Latest news with #Cyberpunk2077


Time of India
10 hours ago
- Entertainment
- Time of India
3 mistakes Rockstar can't afford to make with GTA 6's launch
Image via Rockstar The hype around GTA 6 is unreal . After two trailers, a confirmed 2026 release, and fan theories flooding every corner of the internet, Rockstar is officially sitting on the most anticipated game of the decade. But with sky-high expectations comes zero room for error. Here are three major mistakes Rockstar simply can't afford to make when GTA 6 finally hits shelves. 1. Launching with Broken Gameplay or Bugs Gamers are done giving free passes to buggy launches. Just ask CD Projekt Red ( Cyberpunk 2077 ) or Bethesda ( Fallout 76 ). One game-breaking bug is all it takes for social media to turn the hype train into a meme fest. Rockstar's reputation has always leaned on polish and performance. GTA V and Red Dead Redemption 2 launched strong for the most part. GTA 6 needs to match, or better yet, exceed that bar. With over a decade of development time and delays, players expect a flawless experience on Day 1. No crashes, no rubberbanding NPCs, no disappearing cars. Just pure, immersive chaos, like it's meant to be. Why GTA 6 Can't Afford to Be Bad 2. Neglecting Single-Player Content If GTA Online made Rockstar billions, it also made players worried that story mode would take a backseat. And that's the one thing fans don't want. Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like Buy Brass Idols - Handmade Brass Statues for Home & Gifting Luxeartisanship Buy Now Undo Lucia and Jason's Bonnie-and-Clyde narrative has fans intrigued. But if Rockstar decides to cut corners and funnel most of its energy into the online grind, the backlash will be loud. Really loud. Players want a cinematic, choice-driven, emotionally punchy campaign, not a half-baked tutorial for Online. Rockstar needs to deliver an unforgettable story mode, or risk alienating a huge chunk of their core fanbase. 3. Forgetting Why Vice City Matters Vice City isn't just a setting. It's a vibe. A whole mood. One drenched in neon, music, palm trees, and attitude. But nostalgia alone won't carry GTA 6 . If Rockstar focuses too much on realism and forgets the signature satirical tone, wild side missions, and bizarre characters that made Vice City legendary, it'll feel hollow. The world of GTA 6 needs personality. It needs chaos. It needs heart. A beautiful map is great. But what players really want is to feel something every time they boot up the game. GTA 6 isn't just another game, it's a cultural moment in the making. The trailers have set the tone, and now Rockstar has to deliver . Messing up any of the above could tarnish not just a launch, but a legacy. Here's hoping Rockstar knows what's at stake and nails every last pixel.


Metro
16 hours ago
- Entertainment
- Metro
Cyberpunk 2 release date narrowed down as production ramps up
CD Projekt has confirmed pre-production is underway on the sequel to Cyberpunk 2077, which they've given a new name. We've known developer CD Projekt has been working on a sequel to Cyberpunk 2077 for a while now, as one of several projects planned by the developer after The Witcher 4. The sequel to the sci-fi role-player has previously been referred to as Project Orion, but the studio provided a significant update on the title (quite literally) in its latest Q1 2025 earnings call. In the report, CD Projekt confirmed development on Project Orion has advanced from the conceptual stage to the pre-production phase. Also, the studio referred to the sequel as 'Cyberpunk 2' for the first time. While it's unclear if this is the final name or just a placeholder, it's a sign that development is progressing well on the sequel In the past, CD Projekt has used subtitles when it comes to naming sequels in The Witcher series, like The Witcher 3: Wild Hunt, so it's possible Cyberpunk 2 will have some kind of additional name bolted on when it is revealed. Don't expect it to be shown anytime soon though. During a Q&A segment, CD Projekt's co-CEO, Michał Nowakowski, was asked when we can expect Cyberpunk 2 to come out, now it's entered the pre-production phase, and if it will match The Witcher 4's timeline, which entered the same stage in 2022 and is expected to launch in 2027. 'Our journey from the pre-production to the final release takes four to five years on average,' Nowakowski replied. 'Having said that, keep in mind that each project is unique and there are many variables which influence the final outcome, so I will not lead you into specific years. But this is pretty much how it looks like.' If CD Projekt sticks to this timeframe, Cyberpunk 2 will likely not be released until late 2029 or 2030, at the earliest. That's a whole decade after the original game came out on December 10, 2020, when it caught a lot of negative attention for its bug-ridden state. Development on Cyberpunk 2 might be a smoother process, however, considering CD Projekt recently opened a new studio in Boston, Massachusetts primarily for the sequel. The Witcher 4's development, meanwhile, is being done at its main offices in Warsaw, Poland. More Trending Elsewhere, the studio announced Cyberpunk 2077 expansion Phantom Liberty has surpassed 10 million copies sold, an increase of two million from November last year. CD Projekt is hoping for an extra wave of sales with the launch of Cyberpunk 2077: Ultimate Edition on Switch 2 next month. CD Projekt has several other projects in the works beyond The Witcher 4 and Cyberpunk 2, including a new IP codenamed Project Hadar and a new game set in the Witcher universe codenamed Project Sirius. However, there's no indication of when these could come out. The next new release from the company is likely to be the remake of The Witcher 1, although that's being made by a third party studio and has no confirmed release year. The Witcher 4 will be the next game from CD Projekt Red, which will feature Geralt of Rivia's adoptive daughter, Ciri, as the protagonist. Email gamecentral@ leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Xbox handheld delayed claims report as Microsoft refocuses on Windows MORE: Nintendo Switch 2 release date, price, games and everything else you need to know MORE: UK retailer cancels Nintendo Switch 2 pre-orders a week before launch


