 Years Later with $30 million and Pixar's Elio with $21 million in second and third places, respectively. Elio's box office debut was the worst opening weekend for any modern film in Pixar history, according to Variety. The debut is not only below Elemental, which debuted in June 2023 with $29.6 million, but below Pixar's first film ever, 1995's Toy Story, which opened in November 1995 with $29.1 million. Elio - which follows a young boy mistaken as an ambassador for Earth after he invited aliens to come visit - received a good marks from critics and moviegoers on Rotten Tomatoes, with ratings of 84% and 91% respectively. The film earned only $14 million in overseas markets for an abysmal worldwide total of $35 million. The film opened in 3,750 theaters, earning a middling $5,600 per-screen average, with the film's box office projections putting it between $25 million and $30 million, though fans clearly didn't show up as much as previously believed. Elio was produced under a $150 million budget, and with a $35 million global debut, it seems unlikely that it could turn a profit, barring some kind of box office miracle. 'This is a weak opening for Pixar,' says David A. Gross, who runs the FranchiseRe movie consulting firm. 'These would be solid numbers for another original animation film, but this is Pixar, and by Pixar's remarkable standard, the opening is well below average,' Gross added. How to Train Your Dragon remained perched at the top of the box office its second week in theaters, in spite of some tough new competition. The live-action adventure starring Miles Thames, Nico Parker and Gerard Butler earned less than half of the $84 million it collected on its opening weekend, but garnered a respectable $37 million in ticket sales. Fans of the franchise breathed fire into international showings, which earned an additional $53 million, for a global total so far of $358,189,295. Second place went to the fright flick 28 Years Later, which earned $30 million from 3,444 theaters for a solid $8,710 per-screen average. Jodie Comer and Aaron Taylor-Johnson star in the apocalyptic thriller about a group of survivors living on an island nearly three decades after a rage virus has infected most of the world. It will be interesting to see how long this newcomer remains popular at the box office as critics have given the fright flick a strong 89-percent rating on Rotten Tomatoes, whereas audiences gave it a much less enthusiastic 65-percent score. 28 Years Later is the sequel to 2002's 28 Days Later, with Alex Garland returning as scriptwriter and Danny Boyle reprising his role as director. The thriller scared up some $45 million domestically and nearly $30 million overseas for a debut total of $74.9 million. Disney's live action Lilo & Stitch dropped to fourth place, earning $9.7 million across the US. The family friendly romp has been one of the most successful of 2025 so far with global earnings of $910.3 million, coming in behind A Minecraft Movie with $953.5 million and the Chinese animated fantasy film, Ne Zha 2, which has earned nearly $2 billion worldwide. Mission: Impossible - The Final Reckoning rounded out the top five with $6.55 million domestically. The last film in the Tom Cruise lead franchise never found its footing at the box office after debuting in a distant second behind Lilo & Stitch. International audiences have been more welcoming to the film, paying more than $362 million to see the nearly three hour long action flick for a global total of $540.8 million. Second place went to the fright flick 28 Years Later. Aaron Taylor-Johnson stars in the apocalyptic thriller which earned $45 million domestically and nearly $30 million overseas for a debut total of $74.9 million Materialists, the romantic comedy starring Dakota Johnson, Pedro Pascal and Chris Evans plummeted from third place to sixth its second weekend in theaters. Critics loved the mature love story, but it hasn't caught on with audiences amidst all the competition from family friendly and action films. Materialists collected nearly 50-percent than its opening weekend take, pulling in a mere $5.8 million. The rom-com hasn't gained much traction around the planet either, making only an additional $7.5 million internationally. Ballerina, starring Ana De Armas as an assassin bent on revenge, followed in seventh place. The action thriller from the world of John Wick bowed this week with a little more then $4.5 million in ticket sales. In spite of good reviews from audiences, Ballerina has not fared well with ticket buyers domestically, although on the international stage it's collected another $49.7 million for a worldwide total of more than $100 million so far. Karate Kid: Legends starring the original 'Kid' Ralph Macchio along with martial arts master Jackie Chan waxed on at number eight with $2.4 million in ticket sales Karate Kid: Legends starring Jackie Chan and Ralph Macchio waxed on at number eight with $2.4 million in ticket sales. Final Destination: Bloodlines crash landed at number nine with $1.88 million. Newcomer Kuberaa, the latest offering from India, debuted at number 10. The morality tale about a beggar who undergoes a radical transformation to make his way in the world garnered $1.75 million. Brad Pitt will speed into the box office race next weekend with the highly anticipated F1: The Movie, along with the scary M3gan 2.0, giving some competition the family friendly offerings that have made their mark on the summer blockbuster season.

