
PS5 can still be a great console but it won't be because of Sony - Reader's Feat
A reader suggests that Sony's peculiar attitude towards the PS5 does make sense and it's all to do with what more casual gamers want and expect from a console.
I read with interest a recent Reader's Feature that talked about the PlayStation 6 being a chance for Sony to wipe the slate clean and start again, hopefully more in the style of the PlayStation 4. I think that they are probably right, in terms of Sony's reputation for first party games, but I think we need to remember that that is not the be all and end all of consoles.
One of the reasons the PlayStation 5's sales have not suffered, despite Sony's poor management, is that it has had virtually no competition from Xbox. There are already almost no current gen exclusives of any importance and sales are so bad for the Xbox Series X/S that it wouldn't even matter if there were.
With the Switch unable to play current gen games this has led to the PlayStation 5 being the undisputed market leader for triple-A games, without raising a finger and despite not having even half as many quality first party games as last gen.
What this means is that if you played a triple-A game on a current gen console then the odds are it was on the PlayStation 5. Elden Ring, Baldur's Gate 3, Metaphor: ReFantazio, Resident Evil 4 remake, Clair Obscur: Expedition 33, Final Fantasy 7 Rebirth, Street Fighter 6, Tekken 8, Monster Hunter Wilds, Deliverance: Kingdom Come 2, Assassin's Creed Shadows, Call Of Duty, EA Sports FC… if you've enjoyed a big budget third party game this gen you've probably done it on the PlayStation 5.
This is where I feel there is a bit of a disconnect between what hardcore gamers think of Sony's current attitude and them not realising that it has had little to no impact on their success. Most people don't actually buy consoles for their exclusives (Nintendo excluded) which is probably one reason why Sony felt comfortable reducing their output.
I'd love to know what the exact stat is, but it wouldn't surprise me if fully half of all PlayStation owners only buy one to play EA Sports FC and Call Of Duty/free online shooters. Which also explains Sony's push for live service games, which is not necessarily foolish in terms of the idea, just incompetent in terms of how they've executed it.
For many people PlayStation is video games and even though games like The Last Of Us and God Of War get a lot of attention, which probably makes people feel better about owning a PlayStation 5, they're still only a drop in the ocean compared to the sales of multiformat games with vastly less critical acclaim.
The opposite is true too. Returnal might have won a Bafta and been GC's favourite PlayStation 5 game, but it barely sold a million copies. No one played it and most PlayStation 5 owners have probably never even heard of it (I loved it, by the way).
So I think that's why Sony is happy to be aloof and uncommunicative, because they're winning by basically doing nothing, so why say anything to draw attention to it or upset people? It might be maddening to us gamers that they won't acknowledge the change in policy, but from their point of view that can only be a bad thing. More Trending
As far as the average gamer is concerned the PlayStation 5 is a good console with great games, it's just their criteria for what makes a great game is very different from more hardcore gamers. Likewise, their idea of whether a console is value for money or not is different. They never wanted the PlayStation 5 to be anything more than it is and they're not disappointed at all.
By reader Rankin
The reader's features do not necessarily represent the views of GameCentral or Metro.
You can submit your own 500 to 600-word reader feature at any time, which if used will be published in the next appropriate weekend slot. Just contact us at gamecentral@metro.co.uk or use our Submit Stuff page and you won't need to send an email.
