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Nothing partners director photographer Jordan Hemingway for Phone (3), Headphone (1)
Nothing partners director photographer Jordan Hemingway for Phone (3), Headphone (1)

Time of India

time23-07-2025

  • Entertainment
  • Time of India

Nothing partners director photographer Jordan Hemingway for Phone (3), Headphone (1)

Nothing has unveiled a collaboration with popular photographer and director Jordan Hemingway. He shot the creative portrait-led campaign for Nothing's new over-ear headphones, Headphone (1) and has also developed custom camera presets for Nothing's smartphones. A professional camera preset titled "Stretch," created by Jordan Hemingway , will launch for Nothing smartphone users later this month. This preset will enable users to easily capture images in Hemingway's distinct visual style. Who is Jordan Hemingway Jordan Hemingway claims to be a self-taught photographer and filmmaker based in London, is known for his narrative and visceral approach to visuals. His distinctive work has shaped campaigns for brands including Louis Vuitton, Chanel, Mugler, Prada, and Gucci. Hemingway is also a frequent collaborator with FKA Twigs , having co-directed her live shows, directed music videos, and driven creative aspects for full album rollouts. by Taboola by Taboola Sponsored Links Sponsored Links Promoted Links Promoted Links You May Like New Launch at Godrej Sector 12 | Luxurious 3 BHK + S & 4 BHK Homes @₹2.90 Cr* Godrej Majesty Learn More Undo What Nothing and Jordan Hemingway said about this collaboration Talking about the collaboration, Hemingway said: 'I first found myself at Nothing's office a few years ago for an unrelated meeting to the Headphone (1) project. Even then, their spirit of innovation and fearless exploration left a mark on me. To return now, years later, to build something together is not just exciting, it's an honour.' Meanwhile, Ryan Latham , Nothing's Senior Director of Brand & Creative (Global) said: 'Working with Jordan was an instinctive fit, the team was drawn to his signature aesthetic that blends honesty, beauty, and raw brutality with innovation. His ability to challenge the traditional norms in the fashion space felt like an alignment to how we wanted to convey Headphone (1).' 'We loved the idea of portraiture to capture unique personalities. Jordan's work equally spans music and culture, and we knew he would bring experimentation and something very fresh to the campaign. His love of technology and the process felt like a real parallel with our own design team and made the whole project interesting and fun,' Ryan continued, Big Question Answered: Why Google is Merging Android and ChromeOS AI Masterclass for Students. Upskill Young Ones Today!– Join Now

I came so close to loving the Nothing Headphone (1), but the sound held them back — here's what I'd recommend instead
I came so close to loving the Nothing Headphone (1), but the sound held them back — here's what I'd recommend instead

Tom's Guide

time23-07-2025

  • Tom's Guide

I came so close to loving the Nothing Headphone (1), but the sound held them back — here's what I'd recommend instead