Brooklyn Beckham calls Nicola Peltz his 'best decision ever' amid family rift
Brooklyn Beckham calls Nicola Peltz his 'best decision ever' amid family rift

Metro

time3 hours ago

  • Metro

Brooklyn Beckham calls Nicola Peltz his 'best decision ever' amid family rift

Brooklyn Beckham has thrown his support behind wife Nicola Peltz as he described proposing to her as the 'best decision' he's ever made. The 26-year-old star, who is rumoured to be in the midst of a rift with his family, popped the question five years ago and marked the occasion with a loved-up post. Taking to Instagram, Brooklyn shared a photo of himself and Nicola, who he married in April 2022, sharing a warm embrace as he kissed her on the cheek. He wrote alongside the snap: 'It's been 5 years since I asked this beautiful woman to marry me xx best decision ever x I love you so much.' After he proposed, Brooklyn – who is the eldest son of David and Victoria Beckham – wrote on Instagram in July 2020: 'Two weeks ago I asked my soulmate to marry me and she said yes. 'I am the luckiest man in the world. I promise to be the best husband and the best daddy one day [heart emoji] I love you baby xx (sic)' Nicola added at the time: 'You've made me the luckiest girl in the world. I can't wait to spend the rest of my life by your side. your love is the most precious gift. I love you so so much baby (sic)' In recent months, there have been reports that Brooklyn and his family have been at odds for months, with some sources saying there has been 'no contact'. The influencer even stayed silent on Father's Day and after the news of Sir David Beckham's knighthood, which his siblings celebrated on social media. The family – including Romeo, 22, Cruz, 20 and daughter Harper, 13 – shared heartfelt posts for every celebration, including Sir David's 50th birthday, but Brooklyn was conspicuous by his absence. The star and his wife have kept their distance from his family, with the former photographer seemingly making a dig at his parents recently in a cryptic Instagram post. More Trending Sharing a video of himself and Nicola riding a motorbike, he declared proudly in the caption to 'always choose' his wife of three years. A source close to his mum Victoria recently told Metro she is 'heartbroken' over the apparent rift. Meanwhile, Brooklyn recently opened up about his wedding day, revealing that his anxiety 'disappeared' when he saw Nicola walking down the aisle. He told Glamour: 'I'm usually chill speaking in front of people, but that day I was a wreck. Nicola kept me waiting for ten minutes and it felt like forever. But when I saw her, everything else disappeared.' Got a story? If you've got a celebrity story, video or pictures get in touch with the entertainment team by emailing us celebtips@ calling 020 3615 2145 or by visiting our Submit Stuff page – we'd love to hear from you. MORE: Romeo Beckham make cryptic dig about 'telling lies' as ex denies Brooklyn dating rumours MORE: AliExpress to stock Pop Mart's viral Labubu's ahead of unmissable sale MORE: Iconic moments that definitely scored David Beckham his knighthood

Games Inbox: Do video game exclusives still matter?
Games Inbox: Do video game exclusives still matter?

Metro

time9 hours ago

  • Metro

Games Inbox: Do video game exclusives still matter?

