Latest news with #Fallout4

Engadget
13-05-2025
- Entertainment
- Engadget
Amazon renews Fallout months before season 2's premiere
The second season of the Fallout TV series doesn't even have a concrete release date in December yet, but Amazon has already renewed the show for a third season. Amazon has announced that it has greenlit the new season at its annual presentation in New York City. The company said Fallout has had more than 100 million viewers since it dropped on Prime Video in April 2024 and remains one of its top-three most watched titles ever. If you'll recall, the live adaptation was so well-received, Fallout 4 enjoyed a resurgence in sales nearly a decade after its release. Amazon also renewed the series for a second season just a few days after the first season debuted on its streaming service. Based on the video game franchise of the same name, Fallout is set 200 years into the future after an apocalyptic event. In the story, the humans who survived the apocalypse hid in luxury fallout shelters where their descendants remained for hundreds of years. The show follows Lucy as she leaves her shelter after an attack by outsiders to find her father who'd been kidnapped. Along the way, she meets more characters, including a squire from the Brotherhood of Steel and a ghoul bounty hunter. Amazon has yet to reveal season 3's story, which doesn't come as a surprise, seeing as the second season has yet to drop. But season 2 will pick up from where the first one had left off and will take viewers from the Mojave wastelands to New Vegas.


New York Post
10-05-2025
- New York Post
You read that right! Microsoft's most gamer-friendly operating system is less than $15 for life
Discover startups, services, products and more from our partner StackCommerce. New York Post edits this content, and may be compensated and/or receive an affiliate commission if you buy through our links. TL;DR: Microsoft's most up-to-date and gamer-friendly OS, Windows 11 Pro, is now on sale for only $14.97 (reg. $199) After a long day of meetings, emails, and spreadsheets, there's nothing quite like logging off your work setup and firing up your gaming rig. But if your PC's still running on a dusty old operating system, it might be time for a little upgrade—and this Windows 11 Pro deal is worth a look. Right now, you can score a lifetime license for Microsoft's latest OS for just $14.97 (regularly $199). That's a huge discount, but heads up—it's only available while supplies last. Advertisement If gaming is your go-to, Windows 11 Pro offers some serious upgrades that could improve your experience. One standout is DirectX 12 Ultimate, which helps your PC tap into more advanced graphics and smoother performance. Whether you're diving into the Lands Between in Elden Ring or exploring post-apocalyptic Boston in Fallout 4, this OS helps bring it all to life. This operating system isn't just for gaming, though. Windows 11 Pro also shines when it's time to get things done. You'll get built-in productivity features like snap layouts, multiple desktops, and smarter window management. Plus, there's Microsoft's new AI assistant, Copilot, powered by GPT-4 Turbo. It can help you brainstorm, code, write, or even whip up a quick image or answer tough questions. Basically, it's like having a helpful personal assistant baked into your desktop. Security's always a major priority, and you'll appreciate how Windows 11 Pro steps things up there, too. It includes features like TPM 2.0 support, Smart App Control, biometric login options, and enhanced threat protection to help keep your personal data and device locked down. No bad actors here. If you've been waiting for the right moment to refresh your PC, this is a solid opportunity—grab your Windows 11 Pro lifetime license for just $14.97 and give your setup a much-needed upgrade. StackSocial prices subject to change.