MORE: Star Wars Battlefront 3 needs to have these new features - Reader's Feature
MORE: 5 reasons why I'm not buying a Nintendo Switch 2 this year - Reader's Feature
MORE: Nintendo Switch 2 is going to be a third party port machine – Reader's Feature

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Metro
33 minutes ago
- Metro
Survival Kids hands-on preview – the biggest Switch 2 third party exclusive
GameCentral speaks to the makers of Konami's latest reboot: a four-player co-op game that is the most exciting third party exclusive for the Nintendo Switch 2. No one can complain about the volume of launch games being released alongside the Nintendo Switch 2, but unfortunately they're almost all ports and remasters of existing third party titles. There's only two first party Nintendo games – Mario Kart World and Welcome Tour – and only two exclusive third party titles: this and future racer Fast Fusion, from Fast RMX maker Shin'en. That's a budget-priced indie title though, while this is a reboot of an old Konami franchise that we happen to have been fans of back in the late nineties. We're not even going to speculate as to why Konami keeps reviving smaller franchises like this, while leaving Castlevania on the shelf, but it's easy enough to see why a four-player co-op game with a family friendly vibe would seem like a good idea for a Switch 2 launch title. We got to play multiple levels from the game at a preview event last week, and it was a lot of fun. We're not sure it's rather basic visuals were the best idea, since they can seem rather cheap and childish, but this is a solid game with some enjoyably meaty puzzles, that might just end up as the Switch 2's first hidden gem. Survival Kids was originally released in 1999 for the Game Boy Color, although in Japan and Europe it was called Stranded Kids – for subsequent entries it switched to the name Lost In Blue in the West, the last of which was on the Wii in 2008. For once, the American name made more sense though, as the original is one of the very first entries in the survival game genre, more than a decade before the concept became more commonplace. As such, you foraged for food to keep you going, while trying to build structures and rafts in order to help you escape the desert island you were stuck on – think a cosy sim like Stardew Valley but with the ability to starve to death. 'We were looking through the back catalogue of Konami titles, looking for games that we thought would be ripe for doing an appropriate reinvention of. And you're absolutely right, the original game, on Game Boy Color, was an almost a template for what we now know as the survival game,' Konami creative director Richard Jones told us. 'It was very open-ended, it was very hard, there was a lot of trial and error – you really did have to bang your head against it, to actually get anywhere. But what we loved about it was the idea of kids on a desert island. 'You look on the cover of the original Game Boy Color game and there was always a boy and a girl, so there was always two kids but you only ever played a single-player game. So, one of the first thoughts was: 'How do we make this into a multiplayer game for modern audiences?'' The new Survival Kids has the same premise as the original, in the sense that it's also a Robinson Crusoe simulator, but it's not a survival game and nobody's going to be dying because they couldn't find enough coconuts. Instead, it's a co-operative puzzle game, with up to four of you stranded on a series of islands (which are actually giant turtles). There's something about collecting Harmony Stones as well, but basically you start off on one island and have to adventure across it to build a raft to get to the next. You have a little base camp you can build (and pack up to move elsewhere) where you can cook food to give you a stamina boost – which is need to move or dig up some heavier objects – and swap between various items like a fan (for producing wind), an umbrella (for gliding short distances) and a fishing rod (not just for fishing but snagging distant items and switches), whose blueprints you discover along the way. Raw materials such as wood, stone, and vines have to be mined but this is a trivial task, especially if someone else helps at the same time, to speed things up. Although if you're playing with young kids just bringing resources to the crafting box is useful busywork, that starts to become slightly reminiscent of Overcooked. These materials are often used to craft climbing nets and bridges, but you soon get onto more complex puzzles, that involve things like controlling platforms to access new areas and neutralising statues that spit projectiles at you. We never got stuck while playing but some of the puzzles did take some brainpower, which is encouraging for adult players. 'That's exactly the balance we were trying to make,' says Jones. 'We wanted the systems to be accessible, so the crafting box where everyone can contribute and throw things in, and then the item pops out. So rather than inventory management and having to go scrabbling around for loads and loads of resources we wanted to make the crafting simple and the stamina bar simple and very understandable.' 