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The anti-doomscroll phone that wants to mix it up with Apple
The anti-doomscroll phone that wants to mix it up with Apple

Sydney Morning Herald

time13-07-2025

  • Sydney Morning Herald

The anti-doomscroll phone that wants to mix it up with Apple

'When you talk about spec wars, we're not there fighting to win that. We're making holistic products that for the majority of users are really wonderful, well-balanced experiences,' said Nothing global marketing director Hollie Bishop. 'We truly believe that NothingOS is the best operating system for consumers, and for us as users as well. People might do comparisons, but how can you compare the Glyph Matrix experience? It doesn't exist anywhere else in the industry.' 'It's very functional, it still sits within our mission of making tech fun, but also making tech work for your life, instead fuelling the addiction of 'I need to pick up my phone every five seconds',' Bishop said. The current version of NothingOS is built on top of Android 15, though a version built on Android 16 is due later this year. Its key differentiator from other flavours of Android is its range of features designed to manage your screen time. App icons can be automatically made monochrome or hidden in themed folders, while Nothing's widgets and sound effects all evoke the LCD displays and low-fi bloops of pre-internet tech. The company has shied away from integrating AI as a creative tool, in contrast to basically every other phone maker, but it does allow you to make use of Gemini or ChatGPT if you choose. It also launched its own AI suite this year called Essential Space, where you can store screenshots, photos or voice notes about things you want to remember, and have them automatically categorised, turned into reminders or suggested as calendar entries. With Phone 3, Nothing is introducing Essential Search, which can surface information from your files and apps but can also answer questions using the web, with reference links provided. Bishop said the phone had benefited from expansions in Nothing's hardware and camera teams and was competitive as a flagship experience, but that its more joyful elements and software offerings would continue to evolve as it would receive major updates for at least five years. 'We're a four-year-old company – the strides we've made in such a short time we're super proud of,' she said. 'And the only way we're able to do that is because we're still agile – we're not trapped within multiple layers of process or held down through bureaucracy, which shows in our AI road map, from Essential Space opening in March, to Essential Search already being available.' Meanwhile, the new Headphone 1 is a set of $550 noise-cancelling cans designed to hold up against the more expensive offerings from Apple and Sony. They have enthusiast-favourite features that are often left out of expensive commuter headphones, such as support for wired high-res sound over USB-C or 3.5mm cable, and have custom drivers tuned by iconic British audio firm KEF. When paired with a Nothing phone, they can integrate with Essential Space, but they also fully support AI voice assistants and a full array of settings and equaliser customisation on iPhones and other Androids. The headphones feature a transparency mode to hear the world around you, and can intelligently adapt the level of noise-cancelling to save battery; with NC off, Nothing said they should last 80 hours on a charge. Both devices carry Nothing's trademark approach to industrial design, with transparent panels exposing textured, overlapping elements, some of which represent the tech underneath and others of which are pure whimsy. The controls also strike a balance between function and play; this is, after all, the same company that puts spinning fidget dials on the cases of its wireless earbuds. The Headphone 1 forgoes the touch controls and multifunction buttons of most rival over-ears, instead going for tactile controls that feel like something off a '90s disc player or compact synth. There's a roller for volume, a paddle for skipping tracks, a switch for power and a button that can summon an AI assistant or be set to any other function. On Phone 3, aside from the expected smartphone controls, there's a glossy pill-shaped button to interact with Essential Space and a hidden pressure-sensitive zone on the back of the phone for activating the Glyph Matrix. Nothing began in earbuds and moved to phones, and most recently waded into the burgeoning category of open-ear audio before tackling over-ear. Bishop said that the company's design team was full of ideas to put the Nothing spin on various products, but that it planned to be strategic. 'For us, it's a considered growth. We are very confident in our audio offering. A lot of the team internally have pleasure projects in the audio space; we've got a lot of DJs at the Nothing team. So we've made these products that we want to use, and that we don't think exist in the way that we see them in the industry,' she said. 'We could make anything. We have fan renders of laptops, tablets, all of these things. And we do have a road map of where we want to go. We've got a few other things coming up in the future that are more experimental and more playing into potentially new categories, or a new take on a current category.' Loading But on the subject of fans, some of the online Nothing community have had a viscerally negative reaction to Phone 3, variously blasting it as underpowered, criticising the price relative to previous Nothing products, complaining about the loss of the glyph lights, and rejecting the visual design as ugly. Bishop said that the team enjoyed seeing any discussion of the aesthetics ('design should make you feel something, if it doesn't, then we're doing something wrong'), but that some of the reaction was an understandable response to the device targeting a different market. 'It's a stake in the ground. If [we're going to be] a tech company that really is different, we need to have a product offering for all consumer types. The choices we've made with Phone 3 is a flagship experience. If it's [not for you] we have the 3a, and the 3a Pro,' she said. 'We've recognised that we have different markets with different needs, and there are certain more price-sensitive markets that have been very vocal about Phone 3. But we're a global company, so we're open to hear the feedback, and we're always learning.' Specifically regarding the Glyph Matrix, Bishop said she expected reactions to adjust once the phone was in the wild. The original Glyph Lights had been ridiculed before launch but had since seen significant use. She said the system would continue to evolve, and future products could potentially return to the lights or feature something new. 'We're not in a box – we can be dynamic and evolve. Depending on the product offering or the price point offering, or what the consumer's need is, we can offer different options which still have the same foundation: making tech that is more for your life.