Metro
02-05-2025
- Entertainment
- Metro
The Elder Scrolls 6 is still on the way - here's what we know so far
Bethesda's sequel to The Elder Scrolls 5: Skyrim has been in development for years, but several rumours have teased what to expect. It's been 14 years since The Elder Scrolls 5: Skyrim first appeared in 2011, and since then Bethesda has done everything but release a sequel. Aside from putting Skyrim on every platform under the sun, the studio has released Fallout 4, Fallout 76, several The Elder Scrolls spin-offs, and a new sci-fi IP in 2023's Starfield. Just recently, Bethesda also launched a remastered version of The Elder Scrolls 4: Oblivion, presumably as a stop-gap for the next mainline instalment. For many who are still playing Skyrim, and now Oblivion Remastered, The Elder Scrolls 6 is probably one of the most anticipated games of the decade. If you're craving some kind of solace during the long wait for its release, we've assembled everything we know about Bethesda's pivotal sequel. Incredibly, The Elder Scrolls 6 was announced way back on June 10, 2018 at Bethesda's E3 event that year. Nothing was shown apart from a teaser trailer which showed off the logo, and a nondescript landscape. At the time, the game's director, Todd Howard, warned it would be 'a very long way off', and he wasn't lying. Since then, we've heard small updates on the game's progress. The Elder Scrolls 6 entered active production at Bethesda in 2023, following the release of Starfield, and it was playable via early builds in March 2024. As confirmed in a Telegraph interview with Todd Howard, the long-awaited sequel will also run on Bethesda's Creation Engine 2, the same engine used for Starfield (so, yes, that probably means the facial animation will still be bad). Bethesda has not announced a release date for The Elder Scrolls 6. However, according to Microsoft documents in the Federal Trade Commission case from 2023, the sequel is 'expected 2026 or later'. This was immediately put into question when Microsoft Gaming CEO Phil Spencer said it would be 'five+ years away' in an interview in the same year – which suggests it wouldn't be out until 2028 at the earliest and, at that point, presumably on the next generation of consoles. Considering we've seen no actual footage of The Elder Scrolls 6, it's safe to say it will probably launch at some point after 2026 – unless Bethesda is planning the biggest surprise shadowdrop of all time. Bethesda hasn't revealed the setting, but rumours point to it either being Hammerfell and/or the neighbouring region of High Rock. Each mainline entry is named after an existing area within the fictional world of Tamriel, which is made up of nine provinces, and these two areas have not received their own mainline game yet. As for the gameplay, several rumours suggest dragons will be involved, along with naval battles, ship customisation, and underwater exploration. A leak from an alleged Bethesda environment designer suggests it will have Egyptian, Mediterranean and north African influences too in an 'explorable archipelago'. While Bethesda hasn't confirmed if The Elder Scrolls 6 will be exclusive to Xbox, following Microsoft's acquisition of the studio, documents released in 2023, as part of the FTC case, suggest that was the original plan. More Trending However, Xbox's strategy has changed quite drastically since then, with many Microsoft-published games now arriving on other platforms either at launch or just after. For example, Doom: The Dark Ages is set to launch across PlayStation 5, Xbox, and PC simultaneously in May 2025, while Indiana Jones And The Great Circle arrived on PlayStation 5 just four months after it launched on Xbox and PC. Bethesda's last major role-playing title, Starfield, has remained an Xbox exclusive for nearly two years though, so there's no clear rule at the moment. While it's unclear if this multi-platform drive could reverse as we approach Microsoft's next console, based on its current strategy it seems unlikely The Elder Scrolls 6 will remain an Xbox exclusive for long – if at all. Email gamecentral@ leave a comment below, follow us on Twitter, and sign-up to our newsletter. To submit Inbox letters and Reader's Features more easily, without the need to send an email, just use our Submit Stuff page here. For more stories like this, check our Gaming page. MORE: Games Inbox: Will all video games be £80 from now on? MORE: Iconic Sega composer retires after 41 years, is immediately rehired MORE: Xbox games facing new £80 price tag as console prices rise by £50


Press and Journal
30-04-2025
- Press and Journal
Fraserburgh man carried out vicious early hours assault for £120 in cash
