Latest news with #FatalFury:CityoftheWolves


Saudi Gazette
20-05-2025
- Entertainment
- Saudi Gazette
Games confirmed for the SNK World Championship 2025, SNK's global fighting game tournament!
The ES TIMES — City of the Wolves alone will feature a total prize pool of $2,500,000 (SR9,375,000), and the tournament winner will receive $1,500,000 (SR5,625,000)! SNK World Championship 2025 is an esports tournament where players from around the world compete to become the best in the world of SNK fighting games. Qualifying tournaments will be held in several regions around the world, culminating in the final tournament in the United States at the end of 2025. In addition to the qualifiers currently underway for THE KING OF FIGHTERS XV and SAMURAI SHODOWN, FATAL FURY: City of the Wolves will join this year as a headliner! The total prize pool for all City of the Wolves qualifying and final tournaments exceeds $2,500,000 (SR9,375,000), with the grand prize for the champion set to be $1,500,000 (SR5,625,000). Additional details regarding prizes, qualifying tournament dates, and more will be announced soon. Don't miss this opportunity! We reviewed the game and gave it a 9/10. Raouf Belhamra said of the game: 'Fatal Fury: City of the Wolves represents a historic return for SNK's venerable series, combining authenticity with modernity. With innovative gameplay, vibrant graphics, and music that captures the spirit of the series, the game delivers a masterpiece worthy of the return of a legend after more than two decades. Despite some minor interface flaws and some controversial additions, its combat, story, and technical performance make it one of the best fighting games of all time and a benchmark for the new generation of the genre.' SNK's beloved Fatal Fury series debuted in 1991 and was one of the first games to lead the fighting game wave that swept the industry in the 1990s. Garou: Mark of the Wolves, released in 1999, was for a long time the last entry in the series... But now all that changes: 26 years later, a brand new installment is coming - Fatal Fury: City of the Wolves! The game features a unique art style that stimulates the senses, an innovative REV system that heightens the excitement, and a set of new combat systems that are more powerful than ever. The game also brings new life to the series by introducing two different control schemes to ensure enjoyment for beginners and professionals alike, along with all-new features and elements. The streets of South Town are filled with excitement, wild dreams, and the craziest ambitions. And here, finally, a new legend is about to be born... Raouf Belhamra – Esports and Gaming writer


Tom's Guide
14-05-2025
- Entertainment
- Tom's Guide
I've been playing fighting games for over 30 years — here are my top 3 current favorite games (and controllers)
This article is part of Tom's Guide's inaugural Gaming Week, an entire week of content dedicated to all things gaming. From insights into the latest hardware, guides to the best games you can play today, to the essential accessories we can't play without. Tom's Guide Gaming Week will guide you through the world of video games in 2025. I've been playing fighting games ever since Street Fighter II dragon punched its way to arcades in 1991. This was my absolute favorite genre during the '90s, thanks to other classics like Mortal Kombat, Darkstalkers, Virtua Fighter, Soul Calibur, and many more. If it featured 1-on-1 (or 2-on-2) battles, I was all over it. My passion for fighting games was reignited last year when the Marvel vs. Capcom Collection—a collection I had wanted for almost two decades—was released. This opened the floodgates, and I'm playing more fighting games now than ever. Rarely a day goes by where I'm not playing the likes of The King of Fighters XV, Tekken 8, Fatal Fury: City of the Wolves, and Street Fighter 6. I love fighting games, and I want to share that passion with anyone who'll listen. To that end, I want to tell you about my current top 3 favorite fighting games. And as a bonus, I'll also tell you about my favorite fighting game controllers, because you don't want to go into a battle without the right weapon. Crafting this small list wasn't easy, but these are my top three favorite fighting games currently available. You might think having the latest Street Fighter in an article about fighting games was a no-brainer, but that wouldn't have been true for me during the dark days of Street Fighter V. Thankfully, Capcom learned from its mistakes and delivered what I consider the best overall entry in this legendary series. Street Fighter 6 is truly that good. From classic arcade and online modes to a sprawling open-world adventure, Street Fighter 6 has something for newbies and veterans alike. New mechanics like the Drive gauge work seamlessly with the decades-old controls, making this game feel both familiar and new. It also has a robust and varied character roster, detailed yet stylized graphics, and a lot of unlockable content. Street Fighter 6 is my overall favorite fighting game of this generation and one I'd recommend to anyone interested in the genre. Street Fighter 6 is a triumph thanks to features like World Tour mode and control schemes accommodating casual and advanced players. This is unquestionably one of the best fighting games of all time and one of the strongest entries in the long-running franchise. Aside from Samurai Shodown, I didn't play SNK's fighting games growing up. Thanks to my newfound passion for the genre, I finally got into the company's long-running The King of Fighters