Time of India
a day ago
- Entertainment
- Time of India
7 micro missions we can expect to see in GTA 6
Source: Rockstar Games With Rockstar's world-building reputation and what we've glimpsed so far in the GTA 6 trailers, it's safe to assume that the game will extend far beyond its core story. One development that fans and industry observers are growing more and more enthusiastic about is the development of micro missions, small, ad-hoc side activities that create the sensation of an open world being reactive and responsive. Nothing is official at this point, but here are seven micro missions that could appear in GTA 6. 1. Bank robberies on the fly Source: Rockstar Games With Lucia's criminal past and some big-stakes visuals in the trailers, it's not hard to imagine players running across smaller, lower-key bank robberies. They might not be full-fledged story missions, but quick hit robberies that leave options on how to go about it and get out. 2. Underground MMA fights Source: Rockstar Games One trailer shot is of Lucia inside of a rough-hewn fight ring, fueling rumors about underground fighting clubs. These, if included, could function as spontaneous combat challenges or reputation-based activities around Vice City. 3. Community service ordered by court Source: Rockstar Games Lucia is also spotted wearing an orange vest cleaning roads perhaps as a parole requirement. This may suggest micro missions related to the justice system, where players are required to do tasks such as litter picking or graffiti removal as punishment for in-game arrests. 4. Peaceful fishing Source: Rockstar Games Fishing side games have also been a player favorite in some of Rockstar's other games, and it would not be out of the question for them to come back in GTA 6. These scenes could provide tranquility compared to the rest of the game. 5. Mini golf and informal sports Source: Rockstar Games Spotted in the trailer are glimpses of mini golf courses, indicating GTA 6 may be going for recreational micro missions. A couple of quick sports matches would pop up across the map, allowing players to take a break from the criminal lifestyle. 6. Kayaking and watersports Source: Rockstar Games Kayaking is another recreational activity featured in GTA 6. Players can navigate the waterways of Vice City, offering a unique perspective of the environment and a tranquil alternative to the game's more intense missions. 7. Street basketball Source: Rockstar Games With courts open in Vice City, there are some players who speculate impromptu basketball games could serve as relaxed, skill-based micro missions. Although Rockstar has not made anything official about these features, the trailer information and previous game trends indicate GTA 6 can be full of bite-sized moments of gameplay. Should they prove correct, these micro missions could end up being the hidden gems that find players playing long after the storyline is over. Also Read: GTA 6 screenshots recreated in Cyberpunk 2077 showcase Rockstar's next-gen visual leap


Time of India
a day ago
- Entertainment
- Time of India
GTA 6 screenshots recreated in Cyberpunk 2077 showcase Rockstar's next-gen visual leap
Source: Rockstar Games A committed Cyberpunk 2077 gamer has remade a number of the biggest Grand Theft Auto 6 screenshots released with Trailer 2 this month. Through the use of mods, they synchronized lighting, poses, and composition to closely replicate Rockstar's initial footage. The result isn't merely a nod to GTA 6's initial look, it's also an unmistakable demonstration of how much further Rockstar is taking graphical realism compared to other contemporary triple-A games. Cyberpunk recreations highlight GTA 6's visual transformation Image Via Reddit Reddit user Party-Scallion-189 undertook the ambitious task of recreating GTA 6 screenshots within the Cyberpunk 2077 universe. Utilizing character Panam as a proxy for Lucia, they replicated major trailer moments, from Lucia mid-punch to her lounging in a swimming pool. Multiple mods were employed to tweak character poses, facial expressions, lighting effects, and even camera angles, creating some very detailed side-by-side comparisons. Even though the creator insisted the intention wasn't to crown a victor in a graphics battle, fans couldn't help but observe vast contrasts. The GTA 6 screenshots, built upon Rockstar's in-game footage, have more realistic skin details, gentler natural lighting, and deeper environmental immersion. Even with Cyberpunk 2077's reputation for visuals, the comparison only serves to illustrate just how evolved GTA 6's visual fidelity already looks, particularly the fact that the game isn't due for release for another year. Record-breaking trailer sparks fan imagination through long wait The timing of this video endeavor could not be more apt. Rockstar's second GTA 6 trailer, which dropped on May 6, set internet records at more than 475 million views in 24 hours, creating unprecedented heat on platforms. In addition to it, Rockstar dropped more than 70 new images, providing fans with more than ample material to examine, remix, and re-imagine. With GTA 6 officially pushed back to May 26, 2026, fans are getting creative about what they can do in the meantime. From hunting for easter eggs to photo recreations such as this one, the community is only gaining steam while Rockstar remains silent. This remake of Cyberpunk 2077 is more than simply a cool-looking visual experiment, it's evidence of GTA 6's high level of production and dedication of its fan base. Even without gameplay, Rockstar has provided fans with enough to dream of the future. If these images are anything to go by, that future is amazing. Also Read: Voice of GTA 6's Jason Duval possibly identified as Dylan Rourke
Yahoo
2 days ago
- Business
- Yahoo
CD Projekt SA (OTGLF) Q1 2025 Earnings Call Highlights: Strong Profitability Amidst Flat ...