The anti-doomscroll phone that wants to mix it up with Apple
The anti-doomscroll phone that wants to mix it up with Apple

The Age

time13-07-2025

  • The Age

The anti-doomscroll phone that wants to mix it up with Apple

'When you talk about spec wars, we're not there fighting to win that. We're making holistic products that for the majority of users are really wonderful, well-balanced experiences,' said Nothing global marketing director Hollie Bishop. 'We truly believe that NothingOS is the best operating system for consumers, and for us as users as well. People might do comparisons, but how can you compare the Glyph Matrix experience? It doesn't exist anywhere else in the industry.' 'It's very functional, it still sits within our mission of making tech fun, but also making tech work for your life, instead fuelling the addiction of 'I need to pick up my phone every five seconds',' Bishop said. The current version of NothingOS is built on top of Android 15, though a version built on Android 16 is due later this year. Its key differentiator from other flavours of Android is its range of features designed to manage your screen time. App icons can be automatically made monochrome or hidden in themed folders, while Nothing's widgets and sound effects all evoke the LCD displays and low-fi bloops of pre-internet tech. The company has shied away from integrating AI as a creative tool, in contrast to basically every other phone-maker, but it does allow you to make use of Gemini or ChatGPT if you choose. It also launched its own AI suite this year called Essential Space, where you can store screenshots, photos or voice notes about things you want to remember, and have them automatically categorised, turned into reminders or suggested as calendar entries. With Phone 3, Nothing is introducing Essential Search, which can surface information from your files and apps but can also answer questions using the web, with reference links provided. Bishop said the phone had benefited from expansions in Nothing's hardware and camera teams and was competitive as a flagship experience, but that its more joyful elements and software offerings would continue to evolve as it would receive major updates for at least five years. 'We're a four-year-old company – the strides we've made in such a short time we're super proud of,' she said. And the only way we're able to do that is because we're still agile – we're not trapped within multiple layers of process or held down through bureaucracy, which shows in our AI roadmap. From Essential Space opening in March, to Essential Search already being available.' Meanwhile, the new Headphone 1 is a set of $550 noise-cancelling cans designed to hold up against the more expensive offerings from Apple and Sony. They feature enthusiast-favourite features that are often left out of expensive commuter headphones, such as support for wired high-res sound over USB-C or 3.5mm cable, and have custom drivers tuned by iconic British audio firm KEF. When paired with a Nothing phone, they can integrate with Essential Space, but they also fully support AI voice assistants and a full array of settings and equaliser customisation on iPhones and other Androids. The Headphones feature a transparency mode to hear the world around you, and can intelligently adapt the level of noise-cancelling to save battery; with NC off, Nothing said they should last 80 hours on a charge. Both devices carry Nothing's trademark approach to industrial design, with transparent panels exposing textured, overlapping elements, some of which represent the tech underneath and others of which are pure whimsy. The controls also strike a balance between function and play; this is after all the same company that puts spinning fidget dials on the cases of its wireless earbuds. The Headphone 1 foregoes the touch controls and multifunction buttons of most rival over-ears, instead going for tactile controls that feel like something off a 90s disc player or compact synth. There's a roller for volume, a paddle for skipping tracks, a switch for power and a button that can summon an AI assistant or be set to any other function. On Phone 3, aside from the expected smartphone controls, there's a glossy pill-shaped button to interact with Essential Space and a hidden pressure-sensitive zone on the back of the phone for activating the Glyph Matrix. Nothing began in earbuds and moved to phones, and most recently waded into the burgeoning category of open-ear audio before tackling over-ear. Bishop said that the company's design team was full of ideas to put the Nothing spin on various products, but that it planned to be strategic. 'For us, it's a considered growth. We are very confident in our audio offering. A lot of the team internally have pleasure projects in the audio space; we've got a lot of DJs at the Nothing team. So we've made these products that we want to use, and that we don't think exist in the way that we see them in the industry,' she said. 'We could make anything. We have fan renders of laptops, tablets, all of these things. And we do have a roadmap of where we want to go. We've got a few other things coming up in the future that are more experimental and more playing into potentially new categories, or a new take on a current category.' Loading But on the subject of fans, some of the online Nothing community have had a viscerally negative reaction to Phone 3, variously blasting it as underpowered, criticising the price relative to previous Nothing products, complaining about the loss of the glyph lights, and rejecting the visual design as ugly. Bishop said that the team enjoyed seeing any discussion of the aesthetics ('design should make you feel something, if it doesn't, then we're doing something wrong'), but that some of the reaction was an understandable response to the device targeting a different market. 'It's a stake in the ground. If [we're going to be] a tech company that really is different, we need to have a product offering for all consumer types. The choices we've made with Phone 3 is a flagship experience. If it's [not for you] we have the 3a, and the 3a Pro,' she said. 'We've recognised that we have different markets with different needs, and there are certain more price-sensitive markets that have been very vocal about Phone 3. But we're a global company, so we're open to hear the feedback, and we're always learning.' Specifically regarding the Glyph Matrix, Bishop said she expected reactions to adjust once the phone was in the wild. The original Glyph Lights had been ridiculed before launch but had since seen significant use. She said the system would continue to evolve, and future products could potentially return to the lights or feature something new. 'We're not in a box – we can be dynamic and evolve. Depending on the product offering or the price point offering, or what the consumer's need is, we can offer different options which still have the same foundation: making tech that is more for your life.

