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Samsung in talks to invest in California-based Exo
Samsung in talks to invest in California-based Exo

Business Times

time3 days ago

  • Business
  • Business Times

Samsung in talks to invest in California-based Exo

[SEOUL] Samsung Electronics' investment arm is among a group of firms seeking to invest in US health-care software and device company Exo Imaging, according to people familiar with the matter. Samsung Ventures Investment may participate in a private fundraising round led by Sands Capital, Bold Capital and Qubit Health Capital, the people said, asking not to be identified because the information is private. Santa Clara, California-based Exo could get about US$100 million in total, the people said. Qubit Health chairman Omar Ishrak is also set to join Exo's board, the people said. Ishrak was previously chief executive officer at Medtronic, as well as General Electric's health-care business. Exo is also in talks to partner with Samsung Medison, which makes ultrasound diagnostic devices and sells digital X-ray systems and scanners, the people said. Discussions on all the potential developments are ongoing and details could change, the people said. Samsung declined to comment, while Exo, Sands, Bold and Qubit didn't respond to requests for comment. Ishrak also didn't immediately respond. BLOOMBERG

Samsung may invest in $100M round for medical imaging startup Exo
Samsung may invest in $100M round for medical imaging startup Exo

TechCrunch

time3 days ago

  • Business
  • TechCrunch

Samsung may invest in $100M round for medical imaging startup Exo

In Brief Samsung's venture investment unit is looking to invest in California-based medical device startup, Exo, in a round that could climb to $100 million, Bloomberg reported, citing anonymous sources. The round is being led by Sands Capital, Bold Capital and Qubit Health Capital, the report said, adding that Qubit's chairman, Imar Ishrak, would join Exo's board. Founded in 2015, Exo makes handheld medical imaging devices that use a combination of artificial intelligence, medical imaging and silicon technology for ultrasound examinations like scanning lungs or echocardiograms. The device plugs into a smartphone, and medical examiners can scan patients, document, and share exam reports using one app. The company has so far raised more than $320 million in funding from investors including RA Capital Management, BlackRock, Sands Capital, Intel, Sony, and Avidity Partners. The company most recently raised a $220 million in Series C round in 2021. Exo is also in talks to partner with Samsung Medison Co., which makes medical devices for ultrasound diagnostics and digital X-ray systems, the report said. Exo, Samsung, Sands Capital, Bold Capital and Qubit Health did not immediately return requests for comment.

Ayden Sng becomes cafe owner in new China reality show uSweet, Entertainment News
Ayden Sng becomes cafe owner in new China reality show uSweet, Entertainment News

AsiaOne

time4 days ago

  • Entertainment
  • AsiaOne

Ayden Sng becomes cafe owner in new China reality show uSweet, Entertainment News

Local actor Ayden Sng is training to be a cafe owner in the China reality show uSweet, also known as Wei Xiao Yi Hao Dian . In multiple teasers and posts released on streaming platform iQiyi's Weibo and YouTube accounts on May 23, the 31-year-old is introduced as a participant of the upcoming show. In one of Ayden's Weibo posts, he wrote: "In uSweet, I will use all of my concentration on developing bakery items and drinks, to present the most perfect dishes to everyone." Ayden is also seen introducing himself in a teaser trailer released online. uSweet revolves around 35 young men who undergo a month of professional training including business management, product development and customer service, and are divided into groups to travel to different cities in China to run a cafe. Some of the judges and trainers include former Exo member and businessman Huang Zitao, director-actor Tang Guoqiang and singer-host Wu Yi. In multiple fancam videos on Xiaohongshu, Ayden operates a cafe in Chinese city Harbin with three participants. In one of them, he introduces their products, including cakes and biscuits, to a fan in a gentle voice. His fanclub The Baeden Club also captured some shots of him manning the cashier and preparing croissants in an Instagram post on May 17. On May 20, he is seen playing Taiwanese singer-songwriter WeiBird's song Red Scarf on his erhu outside the cafe to the cheers of fans and customers. While there is no release date yet for uSweet, it is expected to be out on streaming platform iQiyi this year. [[nid:718398]] No part of this article can be reproduced without permission from AsiaOne.

Tron: Catalyst captures the look and vibe of the 2010 movie with a top-down action roguelite spin
Tron: Catalyst captures the look and vibe of the 2010 movie with a top-down action roguelite spin

Daily Mirror

time24-04-2025

  • Entertainment
  • Daily Mirror

Tron: Catalyst captures the look and vibe of the 2010 movie with a top-down action roguelite spin

