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《絕地戰兵2》執行長曾呼籲玩家「先別買遊戲」,事後遭索尼官方打電話關切
《絕地戰兵2》執行長曾呼籲玩家「先別買遊戲」,事後遭索尼官方打電話關切

Yahoo

time25-03-2025

  • Entertainment
  • Yahoo

《絕地戰兵2》執行長曾呼籲玩家「先別買遊戲」,事後遭索尼官方打電話關切

去年爆紅的多人合作射擊遊戲《絕地戰兵2》(Helldivers 2),成為 PlayStation 史上銷售速度最快的遊戲。但不少人應該還記得,《絕地戰兵2》遊戲發行初期因大量玩家湧入,導致伺服器不堪負荷經常斷線。而《絕地戰兵2》開發商 Arrowhead Game Studios 執行長 Johan Pilestedt,近日在 GDC 2025 開發者大會演講中,回顧了這段混亂的時期。 根據外媒 PCGamer 報導,Pilestedt 提到《絕地戰兵2》上市後受獲得玩家熱烈歡迎,口耳相傳下,直接引爆玩家社群,讓當時的開發團隊措手不及。由於伺服器難以承受超乎預期的龐大玩家數量,導致大量的斷線情況和玩家抱怨,Pilestedt 更是直接在在 X(推特)上建議玩家可以等伺服器穩定後再購買。 然而言論卻讓 Pilestedt 坦言收到索尼的關注,在他發文後沒多久,馬上接到 PlayStation 高層的電話,質問他:「你到底在搞什麼鬼?」。雖然 Pilestedt 的立意良善,但此讓玩家等遊戲穩定後再購買的言論,很顯然與索尼傳統觀念背道而馳。儘管如此,《絕地戰兵2》的銷售並沒有受到影響,仍然成為了接續 1 月的《幻獸帕魯》後,2024 年第二款千萬等級的大作。 If you have no cash, get it later. While we made a really fun game it's worth waiting until the servers can support the capacity.I mean, as a CEO I of course want the game to be as profitable as possible, but if you spent yr last $ and got stuck in server queues I'd be 💔 — Pilestedt (@Pilestedt) February 20, 2024 緊貼最新科技資訊、網購優惠,追隨 Yahoo Tech 各大社交平台! 🎉📱 Tech Facebook: 🎉📱 Tech Instagram: 🎉📱 Tech WhatsApp 社群: 🎉📱 Tech WhatsApp 頻道: 🎉📱 Tech Telegram 頻道:

LIGHTSPEED STUDIOS Forges Ahead with Key Game Developments and Expands Creative Vision
LIGHTSPEED STUDIOS Forges Ahead with Key Game Developments and Expands Creative Vision

Yahoo

time21-03-2025

  • Entertainment
  • Yahoo

LIGHTSPEED STUDIOS Forges Ahead with Key Game Developments and Expands Creative Vision