A Fraserburgh man has admitted to carrying out a violent early-morning attack on his victim to rob him of just £120, a court has heard. Craig Murray, appearing on remand from HMP Grampian, was in the dock at Peterhead Sheriff Court to stand trial for a host of charges, including assault, theft, and threatening to set fire to a woman's home. But the 33-year-old had a change of heart mid-way through the trial and changed his plea to guilty after hearing first-hand evidence of his attack. Murray's 27-year-old victim, who gave his testimony by video link, said he had been living in the Scalloway Court area of Fraserburgh at the time and had been alone in his flat when Murray arrived on his doorstep at 2am clad in a camouflaged balaclava and, in a Scouse accent, demanded entry into his property. He was unsure of the exact date, but court papers suggest it took place on an occasion between April 13 and 18 last year. The man said: 'He came in, sat on my sofa, and that's when everything kind of started. 'He put my Xbox into a bag, he smacked me a few times. He said I owed him money for drugs. 'He stamped on my head. He gave me a good left hook to my face, and that split my lip. He started punching me on the face, stamping on my head. I didn't see it coming. 'I basically laid on the floor crying, asking him to stop. 'When I was on the floor he stamped on my head a couple of times.' As the assault went on, the man added he was also threatened with death. 'He said he could hang me in my stairway and no one would care,' he said. The attack happened between 2am and 4am before Murray walked him to Fraserburgh's Watermill Service Station and then Asda to withdraw £120 from his account. Asked by fiscal depute Brian Young why he handed his bank card and PIN number over, the man said the alternative was getting beaten up more. Saying he was 'terrified' for his life, the victim said: 'I knew he had the capability of doing a lot worse. 'It was easier giving him my bank card than suffering – what I was going to be suffering.' After taking the cash, the pair would then go to Murray's own property on Scalloway Park, where the man was told to stay overnight so Murray could make sure he would not report matters to the police. Following the attack, he said he suffered with black eyes, a lump on his head, bruising and a split lip. On another occasion, in early May, the same man said he was again visited by Murray. Murray stole his bank card, a bus pass, mobile phone, Xbox console and videogames, including Fallout 4 and Grand Theft Auto 5. 'This time I didn't get hit,' the man told the court. 'He wanted me to pay him £1,500 for not getting a beating this time.' Murray also admitted to visiting the home of his victim's mother on May 17 and threatening to set fire to it and assault her in an attempt to extort more cash. Sheriff Craig Findlater presided over the case. Ahead of sentencing, he called for background reports to be prepared and told Murray he would remain in custody until those were complete. 'I will adjourn prior to sentencing for those reports to be made available to the court,' the sheriff said. 'I will also continue consideration of non-harassment orders.' Alexander Law, of Peterhead, appeared as a co-accused alongside Murray during the case. He admitted to a single charge of behaving in an aggressive manner towards others, on St Andrews Drive in Fraserburgh, on May 17 which was accepted by the Crown. Law was given bail and told to come back to court next month for sentencing.


Time Business News
25-04-2025
- Entertainment
- Time Business News
7 Mind-Blowing Fallout 4 Speak of the Devil Mysteries
Fallout 4 has always been a game full of secrets, lore, and unexpected story arcs. Among its many intriguing topics, one phrase often sparks curiosity among fans: 'Speak of the Devil.' But what does it mean in the context of Fallout 4? Is it a quest? A mod? A hidden reference? Or perhaps a symbolic gesture within the game's worldbuilding? This article dives deep into the phrase 'Speak of the Devil' as it relates to Fallout 4, dissecting the possible interpretations, related fan theories, content mods, and why this small phrase carries such a big punch in the Fallout community. Whether you're a vault dweller or a Brotherhood of Steel soldier, you'll find something fascinating here. 'Speak of the Devil' in Fallout 4 is not an officially titled main or side quest in the vanilla version of the game, but rather a phrase that has gained traction due to its mysterious, metaphorical, and often mod-related context. It pops up in forums, mod databases, and player discussions—suggesting a rich, layered concept that intertwines with Fallout 4's darker themes. Players often refer to this phrase when discussing morally complex decisions, unexpected events, or modded content that introduces a more sinister twist to the narrative. In some cases, it also relates to the presence of powerful NPCs or enemies—appearing out of nowhere just when you've mentioned them, which plays into the literal meaning of the saying: 'Speak of the devil, and he shall appear.' The phrase aligns perfectly with Fallout's overall mood: dystopian, unpredictable, and tinged with black humor. Fallout 4, while focused on rebuilding the world, is full of ghosts from the past, hidden agendas, and shadows that loom large over the Commonwealth. 