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Geek Tyrant
14-05-2025
- Entertainment
- Geek Tyrant
FALLOUT's Maximus Actor Says the Show Has a Season 5 or 6 Finish Line — GeekTyrant
Amazon's Fallout series may have only just wrapped filming on Season 2, but it turns out the creative team already knows exactly where this wasteland journey is heading. Actor Aaron Moten, who plays Maximus, a Brotherhood of Steel initiate with a complicated path, recently dropped some insight saying that the show's endpoint is already locked, and we might be in it for the long haul. Moten revealed during a panel at Comic Con Liverpool: 'When I signed on to do the series, we would have a starting point and they gave me the endpoint, and that endpoint hasn't changed. But it is Season 5, 6 type of endpoint. We've always known that we were gonna take our time with the development of the characters.' It's an exciting and ambitious roadmap, especially considering how well Season 1 was received. Amazon's adaptation of the beloved Bethesda game franchise exploded in popularity with its debut, winning over longtime fans and newcomers alike. The post-apocalyptic world, amusing satire, and interesting character arcs all struck a chord. With Season 2 already in the can, it seems like Amazon is betting big on the show's momentum. That said, five or six seasons is a tall order in today's streaming world. A lot will ride on whether the audience sticks around and whether Amazon keeps seeing Fallout as a core part of its original programming slate. But based on the energy around the series, it certainly feels like it's got the juice to go the distance. As for what's next, Season 2 will take us to New Vegas. The show is heading straight into one of the most iconic locations in Fallout lore. Set leaks have already shown glimpses of the glittering Lucky 38 casino. We also know Mr. House is in the mix, though his exact role remains a mystery. Season 2 currently doesn't have a premiere date, but it's expected to drop in the first half of 2026. Production was delayed due to the LA fires, but filming has officially wrapped. Walton Goggins even marked the occasion by peeling off his Ghoul prosthetics. Goggins also shared his excitement for what's coming next, saying: 'I can tell you, being a big fan of the first season, that I'm so proud of – I'm not talking about my work, but all of the work that so many artists kind of put into that, like all the love that went into that. 'This is a whole 'nother level. I wasn't prepared for where the story was gonna go and, uh, and how fully fleshed out on the other side of introducing this world to people. 'Now it is so lived in as if it's been there for two hundred years. It's really quite something. I can't wait for people to see it.' If the creative team can keep this energy going, and the wasteland continues to expand in bold and unexpected ways, Fallout might just have what it takes to see its long-term vision come to life. Are you ready to go all the way to the end of the road with Maximus, Lucy, The Ghoul, and this irradiated world of secrets? Via: IGN


New Indian Express
14-05-2025
- Entertainment
- New Indian Express
Fallout renewed for a third season at Prime Video
Prime Video announced at the annual upfront presentation of Amazon that Fallout is renewed for a third season. The series which premiered in April 2024 is based on the video game series which began in 1997. Two hundred years after a nuclear fallout, humans who were able to survive in luxury fallout shelters discover that the world outside is complex, weird, and violent. Lucy, one of these dwellers, must confront her idealistic nature in order to rescue her father. Meanwhile, in the wasteland, Maximus, a young squire with the militaristic Brotherhood of Steel, is on a mission to further the Brotherhood's goal to bring order to the wasteland. They collide when they chase an artefact that can potentially change the power dynamic of that world. The cast of Fallout includes Ella Purnell, Walton Goggins, Aaron Moten, Moises Arias, Kyle MacLachlan, Sarita Choudhury, Michael Emerson, Leslie Uggams, Frances Turner, Dave Register, Zach Cherry, Johnny Pemberton, Rodrigo Luzzi, Annabel O'Hagan, and Xelia Mendes-Jones. Geneva Robertson-Dworet and Graham Wagner are the showrunners of Fallout. They serve as executive producers with Jonathan Nolan, Lisa Joy, Athena Wickham, Todd Howard, and James Altman. Nolan directed the first three episodes of the first season. Amazon MGM Studios and Kilter Films produce Fallout, in association with Bethesda Game Studios and Bethesda Softworks. Season One of Fallout is currently streaming on Prime Video, with the second season set to premiere in December 2025.

Engadget
13-05-2025
- Entertainment
- Engadget
Amazon renews Fallout months before season 2's premiere
The second season of the Fallout TV series doesn't even have a concrete release date in December yet, but Amazon has already renewed the show for a third season. Amazon has announced that it has greenlit the new season at its annual presentation in New York City. The company said Fallout has had more than 100 million viewers since it dropped on Prime Video in April 2024 and remains one of its top-three most watched titles ever. If you'll recall, the live adaptation was so well-received, Fallout 4 enjoyed a resurgence in sales nearly a decade after its release. Amazon also renewed the series for a second season just a few days after the first season debuted on its streaming service. Based on the video game franchise of the same name, Fallout is set 200 years into the future after an apocalyptic event. In the story, the humans who survived the apocalypse hid in luxury fallout shelters where their descendants remained for hundreds of years. The show follows Lucy as she leaves her shelter after an attack by outsiders to find her father who'd been kidnapped. Along the way, she meets more characters, including a squire from the Brotherhood of Steel and a ghoul bounty hunter. Amazon has yet to reveal season 3's story, which doesn't come as a surprise, seeing as the second season has yet to drop. But season 2 will pick up from where the first one had left off and will take viewers from the Mojave wastelands to New Vegas.