SAN FRANCISCO, March 20, 2025 /PRNewswire/ -- LIGHTSPEED STUDIOS, a leading global game developer, at GDC 2025 today is revealing the "Original IP Initiative," a new strategic focus centered on developing original game titles. As part of this strategic shift, Vice President of LIGHTSPEED STUDIOS and General Manager of LightSpeed LA, Steve C. Martin will unveil strategies from Lightspeed L.A., the studio developing the highly anticipated AAA open-world action game, Last Sentinel, while in parallel legendary game developer and head of LightSpeed Japan Studio, Hideaki Itsuno, will reveal that he has begun leading the early development of a new, unnamed original AAA action game title. Both are projects that mark LIGHTSPEED STUDIOS' commitment to creating original game titles. LIGHTSPEED STUDIOS Commits to Development of Original Game IP Recognizing that innovation drives player engagement, LIGHTSPEED STUDIOS is sharpening its approach and announcing its commitment to empowering a network of self-sustained, independently run regional studios that will be focused entirely on developing original, cross platform game titles. LIGHTSPEED STUDIOS, best known for its work with established game title PUBG MOBILE (co-developed with KRAFTON, Inc.), is strategically expanding and building state-of-the-art development facilities around the world to support original game development. This strategy enables its development studios, which notably includes LightSpeed L.A., the newly established LightSpeed Japan Studio, along with teams across the world, a direct pipeline to LIGHTSPEED STUDIOS' centralized technical resources. This consists of LIGHTSPEED STUDIOS' latest R&D breakthroughs, which push the boundaries of graphics and performance to enhance in-game realism, as showcased in workshops during GDC 2025. LIGHTSPEED STUDIOS Sets the Stage for a New Era for Japan Studio Building on this approach, legendary game director and head of LightSpeed Japan Studio, Hideaki Itsuno, is revealing at GDC 2025 that he's entering the arena and embarked on the early stages of bringing his own visionary AAA game title to life. Drawing on his extensive experience directing games and building incredible teams at Capcom that drove the remarkable successes of Devil May Cry, the Dragon's Dogma series, Capcom VS. SNK, and many more iconic game titles, Hideaki is ready to apply the same principles of creative freedom, efficiency, and humility to assemble an outstanding team and create something truly groundbreaking. "We're building a creative environment that combines diverse cultural perspectives with cutting-edge technology," said Hideaki Itsuno, General Manager of LightSpeed Japan Studio. "Our focus is on developing gameplay elements that offer players entirely new experiences – the kind of innovations that make players say I've never seen that in a game before." Leveraging Global Talent and Nurturing Creative Freedom Additionally, to foster fresh perspectives in original game development, LIGHTSPEED STUDIOS is adopting a model that enables each studio to shape its own culture, advocating for original thinking within teams. Bringing to the table Eastern and Western game philosophies, LIGHTSPEED STUDIOS is positioned to encourage regional teams to exchange ideas, blend cultural influences, and unite under a shared vision – creating truly global gaming experiences. A standout example of this approach is being led by the VP of LIGHTSPEED STUDIOS, Steve C. Martin, known for his commitment to culture-building, and development-based scheduling. Focused on bringing his original AAA open world action title, Last Sentinel, to life, Steve has assembled a world-class, global team. Combing a dream team of talent from prestigious studios like Rockstar Games, Naughty Dog, Obsidian Entertainment, Sony Santa Monica, Meta, and EA Games, LightSpeed L.A. has fostered not only a culture of creative freedom but ensures product efficiency, thanks to Steve's emphasis on humility and a willingness to embrace constructive feedback. "Every developer's true ambition lies in developing original games. The creative freedom of creating your own lore from scratch, building a compelling narratives and characters, and all the ideation and inspiration that explodes from this, this is the dream of ant creative, and that's why LIGHTSPEED STUDIOS is the place to be," said Steve C. Martin, who brings his extensive experience from Rockstar Games where he contributed to acclaimed titles including Red Dead Redemption I and II and Grand Theft Auto V." About LIGHTSPEED STUDIOS LIGHTSPEED STUDIOS is a leading global game developer with teams across China, United States, Singapore, Canada, United Kingdom, France, Japan, South Korea, New Zealand, and United Arab Emirates. LIGHTSPEED STUDIOS has created over 50 games across multiple platforms and genres for over 4 billion registered users. It is the co-developer of worldwide hit PUBG MOBILE (co-developed with KRAFTON, Inc.) and the developer of the upcoming AAA open-world game, Last Sentinel. LIGHTSPEED STUDIOS is made up of passionate players who advance the art & science of game development through great stories, great gameplay, and advanced technology. We are focused on bringing next generation experiences to gamers who want to enjoy them anywhere, anytime, across multiple genres and devices. More information about LIGHTSPEED STUDIOS please visit and follow us on Twitter, Facebook and YouTube. View original content to download multimedia: SOURCE LightSpeed Studios Sign in to access your portfolio

《方舟:生存進化》新DLC遭批用AI生成預告太明顯!玩家社群、百萬訂閱創作者接連開罵
《方舟:生存進化》新DLC遭批用AI生成預告太明顯!玩家社群、百萬訂閱創作者接連開罵