When I pulled the Nothing Headphone (1) from their box, I immediately noticed just how well-built and designed the headphones are. The quality metal earcups and intuitive physical controls could have made them a shoe-in for my favorite pair of headphones of 2025, and pose a threat to the best headphones you can buy. But sadly they fell down at what is, ultimately, the most important hurdle of all — sound quality. I'd hoped they were going to sound good thanks to Nothing's partnership with KEF, but there were significant sonic issues that I noted in my Headphone (1) review. Any pair of headphones that effectively requires the use of an EQ isn't a good pair of headphones in my mind, given that general audiences don't understand their 100Hz from their 14KHz. Thankfully, there's a pair of headphones in the $200-$299 price range that you should buy instead that outperforms the Nothing Headphone (1) in most metrics — the Cambridge Audio melomania P100. Here's why you should buy them instead. The Melomania P100 are an excellent pair of headphones featuring a whole range of features to make them a great alternative to the more well-known competition. They're also a better buy than the Headphone (1), with more battery life, much better sound, and a simpler look for those who don't want Nothing's more out there design. The Nothing Headphone (1) bring a fancy design to the table and great build quality, but they let the side down when it comes to sound; arguably the most important bit. You do get solid battery life though, and a very good and compact hard case. The physical controls are amongst the best around as well. There's no denying that the Nothing Headphone (1) have a unique look. They're smothered in metal and transparent plastic, with their cassette motif shining through to get glances from everyone that's walking past. If you're looking for a pair of headphones that shouts "look at me!" then the Headphone (1) are the headphones you're looking for. If you're not looking to make as much of a statement and want something that looks solid without being louder than a piledriver on a building site, then the Melomania P100 might be more up your street. They've got a clean, sleek look, but I really like their subtle design touches. The Cambridge Audio circle on the outside of the cans is a nice feature, and the shape of the earcups is good. Build is similar to the Nothing Headphone (1) too. There's metal in these earcups, and they feel like they'd survive a brush with a Sherman tank. They're more comfortable in some ways as well especially if you've got ear piercings. They don't press on your lobes like the Headphone (1). I like the look of both headphones, but while I'm happy that Nothing is shaking things up with the Headphone (1), I'd still go for the more understated style of the Cambridge Audio cans. The Nothing Headphone (1), on paper, have more features than the Cambridge Audio Melomania P100. There's spatial audio and adaptive ANC, amongst others. In actuality, however, they're much closer than they seem on first inspection. The spatial audio, as with many implementations, is worth leaving off. It thins out the sound of your music, and makes it sound like it's being played down a metal pipe. Worth avoiding. Adaptive ANC sounds good, but I didn't find any battery gains on paper, and it actually made some things worse when it misread the environment. I just left it on max level whenever I needed ANC as a result — the same level available with the Melomania P100. After that, the feature sets remain similar. There are strong EQ adjusters on both, and low-latency modes for gamers. USB-C audio can play Hi-res tracks with great bandwidth, although, as we'll find out later, you'll only want to use it with one pair of headphones. The Cambridge Audio cans last 100 hours with the ANC off, and then 60 hours with the ANC on. The Nothing Headphone (1) have good battery life. They'll last you for 35 hours with ANC on after a full charge, which rises to 80 hours when you turn the ANC off. That's more than the Sony WH-1000XM5 and the Bose QuietComfort Ultra Headphones — but much less than the Melomania P100. The Cambridge Audio cans last 100 hours with the ANC off, and then 60 hours with the ANC on. That's a lot of battery, and I can attest to their battery life personally. I took them on a three-day camping trip, and didn't need to charge them once, despite using them to help me climb mountains and circumnavigate lakes. And then they got me home for the 6-hour drive. Quick charge is similar on both models as well — a 5-minute quick charge gets you 4 hours with Cambridge Audio, while the Nothing cans manage 5 hours. If that's what $70 gets you, I'm not sure I'd bother with the more expensive option. There's no avoiding it. Despite working with renowned audio brand KEF, the Nothing Headphone (1) just don't sound all that good out of the box. They're far too dark, and need significant work in the EQ to make them sound decent. I certainly wasn't a fan of the way they sounded, and it lost them a whole star and a half in their review. The Melomania P100 are one of the best-sounding pairs of headphones around — you'll have to spend hundreds more dollars to find something that sounds better. Harsh? Perhaps, but when you consider how the cheaper competition sound, you'll understand why. The Melomania P100 are one of the best-sounding pairs of headphones around — you'll have to spend hundreds more dollars to find something that sounds better. They are supremely well detailed, and the soundstage is extremely wide and involving. It places instruments very well, and makes for one of the best listening experiences you'll have this side of $450. At the end of the day, headphones are all about how they sound. ANC is important, and both are good at it, but it's really all about the sound. And the Cambridge Audio Melomania P100 just sound better. At the end of the day, it all comes down to what you value in a pair of headphones. But as far as I can tell, the Cambridge Audio smash the Nothing Headphone (1) in most metrics. Battery life, sound quality, price — Nothing leaves bloodied and bruised while Cambridge Audio shrugs off a volley of style points. For my money I'd save $60 and buy the Melomania P100. They're just a better pair of headphones. Follow Tom's Guide on Google News to get our up-to-date news, how-tos, and reviews in your feeds. Make sure to click the Follow button.

