Ninja Gaiden 4 devs say "Soulslikes have kind of taken center stage" since the last installment in the series, but "we are going against the trend in that way"
If you're anything like me, you'll no doubt be frustrated with the soulslike genre effectively putting the classic hack and slash game away for a while. Every time something like The First Berserker: Khazan shows up looking stylish as hell only for it to be a soulslike deals me psychic damage. And because of that, the announcement of Ninja Gaiden 4 was an incredibly welcome one, with the devs "going against the trend."
Not only is Team Ninja (which is somewhat responsible with their soulslikes Nioh and Wo Long), returning to its premiere action series, but PlatinumGames is returning the the genre that made the studio an all-time great before it got into RPGs and live service. PlatinumGames producer Yuji Nakao recently spoke about the disappearance of the action genre, while, Team Ninja producer Masakazu Hirayama spoke about the topic at Summer Game Fest in an interview attended by GamesRadar+.
"The conversation about action games has changed quite a lot since the last Ninja Gaiden game," Hirayama says, referring to 2012's Ninja Gaiden 3 (or maybe 2014's Yaiba: Ninja Gaiden Z, which we'd all like to forget, but the point still stands). He adds: "Soulslikes have kind of taken center stage."
However, despite this, and despite Team Ninja's soulslike focus over the last decade, the team knew things had to be different when returning to Ninja Gaiden. "Ninja Gaiden is about having high speed, pure action gameplay. So we are going against the trend in that way."
However, despite the 13-year gap (or 18 year gap, considering Ninja Gaiden 3 was kind of pants) and the change in developer, Team Ninja is certain that fans of the series will not feel lost returning to it. Hirayama says, "When you pick up the controller and you play, it has that responsiveness, that really satisfying gameplay. Right when you pick it up, it feels like an evolution. It's like, oh, this is Ninja Gaiden." Now we just need Capcom to go back to Devil May Cry. Capcom's android apocalypse Pragmata is such a genius mix of shooters and puzzle games, both of which I normally hate, and I'm starting to rethink my entire existence.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


New York Times
a day ago
- New York Times
The Best Video Games of 2025 (So Far)
Nintendo Donkey Kong Bananza takes Nintendo's favorite gorilla and dumps him into a subterranean world of magical creatures, gem-like bananas, and a teenage sidekick, Pauline. But instead of being limited to the side-scrolling platforming he's done for 30 years, stuck in a world made to be destroyed, Donkey Kong (or DK to Pauline) can now smash in any direction, digging his own caves, leveling mountains, and generally creating chaos out of thin air. The scope of the mess you can make in Donkey Kong Bananza is staggering, but it's not just for show, and there's a real, proper Nintendo game here. Plus, the optional multiplayer mode allows a second player to control Pauline and her powerful voice, which makes this game perfect for people of varying skill levels to enjoy together. Donkey Kong Bananza is an easy contender for game of the year. It's full of singing, slapstick humor, and secrets, and it's available on the Nintendo Switch 2. — Arthur Gies Hazelight Split Fiction is a cooperative split-screen game following two aspiring writers, Mio and Zoe, who volunteer to take part in an experimental simulation designed to let the authors live out their stories firsthand. But when things go awry and the two are unwittingly trapped in the simulation together, they're forced to journey through each other's stories to find a way out. Each chapter shifts between Mio's action-packed sci-fi adventures and Zoe's fantasy tales, and the gameplay mechanics change vastly from one level to the next. One moment, you and your partner will race on the back of a motorcycle through a neon dystopia as gravity-defying cyber ninjas, and the next, you'll glide through mountainous castle ruins as baby dragons. Every story you progress through introduces a new set of distinct abilities for each player, and the two of you have to combine your skills