Yahoo

time20-03-2025

  • Entertainment
  • Yahoo

《方舟:生存進化》新DLC遭批用AI生成預告太明顯!玩家社群、百萬訂閱創作者接連開罵

知名開放世界生存遊戲《方舟:生存進化》(ARK: Survival Evolved),近日 GDC 2025 開發者大會上,官方正式公開新 DLC「Ark: Aquatica」預告片,卻沒想到引發了玩家社群的強烈不滿。這款由 Snail Games 開發的 DLC,主打全新的水下世界探險,預告片卻被社群指出大量使用 AI 生成畫面,痛批開發商行為丟臉又不尊重。 首度曝光的「Ark: Aquatica」預告片除了開頭幾秒的遊戲實機畫面外,其餘部分疑似都是由 AI 生成的水下場景。這些 AI 生成的畫面,出現了色彩詭異、海底生物細節模糊和背景混合在一起、動畫不自然等問題,讓底下回應的玩家們批評丟臉:「請把《方舟》系列版權賣給其他人吧」、「當官方預告沒有任何真實的動畫和遊戲畫面時」、「太丟臉了吧,展示新預告卻都是用 AI 完成」、「等不及看到完全由 AI 製作的道歉影片了」、「當預告片使用 AI 生成、毫無想像力時,"為夢想而生"這句口號就變得狂妄又荒謬。太離譜了。」 就連《方舟:生存進化》知名 YouTube 百萬訂閱內容創作者 Syntac 也直言:「這太噁心了,你們應該感到羞恥。」 《方舟:生存進化》的原始開發商是 Studio Wildcard,後來轉去開發 Unreal Engine 5 的重製版遊戲《方舟: 生存飛升》(ARK: Survival Ascended)以及尚未推出的續作《方舟2》,原版則是交給 Snail Games 負責。玩家們猜測 Snail Games 是為了節省成本,所以才大量使用 AI 生成畫面,影片內容完全沒有透露任何新 DLC 的玩法或機制,因此認為這種做法非常不尊重玩家。 ARK: Aquatica is being developed by @SnailGamesUSA Colorado, please follow them for more Wildcard remains entirely dedicated to the production of ARK: Survival Ascended & ARK 2, and we're excited to bring ARK: Lost Colony to you later this year! — ARK: Survival Ascended (@survivetheark) March 18, 2025 緊貼最新科技資訊、網購優惠,追隨 Yahoo Tech 各大社交平台! 🎉📱 Tech Facebook: 🎉📱 Tech Instagram: 🎉📱 Tech WhatsApp 社群: 🎉📱 Tech WhatsApp 頻道: 🎉📱 Tech Telegram 頻道:

The Japan Pavilion at GDC 2025 to Showcase 10 Japanese Video Game Industry Companies
The Japan Pavilion at GDC 2025 to Showcase 10 Japanese Video Game Industry Companies

Yahoo

time25-02-2025

  • Entertainment
  • Yahoo

The Japan Pavilion at GDC 2025 to Showcase 10 Japanese Video Game Industry Companies

