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Invincible Vs Adds Fan-Favorite Battle Beast, and He's Not Holding Back
Invincible Vs Adds Fan-Favorite Battle Beast, and He's Not Holding Back

CNET

time25-07-2025

  • Entertainment
  • CNET

Invincible Vs Adds Fan-Favorite Battle Beast, and He's Not Holding Back

Invincible Vs is an upcoming tag-team fighting game first revealed back at the Xbox Games Showcase in June, and based on Robert Kirkman's Invincible comic and show. As San Diego Comic-Con is underway, it made sense for a new character to be revealed, and this one is quite the fighter. Battle Beast is the latest addition to the Invincible Vs roster. The big, blue barbarian cat is quite the brute with his mace. He does some brutal damage, causing blood to splatter everywhere. His super combo exemplifies his violent nature as he sends his opponent far into the sky only to smash them into the ground, creating a rain of blood that he revels in. Battle Beast joins the previously revealed characters for the game, including Invincible, Omni-Man, Atom Eve, Rex Splode, Bulletproof and two Viltrumites, Thula and Lucan. Invincible Vs is the first game from developer Quarter Up and published by Skybound Games. Quarter Up is a new studio, but members of the team created 2013's Killer Instinct. As a tag game, players will form a three-person team and battle against other teams in a similar style to the Marvel vs. Capcom series. Characters can unleash long, powerful combos and tag in other team members to extend them. Each fighter also has their own super combo to deal massive damage. The game takes place in Robert Kirkman's Invincible universe, so expect to see more characters from the show and comics. Kirkman revealed Battle Beast during his panel at Comic-Con on Thursday. There is an expected public demo of Invinbile Vs next month at the Evolution Championship Series on Aug. 1-3 in Las Vegas. The event brings the best fighting game players from around the globe to compete in various games. This event is also a time for new fighting games to be showcased, so it's likely that there will be playable versions for those in attendance, as well as a possible exhibition by pro players to show off the game. Invincible Vs will be released sometime in 2026 for PC and Xbox Series consoles.

Invincible Vs is like Mortal Kombat mixed with Killer Instinct
Invincible Vs is like Mortal Kombat mixed with Killer Instinct

Digital Trends

time10-06-2025

  • Entertainment
  • Digital Trends

Invincible Vs is like Mortal Kombat mixed with Killer Instinct

When I heard rumblings that a game based on Invincible was in the works, I had a fairly clear vision of what they would look like. I figure it would be some kind of superhero action-adventure game set somewhere in the comic book universe. I was absolutely not expecting a tag team brawler, but that's what we're getting with Invincible Vs. I'm very much okay with that after playing a few rounds for myself following the Xbox Games Showcase this past weekend. Invincible Vs aims to be a very approachable fighting game that can be as casual or hardcore as you want. Recommended Videos The idea here is simple: It's your basic 2D fighting game where players choose teams of three heroes that they can tag between on the fly. If Marvel vs. Capcom comes to mind when I say that, that's partially accurate, but there's a lot more to it than that. In fact, everything I'm about to describe will probably make a lot more sense to you when I tell you that the new studio developing it is largely made up of the devs who made Killer Instinct. The core combat has me juggling attacks and special on my four face buttons. I can perform grabs and counters by pressing different buttons together, keeping all the basics centralized to one place. I could pick up the basics of fighting very quickly, as the team built its combo system to be fairly approachable. For instance, if I just hammer my light attack, I'll perform an instant special of sorts. You don't have to memorize long combo strings to pull off something that looks cool. The complexity builds from there. On the right side of my controller, I can dash with the bumper. If I hop into the air and hold the right trigger, I can perform an even longer dash that more or less lets me fly for a moment. That movement system adds some superheroic action to the mix, as there's huge potential for sky high aerial combos and dodging here. The left side of the controller is all about weapons in partners. Holding the left trigger will tag a friend in, but pressing the bumper will send someone in for a mid-combo attack, not dissimilar to the way Mortal Kombat 1 and its Kameos work. Switching characters is important, because a fighter will essentially crash out if their combo meter gets too high. Tagging in a friend resets it, allowing them to create much longer chains. That might leave you worried that Invincible Vs is the kind of fighting game where you can get stuck in a never-ending juggle, but that's not the case. That's where the studio's Killer Instinct experience really shows. Blocking and countering are very important, as a big attack can be canceled out with the right timing. There's still some skill involved there, though, as players can get tricky with their attack timings, even hitting intentional fake outs that can cause an opponent to block too early and leave them vulnerable. There's a delicate balance between offense and defense here that leads to a lot of momentum shifts in fast-paced fights. And those brawls are brutal as hell too. Keeping in the spirit of the comic, Invincible Vs approaches Mortal Kombat levels of hyper violence. When a player hits a character that's at low health with a special attack that would kill them, it essentially turns into a fatality. I watched characters like Bulletproof get straight up beheaded by the likes of Atom Eve. Even the level I was playing on didn't make it out unscathed, as it deteriorated more and more with each round. This isn't a fighting game about friendly sparing between competitive friends; it's about people who really want to kill one another. After playing a few rounds and getting the hang of its tricks, I'm eager to get back in and see how much deeper it goes. It still feels a little more on the casual side to me, and I wonder how high its competitive ceiling will be in the long run, but I get the sense that there's more to the project. For instance, it seems like it will feature some form of story mode that features an original narrative set in the comic universe. If it can deliver that on top of strong brawling that calls both Mortal Kombat and Killer Instinct to mind, Skybound Games may just have a blood-soaked hit on its hands. Invincible Vs launches in 2026 for Xbox Series X/S and PC.

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