logo
About That Giant Kim Kardashian in Times Square

About That Giant Kim Kardashian in Times Square

New York Times08-03-2025

Last week, for a very brief moment, something unusual appeared in the middle of Times Square. It wasn't a marquee announcing the latest TV celebrity joining a Broadway show, or a billboard featuring a lingerie-clad model. And it wasn't one of those cartoon mascots — the costumed Disney princesses, cowboys and space creatures — who pose for photos with tourists.
And yet, it combined aspects of all the above. For two days starting on March 4, a 60-foot rubber, inflatable version of Kim Kardashian — America's leading celebrity-sexpot-corporate icon — occupied this famous plot of land. Nearly nude save for a tiny blue bikini, Balloon Kim was there to advertise the new swimsuit collection launched by Ms. Kardashian's fashion line, Skims.
Balloon Kim held court from an elevated platform emblazoned with the Skims label. She lay on her right side, knees slightly bent, in a pose that emphasized the figure's torso and maximized the exposed surface area of her body. Just one part of this figure resisted our gaze: Her face, which was obscured by her raised arms, crossed at eye level, as if shielding her from a tropical glare.
Of course, the March sun in Manhattan barely glares at all. But the same cannot be said of the hordes of passers-by, who stared and took photos of this massive, pool-float version of the glamorous billionaire. At any given moment, dozens of people perched around the perimeter of the platform, cellphone cameras aloft.
You might think such a scene — lines of strangers ogling an exposed female body lying in the middle of the street — would feel unsettling or prurient, like the opening of an episode of 'Law and Order.' Instead, the atmosphere felt mildly jovial, as people exchanged amused glances, shrugged, and snapped photos. Nothing untoward was happening here, because Balloon Kim seemed protected from any personal transgression. Naturally, being 60 feet long helped. This creature was more invincible giantess than damsel in distress — with the onlookers resembling Lilliputians discovering Gulliver.
But Balloon Kim seemed impervious to transgression for reasons beyond her imposing size. While a good likeness of the original, Balloon Kim did not so much depict a person as it did a commodity, an abandoned outer shell — a product designed specifically for consumption by crowds of people — in one of the most commercial zones in the world. And it was serving the function for which it was designed.
By covering her famous face, Balloon Kim refused to return the onlookers' gaze. She depicted no personal expression, and blocked even the depiction of any access to her interiority. This structure was not a portrait or a sculpture of Ms. Kardashian, but rather a very faithful recreation of the workings of Ms. Kardashian's empire, which is built on the meticulously crafted project she has made of her body — a collection of highly public, highly exposed curves and spheres, sculpted and polished to perfection, displayed according to Ms. Kardashian's diktats, and offered up as a series of ideals to be aspired to and emulated via the purchase of products.
Ms Kardashian long ago turned over 'that' body — the commercial construction of it — to the masses, letting it crystallize into a corporate logo, whose instant recognizability has earned her a fortune.
For those who remember the 'old,' louche Times Square, back before it became a shopping mall, the Skims balloon sculpture may conjure too another association: the inflatable sex dolls displayed in the windows of the many porn shops that once lined these streets. Propped next to smutty photos or fetish costumes, those dolls had visible faces, but they were blank and lifeless, the least important part of their anatomy. Those expressionless faces spoke of a world where women were silent, penetrable things — objects to be bought and used, easily replaced by a few feet of rubberized vinyl and an air pump.
Such small-scale sex shops have all but disappeared from Times Square, replaced by a sea of neon-festooned, family-friendly emporia, by the behemoth of corporate America. And Balloon Kim Kardashian puts a final, finishing touch on this transition — a giant inflatable figure depicting not an anonymous sex object, but the seamless, poreless, sanitized effigy of a capitalist titan, who, after acquiring early fame from a leaked sex tape, knew precisely how to turn her own aesthetic into an approachable, aspirational look for young women around the world. She is that corporate behemoth in inflatable doll form — a fusion of old and new Times Square.
But Balloon Kim is Ms. Kardashian's own doll — she owns the rights to it, profits from it, and presents it as a pure, impenetrable surface, self-contained and aloof. A pneumatic odalisque for our times.

Orange background

Try Our AI Features

Explore what Daily8 AI can do for you:

Comments

No comments yet...