Nothing launches its most expensive flagship yet, Phone (3)
Nothing launches its most expensive flagship yet, Phone (3)

Yahoo

time01-07-2025

  • Business
  • Yahoo

Nothing launches its most expensive flagship yet, Phone (3)

Nothing on Tuesday launched its newest flagship phone after a two-year gap. At an event in London, the company unveiled the Phone (3), which starts at $799 and aims to take on bigwigs like Samsung and Apple with its differentiated design and features targeting tech enthusiasts. Since releasing Phone (1) in 2022, the GV-backed startup has relied on a transparent design to make its phone stand out from others. The Phone (3) follows that same design language, but it introduces a stranger camera arrangement that forgoes the typical square or circular alignment found on other smartphone devices. (If you are someone who gets triggered by unaligned elements on websites or apps, this camera arrangement might make you mad!) Nothing has also favored arranging LEDs on its back — a feature that it calls Glyph. This was always somewhat gimmicky, but the company made use of this to show you different alerts and notifications using the LED lights. Now, the company is replacing Glyph with a small circular mini LED screen, called Glyph Matrix, on the back of the device at the top right. This addition displays 16-bit styled patterns, which can offer more information than the earlier Glyph arrangement. The company is also releasing mini-apps for this interface, such as spin the bottle and rock, paper, scissors. It is 2025, so the phone has to include some AI-powered features, too. At launch this includes two features called Essential Space and Essential Search. The company first debuted Essential Space, an app to save screenshots and take notes, on the Nothing Phone 3a Pro. Now, Nothing is upgrading this app to let you record meetings and view an AI transcription and summary. To use the feature, you'll have to press the Essential key and place the phone with the screen side down to start the recording. While this sounds potentially useful, Nothing doesn't have a web interface to access these transcriptions and summaries at this time. Nothing is also debuting Essential Search — a feature like the iPhone's Spotlight search — and infusing it with AI. This search feature allows you to search for settings, files, or photos on your phone by typing in keywords. Plus, you can type in natural language queries to get web results by pressing a button next to the search bar. This is similar to iPhone's upgraded Siri interface, which is integrated with ChatGPT. The new smartphone has comparable specifications to other companies' Android flagships. This includes a 6.67-inch AMOLED screen with 1.5K resolution, which is protected by Gorilla Glass 7i. The device is powered by a Snapdragon 8 Gen 4 processor, built on a 4-nanometer architecture. The trio of cameras all have a 50-megapixel resolution, but play different roles. The main camera has a 1.3-inch sensor, which is 20% bigger than Phone (2), at a f/1.68 aperture; the periscope telephoto lens offers 3x optical zoom, and 60x digital zoom with AI Super Res Zoom; and the ultra-wide lens provides a 114-degree field of view. Nothing is also upgrading the selfie camera from 32 megapixels to 50 megapixels. The Phone (3) has a 5150 mAh battery (5,500 mAh in its India variant) with support for 65W wired charging and 15W wireless charging. The company said the phone will ship with Nothing OS 3.5, which is based on Android 15, and will be updated to Nothing OS 4.0, based on Android 16, later this year. It noted that the flagship device will get five years of software updates and seven years of security updates. The company will sell the 256GB model of the Phone (3) for $799 and the 512GB model for $899. At this price, the phone directly competes with the Samsung Galaxy S25, which was released at a base price of $799 earlier this year. Pre-orders for the device begin on July 4 with general availability on July 15. As TechCrunch reported last month, Nothing is making the Phone (3) available in the U.S. generally through its own website and Amazon. This is the second device, after Phone (2) the company is making widely available. Its other budget devices were available only through a restrictive beta program. Error in retrieving data Sign in to access your portfolio Error in retrieving data Error in retrieving data Error in retrieving data Error in retrieving data

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