to solve puzzles, fight enemies, and traverse daunting landscapes. It's a deeply innovative adventure that's difficult to put down, and it's by far the best co-op game we've played this year so far. Split Fiction is available on PC, PlayStation 5, Switch 2, and Xbox Series consoles. — Haley Perry Capcom Monster Hunter Wilds puts you in the role of a Guild Hunter, one of a specialized class of freelancers licensed to research and eliminate dangerous beasts in the wilds of the Forbidden Lands. Along with your Palico companion — an anthropomorphic talking housecat, naturally — you take contracts and wander mountains, jungles, deserts, and icy wastes, discovering new factions, new monsters, and new mysteries. Monster Hunter Wilds has plenty of fantasy clichés to latch on to, but it also has a generous helping of the series' trademark humor, including monster-based meal prep and the hilariously chaotic Palicos. Its swashbuckling style that sets it apart from other online action games, too. And while the bigger emphasis on multiplayer makes this title a great game to play with friends, AI-controlled hunters are ready to join solo players on more challenging encounters. Monster Hunter Wilds is available on PC, PlayStation 5, and Xbox Series consoles. — Arthur Gies Id Software Doom has been a video game phenomenon since 1993, and Doom: The Dark Ages picks up the mantle and runs with it headfirst into and through a wall of armored demons. Set before 2016's Doom and 2021's Doom Eternal , this title bridges the series' shockingly convoluted timeline in a surprisingly story-driven way. But if you don't have your Doom bible handy, don't worry: All you need to know is that Doom: The Dark Ages is one of the most viscerally satisfying, graphically impressive shooters of 2025. In the boots of the Doom Slayer, your every step sounds like the angry clomp of a freight train granted legs as you stomp, charge, and obliterate everything in your path. And Doom: The Dark Ages adds a remarkably fun counter system that adds a real sense of up-close combat to the series. Doom: The Dark Ages is available on PC, PlayStation 5, Xbox Game Pass, and Xbox Series consoles. — Arthur Gies Ivy Road Wanderstop is a peaceful game about an undefeated warrior named Alta, who finds herself at a rest stop in the woods after she has fallen from exhaustion. She has been rescued by the kindhearted owner of a tea shop, who invites her to help him make tea for other travelers as she attempts to regain her strength. The narrative is driven by Alta's need to rest, heal, and care for herself after a lifetime of exertion, but the game also invites players to slow down and enjoy the simple things. Rather than quickly greeting customers and pumping out tea to the masses, you have to take the time to chat with each traveler to hear their stories and identify the perfect brew for them. You graft fruits with different properties in your garden and infuse them into the tea machine, which requires moving through multiple steps to churn out a single cup. There's no urgency to rush back to each guest, nor is there any pressure to nail a recipe on the first try. While this lesson in relaxation is vital to Alta's recovery, Wanderstop reminds you that it's a practice everyone would do well to adopt now and again. Wanderstop is available on PC, PlayStation 5, and Xbox Series consoles. — Haley Perry Sandfall Interactive Clair Obscur: Expedition 33 takes inspiration from classic Japanese role-playing series such as Final Fantasy and Persona and sets them in a fantasy world deeply inspired by Belle Epoque sensibilities. That late 19th/early 20th–century Parisian aesthetic smashes into the fantasy world of Lumiere, where a godlike presence known as the Paintress has for the past 67 years drawn a steadily decreasing number in the air — at which point all inhabitants over that age vanish. The titular Expedition 33 is the most recent group assembled to seek out the Paintress and halt her inexorable extermination of their friends and loved ones. On their adventure, they are beset by magical creatures both friendly and otherwise, and the result is one of the best-reviewed games of 2025, a turn-based RPG with acclaimed performances and a distinctive world and