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Embracer leans on back catalogue as game delays shake industry profits
Embracer leans on back catalogue as game delays shake industry profits

Reuters

time22-05-2025

  • Business
  • Reuters

Embracer leans on back catalogue as game delays shake industry profits

May 22 (Reuters) - Tomb Raider owner Embracer ( opens new tab is leaning on its back catalogue to maintain cash flow while fewer AAA games are being released, but this is not a long-term shift, CEO Lars Wingefors said on Thursday. As game development becomes slower, riskier and more expensive, studios are facing growing pressure to justify their budgets for major releases in a market where consumer sentiment and profitability are wearing thin. "I think it's more important than ever to make sure the game is polished because it's very hard to repair a buggy or unfinished product," Wingefors told Reuters. French peer Ubisoft ( opens new tab showed a similar approach with its newest Assassin's Creed game, which debuted with positive reviews on Steam after being delayed twice. Gaming groups thrived during COVID lockdowns, but delays and weak demand have hit Embracer's new titles, pushing it to lean on older games seen as a safer bet amid faltering blockbusters. It has sold studios to cut costs and manage debt in recent years, and is now splitting into three listed companies. On Thursday, it forecast slight revenue growth and broadly unchanged earnings for its fiscal 2025/26, and said that realistically, at least one of its nine AAA game releases slated for the following two financial years would be pushed back, without specifying titles. Studios are pouring time and money into increasingly complex games, but returns are hit-or-miss and long delays mean many will not see cash back until much later. On top of it, fewer games break through and slower cash generation strains studios, which has made older titles a more attractive and dependable revenue stream for some. Ubisoft recently delayed key titles and pushed profitability expectations to 2026, underscoring sector challenges in converting content into cash. It told Reuters it planned to be more selective and turn blockbusters into "evergreen" franchises that generate steady revenue long after launch. "We will still look to create some new IPs, but will be more discerning in favour of gameplay breakthroughs based on disruptive or emerging technologies," Ubisoft said. Wingefors also said that tools like AI could boost efficiency over time in minor titles, with the industry rapidly adopting them to improve energy gains and technology sales. ($1 = 9.5615 Swedish crowns)

Embracer leans on back catalogue as game delays shake industry profits
Embracer leans on back catalogue as game delays shake industry profits

CNA

time22-05-2025

  • Business
  • CNA

Embracer leans on back catalogue as game delays shake industry profits

Tomb Raider owner Embracer is leaning on its back catalogue to maintain cash flow while fewer AAA games are being released, but this is not a long-term shift, CEO Lars Wingefors said on Thursday. As game development becomes slower, riskier and more expensive, studios are facing growing pressure to justify their budgets for major releases in a market where consumer sentiment and profitability are wearing thin. "I think it's more important than ever to make sure the game is polished because it's very hard to repair a buggy or unfinished product," Wingefors told Reuters. French peer Ubisoft showed a similar approach with its newest Assassin's Creed game, which debuted with positive reviews on Steam after being delayed twice. Gaming groups thrived during COVID lockdowns, but delays and weak demand have hit Embracer's new titles, pushing it to lean on older games seen as a safer bet amid faltering blockbusters. It has sold studios to cut costs and manage debt in recent years, and is now splitting into three listed companies. On Thursday, it forecast slight revenue growth and broadly unchanged earnings for its fiscal 2025/26, and said that realistically, at least one of its nine AAA game releases slated for the following two financial years would be pushed back, without specifying titles. GAME DELAYS SHAKE INDUSTRY PROFITS Studios are pouring time and money into increasingly complex games, but returns are hit-or-miss and long delays mean many will not see cash back until much later. On top of it, fewer games break through and slower cash generation strains studios, which has made older titles a more attractive and dependable revenue stream for some. Ubisoft recently delayed key titles and pushed profitability expectations to 2026, underscoring sector challenges in converting content into cash. It told Reuters it planned to be more selective and turn blockbusters into "evergreen" franchises that generate steady revenue long after launch. "We will still look to create some new IPs, but will be more discerning in favour of gameplay breakthroughs based on disruptive or emerging technologies," Ubisoft said. Wingefors also said that tools like AI could boost efficiency over time in minor titles, with the industry rapidly adopting them to improve energy gains and technology sales.

Embracer leans on back catalogue as game delays shake industry profits
Embracer leans on back catalogue as game delays shake industry profits

