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Time of India
29-05-2025
- Entertainment
- Time of India
How to Complete Age of Excuse Quest in Tainted Grail The Fall of Avalon
Image via: Awaken Realms In the land of Tainted Grail: The Fall of Avalon,not all quests are grand battles or treasure hunts. Sometimes the greatest journeys are intimately human, wrapped in insanity and sorrow. Age of Excuse is one such side quest, hidden along the periphery of King's Road, where paranoia and superstition merge in the delicate mind of a cursed knight. If you're looking to snag Soulstone, and some extra XP too (900 to be exact), this brief yet multi-faceted side quest is definitely worth the diversion. A Knight Under a Bridge The adventure starts in a location that wouldn't be out of place in a Shakespearean comedy—beneath a bridge, where you'll discover Berach, a knight convinced he's cursed. His circumstances seem desperate. His horse shot, his equipment abandoned or stolen, and he has just escaped death at the hands of a crashing boulder. Convinced he's being pursued by bad luck or maybe something worse, Berach is in a race against time. Get these events on your radar, and help us amplify them by sharing frequently on your channels! Part therapist, part errand-runner, part apothecary. Age of Excuse – Tainted Grail: The Fall of Avalon So, if you find yourself in conversation with Berach, watch your moves. He's volatile and deal with him the right way and a deep conversation with your child could turn into a brawl. Choose to empathize and be curious: express concern, inquire about the curse, and offer to help without condemnation. In Search of the Druid's Wisdom Your next stop is the elusive Druid Drest, who lives at a shrine southwest of the Horns of the South. Reaching him takes some adventure of its own—traveling south down the coastline, then west until you uncover a fog-draped cliffside hideaway, where the man himself awaits. To say that Drest is an eccentric character is an understatement. His clarity of vision slices through the haze of Berach's ill luck. As the druid explains, there is no curse—just the knight's growing madness. He suggests a way forward: an anti-racist ritual of the making of what he calls the 'Disgusting Potion.' It's easy enough to make the potion if you have at least a little alchemical expertise, and its real magic is in the con—it's a placebo potent enough to fool Berach into thinking the curse is gone. Two Paths: Belief or Brutality When you return to Berach with the potion, you encounter a moral dilemma. You can try and help him find the truth, assuring him that he's not cursed. Attempt it, and his paranoia reaches a breaking point. He turns on you in a furious fit. If you kill him, the quest fails. Or just provide the potion to him and enact the ritual fake-out. He's convinced it worked. Fear is replaced by relief, and the quest ends on a high note with some sweet bonuses: 900 XP and a rare Soulstone! Tainted Grail: The Fall of Avalon - Launch Trailer | PS5 Games More than simple filler content, Age of Excuse is going to come as a refreshing change of pace. It is a gentle jab at the power of faith which walks the line between reality and madness. Triggered along with the rest of Avalon by the aftershocks of environmental disaster and trauma, Berach's fragile mental state is both a symptom of and a response to the greater decay of Avalon — a world where magic, madness, and myth intermingle with abandon. When you complete the quest, you're not just rewarded with some loot—you're participating in the telling of a story. One in which intimacy eclipses indignation, and where confrontation is about healing rather than hurting. In the dark, mysterious realm of Tainted Grail, that's an exceptional delight to be celebrated. Get IPL 2025 match schedules , squads , points table , and live scores for CSK , MI , RCB , KKR , SRH , LSG , DC , GT , PBKS , and RR . Check the latest IPL Orange Cap and Purple Cap standings.


Globe and Mail
12-05-2025
- Entertainment
- Globe and Mail
Virtual style with real impact is drawing designers in
'Wow, I never took you for such a gamer,' my husband remarked as he glanced over my shoulder one night while we were in bed. In the doomscroll pose, supine with phone to face, I was rather happily ensconced in the world of Drest, a fashion mobile game created by former editor-in-chief at both Harper's Bazaar UK and Porter magazine, Lucy Yeomans. The app prompts users with virtual styling challenges – something like, 'dress rapper Cardi B in a look inspired by her green makeup at this year's Met Gala' – that are rated by other uses to earn you credits to put toward future projects and steps up the stylist hierarchy (a few weeks in, I'm almost about to be promoted to 'Styling Assistant'). My husband was right because I'd never taken myself for a gamer either. While I was born in the 1980s, I never much cared for them, nor had a Nintendo or Sega system of my own. I played Where in the World is Carmen Sandiego and other computer games but those were appealing because I enjoy trivia and strategy. Since then, I haven't crushed any candy and I don't warm myself up for the day with a Wordle. I'd simply never heard of a game that appealed to me, until Drest. Yeomans was in the same boat. 'Someone invited me to play a game on Facebook years ago, and I found the whole thing quite compelling,' she says of Drest's origins. 'I thought, this is so good, but I'm not interested in any of these subjects.' From there, Yeomans struck out to devise a fashion gaming model based on a 'real-virtual-real' dynamic. The first real is that all the items used in the game's styling challenges – Erdem Moralioglu's decadent gowns; Prada's latest leatherwear; goods from mass brands such as Reformation and Diesel; and finery from emerging labels like the jewellery company Completedworks – exist as real-life products. The game's challenge briefs are based on the pop culture personalities and sartorial trends fashion fans want to tap into right now, anything from Celine Dion's suiting preferences to basketball player Angel Reese's penchant for wearing all-black-everything. The virtual comes in with the models users dress, avatars that Drest's team develops in partnership with the non-profit Fashion Minority Alliance to ensure as much diversity as possible in terms of ethnicity and size. Perhaps most tantalizingly for an actual stylist like me, instead of relying on real budgets to ensure the most coveted garments and accessories arrive for a photo shoot or red-carpet event, Drest's currencies range from Drest dollars to style credits – all of which can be purchased or acquired by completing challenges. The final real is that Drest features challenges with real life prizes – a Pandora-sponsored challenge last year came with the reward of attending the British Fashion Awards. The game also has a shoppable element. If a player likes the current season knitted Alaia coat they used in a challenge (which goes for $16,940 on they can click over to purchase it outside the app. All virtual stylists aside, Drest is gaining traction in the fashion industry. At the last British Fashion Awards in December, Yeomans recalls a moment that crystalized how virtual fashion gaming can give real fashion designers insight into new creative directions. 'A couple of designers came up to me and said they were obsessed with the game,' she says. 'They love seeing how players are styling their collections and are fascinated by seeing how people interpret their brand.' This, in addition to information gathered from player demographics, sponsored challenges and user anecdotes – Yeomans mentions a makeup artist who recently divulged that, since she'd used the same khaki J.W. Anderson jacket in dozens of challenges, she had decided to buy the real version – makes it fertile ground for brand development. I find it curious that I enjoy playing a game based on the concept of my profession as much as I do. But its appeal goes beyond the fact I can style with my wildest imagination because I don't have to worry about an outfit getting stuck at the border or a competing magazine calling dibs on the look I want. The allure of Drest lies in how the platform affords users accessibility to garments and accessories without it feeling as transactional. We all know how essential dressing is to self-expression, and a platform like this provides a near carte blanche capability for engaging with fashion without having to think about consumption. It can be just as satisfying as retail therapy, but without the same actual costs.