characters. Clair Obscur: Expedition 33 is available on PC, PlayStation 5, Xbox Game Pass, and Xbox Series consoles. — Arthur Gies Ubisoft Assassin's Creed has set sales records for nearly 20 years as its heroes and settings have jumped across world history, and fans have demanded that the series visit feudal Japan for almost as long. Assassin's Creed: Shadows finally meets and exceeds years of expectations with a stunning vision of Japan's late Sengoku period, with a game full of history, exploration, stealth, and combat. The last aspect sees the biggest departure in the series' history, as players can now choose between two characters: the more traditionally stealthy ninja Naoe, or Yasuke, a formerly enslaved African taken under the wing of the legendary Oda Nobunaga and a giant trained in more brutal, samurai-style combat forms. How you navigate Assassin's Creed Shadows ' striking Japanese countryside and its changing seasons depends on which character you choose. This title is the best the series has been in a decade or more, and it's available on PC, PlayStation 5, Xbox Series consoles, and even macOS. — Arthur Gies Obsidian Entertainment From the original creators of Fallout: New Vegas, Pillars of Eternity , and The Outer Worlds, Avowed is an expansive role-playing game that brings players into the Living Lands to investigate a mysterious plague corrupting its people, creatures, and flora. As you journey through landscapes ranging from verdant forests to arid canyons, you recruit companions who are eager to share their complex and colorful backstories when they're not fighting by your side. The freedom you have over your decisions and dialogue — be it with your companions or other characters you come across — makes Avowed feel involving and personal, and the combat is just as expressive. You can mix and match melee weapons with guns or spellcasting abilities to build your loadout to your liking, and you can call on the companions in your party to deploy their unique skills mid-battle. And when you're not fighting off rabid creatures and ethereal enemies, Avowed extends ample treasure, dungeons, and narrative-driven quests to players who take the time to explore its many regions. It's available on PC, Xbox Game Pass, and Xbox Series consoles. — Haley Perry This article was edited by Arthur Gies and Caitlin McGarry


Gizmodo
3 days ago
- Gizmodo
Zach Cregger's ‘Resident Evil' Movie Approach Sounds Familiar
In the lead up to his newest film Weapons, we learned writer/director Zach Cregger would tackle Resident Evil for his next project. In the months since, he's been vague about what to expect from the film, and his newest teases are slightly more concrete in terms of telling us his game plan for Capcom's zombie franchise. Talking to Inverse, Cregger called himself 'the biggest worshipper of the games, so I'm telling a story that's a love letter to the games and follows the rules of the games.' Not too dissimilar to what he's said before, except he revealed the movie is 'outside of the characters of the games. It's obedient to the lore of the games, it's just a different story.' More specifically, he said he wouldn't tell the story of Leon S. Kennedy, who many expected to be the lead since Cregger's brought on Austin Abrams (also in Weapons) to play a character, and the actor himself seemed to give Leon vibes. Beyond that, Cregger's comments indicate whoever Austin's playing, it'll be a wholly new character. The Resident Evil movies are no stranger to this; Milla Jovovich's Alice was made specifically for the films, which stopped being faithful to the games after a certain point, much to the ire of longtime fans (if they were ever faithful to begin with). After those movies wrapped in 2017, the 2021 Welcome to Raccoon City touted itself as more faithful to the first two games, but that didn't really resonate with audiences, like…at all. Funny to think about how things have come back around for the series, isn't it? And if that at all bothers you, Cregger diplomatically points you toward the games in the series—like Resident Evil Requiem, hitting PC and consoles in February 2026. Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what's next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.


