
Microsoft and Yotta partner to boost AI innovation in India
Yotta Data Services
have joined forces to accelerate artificial intelligence (AI) adoption across India, integrating Microsoft's
Azure AI services
into Yotta's Shakti Cloud, a sovereign AI cloud platform. This collaboration aims to empower developers, startups, enterprises, and public sector organizations with advanced AI capabilities.
The partnership aligns with the
IndiaAI Mission
, an initiative by the Ministry of Electronics and Information Technology (MeitY) to foster a robust AI ecosystem in India. By combining Microsoft's AI models, applications, and development tools with Yotta's cost-effective, high-performance AI compute platform, the collaboration aims to drive innovation in critical sectors such as agriculture, healthcare, education, finance, manufacturing, retail, and media.
As of May 2025, the IndiaAI Mission has attracted over 500 proposals for developing indigenous AI models. Microsoft and Yotta will work closely with government agencies, research institutions, IITs, and startups to support homegrown AI solutions, enhancing local capabilities and strengthening India's AI infrastructure in alignment with the nation's Digital Public Infrastructure.
This partnership positions India as a hub for AI innovation, enabling faster model training, real-time inferencing, and scalable solutions to address pressing societal and economic challenges.
Hashtags

Try Our AI Features
Explore what Daily8 AI can do for you:
Comments
No comments yet...
Related Articles


India Today
3 minutes ago
- India Today
Microsoft folds GitHub into Core AI as CEO Thomas Dohmke resigns to start new venture
GitHub chief executive Thomas Dohmke is stepping down from the Microsoft-owned coding platform to start a new company, ending a leadership run marked by a strong push into artificial intelligence. Dohmke says he moved from Germany to the United States over ten years ago after selling his startup to Microsoft; he says the choice was fuelled by his entrepreneurial drive. 'I've decided to leave GitHub to become a founder again,' he wrote in a blog post, without sharing details of his next a decade ago, my family and I made the leap to move from Germany to the United States after the sale of my startup to Microsoft. In the years since, I've had the privilege of working with many exceptional human beings, including Hubbers, Microsofties, customers, partners, our GitHub Stars, open-source maintainers, and developers around the world who've helped us shape GitHub," the blog post reads. Yes, Microsoft calls its employees "Microsofties".His departure comes as Microsoft integrates GitHub more deeply into its Core AI division. Axios first reported that Julia Liuson, head of Microsoft's developer division, will now oversee GitHub's revenue, engineering and support functions. GitHub chief product officer Mario Rodriguez will now report to Asha Sharma, head of product for Microsoft's AI platform. Prior to becoming CEO, Dohmke was instrumental in Microsoft's $7.5 billion all-stock acquisition of GitHub in 2018, working closely with then-CEO Nat Friedman. During his time at the helm, GitHub expanded internationally, achieved US FedRAMP certification for government use, and saw the number of AI-related projects on its platform to the company's website, over 150 million developers around the world now use GitHub's tools to create, manage, and collaborate on software projects. The launch of its Copilot products, which assist programmers by generating code using AI, has been a major part of its recent has not yet commented on who will permanently replace Dohmke. His transition period will run until the end of the his farewell note, Dohmke reflected on his time leading GitHub and hinted at his passion for starting new ventures. 'My startup roots' were at the heart of his decision, he wrote, signalling a return to building from the ground up. "We only succeed when the world succeeds, too. By launching this new age of developer AI, we've made it possible for anyone — no matter what language they speak at home or how fluent they are in programming — to take their spark of creativity and transform it into something real. I am more convinced than ever that the world will soon see one billion developers enabled by billions of AI agents, each imprinting human ingenuity into a new gold rush of software. When that day comes, we'll know where the path began: with GitHub," Dohmke concluded his farewell blog.- EndsMust Watch