The Tuesday letters page thinks PlayStation made a mistake relocating to the US, as one reader is surprised by how little Sonic the Hedgehog sells. To join in with the discussions yourself email gamecentral@ Lost exclusives I do wonder if we are making more of a big deal of exclusives than actually necessary. The weekend feature said 'It's all pretty bleak and depressing really. Good games will continue to be made – this year has been great so far – but not by Sony, or at least not more than once a year or so.' When you are initially choosing between formats, exclusives are pretty important, and particularly as launch titles near the start of a generation. However, once console sales slow and users have made their choice, how much does it matter who makes the games, as long as they are good? I can see the logic that says it matters long term to the platform manufacturers, but you could almost argue that more multi-platform games are better for the actual game players and game developers? Matt (he_who_runs_away – PSN ID) GC: Sony games are very distinctive and nobody else makes anything quite like them. That's doubly true for Nintendo. Sign up to the GameCentral newsletter for a unique take on the week in gaming, alongside the latest reviews and more. Delivered to your inbox every Saturday morning. Blue shelled Mario Kart World is definitely not as good as Mario Kart 8. The worst part of Mario Kart World is when you get swamped by the field and can't get out of the hole that is being constantly hit by shells or fireballs or boomerangs or whatever else the AI has up its sleeve. So upping that field to 24 is, in my opinion, not good. The next worst part is one that this game has introduced me to: dull tracks with never-ending, impossibly wide straights. The best way to beat the rubber band AI in Mario Kart is being better round the corners, which this game has absolutely minimised in favour of long stretches of nothing. Apart from the first race of each cup, which is on a proper track, most other races feel like a complete gamble, where you're just hoping for a well-timed blue shell against the AI two corners before the end, or a triple/super mushroom to boost yourself back into contention. This entry, for me, is a bit of a swing and a miss. Or a turn and a spin in race car terms. StellarFlux Souls I like I am nearly at the end of the magnificent The First Berserker: Khazan. For anyone not familiar with it, it's an awesome Soulslike/Sekiro hybrid. I really dig the fighting, the enemies, and all of the customisation available. I also quite like the relatively linear level design – it's like a gauntlet to each of the bosses. It is up there with the most difficult games I've played and honestly much harder than Elden Ring/Shadow Of The Erdtree (which I found pretty easy with the right build and with the available summons). There's also a lot of ongoing support from the devs – including a new patch coming soon, which will offer the ability to save loadouts (this is going to be super useful). Overall, I would highly recommend, even if the story is quite generic and the central hub area is really average (it is functional but feels a bit bland). Anyone else enjoyed it like me? Tom GC: We thought it was pretty good too. Email your comments to: gamecentral@ Between two stools Nice review of Death Stranding 2 but I can't help but be disappointed that it seems so similar to the first one, except with the main gameplay apparently dumbed down by the use of vehicles. I don't know exactly how this work, because I haven't played it yet, but the balance and difficulty of walking through the terrain was the whole point of the first game. I also don't like the idea of just shooting BTs, which seems to turn them into ordinary video game monsters. It sounds like the original will remain the best in my eyes and while I can see the desire to try and turn the game into something that's more straight-up 'fun' who exactly is that going to appeal to? It'll upset existing fans and new ones will be put off by the reputation of the first. Much better to have just created a whole new game, I think, and I think Death Stranding 2's sales will suffer as a result. Manny Skynet's revenge Does anyone else feel like the AI in Mario Kart World is a bit broken? I've managed to get gold in all the cups in Grand Prix mode but am struggling with Knockout Tour. I've still manged to get a couple of first place finishes but it's very tricky. It seems like the computer-controlled players are stupidly fast when you get to the last four and unless you've attained an unassailable lead going into that last section of the race it's near impossible. And if you're second or third you can forget about it, there's no catching up. In better news, I fared better online and managed my first ever Knockout Tour victory the other day. matc7884 World's slowest scramble I think the most likely explanation for PlayStation's lack of activity this generation, rather than 'arrogance', is that they made a spectacular misstep with their live service plans and are