Latest news with #Cyberpunk2077


Forbes
25 minutes ago
- Entertainment
- Forbes
‘WWE 2K25' Review: Is The Wrestling Sim Any Good On The Switch 2?
The Switch and WWE games do not have the best history. Aside from 2020's Battlegrounds, we've not seen a 2K wrestling game on the system since 2017's WWE 2k18. It was an unmitigated disaster on Nintendo's console, plagued by shoddy frame rates and loading times that were so slow, they made the Big Show look fast. So when 2K announced at a Nintendo Direct Partner Showcase in April that WWE 2K25 (the most recent edition of the publisher's annual wrestling simulator) was arriving on the Switch 2, you'd be forgiven for feeling sceptical. While the Switch 2 has already demonstrated it can handle bigger games, like the wonderful port of Cyberpunk 2077, the jury is still out on whether or not it is powerful enough to comfortably run titles being released simultaneously alongside their PlayStation, Xbox and PC counterparts. Although WWE 2K25 came out in March, it's arrival on the Switch 2 is a test of that. Thankfully, it's an excellent port that feels very much at home here. There's the same lineup of game modes, such as Universe, The Island (which is new for 2K25) and My Rise, all of which have the same features as the PS5 version, for example. Inside the ring, it's a treat. Fights are smooth and authentic with barely a glitch in sight. We get the full shebang of match types too; hell in a cell, underground and backstage brawl are all readily available, as are the myriad weapons stuffed under the ring to batter your opponents with. FEATURED | Frase ByForbes™ Unscramble The Anagram To Reveal The Phrase Pinpoint By Linkedin Guess The Category Queens By Linkedin Crown Each Region Crossclimb By Linkedin Unlock A Trivia Ladder Even the likes of Elimination Chamber and Gauntlet bouts, both of which have more wrestlers on screen at once, run smoothly with any changes in frame rate being barely noticeable. This applies when playing on a TV and in handheld mode. That said, there are minor compromises. Some of the graphical density is missing. Welts and bruising - which look so impressive on the PS5 version - are missing from wrestler's bodies. Their facial animations lack nuance at times too and they occasionally appear glazed over. In truth, none of these issues are serious enough to hamper the level of immersion the game offers. The question now is: whatcha gonna do, brother, when stuck with the decision of which console to play WWE 2K25 on?


Express Tribune
2 days ago
- Entertainment
- Express Tribune
Grand Theft Auto 6 sets May 26, 2026 release date but fans remain skeptical
Rockstar Games has announced that Grand Theft Auto 6 is now slated for release on May 26, 2026 for PlayStation 5 and Xbox Series X|S. The new date comes after previous plans for a late‑2025 launch were delayed, underscoring the unpredictable nature of modern game development. Delays are common across the video game industry, often emerging even after dates are formally publicised. In this instance, Rockstar appears to have settled on May 2026 to allow sufficient time to polish the game. Yet commentary from both analysts and fans suggests continued caution, given the possibility of further postponements should additional development challenges arise. Notable questions remain concerning the game's availability on PC. Grand Theft Auto 6 is not confirmed for PC at launch, which could leave that audience waiting well beyond console release. Speculative timelines suggest a PC version might arrive in 2027 or 2028, but the delay could extend if release is deferred again. Industry observers note that major titles such as Cyberpunk 2077 suffered criticism for premature release, and as a result many studios now regard delays as beneficial rather than merely disappointing. Among the community, however, announcements of delay frequently evoke frustration, especially after release windows have already been communicated. While the May 26, 2026 date provides the first concrete timeline for Grand Theft Auto 6, fans are warned not to rely too heavily on it. All eyes now turn to Rockstar for any further updates in the coming months.