franchise. Doing so primed me for what is now a fighting game I adore — Fatal Fury: City of the Wolves. Though a direct sequel to 1999's Fatal Fury: Mark of the Wolves and filled to the brim with references to SNK fighters, City of the Wolves is an excellent entry point in the long-running Fatal Fury series. It features a clean comic book-like art style, fluid animations, hard-hitting combos, and an abundance of single-player and online features. SNK has been on an upward trajectory over the past decade, and City of the Wolves continues that trend gloriously. If you like Street Fighter and want to check out something different yet familiar, you owe it to yourself to play Fatal Fury: City of the Wolves. It's fantastic. Fatal Fury: City of the Wolves is a fighting game for fighting game fans, thanks to its deep gameplay mechanics and diverse character roster. Offering a slew of single-player and multiplayer modes, this game has something for just about everyone. I was a huge Virtua Fighter fanboy growing up, so I always (foolishly) ignored the Tekken series since I viewed it as an inferior take on Sega's iconic fighting game series. But thanks to some holiday sales last year, I finally got into Tekken with the superlative Tekken 7. As great as that game is, the title that truly won me over is the latest installment, Tekken 8. Like Street Fighter 6, Tekken 8 has plenty of engaging single and multiplayer content. I adore the Arcade Quest mode, where you take a cartoon avatar to various arcades in Japan. Story mode contains some truly hype moments, and the characters' endings are also very engaging. The online modes can be a humbling experience since I'm no Tekken expert, but ranking up can become addictive. Tekken 8 is currently experiencing some woes after the recent season 2 patch threw the game's mechanical balance into disarray, but the team is working hard to fix it. That said, you'll still find an engaging game containing gorgeous graphics, precise controls, a huge roster and a slew of content. Don't count Tekken 8 out just yet! Tekken 8 is a classy fighter that wisely never takes itself too seriously. Sweeping and silly, it uses cutting-edge graphical tech to deliver an experience that is both bruising and beautiful. However, it has too many self-indulgent story mode cutscenes. Though modern fighting games are designed to work with standard controllers, you'll have a better experience with a proper fighting game controller. Here are three options to consider. Though I initially played fighting games in arcades, I've played exclusively with controllers for the better part of 30 years. Given my recent obsession with the genre, I decided to finally master playing on the best fight sticks. The best one I've tested so far is the Victrix Pro FS. As I said in my Victrix Pro FS review, it's the ultimate arcade stick for fighting game fans thanks to its sturdy aluminum frame, removable joystick, responsive Sanwa parts and excellent gaming performance. Toss in quality-of-life features like a removable joystick, easy customization and side handles, and you have a truly premium peripheral. Though the Victrix Pro FS is very expensive at $399, it offers an arcade stick experience like no other. The Victrix Pro FS epitomizes arcade stick excellence thanks to its all-aluminum frame, responsive Sanwa Denshi parts, phenomenal performance and helpful quality-of-life features. Though one of the most expensive arcade sticks available, it's arguably worth every penny. This is the ultimate arcade stick for those willing to pay a premium. I've been a fan of Hori's Fighting Commander controllers since the Street Fighter IV days, so I can confidently say the new Hori Wireless Fighting Commander Octa Pro is on another level. It's the fighting game controller of my dreams, and one I'd recommend to any fighting game fan. The Hori Wireless Fighting Commander Octa Pro features an ergonomic design that makes it easy to hold even during the sweatiest matches. It also has a 6-button layout, flawless wired or wireless performance, and even swappable D-Pads. When I'm not using an arcade stick, the Fighting Commander Pro Octa is my go-to peripheral for fighting games. The Hori Wireless Fighting Commander Octa Pro raises the bar for fightpads thanks to its ergonomic design, smart button layout, high customizability and superlative performance. Though its light weight can make it feel cheap, Hori's controller sets a new standard for fighting game controllers. Leverless controllers, or controllers with four directional buttons instead of a joystick, have become all the rage in the FGC (Fighting Game Community). This is a controller type I'm still getting used to, but it's clear that leverless controllers have many advantages over traditional arcade sticks. For proof of that, look no further than the exquisite Razer Kitsune. Thanks to the leverless design, you can perform certain actions much faster than on an arcade stick. Using the Razer Kitsune is almost like playing in god mode, once you get used to it. This controller's low-profile design makes it easy to travel with, and its equally low-profile linear switches offer excellent performance. While not a cheap peripheral, the Razer Kitsune is arguably the best leverless controller out there. The Razer Kitsune is an all-button fighting game controller that's arguably the best in its class. It features an ultra-portable design, spectacular performance, fast linear optical switches and fun RGB lighting. Though expensive, it's a worthwhile investment for serious fighting game enthusiasts.