Nothing Headphone (1) review: Bringing the weird
Nothing Headphone (1) review: Bringing the weird

Tom's Guide

time18-07-2025

  • Business
  • Tom's Guide

Nothing Headphone (1) review: Bringing the weird

It's always difficult to know what to expect when a new manufacturer joins the headphones game. Which part of the package is going to stand out, which is going to need work for the next model? With Nothing and its new Headphone (1), things were slightly easier to foretell. Like the Oracle of Delphi, I could have told you that the headphones were going to look excellent. And they do — point one for the Oracle. I also could have told you they'd undercut the competition in price — and they do that too. Another point for the Oracle. What I couldn't have told you is how they were going to sound. Now that I've got them in my hands, I can tell you how they sound, and while the story is no Greek tragedy, it's not a shining tale of godly heroism, either: The Nothing Headphone (1) are treacherously close to being some of the best headphones, but they're going to require some work from you to adjust the EQ to your liking. And that's far easier said than done. The Nothing Headphone (1) have launched at a surprisingly compelling price for something that comes with so many flagship features. Here in the U.S. they undercut the Sony and Bose alternatives by a healthy $100 at $299, making them cheaper than both the Sony WH-1000XM5 and the Bose QuietComfort Ultra Headphones. And that's important in the grand scheme of things. They're aimed directly at the flagship models with comparable build, styling and features. That's an impressive package for such a saving — but things do get trickier for Nothing's new headphones when you start to consider some of the similarly priced competition. They've got to fight off Cambridge Audio's less expensive and sonically superior Melomania P100, for one. That's a tall order with the gaping void between the two in core sound. Then there's the Marshall Monitor III, which take the battery life claims of the Headphone (1) to school. So yes, they are a similarly specced but cheaper alternative to the flagship models, but there's still plenty of competition for the Nothing Headphone (1) in an arguably more well-stocked price bracket. Nothing has become well-known for its standout, transparent design. The Nothing Headphone (1) were never going to be an exception to the rule, and from the moment you pull them from their cardboard prison, you're treated to one of the most unique-looking and feeling pairs of headphones you can buy today. They're square, a bit like the AirPods Max, but flatter thanks to Nothing's cassette motif. The initial plane of the earcups is metal and feels great under the finger, and then the transparent panel that brings the Nothing house style sits on top. Under that clear panel is what looks like a cassette on each ear. Remember those? It looks like the designer at Nothing does, because there are constant references to audio gear of the past all over the place. They've got a retro futuristic style, and it's one that I really appreciate. Headphones should be fun, and that's something that Nothing has got very, very right. I imagine the design will be quite divisive, however. Not everyone will be interested in a pair of headphones that look quite so 'out-there', instead preferring the classic look of the competition. And that's ok — it's nice to have variety. The spice of life, as it were, is different-looking headphones. The design and its thick cushioning make for a fairly comfortable fit, although there are a couple of foibles to dampen the experience. The headband foam isn't the thickest in the world, and I found that after a couple of hours of wear, I could feel the plastic headband beneath. The earcups are overall comfortable too, but a word of warning for earring and stud wearers (like me): If you've got a cartilage piercing, I found that the headphones press down in just the wrong place. It's not initially uncomfortable or painful, but it is annoying. They also have a habit of pressing down on my lobes in such a way that my piercings there were disturbed. Again, more annoying than uncomfortable. So that they can battle better against the established options from Bose and Sony, Nothing has packed the Headphone (1) full of features. That means you can expect a form of head-tracked spatial audio on board, a solid app to change a range of settings, and even different wired listening modes that rely on both the headphone jack and USB-C ports. We'll start with the spatial audio implementation — and, as with so many other uses of the term, it's another custom thing that Nothing has used. In this case, it's not going to use Dolby Atmos Mixes brought from Amazon Music Unlimited or Apple Music, instead doing its own job to try and widen the soundstage. If you absolutely need your music to sound like it's coming from all around you it's fine. But in the long run, it