Daily Mirror
3 days ago
- Entertainment
- Daily Mirror
PS Plus Essential August 2025 reveal time and when you can expect to play the incoming games
The PS Plus Essential August 2025 games are set to be revealed very soon, and fans are hoping for another stellar selection after bagging the likes of Diablo 4 and Cyberpunk 2077 in recent months The latest batch of PS Plus games is soon to be available for Essential subscribers, with fans eagerly awaiting the reveal of the new titles. PS Plus has been performing well for players, particularly those on its Extra and Premium tiers. The PS Plus Extra and Premium July drop was a real game-changer, not only delivering the day one-launch of Abiotic Factor and providing endless hours of gameplay with Planet Zoo, but also surprising players with Cyberpunk 2077 on the same day it was revealed. This was a massive deal for fans, especially considering that just the month before, the PS Plus Essential July drop offered them Diablo 4. The service has been on a roll recently, leading fans to hope that this success can continue into a winning streak that guarantees a strong PS Plus Essential August 2025 drop. If the August 2025 PS Plus predictions are accurate, then it certainly will be, with Resident Evil 4 expected to appear on the service for users to add to their libraries and play at their leisure, provided they remain subscribed – but it all remains to be seen. Frankly, we'll take anything so long as it's free, but any game from the horror franchise is welcome. We won't know for sure until the games are revealed, and fortunately, that's not too far away. So, when exactly can we expect the incoming PS Plus Essential August 2025 reveal time? Here's what you need to know. PS Plus Essential August 2025 reveal time The PS Plus Essential August 2025 reveal time is set for 8.30am PDT / 11.30am EDT / 4.30pm BST on Wednesday, July 30. This is a known fact as the PS Plus Essential games of any given month always make their appearance on its last Wednesday, before being launched onto the service on the following Tuesday, which in this case is Tuesday, August 4. Expectations are high for some more cracking additions to the PS Plus service, but it's anyone's guess what we'll receive – though if Resident Evil 4 makes an appearance, it's bound to be thrilling for fans. It's quite the lucky dip, but hey, no one's moaning about getting to play games we might not have already purchased for free.


Digital Trends
3 days ago
- Entertainment
- Digital Trends
I never thought I'd say this, but I like gaming on a Mac just as much as my PS5
As widespread and ubiquitous as gaming is in 2025, most of the conversations still revolve around the current console leaders: PS5, Xbox Series X, Switch 2, and powerful gaming PCs. While those are big names, it excludes other viable platforms like mobile and Mac from the discourse. I figure this is just a holdover from initial impressions of these platforms as being the home of cheap and casual games. Or, in the case of Mac, simply not having games at all. I admit that I fell victim to that thought process myself for many years. Only in the last three or four years have I completely changed my views on the mobile market and see it as one of the most creative markets for games. Now, I finally gave Mac gaming that same opportunity to change my opinion by playing Cyberpunk 2077 on a MacBook Pro. Not only did it not disappoint, but it might offer the best aspects of consoles and PC. Chrome up, choom My initial impressions of Cyberpunk 2077 weren't as bad as they could've been since I at least played the launch version on PS5 and not PS4, but it was far from good. I put the game down until reviewing the Phantom Liberty DLC that launched with the 2.0 update and had a substantially better time revisiting Night City. It is impossible for a game to make a second first impression, but this reworked, revamped, and improved version of the game was enough to draw me back into the dark and dystopian cyberscape that is Cyberpunk 2077. Recommended Videos I'm no pixel counter or frame rate snob, but my base PS5 ran Cyberpunk 2077 great in performance mode after the 2.0 update. I could spot a few FPS dips here and there when things got intense, but it felt like a mostly solid 60 as I soaked in the atmosphere and took on a gig here and there. I turned on the RTX mode to test that out, and while the city really comes alive visually in this mode, the massive hit to the FPS made it something I only flipped on if I wanted to snap a picture. Seeing the neon lights accurately bounce off the puddles in the street never ceases to amaze, but not at the cost of a smooth gameplay experience. I am aware that a high-end PC can achieve both of these benchmarks with no compromises, but I have neither the time nor the money to invest in getting a rig capable of doing that up and running. Whether it is a pro or a con, one of the main selling points of a Mac is its ease of use. They cost a pretty penny, no doubt, but they have always struck me as the consoles of the PC world — you can trust it will do what you need it to without any tinkering. That's what keeps me firmly planted as a console gamer, and why I was interested in seeing if that same level of convenience applied to gaming on a Mac. And what better game to test my theory on than the newly launched Cyberpunk 2077: Ultimate Edition on the Mac App Store? Again, I'm no technical wizard, so I can't say how the specs of this Mac compare to other gaming PCs or the PS5, but I did do all my testing on a MacBook Pro M4 Max using my DualSense controller and wearing AirPods to test out the head tracking spatial audio for the first time (this is available on other platforms as well, but I didn't have the proper headphones to take advantage of it). Right off the bat, I jumped into the settings to find the game had defaulted to