Digital Trends
6 days ago
- Digital Trends
Ninja Gaiden 4 brought me back to an era of action games I thought was dead
When I jumped into Ninja Gaiden 2 Black at the top of this year, the prevailing thought in my mind was 'Boy, they don't make 'em like this anymore.' My second thought after a rough few hours was 'maybe they shouldn't.' Action games from that era have all but vanished in the wave of soulslikes, with only Devil May Cry and anything by Platinum Games still attempting to keep that genre alive. So when I learned that it was none other than Platinum teaming up with Team Ninja on Ninja Gaiden 4, it felt like a match made in heaven. The only question was whether or not this old series could modernize itself enough to fit today's sensibilities while also keeping its core identity alive. After playing through a demo of the first hour of the game on Xbox Series X, I was reminded just how much I loved this unique taste of action game. I just hope the new protagonist isn't as much of a wet blanket in the full game. Go ninja, go ninja, go Aside from recently reviewing Ninja Gaiden: Ragebound, my only real experience with this franchise was Ninja Gaiden 2 on the Xbox 360. I never actually beat that game, only managing to get a little over halfway by learning to cheese encounters and brute-forcing my way through bosses. Going back to Black 2 reminded me of just how unforgiving those games were. If I wasn't on my guard from frame one after hitting new game, I would be ripped apart by a swarm of enemies before I even knew what the buttons did. Recommended Videos My demo of Ninja Gaiden 4 began with a short tutorial section that gave me breathing room to lock down the basics of combat. I have quick and heavy attacks, a block, dodge, and the new Bloodraven Form. The latter isn't so much a transformation like the name implies, but a modifier to my normal moves — holding down a trigger alters my normal attack at the cost of a meter that refills as I spill blood. There's a lot more than that to discover, but the game keeps things simple at first and focuses on letting me feel cool right away by giving me small waves of enemies to dismember. After getting to the first real mission of the game and encountering a raven that summons an NPC combat trainer, the depth of the combat revealed itself. This is where I was able to see every move and technique the game didn't tutorialize me on and enter a quick combat simulation to master them. Some of these techniques, especially the parry, seemed like things that should be taught more explicitly than an optional menu some players may not engage with. But there is a lot of depth to this combat system that is completely optional. I was able to gleefully improvise my way through all the regular combat encounters with whatever combo I threw out, adding in some Blood Raven attacks, and mixing in dodges, blocks, and parries, but Ninja Gaiden 4 has a skill ceiling so high I can't even see it. That became especially apparent when I got my rank at the end of the level and saw the breakdown of my score. Even knowing how basic my technique was on that first run, I still felt cool every second of the way. Mashing out combos, dismembering foes, and getting the stray perfect dodge or parry looks and feels bloody amazing. I can't sleepwalk through normal encounters, but it doesn't feel like I can't make any mistakes without losing half my health bar. Bosses are a different story. The demo concluded with one boss fight, but I was able to try out another via the extra challenge missions in the main menu. Bosses don't stagger normally so wailing on him didn't do me any good, and he hits back hard. Even on the normal difficulty, Yakumo would go down in four or five hits and I burned through my consumables in seconds. I had to completely reframe my ultra-aggressive mentality and really master my blocks, counters, and watching his animations to see when he was vulnerable to a stagger via my Bloodraven attacks. This felt closer to what a classic Platinum Games boss requires, and it felt just as satisfying to master. Oh, and Platinum's fantastic use of layered music is on full display here, with vocals kicking in dynamically as the boss changed forms. This one track wasn't quite as strong as Rules of Nature, but it still got my adrenaline going. What isn't so thrilling are the stealth elements. If you've played Metal Gear Rising: Revengeance then you know exactly how these feel. They are neither fun nor tonally consistent with every other part of the game. There are no stealth mechanics beyond a stealth kill if I manage to get up behind an enemy unaware. It feels clunky and tacked-on in a system built around speed and aggression. Thankfully, it wasn't required at any point in this demo and I could opt to go in swords blazing instead. The other downer is Yakumo himself. He's our new main protagonist and member of the Raven clan of ninjas. Ryu will be in the game as well, but was only playable in the challenges for this demo. I don't want to judge him or the story too harshly just yet since I only got one proper cutscene and a handful of radio interactions between him and his team, but every line Yakumo delivered was a drag. Not only is he dull and as deep as a puddle in terms of personality, but the direction his VO got must have been to deliver each line with the enthusiasm of a sloth on a Monday morning. He sticks out like a sore thumb when I'm engaging in some of the most high-energy action possible, executing enemies one by one, and have a cast of colorful characters in my ear to contrast with. There's a lot more hinted at in this demo, like shops to purchase new moves, additional weapons, optional missions within levels, and a slew of challenges to test your skills at and compare ranks on the online leaderboard with, but what Ninja Gaiden 4 did best to sell me on the game was its ability to let me feel as cool as I wish I could've in the old games. Fodder enemies are deadly, but as long as I am active and using all the basic parts of my toolkit, I can have a blast coating Yakumo in their blood. That first boss was a perfect test to see if I could master those moves against a less forgiving enemy. It is all refreshingly streamlined in a way that feels like a lost art. Ninja Gaiden 4 will launch on October 21 for PS5, Xbox Series X/S, and PC.