'But at the same time, you can still make puzzles challenging. The idea was never to make this something you could just breeze through. The idea was to make the systems and the gameplay easy to understand and then the challenge in the puzzle and the actual execution of it,' he adds. Although all the previous Survival Kids games were made in Japan, this reboot is by Unity – the makers of the Unity graphics engine, whose logo you will have seen before the start of many indie and AA titles. However, unlike Epic Games and their Unreal Engine, Unity has never made a game themselves before and this is their first proper foray into development. 'We have, behind the scenes, for years, helped developers who are using Unity engine to achieve what they need to. So, we've helped with performance optimisation, porting Unity across to a new platform, and this is really helpful because it allows us to production verify all new versions of Unity,' studio head and producer Andrew Dennison told us. 'We can test them on customer projects, but there's a limit to that as the project's not yours and there's maybe only a narrow window of what you're looking at. 'So the opportunity we saw, probably about three years ago, was 'How could we do something bigger?' What if, for a publisher, we built an entire game and that would let us test the breadth of the engine, and particularly if we could – which we somehow managed to do with this game – align it with a new platform launch. Because we can prove that Unity is ready for Nintendo Switch 2.' 'We met at Gamescom in 2022 and Unity were looking for a project. I was looking for an external studio to work on Konami IP. It soon became evident that we had lots of shared goals, lots of shared appetites, for what we wanted to do. We both wanted to do multiplayer co-op, social game experience with all the family – so that was how it started,' adds Jones. 'The game started off completely platform agonistic. We knew what we wanted to make, we knew our target audience, and this time, in the planning stages, the next Nintendo console was way off in the distance, we didn't know much about it. 'It wasn't until we got a little further into that, after pre-production and into the early parts of development that the release window started to solidify and that aligned with our schedule. And that was when we first sat up and started thinking seriously that we could hit the launch date with this.' Maths fans will have already worked out that that means Unity made the whole game in less than three years. Just over two, in fact, according to Dennison, who reveals that full development only started in March 2023. Compared to the five or more years that a modern AAA game can take – and the terrible cost for the developer if it's not an instant hit – and suddenly Survival Kids' modest visuals make much more sense. 'I don't have an up-to-date reference for how AAA studios are running things but I know for sure that there are economies to be had by keeping a team tight, well-organised, and what was great working with Konami – and I genuinely mean this – is there was a ticking clock,' says Dennison. 'You have this much time and that forces you to make the right decisions. We knew a window, so we knew we had to have the game done by end of '24, so we'd have enough time. And it's really useful to have those deadlines, because it forces you to make those decisions.' The game features a relatively realistic physics engine, so that if something drops in a river it will float downstream and have to be collected later, while explosive fruits can be rolled or catapulted in the air. You can play on your own – and we did for about 20 minutes as a test – and it's fine, but it's much more enjoyable when everyone is running around, trying to grab the glory for themselves and blaming every mistake on someone else. 'Some of the emergent silliness comes out of the physics. When you cut a tree down it will roll down a slope into the water when you're you're trying to grab it,' says Jones. 'It's amazing how difficult it can be for two people to carry a log.' The game can be played by up to four players online and that was simulated at the event, by playing with other journos. There's also a two-player couch co-op mode which you can play on the same console and with only one Joy-Con each. This worked great too and means you can play it co-op without needing to pay for Nintendo Switch Online or anything else. More Trending We can't say how much longevity the game has until we've played the whole thing but there are various secrets and costume unlockables, which along with the time you take to finish determine how many stars you're awarded when you complete an island, with the biggest one we played taking over 30 minutes. Although we suspect the rather bland visuals, and a price tag that seems just a tad too high, are going to be obstacles, we enjoyed our time with Survival Kids and can't wait to play it more with friends and family. In terms of gameplay our