The Star
11-05-2025
- Entertainment
- The Star
Review: With 'Fatal Fury: City of the Wolves,' an old rival keeps pace
Fatal Fury has always felt like the Pepsi to the Coca-Cola of Street Fighter. SNK's fighting game series emerged around the same time as Capcom's iconic franchise but never rose to its iconic heights. At 1990s arcades, when fans huddled around cabinets featuring Ryu and company, the ones showing Terry Bogard were usually open. That isn't to say Fatal Fury was a bad series, but it was never as popular despite having a more compelling story and experimental gameplay mechanics such as the two-plane battle system. The SNK franchise has been dormant, but the publisher resurrected it after 25 years. (Terry Bogard and other characters have been mainstays in King of Fighters though.) Melding the new and old The new entry, Fatal Fury: City of the Wolves , focuses on a new generation of fighters in the series while maintaining ties to the old guard. Series protagonist, Terry Bogard, remains at the forefront along with mainstays Mai Shiranui and Billy Kane come along for the ride. Another part of the roster focuses on Rock Howard, who represents the future of the series, along with other characters who debuted in Fatal Fury: Mark of the Wolves . When it comes to the mechanics, the new Fatal Fury again fuses the old and new but it's unified under what the developer calls the REV system. The final part of the roster revolves around celebrity and crossover fighters. They include Ronaldo (Yes, the soccer player is in a video game not named 'EA Sports FC') and Salvatore Ganacci, the famed DJ. Like other fighting games, City of the Wolves will add more characters after launch, and SNK has several big names, including 'Street Fighter' icons Ken Masters and Chun Li. Diving into the fighting systems When it comes to the mechanics, the new Fatal Fury again fuses the old and new but it's unified under what the developer calls the REV system. Similar to what Street Fighter 6 did, the combat system amalgamates the disparate ideas from previous entries into a cohesive whole. The Tactical Offense Position from Mark of the Wolves has morphed into the Selective Potential Gear, or SPG. The new entry, Fatal Fury: City of the Wolves, focuses on a new generation of fighters in the series while maintaining ties to the old guard. Before a match, players can decide which third of the life bar to place the SPG, and when their health reaches that extremity, it opens up a special line of moves. That creates a fascinating level of strategy, signalling an aggressive or defensive approach to a match. The SPG allows players to use a REV Blow, which works similarly to Street Fighter 6's Drive Impact, allowing players to absorb attacks and deal damage. Players also have REV Arts, which are comparable to EX moves in the aforementioned Capcom game. On the defensive side, SNK added a REV button that acts as a more powerful guard from attacks. It puts more space between the player and attacker while avoiding chip damage. The REV button is also used in Dodge Attacks that can avoid a strike and counter at the same time. Lastly, players have a Just Defense, which is a parry that slightly regains health and boasts other benefits. It seems more forgiving than comparable moves in other games. Higher level techniques Players can use most of these REV moves at any time, with the main limit being an REV meter. If players use REV commands too often, it overheats, putting fighters in a weakened state. Their guard can be broken and they won't have access to the key moves. It's best for players to judiciously use REV attacks instead of carelessly spamming them. SNK tries to keep up with the rest of the genre by adding a more role-playing game inspired mode called Episodes of South Town Mode. In addition, players have access to feints and a technique that lets players cancel out of certain moves to extend combos. It normally takes a higher degree of expertise to access these intricate commands, but in City of the Wolves , they feel more approachable with more forgiving timing to pull off these often difficult moves. That's a notable element for this franchise revamp, which does a lot to bring Fatal Fury to a new generation of fans while satisfying loyal veterans. SNK didn't forget where the fighting game came from and even added a two-lane system that's still gimmicky but has been a staple to the series since the original. In a primitive attempt at a 2.5-D battle arena, the system lets players fight in two different planes of the screen. Unfortunately, the two-lane system is limited to one stage at the moment. On the defensive side, SNK added a REV button that acts as a more powerful guard from attacks. It puts more space between the player