serves more to thin out the already anemic mid-range, and completely obliterate any form of body that the sound once had. Head tracking is fine, but overall, a mode worth leaving in the 'off' position. You'll find that 'off' switch in the Nothing X app, the same one you'll have used for Nothing and CMF's earbuds. It's a simple application to use, with large buttons and well-labelled functions and features. Here, you'll be able to control the ANC level, change the way that the on-device physical controls work, and play with the settings. There's also a very strong EQ menu which you're going to have to become extremely intimate with should you choose to pick up a pair of the Headphone (1)s. I'll talk more about it later on, but for now I'll just say this — I'm glad that there's so much adjustment here, because the core sound is so imminently disappointing that it needs a lot of work from you, the person who bought them, to sound better. There's also a bass slider. It makes the headphones sound boomy, even at the lowest level. Don't touch it. No, don't you touch that dial. There's also a very strong EQ menu which you're going to have to become extremely intimate with. There are three different listening modes. The Bluetooth connection is 5.3, with support for LDAC and other hi-res codecs. It's good, and about what you'd expect from Bluetooth headphones. Then there are the two wired listening modes. The first is the 3.5mm headphone jack. That means you can listen from older devices, like an iPod. It's fine, although it still requires the headphones to be turned on and filled with battery juice for it to work. That's a shame. Once the headphones are dead, they're dead. Boo. Secondly, there's the USB-C listening mode, which lets you listen to hi-res tracks from Apple Music, Qobuz and Tidal. It's great! I'm not entirely sure that many people are going to notice a groundbreaking sonic difference given the internals aren't capable of such nuance, but it's a welcome addition to the cans. There are few things I hate in this world. Wasps. Mashed potato. Square pizza. Touch controls. So you can imagine how excited I was when I discovered that Nothing would be bringing physical controls to the Nothing Headphone (1). I was even more excited when I discovered how intuitive they are. Starting with the simple ones, there's a power switch on the bottom of the right earcup and a customizable button on the outer surface. Both are clicky and responsive, although the switch is perhaps a little small. It's the playback controls that are truly lovely, however. There's a volume roller thing which spins under the finger. It's an alternative to Apple's digital crown from the AirPods Max, and I love it. It clicks down to change ANC mode and play/pause the music as well. Underneath the volume roller there's what Nothing calls a paddle. It clicks forward and backward to skip tracks, and you can hold it to scroll through a track. Both controls are easily accessible and intuitive to use. There was no adjustment period here, just pure, rolly, clicky from one annoying issue. The sound that's piped into the headphones when you use the controls. The volume control clicks at an uncomfortable timbre, and the audio cues that tell you ANC is on and off are grating. It's a bit like nails on a chalkboard or someone rubbing some packing polystyrene. I'm not a fan and you can't turn them off. This is about as close to Sony and Bose as you're going to get if you're looking for solid noise canceling. I've been super impressed with the ANC of the Nothing Headphone (1) during my testing. It's got all the bells and whistles, including different ANC levels and even an adaptive mode that changes depending on the noise level of your environment. Play music and the outside world is all but completely silenced. In my small office space, I couldn't hear my fan at max level (it's really, really hot), the humming of my laptop, the sound of the fan outside or even the clacking of my keyboard — something that other ANC models often struggle with. If I tried really hard, I could defeat it — but what's the point of that? Taking the ANC outside gave me similar results. The bus was instantly calmer and more comfortable thanks to the headphones, with tire and engine noise silenced. There is one problem, however, and that's wind noise. The headphones struggle with blowy breezes more than some, as I found when I could hear the air from my fan and then the wind outside while I was on a walk. It's not massively distracting, but it is noticeable. And disappointing. I've found that the Headphone (1)'s call quality is almost the same amongst options at this price, but not quite up there in mic quality. The mic is uncommonly bad when compared to other options out there. My call partner complained that I sound like I was talking down a metal tube; not good. Things on my end were fine, thankfully — although you'll want to use the mic in your laptop for conference and