Revenue: PLN226 million for Q1 2025, similar to the previous year. Sales of Goods and Materials: PLN45 million, an 11% growth driven by platform. EBIT: Nearly PLN96 million, an 18% increase from the previous year. Net Profit: PLN86 million for Q1 2025. Net Profitability: 38% overall, 47% for CD PROJEKT RED alone. Cash Reserves: PLN1.489 billion at the end of March 2025. Development Expenditures: Increased by nearly PLN90 million, mainly for The Witcher 4, Cyberpunk 2, and Sirius. Dividend Proposal: Nearly PLN100 million, PLN1 per share. Share Buyback Proposal: Up to 89,601 shares, valued at around PLN20 million. Warning! GuruFocus has detected 3 Warning Sign with OTGLF. Release Date: May 28, 2025 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Cyberpunk 2077 Ultimate Edition will be a launch title for the new Nintendo Switch 2, marking the first time a CD Projekt SA game is a launch title on a new platform. The Phantom Liberty expansion for Cyberpunk 2077 has surpassed 10 million copies sold worldwide, demonstrating strong ongoing interest in the franchise. The Witcher 3: Wild Hunt has sold over 60 million copies globally, establishing it as one of the best-selling games of all time. CD Projekt SA's financial performance remains strong, with a net profit of PLN86 million for Q1 2025 and a proposed dividend of PLN100 million. The company has a robust development pipeline, with Cyberpunk 2 moving into preproduction and The Witcher 4 in the production phase, supported by a team of over 730 developers. Sales revenue for Q1 2025 remained flat compared to the previous year, indicating potential challenges in achieving growth. Operating costs have increased due to the implementation of a new ERP system and higher costs of incentive programs. The timeline for Cyberpunk 2 suggests a release date potentially as late as 2030 or 2031, indicating a long wait for the next installment. There is uncertainty regarding the impact of the Nintendo Switch 2 release on overall sales, with no specific guidance provided. The company has not provided updates on its mobile project with Scopely, indicating potential delays or challenges in development. Q: Would the Nintendo Switch 2 release lead to higher sales in Q2 2025 compared to Q1 2025, or would it balance out with other sales? Also, is it reasonable to expect Cyberpunk 2 to release around late 2030 or early 2031 based on the preproduction timeline? A: Piotr Nielubowicz, CFO: The Nintendo Switch 2 release should have a visible impact on our Q2 revenues, but I won't provide specific guidance on how much better it will be compared to Q1. A: Michal Nowakowski, CEO: Our typical journey from preproduction to release takes four to five years, slightly less than your estimate. However, each project is unique, so I won't specify exact years for Cyberpunk 2's release. Q: What do you mean by the three unannounced projects? Does this include projects like Hadar, which have been mentioned but not detailed? A: Michal Nowakowski, CEO: Unannounced projects are those not hinted at in any communication. Hadar is not one of these, as we've mentioned it before. The three unannounced projects are already in the development phase according to IFRS standards. Q: Can you provide an update on the mobile project with Scopely? A: Michal Nowakowski, CEO: Unfortunately, there's nothing more to share about the mobile project at this time. Q: How many of the three unannounced projects are gaming projects? A: Michal Nowakowski, CEO: Two of the unannounced projects are gaming projects, and one is not. For the complete transcript of the earnings call, please refer to the full earnings call transcript. This article first appeared on GuruFocus. Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data