and attacker while avoiding chip damage. SNK tries to keep up with the rest of the genre by adding a more role-playing game inspired mode called Episodes of South Town Mode. In it, players choose a character and they run through a long story where they level up their fighter and run through their story, adding new skills that gives them an edge in increasingly difficult scenarios. It's a welcome addition, but that and the training mode fall short of the high bar set by Street Fighter 6 . Despite that, City of the Wolves has plenty going for it with its strategic fighting game system and great cast of fighters. It feels like an entry that still hasn't lost ground to its rival yet it also hasn't closed the distance. More fighting game classics return: The release of Capcom Fighting Collection 2 is on the horizon, and I had an early chance to check out some of the titles in the compilation. It covers a notable transition in the genre as developers experimented with polygons, trying to figure out how they would transform fighting games. That gave rise to notable titles such as Power Stone 2 , which was well ahead of its time with its manic style in a 3-D environment, and Plasma Sword: Nightmare of Bilstein , a lesser-known title that let players move forward and back in a stage. Mixed in with these experimental fighting games are more polished 2-D fighting games that highlight the pinnacle of this sprites-based era. Entries such as Capcom vs SNK: Millennium Fight 2000 Pro and Street Fighter Alpha 3 Upper show off the beauty and charm that still resonates with fans. – Bay Area News Group/Trbune News Service ———— Fatal Fury: City of the Wolves 3 stars out of 4 Platform: PlayStation 5, PlayStation 4, Xbox Series X and Series S, PC Rating: Teen


USA Today
03-05-2025
- Sport
- USA Today
Rolly Romero scores knockdown in decision win over Ryan Garcia in Times Square
Rolly Romero scores knockdown in decision win over Ryan Garcia in Times Square Ryan Garcia was dropped and outworked by Rolly Romero in his return from a one-year suspension. Rolly Romero spoiled Ryan Garcia's return to action. In the headlining bout of Fatal Fury: City of the Wolves in the heart of New York's Times Square, Romero (17-2) turned in a solid performance against Garcia (24-2), including scoring the only knockdown of the fight, to win on the scorecards. After 12 rounds, the official judges scored the fight 115-112, 115-112, and 118-109. Garcia, who returned to action after a one-year suspension, worked a speedy, stiff left jab in the opening round. It was a repeated weapon of choice that set the tone for Garcia's offense. Romero landed a few punches to the body, but was clearly outworked in the opening round. Romero quickly changed the entire fight in the opening exchanges of Round 2. Romero rocked Garcia with a pair of hard hooks, sending him to the canvas for the count. Garcia promptly recovered, and the fight continued. Romero attempted to quickly capitalize after the eight count, but Garcia kept him honest with a stiff counter. Romero's confidence grew in the third round as Garcia's output became slightly more subdued. It was a close frame without any big moments, but Garcia had some nice moments in the closing seconds. In the fourth, Garcia found a home for the left jab as the round wore on, but remained cautious of Romero's forward charges as he landed to the body. A heated exchange occurred immediately at the start of Round 5, in which Garcia landed the cleaner shots. Garcia kept a steady pace, but didn't put together many combinations as Romero continued to look for punches to the body. The sixth round was another close frame, where Garcia landed a clean left hook as Romero kept him guessing with his movement and body work. Despite displaying an assertive stance, Garcia's output left more to be desired from his corner. In Rounds 8 and 9, Garcia's left jab scored, but Romero kept things on his terms with more activity as he came forward, mixing up his targets. Romero continued to set the tone in Round 10. He even took risks by overswinging with big punches, some of which missed badly, while a couple connected. With two rounds remaining, the fight seemed firmly in Romero's control. Garcia's corner pleaded with him to get busy and let his hands go. In Round 10, not much changed despite the fiery speech from Garcia's coach, Derrick James. Romero simply didn't allow Garcia to mount a comeback charge, as he was the one coming forward until the final bell. Despite winning the fight, Romero was humble in victory and said he believes Garcia should still get his rematch against Devin Haney next, who defeated Jose Ramirez in the co-feature. Garcia said he was affected by the knockdown and credited Romero for good work throughout the fight.