work calls. The Nothing Headphone (1) are, apparently, tuned by one of my favorite audio brands: KEF. I love KEF. My speakers are KEF, my TV speakers want to be KEF, and my endgame HiFi contains a set of the brand's completely out-of-reach blade speakers. So you can imagine how I felt when I discovered that KEF would be behind the sound of the Nothing Headphone (1). Imagine my disappointment when I put the Headphone (1) on my head and discovered a sound signature that seemed counter to everything that I love about the brand. KEF is known for sonic analysis: High frequencies that are able to extract precise detail from a track and show you all the little bits you've been missing. The Nothing Headphone (1)s are…not that. My first listen showed me a pair of headphones that were mid-focused. With more listening, however, I noticed that there's a significant darkness thanks to an over-reliance on mid-bass, which swallows the highs and the mids completely. It's a restrictive soundstage, and it leaves music feeling distant and one-note. It's not horrible by any stretch of the imagination, but there are similarly priced headphones that sound much better out of the box. Thankfully, the EQ in the app is very strong, and lets you dial in the sound to your preferred listening curve. For better sound quality, I boosted the upper mids so that I can get more guitar and musical body, then lowered some of the mid-bass to get rid of some of the tonal darkness. The highs have been increased so that I can get more detail as well. It's worked well enough, although I suspect I will spend more time tinkering to get the sound I really want. As it stands, they now sound good, although there are still options out there that sound better, like the Cambridge Audio Melomania P100. The chainsaw guitars of Witchery in Legion require some of the upper-mid edge to sound as scary as they should, and after my adjustments, we're pretty much there. The dual guitars are fairly easy to separate throughout the brutal assault on your eardrums, but even after some adjustment to the lowest bass frequencies, the kick drum lacks a certain amount of 'oomph' that I look for. The vocals are well defined though, and after my high-range changes, the cymbals sound good and airy. It's cold and unforgiving, just as intended. TWICE's Strategy brings some decent low-end to the table, but some of the impact is lost at the very bottom. The vocals really shine, though, as the girls talk you through their titular strategy. The synths wobble smoothly, and every bell 'ting' is clear and concise. There's perhaps some control lacking in the very low stuff, but it's otherwise a good performance. Finally, Limp Bizkit bring the '90s with My Way. The mid-bass comes into its own, filling the soundscape with distorted bass guitar; Durst's slurred pseudo-singing is clear and well-defined, and the drums sound very good indeed. We're lacking some impact, again, but it's about as sludgy and filled with attitude as you'd hope. Nothing, where does that extra 45 hours worth of battery go when I turn the ANC on? The ANC is very good, but that's a gaping inconsistency that feels strange when the Sony and Bose options have far less difference between ANC on and off. The 80 hours of ANC off battery is very good, to be clear, but 35 hours with ANC on is about what you'd expect from the competition. Given how long they last with noise canceling off, it does feel like a shame that the battery isn't quite up there when it's on. Still, they've got decent battery life. My testing showed the battery life claims to be pretty much on the mark. After 8 hours of use I was down to about 70% battery, which is about what you'd expect. That's with volume at medium and with the ANC turned on. Just keep in mind that the overall battery life will vary depending on the set volume level, ANC level, and even the genre of music you're listening to. I'm torn. On the one hand, I really like the Nothing Headphone (1). They look excellent, and I'm genuinely excited to see something different in terms of design. I like how the price undercuts the likes of Sony and Bose while bringing comparable specs to the table, and I think it's important for upstarts to upset the established headphone norm. But there's a big sound-shaped issue that keeps me from whooping and hollering about the Headphone (1). EQ should be a nice extra to help you dial in your headphones to your preferred sound, not a fix for middling sound out of the box. It goes to show just how good a job Cambridge Audio did with the Melomania P100, mind you. In fact, I'd say you should probably look at those instead, if you don't mind leaving spatial audio behind. The Nothing Headphone (1) are a good pair of headphones, but their sonic downfall makes it tricky to recommend them over the competition. Instead, I can suggest you wait for the Nothing Headphone (2) to come out further down the line. If the sound is fixed, we're onto a surefire winner.

