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Respawn revolution: Marketers, industry leaders ‘press play' on gaming strategies
Respawn revolution: Marketers, industry leaders ‘press play' on gaming strategies

Campaign ME

time15-04-2025

  • Entertainment
  • Campaign ME

Respawn revolution: Marketers, industry leaders ‘press play' on gaming strategies

Gaming – once considered a fun attention-grabbing brand experience experiment – has now become an integral part of the media and marketing mix in the Middle East. With a young and tech-savvy population, the Middle East is luring brands into virtual arenas by making the case for gaming as a highly immersive, interactive and engaging medium. This medium is creating avenues for seamless storytelling and personalised propositions to a community of individuals who want brands to come to them – rather than the other way around. Campaign Middle East speaks to marketers – and leaders at agencies supporting them – about the adoption apex; consumer behaviour insights, psychographic data and purchase patterns; and effective ways to measure the impact of integrated gaming strategies. Unparalleled engagement: Gaming is the new social media Marketers looking to target lucrative and loyal segments of the market say that gaming is going well beyond proof-of-concept and fringe activities to a core part of their media strategy. For instance, KFC, a Yum! brand, has leaned into gaming for its Original Fake Games campaign by transforming misleading and fake game advertisements – which clutter social feeds – into real, playable mobile games. In conversation with Campaign Middle East, Ahmed Arafa, Chief Marketing Officer at Yum!, says, 'With more than 350 million gamers in the Middle East alone, gaming is no longer a fringe activity – it's integrated into the daily lives of diverse communities, from teens to adults. Brands seeking to remain culturally relevant and hoping to reach digital natives where they live must view gaming not only as an additional channel, but also as a core part of their media strategy.' Similarly, FMCG brand Heinz previously partnered with Activision and NewGen for its Hidden Spots campaign, which centred around gamers finding a hidden spot within a game's map to take a break and have a quick snack. The campaign coincided with the launch of the Call of Duty: Warzone map, Caldera. Speaking about the strategic thought behind the campaign, Passant El-Ghanem, Marketing Director Middle East and Africa at Kraft Heinz, says, 'We recognised that gamers playing fast-paced, high-stakes titles rarely have a moment to eat, so we created safe hideouts within the game, where they could take a break and enjoy a quick meal in the real world – reinforcing Heinz's relevance in their world. This is a perfect example of how brands can go beyond traditional advertising and add genuine value to gaming experiences.' El-Ghanem adds, 'Gaming is no longer a subculture; it's a dominant form of entertainment, socialising and commerce. Whether it's through immersive in-game experiences, interactive storytelling or brand integrations, gaming offers a level of engagement that traditional media simply can't replicate.' Additionally, marketers share that brands trying to build stronger connections with hard-to-reach communities in the Middle East now have robust digital infrastructure that enables engagement through real-time interaction and feedback. Vikrant Shetty, Head of Content, Publicis Groupe Middle East, says, 'Gaming offers unparalleled engagement. It's a vital media and marketing mix element, reaching audiences previously unreachable via traditional channels. Gaming appeals to diverse demographics, from Gen Z hardcore gamers to millennial casual gamers, making it a strategic channel for brands.' Ahmed Abdel-Karim Hussein, Executive Vice President of Marketing and Communications – EEMEA at Mastercard takes this a step further to say that gaming not only helps drive engagement, brand affinity and loyalty, but it also presents opportunities to further unlock growth and new commercial streams. Hussein says, 'As gaming culture becomes more integrated with mainstream media, it's essential for brands to leverage it as part of their marketing strategy to stay relevant and connect with younger, tech-savvy consumers.' Adoption curve: From whether to when Marketers also made it clear that the debate is no longer about whether gaming should be a part of the media and marketing mix; it's about when the Middle East brand and marketing industry must adopt it. 'The benefits of reach, engagement and attention make gaming essential to the media and marketing mix, but not everyone is ready yet,' says Mario Soufia, Regional MD of Content and Growth, GroupM MENA. 'Think of influencer marketing a few years ago. We all knew it belonged in the mix, but the market had to go through the learning curve first. I call this the 'adoption apex' curve. Today, we're at its climax, and soon enough, just like influencer marketing, gaming will be an inseparable part of the media and marketing mix.' But Brent Koning, the Executive Vice President and Global Gaming Lead at dentsu takes this a step further saying that brands not incorporating gaming are already lagging. 'If you're wondering whether gaming should be part of the mix or not, you're already six months behind the curve. Gaming is the new social media, and no one is asking whether social should form part of a media strategy,' Koning says. He adds, 'Look at a platform such as Roblox and compare it with TikTok. We're seeing three times the number of 18-minute-plus visits and twice the average minutes per visit on Roblox. These numbers are because gaming is increasingly becoming a platform play, not just a siloed, single-experience offering. We're seeing more time spent in-platform, with deeper engagement and new types of opportunities for brands emerging every week.' Integrating gaming into consumer segmentation Beyond high-level engagement in immersive environments, gaming also offers marketers access to untapped consumer insights and preferential patterns, which unlock opportunities to optimise and personalise marketing efforts. Mastercard's Hussein says, 'Data analytics plays a pivotal role in understanding audience engagement and sentiment, which is crucial for optimising gaming marketing campaigns. By analysing audience engagement, interactions and sentiment toward the brand, we