Related Articles

Tony Winner Sam Pinkleton Never Thought
Tony Winner Sam Pinkleton Never Thought

Bloomberg

time29 minutes ago

  • Bloomberg

Tony Winner Sam Pinkleton Never Thought

The riotously funny Oh, Mary! —a show that imagines Mary Todd Lincoln as an alcoholic and aspiring cabaret singer—won big at the Tony Awards on June 8, nabbing a best actor trophy for nonbinary comedian Cole Escola as Mary and a best director award for Sam Pinkleton. A veteran choreographer, Pinkleton was previously nominated for choreography in 2016 for Natasha, Pierre & the Great Comet of 1812, but Oh, Mary! is his first Broadway directing credit. The scrappy show started with a sold-out off-Broadway run at the Lucille Lortel Theatre in the West Village before transferring to the Lyceum Theatre last summer and has since broken box-office records. The wildly inventive, madcap show has been a critical and commercial smash, with talent including Tituss Burgess and Betty Gilpin donning the curly wig and black dress to play Lincoln. Star Escola is back in another limited run on Broadway, which has been extended through September. Despite Oh, Mary! 's massive success, Pinkleton says he and Escola had no inkling the production could become as big as it has.

Warner Bros. Discovery announces major corporate restructuring to separate streaming from cable
Warner Bros. Discovery announces major corporate restructuring to separate streaming from cable

Yahoo

time36 minutes ago

  • Yahoo

Warner Bros. Discovery announces major corporate restructuring to separate streaming from cable

Warner Bros. Discovery announced Monday that it will split into two companies by separating its studios and streaming business from its cable TV networks. The parent company of HBO and CNN is splitting into two firms to help it better compete in streaming, as the move is expected to give WBD's streaming unit more room to scale up its content production without being weighed down by the declining cable networks within the company. Warner Bros. Discovery CEO David Zaslav will lead the streaming and studios business after the split, while CFO Gunnar Wiedenfels will lead the global networks unit. "By operating as two distinct and optimized companies in the future, we are empowering these iconic brands with the sharper focus and strategic flexibility they need to compete most effectively in today's evolving media landscape," Zaslav said. 'Sesame Street' Inks Streaming Deal With Netflix The corporate split comes a few years after the 2022 merger of WarnerMedia and Discovery and will be structured as a tax-free transaction, which is expected to be completed by mid-2026. Read On The Fox Business App WBD shares climbed 8% during morning trading. The company laid the groundwork for a potential sale or spinoff of its cable TV assets in December, when it announced a separation of its streaming and studio operations. Disney Cuts Hundreds Of Tv And Film Jobs Amid Streaming Expansion The split will align the company with Comcast, which is spinning off most of its cable TV networks. Bank of America research analyst Jessica Reif Ehrlich said Warner Bros. Discovery's cable TV assets are a "very logical partner" for Comcast's new spinoff company. Disney Unveils New Direct-to-consumer Espn Streaming Service With $29.99 Price Tag WBD also on Monday launched tender offers to restructure its existing debt, which is funded by a $17.5 billion bridge facility provided by JPMorgan. The bridge loan is expected to be refinanced before the planned separation and the company added that the global networks division will retain up to a 20% stake in streaming and studios, which it plans to monetize to further reduce its debt. JPMorgan and Evercore are advising WBD on the deal, while Kirkland & Ellis are serving as legal counsel. Reuters contributed to this article source: Warner Bros. Discovery announces major corporate restructuring to separate streaming from cable

How Technology Is Shaping the Future of Entertainment
How Technology Is Shaping the Future of Entertainment