the new 'For this Mac' graphical presets. I understand that many people — especially hardcore PC gamers — love tinkering with all these toggles and sliders to find that perfect balance of visual fidelity and performance for their rig, but that just isn't me. The For this Mac preset feels tailor-made for console-gaming converts who just want to boot up the game and play. That said, nothing is stopping you from messing with all the available settings to prioritize whatever type of performance you want. With this preset, the benchmark ran at a nearly locked 60FPS with visuals that, to my eye, looked at least on par with what my PS5 was pushing on my OLED. It was only when the benchmark got up close and personal with a puddle that I spotted anything that looked a little off, but that's to be expected since RTX is off in this preset by default. I opted to skip ahead to where the Phantom Liberty DLC becomes available rather than begin a fresh file to more quickly return to the open world. Even though I got a tease of the visuals in the benchmark, Night City still took my breath away all over again. Smoke wafted in the air, taillights streaked red across the streets, and vibrant billboards cast a pale, depressing light over the citizens. Hopping on Jackie's bike to race over to Afterlife, the world looked even better in motion. Arriving at the bar, I was given a stern reminder of how far ahead CD Projekt Red was in its character models and animations. The head tracking spatial audio wasn't as transformative as I was expecting, but I think my expectations were a little high. It works, don't get me wrong, and does add a nice layer of immersion while walking down the street or passing by NPCs chatting at the bar, but the illusion breaks a bit when I deliberately turn and twist my head. Namely, when V was on a call with someone and turning my head meant that V's voice suddenly moved to one side, which was a strange disconnect between myself and my player character. Once I stopped messing around and played naturally — keeping my head lined up with V's — it all clicked. It isn't a reason to play the entire game all over again, but is a feature I found myself missing in other games after putting Cyberpunk down. As of now, the For this Mac preset is only available for Cyberpunk 2077. The library of Mac games is already stacked with big titles like Assassin's Creed: Shadows and Death Stranding, but I almost feel like this new preset is a bigger selling point for people like me. With portable gaming being on the rise — especially in terms of cost — Macs offering a gaming experience on par with the PS5 in terms of performance and ease of use on a range of laptop models could fill a hole in the market. At the very least, it helped open my eyes to Mac as a viable gaming platform in 2025.
Yahoo
4 days ago
- Entertainment
- Yahoo
Cyberpunk 2 associate game director admits CD Projekt Red "are sometimes slower" than players would like, and yeah, I'd already made peace with the fact we'll be waiting on this sequel for years
When you buy through links on our articles, Future and its syndication partners may earn a commission. Cyberpunk 2077 quest design director Paweł Sasko admits that "we are sometimes slower [than] you would like" as the delayed Patch 2.3 finally goes live. The new update for Cyberpunk, which adds new vehicles, gameplay options, bug fixes and quality of life improvements, was originally planned for release on June 26, 2025, but wound up being pushed back to July 17 when developer CD Projekt Red announced on social media that "we'll need some more time to make sure we're happy with it". With Patch 2.3 now finally going live, Sasko, who's also associate game director on the upcoming Cyberpunk 2077 sequel, tells fans to "enjoy" the update as he says: "Everything we do, is for you. We are sometimes slower [than] you would like to [sic], but we always have the best of our community and our game in heart." Despite the apologetic tone, it seems as though the community has been perfectly happy to wait for the end result. Early initial reactions to Patch 2.3 seem positive, and even the original announcement that it was being rescheduled back in June was largely met with understanding and patience by the fanbase. That might be due to the fact that it's generally understood that game development is taking longer and longer with every passing year, an issue that's by no means exclusive to CDPR. As graphics and technology get more complicated and the scale of many projects increases, the time and resources needed to create these games is only getting greater, not helped by some studios jumping the gun and announcing projects way in advance of their actual release. To hammer that point home, The Elder Scrolls 6 was announced back in 2018, and there's no reason to think it'll be out any time soon. But of course, that community patience could always be because CDPR specifically has learned its lesson about rushed development. Cyberpunk's launch in 2020 was notorious for its poor performance and missing features, particularly on consoles, as well as brutal levels of crunch being reported in the months leading up to the game's release date. Consequently, the fanbase seems happy for the company to pace itself and its workload, considering the ugly consequences of what happened when it didn't. I fully agree with them on that score. Still, Sasko's comment is a reminder that good things come to those who wait, and a momentary glimpse into the priorities of a CD Projekt Red that appears to have learned its lesson. I guess with current industry trends and timescales in mind, I look forward to playing the Cyberpunk sequel sometime around the actual year 2077. Despite a rough start, Cyberpunk 2077 would eventually make it up to our list of the best RPGs! Check out what else made the list – and what took the first place spot.