Mint
3 minutes ago
- Mint
Microsoft introduces Copilot 3D for faster, easier image-to-model conversion
Microsoft has taken another step in integrating artificial intelligence into creative workflows with the launch of Copilot 3D. This tool, available within Copilot Labs, converts standard 2D images into fully rendered 3D models in just a few seconds. Designed to simplify asset creation, it reduces the time and expertise normally required for high-quality 3D output. Currently free to use for a select group of users, Copilot 3D requires sign-in via a Microsoft or Google account. For optimal performance, Microsoft recommends a desktop browser. The tool can be accessed by visiting navigating to the sidebar, selecting 'Labs' and clicking "Try now" under Copilot 3D. At this stage, it supports PNG and JPG files under 10MB, with future updates planned to include more formats and larger file capacities. Once an image is uploaded, Copilot 3D generates a 3D model in the GLB format, which is widely supported across 3D viewers, modelling applications, and game engines. These models are stored in the My Creations section for 28 days, allowing users to revisit, download, or further refine them. Microsoft advises using images where the main subject is clearly distinct from the background to improve accuracy. Initial tests show the AI performs well with objects such as furniture, fruit, and umbrellas, though certain challenges remain with animals or complex shapes. Export functionality also supports integration into augmented reality applications, expanding potential use cases for industries ranging from gaming to e-commerce. Content guidelines remain strict. Uploads involving copyrighted materials or identifiable individuals without consent are prohibited and may lead to account suspension. Microsoft's system automatically blocks illegal or harmful content. The company also assures users that generated models will not be used to train upcoming AI models, maintaining confidentiality and respecting user rights. By combining artificial intelligence with a streamlined workflow, Copilot 3D positions itself as a promising tool for rapid 3D model production. For professionals in gaming, education, retail, and product design, the ability to produce accurate 3D models from basic images offers a competitive advantage. For hobbyists, it opens an entirely new way to experiment with creative ideas at minimal cost and effort.
&w=3840&q=100)

Business Standard
33 minutes ago
- Business Standard
Microsoft's next Xbox might be a modular, PC-like gaming console: Report
The next-generation Xbox might not just be a console — it could feel more like a user-upgradable pre-built gaming PC. According to a report by Tom's Guide, Microsoft's chip, reportedly codenamed 'Magnus,' may adopt a modular design that allows its core components — like the CPU and GPU — to be mixed and matched over time. This flexibility could offer enhanced performance, more frequent updates, and better long-term value. If this turns out to be true, it would reshape how we view console lifecycles. What is the 'Magnus' APU design? The rumoured 'Magnus' chip uses a dual-die architecture — meaning the CPU (central processing unit) and the GPU (graphics processing unit) are manufactured as separate chips and packaged together. This contrasts with most current consoles, where both processing units are built into a single, unified chip. By separating them, Microsoft could swap out or upgrade parts of the system without replacing the whole console, making upgrades easier and more cost-effective, Tom's Guide reported. Digital Foundry's analysis suggests this modular design, linked over a high-bandwidth 384-bit fabric, could enable Microsoft to release different Xbox-branded systems tailored for varying price segments, possibly including handhelds and PC-like setups. What this means for gamers If adopted, this modular approach could mean Microsoft releases performance refreshes every few years instead of waiting a decade for a completely new Xbox. For players, that could translate into better graphics, smoother performance, and a longer-lasting system — all without the price jump of building a custom PC. It offers a middle path: performance close to a PC, but with console simplicity — no messy parts, no driver installation. This could also lead to Microsoft abandoning the traditional console lifecycle for a more iterative model, mimicking the rhythm of PC hardware releases. This iterative design allows for more frequent updates and could make Xbox games more scalable and future-resistant, as developers might optimise games for multiple 'tiers' of Xbox hardware. Bigger picture: Console meets PC This strategy, if it materialises, could fundamentally shift expectations for console hardware. Historically, consoles like the Xbox or PlayStation stick to one fixed specification until it's completely overhauled. This iterative design blurs that line by combining the reliability of consoles with the cost-effective upgrade path of PCs. While this modular architecture is still speculative (no official confirmation from Microsoft or AMD yet), the possibility it offers — an ever-refreshing, console-like device — sounds good.