can identify which creators and channels resonate most with target audiences.' He adds, 'This nuanced approach ensures that we select the right platforms and influencers, tailoring our messaging to align with audience preferences. The ability to gauge sentiment helps us craft campaigns that foster deeper connections, driving engagement and improving overall performance.' Several marketers also agree that – through gaming – they are going beyond traditional demographics of age, gender and location to segment consumers based on behavioural tendencies, psychographic data and purchase intent. Kraft Heinz's El-Ghanem says, 'Traditional demographics are no longer enough. Integrating gaming into our segmentation is no longer a 'nice to have' – it's a strategic imperative. Gaming provides a critical lens for understanding our consumers on a deeper level. It's not just about age or location; it's about understanding why they engage, how they interact and what motivates them within the gaming space.' Chris Probert, Marketing Director, Nissan KSA, says, 'Gaming provides us with invaluable psychographic data, helping us understand the motivations and preferences of tech-driven audiences. These insights allow us to craft campaigns that are more relevant and personalised, ensuring we engage with younger consumers in meaningful ways. By embracing gaming, we're able to push boundaries and connect with consumers on a deeper level.' To take this a step further, Yum!'s Arafa refers to gaming as a powerful identity marker that goes beyond the stereotypical view of a hobby. He says, 'Gamers come from all age groups, and their gaming motivations such as socialising, competition, stress relief and creative expression can reveal crucial psychographic insights. By understanding how and why people game, brands gain a clearer picture of consumer preferences and pain points.' Arafa adds, 'Gaming is about more than just playing; it's a space for self-expression, socialising and community building. In other words, gaming provides more than impressions or views – it enables brands to be part of meaningful moments in consumers' lives. Brands that ignore gaming's cultural importance risk missing a critical touchpoint where authentic brand love and loyalty can flourish.' Agencies supporting these brands have also begun to use real-time data to analyse and understand player behaviours and align campaigns with in-game activities, delivering personalised experiences. 'By identifying peak playtimes, tailoring content for platforms, and optimising creatives mid-campaign, data led decisions ensure that we reach gamers effectively. Additionally, the feedback loop not only enhances performance but also ensures brands provide genuine value to the gaming community,' says Publicis Groupe Middle East's Shetty. 'Even when it's not about gaming – it's about gaming,' dentsu's Koning says. 'Gaming touches every aspect of consumers' lives.' And he makes a valid point. Over the past 12 months, gaming has been influencing not only every layer of the marketing funnel, but also every form of media and entertainment through adaptations, including in some of the biggest TV series such as Primetime Emmy Awards-winning The Last of Us, Emmy-nominated Fallout, highly acclaimed animated series such Arcane, and God of War, which has been greenlit for two seasons on Amazon. Explaining how brands can 'make their media dollar go further', Koning adds, 'If you have the right data and directive, you can go layers deeper … For example, we get insights such as 'Not only does he play games, but he loves football. In fact, he loves to play games, watch football and order from Hungerstation four times a week at the same time of day.' That type of detail data is critical to more efficient media.' What's the ROI? Recently, the focus on bottom-of-the-funnel tangible success metrics such as conversions, sales and revenue, has increased. Marketers say that the time has come to not only delve into the return on investment (ROI) of gaming, but also take a closer look at how this ROI is measured. They raise important questions: Are brands using the right KPIs to measure the effectiveness of integrated gaming strategies? Are we measuring ROI only in terms of sales or are we also measuring the effectiveness of gaming strategies on brand-building? GroupM MENA's Soufia says, 'This isn't just a space for engagement; it's a space where you can drive real sales and extend time spent with your brand – one of the most important, yet unspoken, KPIs.' Looking inward, Nissan KSA's Probert shares that while lower-funnel metrics such as leads and conversions are critical to his brand's business, gaming strategies have also allowed the brand to forge deeper connections with new audiences. Probert says, 'Viewer engagement, brand affinity and emotional resonance play a pivotal role in building long-term relationships with customers. Although these brand outcomes are more difficult to measure, they are important elements to building strong brands.' Leaders agree that the new frontier for brands is to elegantly connect cultural moments to commercial outcomes, and they're already seeing it across entertainment offerings such as gaming. Koning says, 'In this era of algorithmically-controlled experiences, creating true cultural moments allows brands to stand a much higher chance of escaping the sea of sameness. Should brands shy away from seeing commercial outcomes as a KPI in gaming? Absolutely not.' 'Yet, to focus on the conversion alone is to simplify the bigger opportunity here: we must drive better bottom of-funnel performance because of a more strategic investment in developing the intellectual property (IP) that brought the consumer to that point of conversion in the first place. Taking a bigger stake in the IP dramatically turns the odds in your favour at the business-end of the process,' Koning adds. While conversions, costs per thousand impressions (CPMs) and revenue remain vital, marketers reach a consensus that gaming offers unique value beyond traditional metrics. Shetty concludes, 'Integrated gaming strategies require broader measurement approaches. Metrics such as time spent, interaction rates and sentiment analysis provide deeper insights into brand impact. To maximise ROI, brands must adopt a more holistic KPI framework that captures both short-term performance and long term brand affinity within gaming ecosystems.'