Visitors will also be able to try hands-on game demos from over 40 Japanese game developers at the Japan Pavilion SAN FRANCISCO, February 25, 2025--(BUSINESS WIRE)--The Japan External Trade Organization (JETRO) will host 10 Japanese game-related companies at the Japan Pavilion at Game Developers Conference (GDC) 2025 from March 19-21 in San Francisco. This year, the Japan Pavilion will feature a range of video game industry companies showcasing a variety of products, from indie games to middleware to AI editors. Additionally, the booth will include a demo area where visitors can experience first-hand over 70 game titles from over 40 Japanese game developers. The Japan Pavilion will be located at the Moscone Center, North and South Halls, Booth C1669 (see map). In conjunction with GDC, JETRO has also launched the "GDC 2025 - MADE IN JAPAN COLLECTION" on Steam, featuring games from over 40 participating companies. These games were carefully selected from an open call for entries, ranging from AAA titles to games developed by individuals. Many of the games featured here will be available for hands-on demoing at the Japan Pavilion during GDC. During GDC week, JETRO will also be organizing a side event on March 19th, inviting several Japanese companies exhibiting at GDC, along with a number of U.S. game-related companies. This event will feature company pitches, demos, networking and so on, with refreshments provided. This is an opportunity for game industry investors, developers, journalists, and aficionados to meet directly with Japanese game companies to learn about their products and build connections. ※ Event details, such as time and venue are still being determined, but will be announced here once they are finalized. GDC 2025 Japan Pavilion Exhibitors 1. Pit-Step, Inc. Build your ultimate ninja squad of adorable warriors - the "NINJA CATS!" Chat, train, and battle alongside them—use your voice to shape their friendships and skills, creating unexpected, shareable moments perfect for Twitch, YouTube, and any streaming platform. Visit the Pit-Step booth and experience the future of AI-powered gaming! 2. CCMC Corporation "holo indie" is a hololive game creators support program aimed at fostering the joint production of fan-made works with fans of hololive from all over the world. ※hololive production is a VTuber management group that consists of the talent groups hololive and HOLOSTARS. 3. atKombi atKombi is a Tokyo-based creative studio crafting unique worlds, animations, and innovative games. Their latest project, Monstabox, delivers fresh puzzle-fighting PvP action, and they're seeking partners to help unleash its full potential worldwide. 4. Blast Edge Games Inc. Blast Edge Games, Inc. is a game development studio that has been contracted to develop many console, PC, and mobile game titles using UnrealEngine. 2 years ago, they started developing their own indie games. 5. STUDIO-LIGHTS.,Ltd STUDIO-LIGHTS presents Mononoke no Kuni, a 3D action-adventure, featuring a serene yokai village and chaotic battlefields. Embark on a soulful journey inspired by Shinto mythology, and explore the world with your puppy, wielding sacred purification tools in a unique combat system against formidable yokai in ancient Japan. 6. DICO Co., Ltd. Solving complex challenges for clients in the game industry since 2011 and providing ad-hoc solutions, DICO Co., Ltd. - part of SHIFT inc - is a global creative and technology partner specializing in external development, CG/3D graphics, localization, and QA. 7. BeXide Inc. BeXide (pronounced like 'beside') has been an independent game company since 1999. They have developed a wide range of games, from console titles to smartphone games, while also releasing their own original indie titles. The company is best known for the Doko Demo Issyo series on PlayStation, featuring its widely recognized character, Toro. 8. Aiming Inc. Aiming Inc. is a Japanese game developer, publisher, and game service provider specializing in online and mobile games. Since 2011, it has delivered high-quality RPGs and strategy games. Committed to creativity and excellence, Aiming collaborates with developers to create immersive gaming experiences for a global audience. 9. AssetHub Inc. AssetHub is an AI-native 3D editor tailored for the gaming industry. It transforms AI-generated 3D meshes into production-ready assets by leveraging cutting-edge foundational models and advanced AI-assisted texture and geometry editing. Seamlessly integrated with professional workflows, AssetHub empowers developers to create high-quality, optimized game assets quickly and efficiently at scale. 10. CRI Middleware Co., Ltd. CRIWARE, provided by CRI, is middleware for all game developers. Sofdec, their video solution, consists of a high-compression video encoder with a feature-rich playback engine. Sofdec can drastically reduce the size of video data, reducing download time and costs. To stay up-to-date on the Japan Pavilion at GDC 2025, please visit: For more information about GDC 2025, please visit: About JETRO The Japan External Trade Organization (JETRO) is a Japanese government-affiliated agency that supports Japanese businesses expanding globally and international businesses entering Japan. JETRO will exhibit at GDC for the second consecutive year, following last year's participation. View source version on Contacts Toru Ashizaki Ryo Nagasu JETRO San FranciscoEmail: sfc-marketing@ Phone: +1-415-392-1333

Astro Bot, Black Myth: Wukong and Animal Well Lead Finalists for the 25th Annual Game Developers Choice Awards
Astro Bot, Black Myth: Wukong and Animal Well Lead Finalists for the 25th Annual Game Developers Choice Awards

Yahoo

time28-01-2025

  • Entertainment
  • Yahoo

Astro Bot, Black Myth: Wukong and Animal Well Lead Finalists for the 25th Annual Game Developers Choice Awards