main concern now is how the game balances it's very straightforward early levels with the more complex puzzles of later on, but as long as it's a smooth segue it should be fine. You can never have enough couch co-op games and while this doesn't necessarily seem like it needed to be a Switch 2 exclusive in order to exist, it certainly does fit Nintendo's vibe, while also being something novel and different compared to the other launch titles. Formats: Nintendo Switch 2Price: £44.99Publisher: KonamiDeveloper: UnityRelease Date: 5th June 2025 Age Rating: 3 Email gamecentral@ leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Games Inbox: Will Nintendo games ever come to PC? MORE: The original Switch is still a better option than the Switch 2 – Reader's Feature MORE: Nintendo is bringing one of its exclusive games to PC claims Microsoft website


NBC News
an hour ago
- NBC News
'Lilo & Stitch' passes 'Sinners' to become 2nd highest grossing film of 2025
"Lilo & Stich" and "Mission: Impossible — The Final Reckoning" dominated the box office charts again after fueling a record-breaking Memorial Day weekend. Theaters in the U.S. and Canada had several new films to offer this weekend as well, including Sony's family friendly "Karate Kid: Legends" and the A24 horror movie "Bring Her Back." According to studio estimates Sunday, it added up to a robust $149 million post-holiday weekend that's up over 120% from the same timeframe last year. Disney's live-action hybrid "Lilo & Stitch" took first place again with $63 million from 4,410 locations in North America. It was enough to pass "Sinners" to become the second-highest grossing movie of the year with $280.1 million in domestic ticket sales. Globally, its running total is $610.8 million. "Sinners," meanwhile, is still going strong in its seventh weekend with another $5.2 million, bumping it to $267.1 million domestically and $350.1 million globally. The eighth "Mission: Impossible" movie also repeated in second place, with $27.3 million from 3,861 locations. As with "Lilo & Stitch," that's down 57% from its opening. With $122.6 million in domestic tickets sold, it's performing in line with the two previous installments. But with a reported production budget of $400 million, profitability is a ways off. Internationally, it added $76.1 million (including $25.2 million from China where it just opened), bringing its global total to $353.8 million. "This is the year of longterm playability," said Paul Dergarabedian, Comscore's senior media analyst. "The currency of word of mouth and the strong hold is more important than opening weekend dollars." Leading the newcomers was Sony's "Karate Kid: Legends," with an estimated $21 million from 3,809 locations. The movie brings Jackie Chan and Ralph Macchio together to train a new kid, the kung fu prodigy Li Fong (Ben Wang). Chan starred in a 2010 reboot of the 1984 original, while Macchio has found a new generation of fans in the series "Cobra Kai," which just concluded a six-season run. Reviews might have been mixed, but opening weekend audiences gave the PG-13 rated film a strong A- CinemaScore and 4.5 stars on PostTrak. It also only cost a reported $45 million to produce and has several weeks until a new family-friendly film arrives. "Karate Kid: Legends" opened earlier internationally and has a worldwide total of $47 million. Fourth place went "Final Destination: Bloodlines," which earned $10.8 million in its third weekend. The movie is the highest-grossing in the franchise, not accounting for inflation, with $229.3 million globally. The weekend's other big newcomer, "Bring Her Back" rounded out the top five with $7.1 million from 2,449 screens. Starring Sally Hawkins as a foster mother with some disturbing plans, the film is the sophomore feature of twin filmmakers Danny and Michael Philippou, who made the 2023 horror breakout "Talk to Me." It earned a rare-for-horror B+ CinemaScore and is essentially the only new film in the genre until "28 Years Later" opens on June 20. A new Wes Anderson movie, "The Phoenician Scheme," also debuted in New York and Los Angeles this weekend, where it made $270,000. It expands nationwide next weekend. The summer box office forecast remains promising, though there's a long way to go to get to the $4 billion target (a pre-pandemic norm that only the "Barbenheimer" summer has surpassed). The month of May is expected to close out with $973 million — up 75% from May 2024, according to data from Comscore. Top 10 movies by domestic box office With final domestic figures being released Monday, this list factors in the estimated ticket sales for Friday through Sunday at U.S. and Canadian theaters, according to Comscore: 1. "Lilo & Stitch," $63 million. 2. "Mission: Impossible – The Final Reckoning," $27.3 million. 3. "Karate Kid: Legends," 21 million. 4. "Final Destination: Bloodlines," $10.8 million. 5. "Bring Her Back," $7.1 million. 6. "Sinners," $5.2 million. 7. "Thunderbolts," $4.8 million. 8. "Friendship," $2.6 million. 9. "The Last Rodeo," $2.1 million. 10. "j-hope Tour 'HOPE ON THE STAGE' in JAPAN: LIVE VIEWING," $939,173.