Yahoo

time22-05-2025

  • Business
  • Yahoo

Embracer leans on back catalogue as game delays shake industry profits

By Jesus Calero and vera dvorakova (Reuters) - Tomb Raider owner Embracer is leaning on its back catalogue to maintain cash flow while fewer AAA games are being released, but this is not a long-term shift, CEO Lars Wingefors said on Thursday. As game development becomes slower, riskier and more expensive, studios are facing growing pressure to justify their budgets for major releases in a market where consumer sentiment and profitability are wearing thin. "I think it's more important than ever to make sure the game is polished because it's very hard to repair a buggy or unfinished product," Wingefors told Reuters. French peer Ubisoft showed a similar approach with its newest Assassin's Creed game, which debuted with positive reviews on Steam after being delayed twice. Gaming groups thrived during COVID lockdowns, but delays and weak demand have hit Embracer's new titles, pushing it to lean on older games seen as a safer bet amid faltering blockbusters. It has sold studios to cut costs and manage debt in recent years, and is now splitting into three listed companies. On Thursday, it forecast slight revenue growth and broadly unchanged earnings for its fiscal 2025/26, and said that realistically, at least one of its nine AAA game releases slated for the following two financial years would be pushed back, without specifying titles. GAME DELAYS SHAKE INDUSTRY PROFITS Studios are pouring time and money into increasingly complex games, but returns are hit-or-miss and long delays mean many will not see cash back until much later. On top of it, fewer games break through and slower cash generation strains studios, which has made older titles a more attractive and dependable revenue stream for some. Ubisoft recently delayed key titles and pushed profitability expectations to 2026, underscoring sector challenges in converting content into cash. It told Reuters it planned to be more selective and turn blockbusters into "evergreen" franchises that generate steady revenue long after launch. "We will still look to create some new IPs, but will be more discerning in favour of gameplay breakthroughs based on disruptive or emerging technologies," Ubisoft said. Wingefors also said that tools like AI could boost efficiency over time in minor titles, with the industry rapidly adopting them to improve energy gains and technology sales. ($1 = 9.5615 Swedish crowns) Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

Embracer leans on back catalogue as game delays shake industry profits
Embracer leans on back catalogue as game delays shake industry profits

The Star

time22-05-2025

  • Business
  • The Star

Embracer leans on back catalogue as game delays shake industry profits

(Reuters) - Tomb Raider owner Embracer is leaning on its back catalogue to maintain cash flow while fewer AAA games are being released, but this is not a long-term shift, CEO Lars Wingefors said on Thursday. As game development becomes slower, riskier and more expensive, studios are facing growing pressure to justify their budgets for major releases in a market where consumer sentiment and profitability are wearing thin. "I think it's more important than ever to make sure the game is polished because it's very hard to repair a buggy or unfinished product," Wingefors told Reuters. French peer Ubisoft showed a similar approach with its newest Assassin's Creed game, which debuted with positive reviews on Steam after being delayed twice. Gaming groups thrived during COVID lockdowns, but delays and weak demand have hit Embracer's new titles, pushing it to lean on older games seen as a safer bet amid faltering blockbusters. It has sold studios to cut costs and manage debt in recent years, and is now splitting into three listed companies. On Thursday, it forecast slight revenue growth and broadly unchanged earnings for its fiscal 2025/26, and said that realistically, at least one of its nine AAA game releases slated for the following two financial years would be pushed back, without specifying titles. GAME DELAYS SHAKE INDUSTRY PROFITS Studios are pouring time and money into increasingly complex games, but returns are hit-or-miss and long delays mean many will not see cash back until much later. On top of it, fewer games break through and slower cash generation strains studios, which has made older titles a more attractive and dependable revenue stream for some. Ubisoft recently delayed key titles and pushed profitability expectations to 2026, underscoring sector challenges in converting content into cash. It told Reuters it planned to be more selective and turn blockbusters into "evergreen" franchises that generate steady revenue long after launch. "We will still look to create some new IPs, but will be more discerning in favour of gameplay breakthroughs based on disruptive or emerging technologies," Ubisoft said. Wingefors also said that tools like AI could boost efficiency over time in minor titles, with the industry rapidly adopting them to improve energy gains and technology sales. ($1 = 9.5615 Swedish crowns) (Reporting by Jesus Calero and Vera Dvorakova in Gdansk, additional reporting by Greta Rosen Fondahn and Leo Marchandon, editing by Milla Nissi-Prussak)

《古墓奇兵》新作終於要來?爆料者聲稱隨時都可能會公開
《古墓奇兵》新作終於要來?爆料者聲稱隨時都可能會公開

Yahoo

time28-04-2025

  • Entertainment
  • Yahoo

《古墓奇兵》新作終於要來?爆料者聲稱隨時都可能會公開

(圖源:Shadow of the Tomb Raider) 2022 年時,Square Enix 以 3 億美金的價格,出售旗下《古墓奇兵》(Tomb Raider)和《駭客入侵》等多款遊戲 IP 與開發團隊給 Embracer 集團,雖然收購後《古墓奇兵》推出了兩部舊版強化盒輯,但新作已經有近 7 年時間沒有任何消息。而近日,根據爆料消息指出,《古墓奇兵》新作很快就會推出。 知名影視娛樂消息爆料者 V Scooper,去年曾爆料《古墓奇兵》新作背景設定在印度,並且有張能允許玩家自由探索的大地圖、可以駕駛載具等消息。而近日,V Scooper 引用去年的消息,發文表示《古墓奇兵》新作可能隨時都會公開。 I can see the announcement coming anytime soon... — V Scooper (@thevscooper) April 11, 2025 距離上一次 Crystal Dynamics 的《古墓奇兵》新作,已經是 2018 年的《古墓奇兵:暗影》,屬於重啟系列的新三部曲。而 Crystal Dynamics 其實早在 2022 年時,就通過 Epic Games 的官方節目「 The State of Unreal 2022 」確認新作採用 Unreal Engine 5 開發,後來更確定是由 Amazon Games 負責發行,不過同樣至今 2 年過去仍沒有任何新消息。 緊貼最新科技資訊、網購優惠,追隨 Yahoo Tech 各大社交平台! 🎉📱 Tech Facebook: 🎉📱 Tech Instagram: 🎉📱 Tech WhatsApp 社群: 🎉📱 Tech WhatsApp 頻道: 🎉📱 Tech Telegram 頻道:

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