Yahoo
03-05-2025
- Sport
- Yahoo
What time does Ryan Garcia fight today? See Garcia vs Rolly Romero fight card, record
Victorville native Ryan Garcia returns to the ring Friday, May 2, facing Rolando 'Rolly' Romero in New York City as boxing fans look toward a rematch between Garcia and Devin Haney. Garcia's one-year suspension for testing positive for a banned substance ended last month; his victory over Haney previous year was overturned to a no-contest. Advertisement The boxer told USA TODAY that a part of him would want to do a rematch in the moment if given the opportunity. 'But again, after going through multiple times of year layoffs, I understand that you need to have those in-between fights to be sharp,' he said. 'And it was something that I felt like I wanted to do. … Rolly is no slouch, but if we call ourselves the best, we should be able to beat anybody. … I hope Devin Haney wins, and I'm going to be handling my business. So if stars align, it's even bigger." Here's what to know about the "Fatal Fury: City of the Wolves" fight. Garcia vs Romero fight: Here's how to watch boxing tonight Fans can stream the fight through DAZN pay-per-view, which offers weekend and single event bundles starting at $59.99. What time is the Ryan Garcia fight in Pacific Time? The Ryan Garcia vs. Rolly Romero fight card consists of three matches and will begin at 2:30 p.m. PT on Friday. The main event for the Ryan Garcia and Rolly Romero fight is expected to be around 5 p.m. PT. However, the duration of the undercard will impact when Garcia and Romero start. DAZN coverage begins at 2 p.m., according to DAZN News. Is California Pacific Time? Yes, California is within the Pacific Time zone. Where is Ryan Garcia fighting? The Victorville native faces Romero at a ring in Times Square in New York City. What's Ryan Garcia's record? Ryan Garcia, left, fought Devin Haney, right, in a WBC Super Lightweight title bout on April 20, 2024. Garcia will take on Rolly Romero Friday, while Haney fights Jose Ramirez on the same card. Garcia's record is 24-1 with 20 knockouts. What's Rolando 'Rolly' Romero's record? Ryan Garcia, left, and Rolando Romero appear before their fight Friday in Times Square at The Empire State Building on April 28, 2025. Romero boasts a 16-2 record with 13 victories secured by knockout. Ryan Garcia vs Rolando 'Rolly' Romero fight card Welterweight: Ryan Garcia vs. Rolly Romero Welterweight: Devin Haney vs. Jose Ramirez Super lightweight, for the WBO title: Teofimo Lopez vs. Arnold Barboza Jr. What to know about Ryan Garcia weigh-in and Rolando 'Rolly' Romero weigh-in Ryan Garcia, left, and Rolando Romero stare each other down during a ceremonial weigh-in at the Manhattan Center on Thursday, May 1, 2025. Garcia and Romero weighed in before the New York State Athletic Commission on May 1, with the Victorville native checking in at 146.8 pounds and Romero at 146.6 pounds. Advertisement USA TODAY reporter Josh Peter contributed to this article. Paris Barraza is a trending reporter covering California news at The Desert Sun. Reach her at pbarraza@ This article originally appeared on Victorville Daily Press: Ryan Garcia fight: Where to watch, 'Fatal Fury' fight card and time