Metro
9 hours ago
- Metro
Games Inbox: Will Nintendo games ever come to PC?
The Monday letters page worries that it's being priced out of buying a Nintendo Switch 2, as one reader is disappointed by Elden Ring Nightreign. To join in with the discussions yourself email gamecentral@ Outside influence While I'm sure the Xbox website listing Xenoblade Chronicles X was some kind of mistake, I'm not sure the idea that Microsoft has talked Nintendo into supporting the PC can be completely ruled out. Microsoft has been trying to get influence over Nintendo for decades, including two separate attempts to buy them, so I can absolutely imagine them nagging and coaxing them into supporting PC. I'm not saying they've convinced Nintendo but think of what they could offer them. Maybe free use of their servers for streaming or sharing the cost of making new games, now they're more expensive on Switch 2. Doesn't sound likely but I think you could say that for a lot of things that have happened recently, which is basically what the Reader's Feature about PlayStation 5 was getting at this weekend. So I wouldn't rule out Nintendo games coming top PC at some point. I agree that Sony seem to be out of the conversation at the moment and are not influencing gaming the way they used to, whether the PlayStation 5 is selling or not. Even if Microsoft can never compete with them on even ground, I still feel they'd like to see Sony taken out of the picture and this way they can use someone else to do it. Manson The plan worked I had no intention of getting Elden Ring Nightreign because of it being multiplayer-focused but it's still disappointing to find out that it was a cheap cash-in and that it's popular anyway. FromSoftware are one of the developers I respect the most right now, but this is really disappointing to me. My theory is that they 'owed' Bandai Namco another Elden Ring game and so they knocked this out quick, with less care than usual as to whether it was any good or not. And people still bought it. I shouldn't be bothered, if it doesn't affect me, but it doesn't sit right with me. Especially as we still haven't got a single-player game to look forward from them. Stolz Lasting reputation I finally finished Astro Bot (it has the best Christmas level as free DLC) and the Horizon Zero Dawn planet made me pick up that game on the cheap. It's really good and I'm surprised how much I'm enjoying it, as I heard bad things about it I don't play games for storylines and I only really need a reason to go from A to B, but I'm still enjoying it so far with the lost industrialised world, etc. I'm only about four hours in but I can see this being one of my 50+ hour games. I also read that Aloy is annoying, but I don't know where that comes from unless something happens later on. Simon GC: Horizon Zero Dawn has always been thought of favourably, although Aloy and the other characters have a reputation for being a bit boring – rather than annoying. Email your comments to: gamecentral@ Old-fashioned pleasures Just seen that two shops are opening at midnight for the Switch 2 launch. For those who are going and have never had the chance to do a midnight launch you're going to love it and I do mean it. The waiting outside, saying, 'Come on, hurry up!' every three seconds, then getting to the door of the shop and trying to see how many more is in front of you. And then being next to be served and then walking to the counter, waiting for them to scan the Switch2 box. Hearing them famous words, you have never heard: 'cash or card? Them putting it in a bag and saying thanks, while handing you the bag. Getting out the shop as quickly as possible, before trying to get home as fast as possible to start the process of setting it up and download the updates. I promise you're going to love it, it's how gaming was and how it still should be. You're all going to love it. David Physical source Just in case anyone still wants a physical game, Vinted is a pretty good source. I've filled my shelves with Xbox One and Xbox Series X games for some very reasonable prices. Just recently I got Doom and Prey for £3 plus P&P. Dead Island 2 for £8. Haven't had any bad experiences yet. I'm using it to get all of the Call of Duty games for as little as possible, got the World War game for two quid, I think. I like playing through the story campaigns. Does Vanguard have a story to play through? Bobwallett GC: Yes. Black Ops 4 is the only mainline entry without a campaign mode. Full comment I know GC has been good enough to