Winners of the Leading Peer-Based Annual Award Show in Games Will Be Announced on Wednesday, March 19 During GDC 2025 SAN FRANCISCO, January 28, 2025--(BUSINESS WIRE)--The 25th Annual Game Developers Choice Awards (GDCA), the leading peer-based video game event celebrating the industry's top games and developers, has announced the list of finalists for each of the ceremony's prestigious categories. The winners in each category will be honored at this year's Game Developers Choice Awards ceremony, which will be taking place on Wednesday, March 19. This celebration of the top games from the past year, as well as the developers who created them, takes place each year at the Game Developers Conference (GDC). The GDC, now in its 39th edition, will be held at San Francisco's Moscone Convention Center from March 17 - 21. The GDCA is held in conjunction with the Independent Games Festival Awards (IGF Awards). All GDC 2025 pass holders will be available to attend these award shows. Those at home can also tune in via the official GDC Twitch channel. The Game Developers Choice Awards is the leading video game awards that are nominated by, voted on, and decided by video game developers within the industry. This year, the GDCA nominations are led by Astro Bot (Team ASOBI / Sony Interactive Entertainment) and Black Myth: Wukong (Game Science), each of which received seven nominations total. Both are nominated for the highly coveted Game of the Year Award alongside Balatro (LocalThunk / Playstack), Helldivers 2 (Arrowhead Game Studios / PlayStation Publishing LLC), Final Fantasy VII Rebirth (Square Enix) and Metaphor: ReFantazio (ATLUS / SEGA / Studio Zero). Indie hit Animal Well (Billy Basso / Bigmode) also received a high degree of praise, earning nominations in five categories. Astro Bot, developed by Team ASOBI and published by Sony Interactive Entertainment, is a 3D platforming title that was released alongside PlayStation's 30th anniversary and is a love letter to the many iconic characters and worlds from PlayStation's wide roster of franchises. It has been praised by fans and critics alike for its unique and energetic level design, incredible soundtrack, smart integration with the PlayStation 5's hardware and charming aesthetics. Black Myth: Wukong, developed and published by Game Science, is an action role-playing game rooted in Chinese mythology and inspired by the literary classic 'Journey to the West.' The game features skill-based combat and challenging gameplay that fans of the "soulslike" subgenre have come to appreciate. Also leading the pack for category nominations is Animal Well, developed by Billy Basso and published by Bigmode. The Metroidvania title involves puzzle-solving and exploration, encouraging the player to think outside of the box to find solutions forward. Any video game that was released and made publicly available during the 2024 calendar year is eligible for free nomination for the 2025 Game Developers Choice Awards. All nominees and winners are selected by the Game Developers Choice Awards-specific International Choice Awards Network (ICAN), which is an invitation-only organization, composed of leading game creators from all parts of the industry. In addition to the categories listed below, the Audience Award welcomes the GDC audience to cast their vote for their favorite game of the year from all 18 of this year's GDCA finalists. The public can cast their vote from the Audience Award ballot here. The complete list of nominees for each category of the 25th annual Game Developers Choice Awards, including honorable mentions, are as follows: Best AudioAnimal Well (Billy Basso / Bigmode)Astro Bot (Team ASOBI / Sony Interactive Entertainment)Black Myth: Wukong (Game Science)Final Fantasy VII Rebirth (Square Enix)Senua's Saga: Hellblade II (Ninja Theory / Xbox Game Studios) Honorable Mentions: Balatro (LocalThunk / Playstack), Lorelei and the Laser Eyes (Simogo / Annapurna Interactive), Metaphor: ReFantazio (ATLUS / SEGA / Studio Zero), Neva (Nomada Studio / Devolver Digital), Silent Hill 2 (Bloober Teams SA / KONAMI) Best Debut1000xRESIST (Sunset Visitor / Fellow Traveller)Animal