Nothing Headphone (1) review: A distinct vibe
Nothing Headphone (1) review: A distinct vibe

Mint

time18-07-2025

  • Mint

Nothing Headphone (1) review: A distinct vibe

It's barely been five years since its first product, but Nothing has quite the reputation for defying convention with its liberal use of a now-signature retro-transparent look. With the Headphone (1), its first over-the-ear wireless headphones, Nothing is confident these cans will find a place atop your crown, offbeat design notwithstanding. Yet, while Nothing's earbuds have so far been priced in the mid-range or lower, their first foray into wireless headphones lands at ₹21,999, which then goes up against the likes of Sony, Bose and Sonos. Is it enough to earn Nothing a place on the big-boys table, on its first outing? You bet. Design daring At first glance, these headphones look like little else one has seen over the years, a bit of a lovechild of Nothing's retro-cool design language with the milled aluminum Apple favours. With transparent cassette tape-like oval outer earcups sitting atop a squared off aluminum housing, the headphones are available in black or white colourways, both of which are eye-catching—but then again, may not be your thing if you prefer your headphones discreet. No complaints whatsoever with the build quality and finish on the aluminum and plastic elements, and the rather premium feel compares well against its price segment peers. All said, it's definitely a vibe. What's less divisive is how they feel in use, with the moderate clamping force, plush padding and the adjustable headband allowing for the headphones to be worn for extended durations without headphone fatigue. At 329g, they land in between the lighter Sony WH-1000XM5 (249g) and the slightly heavier AirPods Max (386g), and while I was certainly aware of the extra weight over the distinctively plastic Sony headphones, the extra weight didn't really bear down on me. When not in use, the headphones fold flat into a softshell case along with the bundled 3.5mm cable and a charging cable, both of which can be used to connect the device for wired, lossless audio. There's support for head tracking for spatial audio too, but in the few tracks I tested, it didn't really add much to the experience. Click of a button Not on my bingo card for 2025 headphones was how much Nothing leaned into good ol' physical buttons for the Headphone (1), opting away from the du jour taps and swipes found on the competition. Three very distinctive buttons, each with their own tactile response and purpose—a roller, a paddle, and a programmable button—and that's not counting the Bluetooth pairing button or the on/off switch at the bottom. The pill-shaped roller controls volume, plays/pauses your audio and toggles between three modes—noise canceling, transparency and off, while the paddle allows you to skip or scrub through tracks. The customizable button can be set to launch a voice assistant, use a particular equalizer preset, mute the mic, or if you're using this with the new Nothing Phone (3), 'channel hop" between different audio apps. It takes the slightest amount of time figuring out the nuances of each button, but once I started operating them by feel, I'm left wondering how I'll go back to the fiddly-in-comparison gesture controls of the next pair of headphones I have to test. Pairing the headphones to the Phone (3) was seamless, but the cans also support Google Fast Pair and Microsoft Swift Pair for quick pairing with Android and Windows devices, plus there's multipoint pairing for simultaneous Bluetooth connection to two devices. You'll want to use the Nothing X companion app to play around with the equalizer and the presets or choose which ANC mode and which Bluetooth codec—AAC, SBC or LDAC for higher resolution wireless audio—you'd want to use. Gamers will appreciate the low-lag modes, and there's on-head detection on the right earcup to automatically play/pause the music. Sound quality Now, when you pick up a pair of over-the-ear headphones, you're essentially willing to look past the convenience of wireless earbuds for better sound, better ANC, better battery life, better everything, essentially. It's safe to say that Nothing's collaboration with famed audio company KEF has paid off well in the first generation Headphone (1), as the headphones sound great right out of the box—clean highs, respectable bass, and mids that hold their own, with none of the frequencies overpowering each other—and that's before I even ventured towards the 8-band equalizer to tweak the sound signature to my preference. Bear in mind, while the bass has good attack, it doesn't have the sheer dominance of bass, as say the Sonys do, so you may want to play around with the bass enhancement setting to address that. The soundstage is immersive, the sound airy, and each instrument gets its own space to shine, and across genres, these headphones are a real bundle of fun to listen to, and some purists might even likely lean towards this pair over the segment peers. Active noise cancelation is respectable, and you get a decent amount of sound isolation courtesy the snug seal of the earpads, but it is at a level lower than the Sony WH1000-XM5 and the AirPod Max. Either way, battery life is great, delivering around 28-30 hours of battery life with music streaming over the higher-resolution LDAC codec and ANC turned on, and fast charging takes the battery to nearly half-full in 30 minutes. For a first-generation product, Nothing is certainly onto something with the Headphone (1). It competes impressively with the Sony and AirPods Max, the latter retailing at nearly thrice the price, while staying true to the stated goal of making something unique, away from the pack. Just one thing stands between you and owning one—the design—and if it's to your liking, Nothing's most expensive, most ambitious audio product is also one of its most compelling.