Time Business News

time38 minutes ago

  • Time Business News

How Technology Is Shaping the Future of Entertainment

The entertainment industry has always evolved with technology, from the invention of the radio to the rise of streaming platforms. But today, the pace of transformation is faster than ever. Artificial intelligence (AI), virtual reality (VR), augmented reality (AR), blockchain, and next-gen content delivery are reshaping how we consume, create, and interact with entertainment. In this article, we'll explore the key technologies revolutionizing the entertainment industry, what they mean for consumers and creators, and where this digital evolution is headed. The transition from cable and satellite TV to streaming platforms like Netflix, Disney+, Hulu, and Amazon Prime Video has redefined how audiences consume content. Unlike traditional TV, which followed a linear schedule, streaming offers instant access to thousands of titles on demand. Platforms now use machine learning algorithms to analyze viewing history, watch time, and behavior to deliver personalized recommendations. This not only improves user engagement but also shapes future content development. For instance, Netflix's data influences decisions on show renewals, casting, and even plot direction. AI is increasingly used in pre-production and post-production processes. It can generate scripts, assist in editing, and even recreate actors' faces or voices through deepfake technology. ScriptAI and tools like Jasper and Sudowrite are helping writers brainstorm and refine stories. Chatbots and AI-powered assistants now serve as digital concierges for fans—recommending what to watch, answering trivia, and even creating custom playlists. AI also powers subtitles, dubbing, and translations, helping entertainment companies scale globally. VR offers full immersion, transporting viewers into 360-degree worlds. Companies like Meta (formerly Facebook) are investing heavily in VR through platforms like Meta Quest, while game developers are creating hyper-realistic virtual experiences that blur the lines between digital and real life. AR, on the other hand, overlays digital elements onto the real world. Apps like Pokémon GO or Snapchat filters have shown how AR can turn everyday surroundings into interactive entertainment zones. Artists, musicians, and performers are also exploring VR and AR to reach fans in innovative ways. Virtual concerts—like Travis Scott's Fortnite show or Ariana Grande's Rift Tour—are redefining the concept of live entertainment. The concept of the metaverse—a shared, persistent, virtual universe—is gaining traction. While still in early stages, platforms like Roblox, Decentraland, and Meta Horizons offer social, gaming, and entertainment experiences within digital worlds. Entertainment companies are eyeing the metaverse as the next frontier. From virtual movie theaters to NFT art galleries and avatar-based concerts, the possibilities are limitless. Creators and companies can now sell virtual merchandise, experiences, and tickets. NFTs (non-fungible tokens) play a major role in enabling digital ownership. Imagine owning a limited-edition concert outfit for your avatar or a collectible video clip from your favorite artist. Blockchain technology is promoting transparency and decentralization in media. Smart contracts enable artists to get paid instantly and fairly when their content is used or streamed, bypassing traditional middlemen like labels or studios. Platforms like Audius and Theta are experimenting with decentralized models where fans can directly support their favorite creators, creating a more equitable entertainment economy. Blockchain also strengthens digital rights management. Immutable records on the blockchain make it easier to track ownership, usage rights, and revenue sharing, reducing piracy and copyright infringement. Interactive storytelling—where the audience makes decisions that influence the plot—is rising in popularity. Netflix's Black Mirror: Bandersnatch was a breakthrough moment for interactive video content, and gaming companies continue to lead in creating choice-based narratives. Gamification features like live polls, quizzes, and real-time interaction keep viewers engaged longer. Twitch's success proves that blending entertainment with live user interaction creates a powerful feedback loop that strengthens fan loyalty. With the evolution of 4K, 8K, and even higher-resolution screens, visual fidelity continues to improve. HDR (High Dynamic Range) and Dolby Vision bring richer colors and better contrast, creating cinema-level experiences at home. Audio is no longer just stereo or surround. Technologies like Dolby Atmos and Apple's Spatial Audio provide three-dimensional soundscapes. For listeners, this means feeling like they're in the center of the action—whether it's a concert or a movie scene. As tech reshapes the industry, new job roles are emerging—AI trainers, virtual environment designers, blockchain developers, metaverse architects, and digital rights managers. For aspiring creatives, technical literacy is becoming as important as artistic skill. Understanding data analytics, basic programming, or AR/VR platforms can give professionals a competitive edge. Affordable tools for editing, animation, and sound design allow independent creators to produce studio-quality content. Platforms like YouTube, TikTok, and Substack have empowered solo creators to build massive audiences without traditional gatekeepers. Technology is not replacing traditional entertainment—it's enhancing and expanding it. The future lies in hybrid experiences that combine physical and digital, passive and interactive, real and virtual. Whether it's watching a movie in VR, attending a holographic concert, or owning a piece of your favorite show as an NFT, the boundaries are being redefined. For creators, producers, and fans alike, the message is clear: adapt and explore. The future of entertainment is being written in code, created with algorithms, and powered by immersive, intelligent tech. TIME BUSINESS NEWS

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store