Campaign Middle East's Faces to Watch issue is out now
Campaign Middle East's Faces to Watch issue is out now

Campaign ME

time03-04-2025

  • Entertainment
  • Campaign ME

Campaign Middle East's Faces to Watch issue is out now

The latest issue of Campaign Middle East is on stands and online, featuring one of the most anticipated annual lists – Faces to Watch 2025. This special edition spotlights rising talent aged 30 and under across digital, media, creative, and PR agencies, with nominees put forward by their senior leadership. In partnership with Heriot-Watt University Dubai, this year's issue also revealed the winners of the Faces to Watch scholarship programme, with four recipients awarded a 30 per cent scholarship and one securing a full 100 per cent scholarship. Gaming takes centre stage As the next generation of industry leaders steps up, so too does a new wave of audience engagement – gaming. The platform is rapidly gaining traction among younger audiences, prompting advertisers and marketers to integrate gaming into their strategies. This issue's Gaming, Social Media, and Influencer Guide dives into the evolving role of gaming in marketing, with leading client-side marketers and agency executives sharing insights. The cover feature brings together Yum's Ahmed Arafa, Heinz's Passant El-Ghanem, Nissan's Chris Probert, and Mastercard's Ahmed Abdelkarim Hussein, alongside agency leaders such as Publicis Groupe's Vikrant Shetty, Dentsu's Brent Koning, and GroupM's Mario Soufia. Together, they discuss adoption, audience segmentation, consumer insights, and return on investment in gaming-led campaigns. The Industry Forum section explores whether gaming is on track to become as critical as social media within marketing and media strategies. While most experts lean one way, a few outliers challenge the consensus. Jack Morton's Dan Lord, Division's Dan Moore, and MENATech Entertainment's Mario Perez weigh in on gaming's unique ability to foster deep consumer connections – something traditional media struggles to replicate. Meanwhile, Vice Media's Saad Al Abbassi takes a contrarian stance, using data to highlight the industry's stagnation and arguing that social gaming is where real opportunities lie. Influencer marketing and social strategies: what's next? As influencer marketing continues to evolve, the industry faces increasing calls for greater transparency and accountability. In this issue, ABG's Jochen Bischoff and Marie de Ducla discuss how to build a more ethical and sustainable influencer ecosystem in the UAE. On the brand side, Al Masaood Group's Marwah Eltom, Jeep's Yara Yousef Maroun, and Subway's Mahmoud Mneimne provide an inside look at their social strategies. From the agency perspective, Merkle MENA's Deepak Mankani and MKV's Asiya Ali explore how brands can refine their approach to influencer marketing for maximum impact. Brand and Saudi perspectives: storytelling, sonic branding and Saudi market relevance This month's Brand Focus highlights Sobha Realty's Ashish Parekh and Marriott Resort's Stacey McMurtrie. Parekh delves into why storytelling remains a marketer's most powerful tool, while McMurtrie examines how brands can drive meaningful engagement through social media and influencer marketing. As part of the Saudi Focus, Neom's Komal Bajaj shares insights on how brands can secure relevance in Saudi Arabia by aligning with the country's national vision. Meanwhile, MassiveMusic's Laura Wozniak explores the growing importance of sonic branding and why it should be a priority for brands in the Kingdom moving forward. With insights spanning gaming, social media, and the future of brand storytelling, this issue of Campaign Middle East provides a comprehensive look at the trends shaping the industry in 2025. Read the complete issue below with the link here.