Nothing Launches Phone 3 and Headphone 1 in Dubai
Nothing Launches Phone 3 and Headphone 1 in Dubai

TECHx

time17-07-2025

  • Business
  • TECHx

Nothing Launches Phone 3 and Headphone 1 in Dubai

Home » Emerging technologies » Lifestyle tech » Nothing Launches Phone 3 and Headphone 1 in Dubai London-based technology company Nothing has officially announced the launch of its latest products, Nothing Phone (3) and Headphone (1). The event took place at the Museum of the Future in Dubai, marking a major moment in innovation and design for the brand. Nothing became one of the first smartphone companies to host a launch event at this iconic location. The event was held in collaboration with Creators HQ and attracted local, regional, and global media, along with top content creators from the Middle East. Against the museum's futuristic backdrop, Nothing showcased its commitment to pushing boundaries. Attendees explored how its new devices combine cutting-edge technology with bold, transparent design. Rishi Kishor Gupta, Regional Director of Nothing MEA, said the launch reflects the brand's values of innovation and creativity. He noted that Phone (3) and Headphone (1) offer more than just functionality they provide experiences that promote individuality and connection. Alia Al Hammadi, Deputy Chairperson of the UAE Government Media Office, commented on the UAE's appeal to global creators and businesses. She said the launch reaffirms the country's role as a creative and tech-driven hub. Abdulaziz AlJaziri, Deputy CEO of the Dubai Future Foundation, highlighted the UAE's leadership in future technologies. He stated that the event demonstrates the country's ability to attract global tech companies and foster innovation. Nothing introduced the following products: Nothing Phone (3): Features the new Glyph Matrix, a pro-grade camera, and Snapdragon® 8s Gen 4 performance. Features the new Glyph Matrix, a pro-grade camera, and Snapdragon® 8s Gen 4 performance. Headphone (1): Offers immersive sound engineered with KEF, tactile controls, and a unique transparent design. Live demonstrations showed the seamless integration of both devices into daily life. The launch aimed to redefine how users engage with technology. As part of its regional strategy, Nothing announced its exclusive #100Drops activation on 17 July at 7 PM at Sharaf DG, Dubai Mall. This drop will give early adopters a chance to purchase the new devices. Both products will be available in black and white. Open sales begin on 18 July 2025 across major retailers in the UAE and Saudi Arabia. Pricing details were revealed: Nothing Phone (3) 12GB+256GB: AED 2,999 / SAR 3,299 Nothing Phone (3) 16GB+512GB: AED 3,299 / SAR 3,699 Nothing Headphone (1): AED 999 / SAR 1,099 Nothing also announced a limited-time offer valid until 3 August 2025. Customers purchasing the 12GB/256GB variant of Phone (3) will receive a free upgrade to the 16GB/512GB model, along with complimentary Nothing Ear. The event highlighted the growing relevance of the UAE as a global hub for innovation, advanced technologies, and the creator economy.

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