still playing catch-up. It obviously helps the bottom line that they aren't being punished for their lack of first-party output, but I don't think they are treading water because they aren't being pushed by Xbox. it's more likely that diverting pretty much all of their internal studios onto live service games (for at least a spell), plus the delayed hit from Covid, has left a gaping hole in their first party line-up that they're now scrambling to fill. So the reason they're not saying much is that… they don't have much to say. Personally, while they might come good in the latter half of this generation, they've lost a lot of what made them a unique proposition in the gaming space. Consolidating the different business units (America, Europe, and Japan) and becoming more Westernised meant that some of their previous quirkiness was lost, while decimating their first party single-player output by pursuing (and failing at) live service has come at the expense of the prestige that they had as a developer of boundary-pushing games. There's still loads to play on PlayStation 5, and I think the hardware is great (including how it looks, surprised it's so polarising!) but it does feel like a bit of a soggy explosive of a generation from PlayStation Studios so far. Magnumstache GC: We always said that centralising the PlayStation business in the US was a big mistake. It was one of the first things Jim Ryan did when he took over. Where the money is Seeing how little Sonic the Hedgehog games seem to sell I'm almost kind of shocked that Sega is still going as a business, especially before they bought Atlus (or rather their parent company bought Atlus and they were lumped together). Sonic is the only game series I can think of where it makes more money selling T-shirts and lunchboxes than it does the games themselves. No wonder the games have been so bad for so long, I can't imagine that is much of a morale boost knowing you're less important and profitable than a colouring book. Dench Uncertain future The PlayStation 5 generation being the most profitable generation makes for interesting musing. The PlayStation 5 generation profit starts from 2020 and includes PlayStation 4 income. The lack of PlayStation 5 games taking advantage of the hardware has been a big complaint this gen. But having an extended cross gen period hasn't impacted negatively on income, console sales and profit at all. I expect the PlayStation 6 will have an even longer cross-gen period. I think it said 50% of the PlayStation Store revenue is made up from a handful of titles, like FIFA, along with spending on microtransactions. It's no wonder Sony want their own live service games, where they get 100% instead of 30% of that lucrative vein of revenue. That doesn't excuse though, the seemingly cavalier and incompetent manner they've pursued that. Going multiformat by releasing on PC hasn't hurt them either, in console sales or profit. Former CEO Andrew House made the point that when budgets on a game get too high exclusivity becomes unsustainable. Some predicted a mass exodus to PC when Sony starting releasing on it. It hasn't happened. In truth Sony's record profits come from traditional sources of revenue of services, game content, and third party. It's just those, now it seems, account for a bigger part of the pie than ever. The long-term effect on the first party single-player games I and the core fans want will not be fully known for a while. If they don't return the same higher profit margins of game content, services, and live service while also being less important doing their original job, of making people buy consoles to make money from those other things, then you'll commit less resources to them. I'm not hitting any panic buttons yet. But I've a few more lines on my forehead from the furrowed brow I get reading a lot of gaming developments these days. Inversely though I've got more excellent games than I can play in a lifetime, it seems. Who knows where it's all going to end up. Simundo GC: Very few of the Sony exclusives have been successful on PC, just Helldivers 2 and Stellar Blade (primarily in Asia). Inbox also-ransI have many very happy memories of playing Mario Kart 64. I know that's partly nostalgia speaking, but I refuse to accept that it is a bad game. It's not even the worst Mario Kart, that is surely Double Dash!! Onibee We should make a list of all the times Xbox has done a U-turn on things they've said before. Although I have to say, I never had an Xbox VR headset on my bingo card. Walters More Trending Email your comments to: gamecentral@ The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don't forget to follow us on Twitter. MORE: Games Inbox: Is Mario Kart World better than Mario Kart 8? MORE: Games Inbox: What is the hardest video of modern times? MORE: Games Inbox: Is the next gen Xbox a console or a PC?

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into a world of global content with local flavor? Download Daily8 app today from your preferred app store and start exploring.
app-storeplay-store