Well (Billy Basso / Bigmode)Balatro (LocalThunk / Playstack)Pacific Drive (Ironwood Studios / Kepler Interactive)Tiny Glade (Pounce Light) Honorable Mentions: Manor Lords (Slavic Magic / Hooded Horse), Mullet Madjack (HAMMER95 / Epopeia Games), The Plucky Squire (All Possible Futures / Devolver Digital), Tiny Glade (Pounce Light) Best DesignAnimal Well (Billy Basso / Bigmode)Astro Bot (Team ASOBI / Sony Interactive Entertainment)Balatro (LocalThunk / Playstack)Black Myth: Wukong (Game Science)Lorelai and the Laser Eyes (Simogo / Annapurna Interactive) Honorable Mentions: Final Fantasy VII Rebirth (Square Enix), Helldivers 2 (Arrowhead Game Studios / PlayStation Publishing LLC), Satisfactory (Coffee Stain Studios / Coffee Stain Publishing), The Legend of Zelda: Echoes of Wisdom (Grezzo, Nintendo Entertainment Planning & Development / Nintendo), UFO 50 (Mossmouth) Innovation AwardAnimal Well (Billy Basso / Bigmode)Astro Bot (Team ASOBI / Sony Interactive Entertainment)Balatro (LocalThunk / Playstack)Black Myth: Wukong (Game Science)UFO 50 (Mossmouth) Honorable Mentions: Helldivers 2 (Arrowhead Game Studios / PlayStation Publishing LLC), Lorelei and the Laser Eyes (Simogo / Annapurna Interactive), Thank Goodness You're Here! (Coal Supper /Panic), The Plucky Squire (All Possible Futures / Devolver Digital), Tiny Glade (Pounce Light) Best Narrative1000xRESIST (Sunset Visitor / Fellow Traveller)Black Myth: Wukong (Game Science)Like a Dragon: Infinite Wealth (Ryu Ga Gotoku Studio / SEGA)Metaphor: ReFantazio (ATLUS / SEGA / Studio Zero)Mouthwashing (Wrong Organ / Critical Reflex) Honorable Mentions: Final Fantasy VII Rebirth (Square Enix), Frostpunk 2 (11 bit studios), Life is Strange: Double Exposure (Deck Nine Games / Square Enix), Neva (Nomada Studio / Devolver Digital), Senua's Saga: Hellblade II (Ninja Theory / Xbox Game Studios) Best TechnologyAstro Bot (Team ASOBI / Sony Interactive Entertainment)Black Myth: Wukong (Game Science)Helldivers 2 (Arrowhead Game Studios / PlayStation Publishing LLC)Senua's Saga: Hellblade II (Ninja Theory / Xbox Game Studios)Tiny Glade (Pounce Light) Honorable Mentions: Animal Well (Billy Basso/ Bigmode), Call of Duty: Black Ops 6 (Threyarch, Raven Software, Beenox, High Moon Studios, Activision Shanghai, Sledgehammer Games, Infinity Ward, Demonware /Activision), Dragon Age: The Veilguard (BioWare / Electronic Arts), Satisfactory (Coffee Stain Studios / Coffee Stain Publishing), Tekken 8 (Bandai Namco Studios Inc / Bandai Namco Entertainment) Best Visual ArtAnimal Well (Billy Basso / Bigmode)Astro Bot (Team ASOBI / Sony Interactive Entertainment)Black Myth: Wukong (Game Science)Metaphor: ReFantazio (ATLUS / SEGA / Studio Zero)Neva (Nomada Studio / Devolver Digital) Honorable Mentions: Balatro (LocalThunk / Playstack), Elden Ring Shadow of the Erdtree (FromSoftware Inc. / Bandai Namco Entertainment), Senua's Saga: Hellblade II (Ninja Theory / Xbox Game Studios), Tiny Glade (Pounce Light), Ultros (Hadoque / Kepler Interactive) Social Impact1000xRESIST (Sunset Visitor / Fellow Traveller)Astro Bot (Team ASOBI / Sony Interactive Entertainment)Frostpunk 2 (11 bit studios)Life is Strange: Double Exposure (Deck Nine Games / Square Enix)Neva (Nomada Studio / Devolver Digital) Honorable Mentions: Closer the Distance (Osmotic Studios / Skybound Games), Distant Bloom (Ember Trail / Kina Brave), Dragon Age: The Veilguard (BioWare / Electronic Arts), Tales of Kenzera: Zau (Surgent Studios / Electronic Arts) Game of the YearAstro Bot (Team ASOBI / Sony Interactive Entertainment)Balatro (LocalThunk / Playstack)Black Myth: Wukong (Game Science)Helldivers 2 (Arrowhead Game Studios / PlayStation Publishing LLC)Final Fantasy VII Rebirth (Square Enix)Metaphor: ReFantazio (ATLUS / SEGA / Studio Zero) Honorable Mentions: Animal Well (Billy Basso / Bigmode), Helldivers 2 (Arrowhead Game Studios / PlayStation Publishing LLC), Like a Dragon: Infinite Wealth (Ryu Ga Gotoku Studio / SEGA), Satisfactory (Coffee Stain Studios / Coffee Stain Publishing), UFO 50 (Mossmouth) View source version on Contacts fortyseven communicationsHiro Itogdcpress@

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