Tom's Guide
09-05-2025
- Entertainment
- Tom's Guide
‘Fallout' season 2 gets major update — here's what that could mean for the release window
We're inching closer to our next trip through the irradiated ruins of the Wasteland, and yes, all signs point to New Vegas. Ella Purnell just dropped a nuke of an update on Instagram: 'Fallout' season 2 has officially wrapped filming. She shared a behind-the-scenes photo alongside her on-screen dad, Kyle MacLachlan, confirming that production has powered down after months of shooting that kicked off back in November 2024. With cameras now off and post-production firing up, the countdown to season 2 on Prime Video debut has officially begun. A post shared by Ella Purnell (@ella_purnell) A photo posted by on You're probably eager to know when new episodes might drop. Of course, we don't have a date right now, but we can make an educated guess based on the timeline. If season 2 follows a post-production timeline similar to the first (filming finished in March 2023 and the show released in April 2024), we might see these characters return to our screens in just over a year — potentially setting up a premiere sometime in late spring 2026. Keep in mind this is just speculation. With season 2 expected to dive into the expansive and iconic setting of New Vegas, the scale of production could be even more ambitious this time around. A larger world, more elaborate sets, and heightened visual effects might all be on the table, which means post-production could take longer than it did for season 1. So we could get a later release window. In the meantime, if you're itching for a little behind-the-scenes fix, check out this Instagram video of Walton Goggins ripping off his ghoul prosthetics in celebration of season 2 wrapping filming. It's oddly satisfying? 'Fallout' season 2 is set to focus heavily on both Lucy (Ella Purnell) and Hank (Kyle MacLachlan), following the intense showdown at the Griffith Observatory that closed out season 1. Get instant access to breaking news, the hottest reviews, great deals and helpful tips. The finale finally united the show's three main characters — Lucy, Maximus of the Brotherhood of Steel (Aaron Moten), and the mysterious Ghoul (Walton Goggins) — as they tracked down Moldaver (Sarita Choudhury) and the critical cold fusion tech. But just as Lucy thought she was saving her father, she's hit with a series of devastating revelations about who Hank truly is and the atrocities he's committed. When he's confronted, Hank escapes in a suit of power armor, seemingly heading for New Vegas. Now, Lucy and The Ghoul are on his trail, determined to uncover long-buried truths and confront whoever is truly pulling the strings. Purnell and Goggins shared updates about what to expect in season 2. When speaking at the MegaCon Orlando panel (h/t Screen Rant), Purnell said: 'It's going to be really good, I think. It's a wild ride. No one's going to be able to predict what happens. There's some big twists this time around.' Meanwhile, Goggins told Deadline: '[Season 2] blows it out of the water, what these writers have done and the artisans that have come together to tell this story. It's really gonna be something. I can't wait for people to see it. We're working really hard to make that happen.' On Kinda Funny Gamescast, game director Todd Howard assured fans that 'Fallout' season 2 will respect the open-ended nature of New Vegas. While it's tricky to canonize a game with multiple endings, the showrunners aim to avoid contradicting player experiences. Howard emphasized preserving the game's legacy without declaring a single outcome, keeping the spirit of player choice intact. And of course, season 2 will feature the iconic Deathclaws, considering we saw the skeleton of one at the end of season 1, and the set photos offer some pretty solid evidence. As much as I'm excited to see more terrifying creatures in action, what I'm really eager for is the arrival of the weirder, wilder factions. Season 1 did an impressive job laying the groundwork like establishing the main characters and setting the tone, but it only scratched the surface when it came to the Wasteland's various groups. With season 2 heading into New Vegas territory, we're likely in for a much deeper dive into the region's big players. We already got glimpses of the New California Republic and the Brotherhood of Steel, but now there's a real chance we'll encounter factions like Caesar's Legion, the Great Khans, and maybe even the eerie White Glove Society — or at the very least, hints that they're lurking nearby. We have a while to wait until 'Fallout' season 2 graces our screens. And it'll be a few months until we even get a teaser trailer. But for now, watch the best shows like 'Fallout' to fill the void or stream season 1 again on Prime Video.