KFC campaign transforms fake ads into real, playable mobile games
KFC campaign transforms fake ads into real, playable mobile games

Campaign ME

time12-03-2025

  • Entertainment
  • Campaign ME

KFC campaign transforms fake ads into real, playable mobile games

KFC has transformed misleading 'fake game advertisements' cluttering social feeds into actual, playable mobile games as part of its latest campaign called Original Fake Games. The KFC campaign, brought to life by TBWA\Raad, Hearts & Science, and PLG (Power League Gaming), used a multi-platform approach for maximum reach, leveraging social media, digital ads, posters, and in-app promotions to engage players across various touchpoints. In a statement to Campaign Middle East, the brand revealed that Gen Z often associated KFC with a restaurant that was more for their parents than for them – and in a region where Gen Z make up a significant chunk of the population, up to 22 per cent of the population in Saudi Arabia for instance, the brand decided to change that. KFC addressed the frustration faced by Gen Z in a space where they spend a majority of their time – gaming. The brand decided to take on 'fake game advertisements' – over-hyped ads that oversold games, which didn't live up to the billing. By recreating the rolling-barrels saga, the giant-pin challenges, and the 'trapped king' scenario, Original Fake Games aims to deliver the fun and unpredictability that those clickbait ads always promised, but never delivered. The campaign even took the influencer marketing route, collaborating with @meshaelm on TikTok. The campaign also goes beyond mere downloads; KFC is enlisting gaming influencers to test and review Original Fake Games, ensuring authenticity, driving word-of-mouth, and sparking conversation across social media. Clever digital placements also target audiences where fake game ads typically appear, with KFC's real ads leading directly to actual playable content. 'Gamers know best what they want — so KFC is stepping into their world by turning those 'fake' ads into the real games they've always been curious about,' said Ahmed Arafa, Chief Marketing Officer at Yum. 'We're not just sponsoring or advertising; we're offering something genuinely fun and unexpected that naturally fits into the gaming experience.' 'Part of our strategy is to find unique and disruptive gaming ideas that will allow us to not only win but dominate in the gaming space. Both KFC's Fake Games and Bribe Bucket offer much more than a fun gaming experience, but also disruption into the way brands look at gaming in the region,' Arafa added. KFC intended its approach to gaming to be genuine and answer a need/problem, similar to how it previously did with Shift+K+F+C. Through its research into the problems gamers face, KFC found an opportunity with mobile games. Joe Lahham, Managing Director at TBWA\RAAD, said, 'This campaign flips a frustrating consumer experience on its head. We've taken the disappointment of fake ads and turned it into a moment of delight, proving once again that pushing creative boundaries leads to memorable brand experiences.' Original Fake Games are now available for free download on the Apple App Store and Google Play Store. The campaign started in mid-January 2025 and will run until March 2025. The initiative and games are running for the long-term. Success of the campaign will be assessed based on brand metrics: awareness, consideration and relevance; app downloads and in-app engagement; and the performance of in-app promotions and rewards. CREDITS: Client: KFC / Yum Creative agency: TBWA\RAAD Joe Lahham (Managing Director). Frederico Roberto (Executive Creative Director) Cathrine Bannister (Chief Strategy Officer) Ramez Rahal (Strategist) Rodrigo Scapolan (Creative Director) Farida Abdelaal (Arabic Copywriter) Diogo Seibert (Senior Art Director) Sanele Ngubane (Senior English Copywriter) Leandro Werneck (Senior Art Director) Omar Ibrahim (Art Director) Romy Abdelnour (Head of Communications) Tony Kayouka (Head of Social and Content) Hamza Khan (Senior Social Media Manager) Rand Hilal (Senior Social Media Executive) Ahmed Hamza (Senior Account Director) Richard Rao (Account Director) George Oghgassian (Senior Account Executive) Layla Adib (Account Executive) Rony Skaf (Executive Digital Director) Rabih Chehayeb (Senior Digital Manager) Karim El Khoury (Digital Account Executive) Diala Toska (Digital Account Executive) Smithesh Krishnan (Senior Designer) Seif Rashwan (Art Director) Christin Jacob (Motion Designer) Sugan Jeevarathinam (Finalizer) Kalaiselvan Mariyappna (Finalizer) Ezzat Habra (Creative Services Director) Media agency: Hearts & Science Media Rawan Hilal (Business Unit Director) Vinay Gangwani (Growth Lead) Reem Usama (Planning Manager) Kamal Al Jabi (Senior Planner) ⁠Mohamad Majed (Head of Investments) ⁠Ali Jammal (Associate Director of Investments) Alaa Ibrahim (Planning Executive) Gaming agency: Power League Gaming (PLG) Dennis Slade (Account Director) ⁠Mustafa Kannas (Communications Manager) ⁠Pedro Murta (Account manager) Abdul Rahman Hazem (Social media and influencer management executive) Eterna (Games Development) Denis Chernitsyn (CTO, Project lead) Anton Anischenko (Project Manager) Sergey Kurzov (Game Designer) Andrei Snigur, Dmitry Grodo, Dmitry Bychkov (Unity Developers) Victoria Boris (QA) Kristina Chernyavskaya, Lena Mykoliuk, Ivan Sobodysh (2D/3D Art Anastasia Savitskaya (UI/UX) Vadim Shamma (Sound Designer) Piloto

