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Italian Brainrot: The AI memes only kids know

Italian Brainrot: The AI memes only kids know

Japan Today2 days ago
School-age Italian Brainrot fans can be found from Kenya to Spain and South Korea
By Katie Forster, Dessy Sagita and Marchio Gorbiano
In a Japanese shop selling pocket-money trinkets, there is a rack of toys, stickers and keyrings based on a global crew of AI-generated characters that almost every child knows about -- and very few adults.
A walking shark in oversized sneakers, an orange with muscular arms and a twirling "Ballerina Cappuccina" with a mug for a head are among the strange stars of the online phenomenon called Italian Brainrot.
"At first it's not funny at all, but it kind of grows on you," 16-year-old Yoshi Yamanaka-Nebesney from New York told AFP. "You might use it to annoy someone and find that funny."
The name nods to the stupefying effect of scrolling through mindless social media posts, especially over-the-top images created with artificial intelligence tools.
Shouty, crude and often nonsensical Italian voiceovers feature in many of the clips made by people in various countries that began to spread this year on platforms such as TikTok, embraced by young Gen Z and Gen Alpha members.
The dozen-plus cartoonish AI creatures have fast become memes, inspiring a stream of new content such as "Brainrot Rap", viewed 116 million times on YouTube.
A YouTube Short titled "Learn to Draw 5 Crazy Italian Brainrot Animals" -- including a cactus-elephant crossover named "Lirili Larila" -- has also been watched 320 million times.
"There's a whole bunch of phrases that all these characters have," said Yamanaka-Nebesney, in Tokyo with his mother Chinami, who had no idea what he was talking about.
School-age Italian Brainrot fans can be found from Kenya to Spain and South Korea, while some of the most popular videos reference Indonesia's language and culture instead.
"I went on trips with my boys to Mexico" and people would "crack jokes about it" there too, Yamanaka-Nebesney said.
'Melodic language'
Internet trends move fast, and Italian Brainrot "hit its peak maybe two months ago or a month ago", said Idil Galip, a University of Amsterdam lecturer in new media and digital culture.
Italian -- a "melodic language that has opportunities for jokes" -- has appeared in other memes before.
And "there are just so many people in Indonesia" sharing posts which have potential for global reach, Galip said.
A "multi-level marketing economy" has even emerged, with AI video-makers targeting Italian Brainrot's huge audience through online ads or merchandise sales, she added.
Nurina, a 41-year-old Indonesian NGO worker, said her seven-year-old loves the mashed-up brainrot world.
"Sometimes when I pick him up from school, or when I'm working from home, he shouts, 'Mommy! Bombardino Crocodilo!'" -- a bomber plane character with a crocodile head.
"I know it's fun to watch," said Nurina, who like many Indonesians goes by one name. "I just need to make him understand that this is not real."
Some videos have been criticised for containing offensive messages that go over young viewers' heads, such as rambling references in Italian to "Bombardino Crocodilo" bombing children in Gaza.
"The problem is that these characters are put into adult content" and "many parents are not tech-savvy" enough to spot the dangers, warned Oriza Sativa, a Jakarta-based clinical psychologist.
Tung Tung Tung Sahur
The best-known Indonesian brainrot character "Tung Tung Tung Sahur" resembles a long drum called a kentongan, which is used to wake people up for a pre-dawn meal, or sahur, during Ramadan.
Indonesia has a young, digitally active population of around 280 million, and "Tung Tung Tung Sahur" is not its only viral export.
This summer, video footage -- not AI-generated -- of a sunglass-wearing boy dancing on a rowboat during a race at a western Indonesian festival also became an internet sensation.
Noxa, the TikToker behind the original "Tung Tung Tung Sahur" clip, is now represented by a Paris-based collective of artists, lawyers and researchers called Mementum Lab.
"Noxa is a content creator based in Indonesia. He's under 20," they told AFP. "He makes fast, overstimulated, AI-assisted videos."
"He doesn't call himself a 'contemporary artist', but we think he's already acting like one," said Mementum Lab, which is focused on complex emerging issues around AI intellectual property, and says it is helping Noxa negotiate deals for his work.
Noxa, in comments provided by the collective, said the character was "inspired by the sound of the sahur drum I used to hear".
"I didn't want my character to be just another passing joke -- I wanted him to have meaning," he said.
Cultural nuances can be lost at a mass scale, however, with one 12-year-old tourist in Tokyo saying he thought "Tung Tung Tung Sahur" was a baseball bat.
And the generation gap looks set to persist.
"What's that?!" laughed a woman as she puzzled at the row of Italian Brainrot dolls. "It's not cute at all!"
© 2025 AFP
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Sanrio's Kuromi Kuromifies high tea with Kuromi Afternoon Tea Party in Japan【Photos】
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Sanrio's Kuromi Kuromifies high tea with Kuromi Afternoon Tea Party in Japan【Photos】

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New One Piece video game requires you to throw real punches to win
New One Piece video game requires you to throw real punches to win

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time7 hours ago

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New One Piece video game requires you to throw real punches to win

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Why Zombies Aren't Scary in Japan
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List of Contents: Night of the Laughing Dead Zombies Might Be Too Foreign for Japan Japanese Monsters vs. Western Zombies Related Posts Poster for 'Oedo Living Dead' | Cinema Kabuki Night of the Laughing Dead Even if you haven't seen any of the trailers and went into Oedo Living Dead with no expectations, the play makes it clear what kind of story it is within the first few seconds by introducing two actors in fish costumes playing kusaya and complaining about their smell . Kusaya are fermented fish from the Izu Islands characterized by their overwhelmingly pungent aroma. The story then segues into the kusaya sauce used by the vendor Oyo, bringing the dead to life and the enterprising Hansuke using the same sauce to put the zombies to work, since they won't bite a living human slathered in the stinky concoction. The play then becomes a commentary on the exploitation of Japanese temp workers. It's a satirical comedy that has its darker moments. During one scene, when dozens of zombies suddenly push their undead hands through a shoji screen, you realize the story could have worked as a straight-up horror. 'Zombies in feudal Japan' is a cool premise that would've been additionally aided by the creatively gory makeup used in the play. So why did Kankuro Kudo go with a humorous take? And why do so many Japanese productions, from kabuki to live-action movies and anime, treat zombies as comedic fodder? Still from Tokyo Zombie (2005) | IMDB Zombies Might Be Too Foreign for Japan Tokyo Zombie, released in 2005, deals with a zombie apocalypse but approaches the topic as a joke, like when one of the main characters thinks he becomes undead after being bitten but is actually fine because he was attacked by a zombie with dentures. The Zom 100: Bucket List of the Dead (2023) anime features a more end-of-the-world horror setting but is ultimately an uplifting tale about going out into the world and doing everything you ever wanted to do because tomorrow is not promised. Then there's Battlefield Baseball ( Jigoku Koshien ), released in 2003, about undead baseball. While there are many examples of Japan treating zombies as serious threats, like in the Resident Evil video games , they are usually set in the West and feature foreign protagonists. That's part of the reason why Japan doesn't really seem to fear zombies. They look at the idea as a Western invention that's a bit too silly to be scary. Japan takes horror very seriously , and in Japanese horror, the malevolent force is often connected to nature and clashes with some aspect of modernity. 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