'Speak of the Devil' encapsulates that eerie sense of 'someone is always watching,' especially with factions like the Institute and the Brotherhood lurking around. While 'Speak of the Devil' may not be an official quest, several popular mods have taken the concept and brought it to life in thrilling ways. Some mods introduce new questlines bearing this title, often rooted in dark storytelling, unexpected choices, and consequences that mirror the saying itself. One standout example is a quest mod called Speak of the Devil , which introduces a mysterious cult operating in the Commonwealth. This mod lets players investigate reports of supernatural sightings, experimentations gone wrong, and strange disappearances. The tone is haunting, atmospheric, and moral ambiguity is at the core of every decision. It blends horror elements with the Fallout universe's grim aesthetic. Other mods that don't explicitly use the name still revolve around similar themes: sudden appearances of powerful enemies (like Deathclaws), encounters with synths who mirror your every move, or companions that turn against you under strange circumstances. The modding community in Fallout 4 has creatively reinterpreted 'Speak of the Devil' as a narrative tool to explore paranoia, mystery, and the fragile line between reality and illusion. These user-generated contents are key to why Fallout 4 stays fresh even years after release. They allow players to customize their experience, injecting new life into the wasteland through chilling plots and encounters that feel personal and unpredictable. The phrase 'Speak of the Devil' is a deeply symbolic one, especially in the morally grey universe of Fallout 4. It evokes themes of surveillance, fate, and unintended consequences—key pillars of Fallout's narrative DNA. In Fallout 4, you're constantly being watched: by the Institute, by roaming factions, and sometimes even by your own companions. The game's world thrives on the idea that no action goes unnoticed, and 'Speak of the Devil' embodies this tension. It's the sense that the minute you say someone's name—or act against a faction—they'll show up with weapons ready, changing the course of your journey. This phrase also reflects the cause-and-effect gameplay style that Fallout fans love. Say the wrong thing in dialogue? Trigger a whole new path. Blow up a faction's hideout? Expect retaliation. Speak ill of someone in front of the wrong NPC? Get ready for consequences. Fallout 4 doesn't operate in a vacuum, and 'Speak of the Devil' is a clever, real-world idiom that fits seamlessly into this reactive universe. Moreover, thematically, it ties into Fallout 4's obsession with control and manipulation. Characters like Father or Elder Maxson often pull strings from the shadows. So when you're navigating the wasteland and something strange happens right after a conversation—say, a stranger appears or a confrontation escalates—it's easy to think, 'Well, speak of the devil.' The Fallout community is never short on theories, and 'Speak of the Devil' is no exception. Some fans believe there's a deeper, possibly hidden quest or Easter egg related to the phrase buried within Fallout 4's files. They point to cryptic dialogue, terminal entries, or unused content as potential evidence. One popular theory is that there was an originally planned quest or character codenamed 'The Devil' or something similar, perhaps related to the Institute's most dangerous secrets or the aftermath of nuclear experimentation. Datamining has uncovered strange entries, such as unused voice lines or quest stubs, that seem to reference an entity or mission that never made it into the final game. Other fans lean toward a more symbolic interpretation. They argue that the phrase is a nod to the nature of power in the game. The idea that by mentioning or invoking something—or someone—powerful, you are risking their sudden arrival or influence, ties deeply into Fallout's exploration of cause, consequence, and unintended chaos. Whatever the truth may be, the phrase has become a staple in Fallout fan culture. It sparks debates, story ideas, and even custom builds or roleplay themes where players design characters who walk the line between angel and devil. 'Speak of the Devil' in Fallout 4 might not be a standard questline or a main story event, but it holds an outsized presence in the game's community and lore. Whether you view it as a mod-fueled phrase, a metaphor for how actions have consequences, or a nod to a hidden secret in the game's code, it undeniably enriches the Fallout experience. The power of Fallout has always been in its mystery, depth, and player-driven storytelling, and 'Speak of the Devil' exemplifies all of these traits. It blurs the lines between superstition and code, between paranoia and possibility. And in a game where every corner can hold danger—or opportunity—this phrase reminds players that sometimes, just talking about something is enough to bring it to life. So next time you're wandering the Commonwealth and something strange happens right after a tense conversation, remember the phrase. Maybe, just maybe… you spoke of the devil. TIME BUSINESS NEWS