Tron gets an isometric action upgrade from Bithell Games, with a new game that smartly plays with the plot using a unique looping mission structure. Mike Bithell's more action-centric take on Disney's Tron universe is shaping up to be a snack-sized adventure worth lighting up the Grid for. On paper, the world of Tron seems like a ripe candidate for the video game adaptation treatment. The neon-drenched look, pulsating techno soundtrack, and a litany of oppressed characters looking to break free of their own societal system. Tron: Catalyst, the upcoming isometric actioner from Bithell Games, has all these elements and more, setting itself up nicely to be an interesting slice of a franchise that Disney seems intent on making a thing. ‌ Luckily, despite technically being a sequel to the studio's previous visual novel set in the same Grid, Tron: Catalyst works well as a standalone tale and has nothing to do with the upcoming movie, Tron: Ares – I'd say for the better. After playing the first two chapters, I was delighted to see this emphasis on narrative and cool characters still here, only now with action and a cool roguelite narrative backbone at the forefront. Tron: Catalyst kicks off with a bang, literally, as a job goes wrong for program courier Exo that leads her into the clutches of one of the Arq Grid's shadowy factions. This sets off a series of events that require her to become combat-ready, wipe her identity disc, and try to escape the city by playing off all its various factions against one another. Admittedly, it's been a while since I've watched the original 1982 movie, or indeed its shinier 2010 sequel that Catalyst takes cues from, at least aesthetically. Bithell Games hasn't assumed players will have seen these either, fortunately, instead looking to craft a competent top-down actioner that pulls from the Disney universe's most recognisable iconography but weaves a tale most people should be able to get on board with. ‌ If I were brushing with the broadest of strokes, I'd categorise Tron: Catalyst as a futuristic old-school style GTA with just a splash of Hades thrown in, but that really does a disservice to the other inventive ideas it's trying to embed. Some of which were quickly made evident in my short, hour-or-so long demo. After getting caught up to speed with playing as Exo and her awkward situation, it wasn't long before exploring the Arq Grid felt natural. This is a neon-soaked cityscape that is constantly raining and full of atmosphere, which Bithell Games has wisely chosen to harness from a far-off perspective to both manage production scope (one imagines) yet also does well to show off the true grandeur of this unique world. World of light Progressing through the Grid and surviving its forces means getting to grips with a standard hack-and-slash combat system. Exo has a standard melee attack, dodge, and a pretty superfluous parry ability. Taking down enemy programs is made a tad more exciting, though, thanks to her throwable identity disc, which can pack a punch when aimed correctly. I particularly enjoyed how you don't even need to throw the disc at the target to deal decent damage, as throwing it against a nearby wall can often see it bounce off and then further hit around surrounding enemy groups. The catch is that, much like the case with enemies, leaving yourself free of the disc for too long makes Exo vulnerable to extra damage, so it doesn't always pay well to spam ranged hits. ‌ As perfectly enjoyable as it was, I came away from my Tron: Catalyst preview hoping that combat opens up further. Mention of new upgrades such as the ability to call back your identity discs and the introduction of certain bulkier enemies certainly suggests as much. For now, however, far more exciting is how the story progresses, since Exo is one of the few programs able to make use of what's called the Glitch, which essentially allows her to reset events back to the start of the chapter or 'loop' as Catalyst calls it, utilising any previously unlocked traversal shortcut or any gained knowledge to her advantage. Rather than act as a simple reset, the Glitch is built into the fabric of Tron: Catalyst's narrative, with Exo herself aware of any time she's looped back to the beginning of the chapter. An example of how this roguelite system could be exploited came early in my demo, when Exo missed her appointment with a program in the Grid games' viewing stand due to her being busy elsewhere. Not to worry, though, because rather than stay as a missed opportunity, holding down the thumb stick allowed me to reset the cycle, catching up with said meeting after being able to get there quicker due to a newly accessible route I'd unlocked the last time around. It's a cool way to approach a narrative, and I'm excited to see it built upon. Tron: Catalyst is the type of licensed video game clearly attempting to punch above its weight, and mostly doing a good job of it. The more action-oriented approach is totally new for developer Bithell Games compared to its past titles, while the concept of a narrative roguelite mixed in with a hack-and-slasher seems new for Tron. So far, however, from what I played, Tron: Catalyst has a lot of potential to be a solid video game adaptation of what is undoubtedly a great-looking and sounding universe, one that could appeal to newbies and veteran franchise fans alike.

Quebec greenlights tramway project in eastern Montreal
Quebec greenlights tramway project in eastern Montreal

CBC

time05-03-2025

  • Business
  • CBC

Quebec greenlights tramway project in eastern Montreal

Quebec's Transport Minister says the government is going ahead with a tramway to replace the contentious REM de l'Est project, broadening public transit options for commuters from the eastern tip of the island of Montreal. Geneviève Guilbault made the announcement at a news conference at the Repentigny, Que., city hall this morning. The projected route would bring riders through the east end of the city into Montréal Est and Repentigny, Que., a suburb east of the city. It would also connect to the STM's Blue and Green Metro lines and to the Mascouche line of the Exo commuter train. The tram will be developed by Quebec's new transport agency Mobilité Infra Québec, becoming its first project. It's expected to cost more than $18 billion. Repentigny Mayor Nicolas Dufour, who joined Guilbault at the news conference, said his residents have been waiting for real public transit options for nearly 40 years. "My citizens lose about an hour, an hour-and-a-half to go to Montreal to work every morning — same for the students. So, for the first time we're going to have a real and true alternative to single-occupancy vehicles," Dufour said on CBC Montreal's Daybreak earlier Wednesday morning. Dufour said he'd like to see more bus lines, in the meantime, but that they get stuck in traffic like every other vehicle when going to Montreal. "There's nothing much we can do because we only have one way to go to Montreal and it's stuck every morning. So it's truly necessary that the project moves fast and we construct the tramway the fastest that we can," he said.

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