Twisted Labs opens a gaming hub in Riyadh's Boulevard City
Twisted Labs opens a gaming hub in Riyadh's Boulevard City

FACT

time27-02-2025

  • Entertainment
  • FACT

Twisted Labs opens a gaming hub in Riyadh's Boulevard City

On your marks, get set, play. Riyadh has welcomed a new entertainment destination, Twisted Labs. Located in the Studio Zone in Boulevard City, it offers an exciting experience for gaming enthusiasts. So, if you're looking a fun-filled day out, here's what you need to know. The Executive Vice President of the General Entertainment Authority, Ahmed Arafa, inaugurated Twisted Labs on 25 February 2025. Located next to Bakr Al-Sheddi Theater, the destination offers family-friendly gaming experiences. Twisted Labs features a range of activities and events. The Twisted Hall includes the Champion Test area for interactive experiences, and the Twisted Shop includes exclusive products for gaming lovers. The areas also include the Gaming Centre, Twisted Track racing course, and Watch Party space for watching events and shows. Plus, if you are after a challenge, the Escape Room provides thrilling adventures and puzzles. After all that gaming, you can refuel at Twisted Labs' Twisted Café. The venue boasts a modern design, which has been designed as a space to relax, and offers a range of beverages and bites. Boulevard City has welcomed a wide range of events during Riyadh Season. The area has included a Zombie Zone, and Harry Potter Experience. The area has hosted major gaming events, which include Esports World Cup 2024. The event bought together gamers from around the world. The esports teams consisted of professional and amateur players. Plus, it included a prize fund of SAR 225,000,000 ($60,000,000). Check in with FACT for the best things to do in Riyadh. GO: Visit for more information.

Call of Duty gamers use KFC ‘Bribe Bucket' to barter for mercy
Call of Duty gamers use KFC ‘Bribe Bucket' to barter for mercy

Campaign ME

time29-01-2025

  • Entertainment
  • Campaign ME

Call of Duty gamers use KFC ‘Bribe Bucket' to barter for mercy

The virtual warzones of Call of Duty, KFC, and TBWA\Raad have combined for a bold, disruptive campaign that now permits gamers on the verge of being killed the opportunity to negotiate for their survival by offering other gamers vouchers to a 'Bribe Bucket' in exchange for being spared. Capitalising on Call of Duty's proximity chat – a voice feature that lets players talk, joke or trick their opponents – the campaign lets gamers offer up a bucket of finger-lickin' chicken to 'barter for mercy'. 'With the Bribe Bucket, we're not just serving chicken — we're giving players a whole new way to win,' said Ahmed Arafa, Chief Marketing Officer for KFC MENAPAKT & CIS. 'In

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