Time Business News
25-04-2025
- Entertainment
- Time Business News
7 Mind-Blowing Fallout 4 Speak of the Devil Mysteries
Fallout 4 has always been a game full of secrets, lore, and unexpected story arcs. Among its many intriguing topics, one phrase often sparks curiosity among fans: 'Speak of the Devil.' But what does it mean in the context of Fallout 4? Is it a quest? A mod? A hidden reference? Or perhaps a symbolic gesture within the game's worldbuilding? This article dives deep into the phrase 'Speak of the Devil' as it relates to Fallout 4, dissecting the possible interpretations, related fan theories, content mods, and why this small phrase carries such a big punch in the Fallout community. Whether you're a vault dweller or a Brotherhood of Steel soldier, you'll find something fascinating here. 'Speak of the Devil' in Fallout 4 is not an officially titled main or side quest in the vanilla version of the game, but rather a phrase that has gained traction due to its mysterious, metaphorical, and often mod-related context. It pops up in forums, mod databases, and player discussions—suggesting a rich, layered concept that intertwines with Fallout 4's darker themes. Players often refer to this phrase when discussing morally complex decisions, unexpected events, or modded content that introduces a more sinister twist to the narrative. In some cases, it also relates to the presence of powerful NPCs or enemies—appearing out of nowhere just when you've mentioned them, which plays into the literal meaning of the saying: 'Speak of the devil, and he shall appear.' The phrase aligns perfectly with Fallout's overall mood: dystopian, unpredictable, and tinged with black humor. Fallout 4, while focused on rebuilding the world, is full of ghosts from the past, hidden agendas, and shadows that loom large over the Commonwealth. 'Speak of the Devil' encapsulates that eerie sense of 'someone is always watching,' especially with factions like the Institute and the Brotherhood lurking around. While 'Speak of the Devil' may not be an official quest, several popular mods have taken the concept and brought it to life in thrilling ways. Some mods introduce new questlines bearing this title, often rooted in dark storytelling, unexpected choices, and consequences that mirror the saying itself. One standout example is a quest mod called Speak of the Devil , which introduces a mysterious cult operating in the Commonwealth. This mod lets players investigate reports of supernatural sightings, experimentations gone wrong, and strange disappearances. The tone is haunting, atmospheric, and moral ambiguity is at the core of every decision. It blends horror elements with the Fallout universe's grim aesthetic. Other mods that don't explicitly use the name still revolve around similar themes: sudden appearances of powerful enemies (like Deathclaws), encounters with synths who mirror your every move, or companions that turn against you under strange circumstances. The modding community in Fallout 4 has creatively reinterpreted 'Speak of the Devil' as a narrative tool to explore paranoia, mystery, and the fragile line between reality and illusion. These user-generated contents are key to why Fallout 4 stays fresh even years after release. They allow players to customize their experience, injecting new life into the wasteland through chilling plots and encounters that feel personal and unpredictable. The phrase 'Speak of the Devil' is a deeply symbolic one, especially in the morally grey universe of Fallout 4. It evokes themes of surveillance, fate, and unintended consequences—key pillars of Fallout's narrative DNA. In Fallout 4, you're constantly being watched: by the Institute, by roaming factions, and sometimes even by your own companions. The game's world thrives on the idea that no action goes unnoticed, and 'Speak of the Devil' embodies this tension. It's the sense that the minute you say someone's name—or act against a faction—they'll show up with weapons ready, changing the course of your journey. This phrase also reflects the cause-and-effect gameplay style that Fallout fans love. Say the wrong thing in dialogue? Trigger a whole new path. Blow up a faction's hideout? Expect retaliation. Speak ill of someone in front of the wrong NPC? Get ready for consequences. Fallout 4 doesn't operate in a vacuum, and 'Speak of the Devil' is a clever, real-world idiom that fits seamlessly into this reactive universe. Moreover, thematically, it ties into Fallout 4's obsession with control and manipulation. Characters like Father or Elder Maxson often pull strings from the shadows. So when you're navigating the wasteland and something strange happens right after a conversation—say, a stranger appears or a confrontation escalates—it's easy to think, 'Well, speak of the devil.' The Fallout community is never short on theories, and 'Speak of the Devil' is no exception. Some fans believe there's a deeper, possibly hidden quest or Easter egg related to the phrase buried within Fallout 4's files. They point to cryptic dialogue, terminal entries, or unused content as potential evidence. One popular theory is that there was an originally planned quest or character codenamed 'The Devil' or something similar, perhaps related to the Institute's most dangerous secrets or the aftermath of nuclear experimentation. Datamining has uncovered strange entries, such as unused voice lines or quest stubs, that seem to reference an entity or mission that never made it into the final game. Other fans lean toward a more symbolic interpretation. They argue that the phrase is a nod to the nature of power in the game. The idea that by mentioning or invoking something—or someone—powerful, you are risking their sudden arrival or influence, ties deeply into Fallout's exploration of cause, consequence, and unintended chaos. Whatever the truth may be, the phrase has become a staple in Fallout fan culture. It sparks debates, story ideas, and even custom builds or roleplay themes where players design characters who walk the line between angel and devil. 'Speak of the Devil' in Fallout 4 might not be a standard questline or a main story event, but it holds an outsized presence in the game's community and lore. Whether you view it as a mod-fueled phrase, a metaphor for how actions have consequences, or a nod to a hidden secret in the game's code, it undeniably enriches the Fallout experience. The power of Fallout has always been in its mystery, depth, and player-driven storytelling, and 'Speak of the Devil' exemplifies all of these traits. It blurs the lines between superstition and code, between paranoia and possibility. And in a game where every corner can hold danger—or opportunity—this phrase reminds players that sometimes, just talking about something is enough to bring it to life. So next time you're wandering the Commonwealth and something strange happens right after a tense conversation, remember the phrase. Maybe, just maybe… you spoke of the devil. TIME BUSINESS NEWS