pass on issues with comments being rejected in the Underbox but it's still very difficult to know where the issues are and benign comments to not be rejected, like this one under wetbandit's Sunday feature: I think you're mixing up backwards compatibility and Switch 2 upgrade patches. Nintendo is responsible for ensuring Switch games are backwards compatible with Switch 2 and it's an ongoing exercise. That Modern Vintage Gamer video is a month old and he's using the official Nintendo list from the 15th April. It was last updated on the 27th of May and the list of games with no issues or issues that will be fixed at launch or shortly after has grown by 40%. Everything else is marked as under investigation. Like any other console it's up to the devs to offer a native Switch 2 version if they want and if it will be free or paid for. Nintendo and Sony both offer free upgrades on some games where the work is minimal. Charge an upgrade fee of around £10 for others and more if there's some extra content/new DLC with the new native version like Kirby or GoT on PlayStation 5. In short, back compatible on Switch 2 works like other consoles. The only games that are flat out not playable are two of the Labo games, where the Switch 2 doesn't fit the accessories. Then there's a few games like Ring Fit that need Switch Joy-Cons, but they are back compatible with Switch 2, as is the Pro Controller. Also, the console is £395 and its price was meet with mild pleasant surprise. Not so much Mario Kart World. Simundo The bitter end It's crazy to me how long games to make nowadays. Cyberpunk 2 might not even be out this decade and that's the norm now. I can't think of anything else creative that takes this long to make. A movie is two or three years at the maximum and usually less. I guess there would be some serious books that take a long time to write but a lot of that would not be entirely full-time, I would've thought. And even then it still might not be as long. How many people making these games actually stay for the whole thing? Or do they feel they should always see it through to the bitter end? Rosco Priced out I won't be getting a Nintendo Switch 2 next week, not because I'm not a fan but because I just don't feel I can afford one. I'm a traditionalist and prefer physical copies of games, at least when it comes to big releases anyway, as I feel they deserve a place with my other games on the shelf. I would definitely want Mario Kart World and that, along with a Switch 2, wouldn't leave me with much change from £500, certainly not enough to purchase another game anyway. I bought the Xbox Series S because I thought it was reasonably priced at £250, and I certainly wouldn't have given the Xbox Series X a second glance at £450 if that would have been the only option. For the time being I will stick with my original Switch, while I'm picking up cheap games for less than a couple of quid. Although I do expect Nintendo to start squeezing customers like me out of that oasis sooner rather than later. They are just a business after all. I wish them luck because I've never hated Nintendo even when they were at some of their lowest ebbs. I went out and bought their products because I enjoyed them. Unfortunately for now at least, my mind says yes, but my bank balance says no. I hope it does do well but then again if it doesn't, maybe I could afford one. freeway 77 Inbox also-ransIs GC planning on reviewing Nice Day For Fishing from Viva La Dirt League/Team 17? Thanks, I read you every day. Tomithy GC: We've never heard of it till now, so we're not sure. It's going to be a busy week. Oh look, another day another U-turn from Microsoft. So they suddenly found out that Steam Deck and co. don't really sell that much and so their new idea is to *checks notes* focus on Windows. Really, what was the point of Xbox? Dandy More Trending Email your comments to: gamecentral@ The small print New Inbox updates appear every weekday morning, with special Hot Topic Inboxes at the weekend. Readers' letters are used on merit and may be edited for length and content. You can also submit your own 500 to 600-word Reader's Feature at any time via email or our Submit Stuff page, which if used will be shown in the next available weekend slot. You can also leave your comments below and don't forget to follow us on Twitter. MORE: Games Inbox: Are you getting a Nintendo Switch 2 next week? MORE: Games Inbox: When will the new Tomb Raider be revealed? MORE: Games Inbox: What review score will Mario Kart Worlds get?