Latest news with #KingdomCome:Deliverance
Yahoo
03-03-2025
- Entertainment
- Yahoo
The 5 Best Easter Eggs to Find in Kingdom Come: Deliverance 2
Sometimes the fun in a game isn't just the play -- it's the hunt for all the references (and anachronisms) you can recognize. Kingdom Come: Deliverance 2, the popular and critically acclaimed open-world RPG set in medieval Bohemia and sequel to Kingdom Come: Deliverance, takes place in the 15th century and tries to be as historically accurate as it can -- players have to perform menial tasks, ranging from taking a bath to sleeping regularly (to avoid tiring), which can affect stamina and speech. But there are also plenty of contemporary references found in its world. Developer Warhorse Studios has a lot of territory to cover, and it appears it wanted to have a little fun by adding plenty of Easter eggs for players to enjoy. Here are the five best Easter eggs in Kingdom Come: Deliverance 2. In Elden Ring, there was a famous online player named "Let Me Solo Her," who helped players trying to beat Melania, one of the most difficult bosses in the game. As his name implies, players who summoned Let Me Solo Her to their game were supposed to sit back and let him defeat the boss on his own. Let Me Solo Her defeated Melania more than 2,000 times before he retired. To celebrate the famed player, Warhorse added a skeleton adorned with the player's trademark pot helmet and double swords. You can find it in a forest near the Woodcutter's Camp. In another reference, this time to a FromSoftware game, if you visit the eastern corner of the monastery's graveyard, under a guard tower, you'll be able to find a small fire with a sword buried in it. This references the bonfires found in Dark Souls, which use a sword embedded in a campfire to indicate important waypoints. Bethesda's Elder Scrolls V: Skyrim is still considered one of the best RPGs ever. It's also known as the basis of a popular meme spun by a guard who says he used to be an adventurer, but he took an arrow to the knee. When traveling the road to Kuttenberg from Devil's Den in KCD2, players will come across Karel Arrowhead, who unfortunately took an arrow to the head and scoffs at anyone complaining about taking an arrow to the knee. It appears someone at Warhorse Studios is a fan of the One Piece anime. There's a special helmet you can find, Luffy's straw hat, near a giant tree in the woods south of Kuttenberg and past the Charcoal Burners' Camp. It's an equipable item, but offers no real protection and will make players easier to spot by guards. Warhorse once again added a Harry Potter reference in its game as it did with the original Kingdom Come: Deliverance. This time it's a little more elaborate: It's a skeleton in a tree, mounted on a broom with a golden snitch in its mouth. Above the skeleton is a carriage, a reference to Harry Potter and the Chamber of Secrets when Harry and Ron drove a flying car into a tree. This skeleton can be found west of the Charcoal Burners' camp near Vidlak Pond. Kingdom Come: Deliverance 2 is out now for PC, PS5 and Xbox Series consoles.
Yahoo
03-03-2025
- Entertainment
- Yahoo
5 Games To Play After Kingdom Come: Deliverance 2
Kingdom Come: Deliverance 2 is a monolithic game that, for many, requires double or triple-digit hours to complete a single playthrough. With two considerable zones to explore, nearly 100 side-quests and activities, and main story missions that take hours to tackle apiece, it's a slog in some spots. You'll likely require a palette cleanser afterward, but a familiar one, and we have the perfect recommendations! Few open-world story-driven experiences compare to Red Dead Redemption 2. I will stand by the Wild West tale as one of the most perfect forms of entertainment. When you think about it (not too deeply), there are a lot of similarities between protagonists Henry and Arthur. They both ride horses, for example, and sometimes, they even fight bandits. But more importantly, it's a tale that sticks with you long after the credits roll—the type of experience you tell your non-gaming parents about at a family dinner. In my opinion, the Kingdom Come: Deliverance series' combat is one of the most challenging aspects. It's frantic, complex, occasionally rewarding, but primarily annoying. That said, if you can't get enough one-on-one combat against the NPC bandits and knights wandering the world of Bohemia in Kingdom Come: Deliverance 2, Mordhau proves an excellent battleground to refine your combat capabilities further. It offers a similar fighting style, with directional-based strikes, and since you're facing real-world players you can grow accustomed to frenzied fighting styles relatively fast. It's the most obvious choice when discussing what to play after Kingdom Come: Deliverance 2. If you have the time, finishing up or starting the first game will allow you to better understand the sequel's story, the world of medieval Bohemia, and the characters themselves, many of whom return for the sequel, such as Henry and Sir Hans Capon. All that said, KCD requires a significant investment, as it can take up to 100 hours to finish. I know, I know! Who didn't play the first game before beating the second? Me, it's me. Another title with similar combat, but a bit more depth than Mordhau,is Mount & Blade II: Bannerlord, the long-awaited action RPG from TaleWorlds Entertainment. With similar, albeit more forgiving, directional combat, Bannerlord thrusts you into a vast sandbox set in a fictional medieval land full of knights and lords, with trade caravans to raid and men and women to woo. It's the type of open-world experience that doesn't hold your hand, allowing you to craft a story and rise to legendary status. If you enjoy a game like Kingdom Come: Deliverance 2 because of its setting more than its gameplay, then Crusader Kings 3 offers a revisionist take on the medieval ages. You choose your noble house, build a dynasty, form alliances, gather troops, and send them to raid or conquer your neighbors, while making decisions in pop-up events that change the course of your life and your family. It's the perfect medieval game for those who prefer medieval times' strategy, romance, and politics more than the nitty-gritty Come: Deliverance 2 launched February 4 on PC, PlayStation 5, and Xbox Series X|S. It is a direct sequel to the first game, continuing the story of Henry as he explores Bohemia, finding his path in life following the devastation of his village. . For the latest news, Facebook, Twitter and Instagram.
Yahoo
13-02-2025
- Business
- Yahoo
Embracer misses quarterly profit forecast on higher costs, weak box office
By Jesus Calero (Reuters) - Swedish games developer Embracer's third-quarter operating profit came below market expectations on Thursday, as higher user acquisition costs in mobile games and weaker-than-expected box office performance weighed on results. WHY IT'S IMPORTANT Embracer, like other gaming groups, benefited from growing demand for video games during COVID-19 lockdowns, but has since been hit by development delays, falling demand and poor reception for some of its new titles. See for yourself — The Yodel is the go-to source for daily news, entertainment and feel-good stories. By signing up, you agree to our Terms and Privacy Policy. In recent years, Embracer has begun to divest some of its studios as part of restructuring efforts aimed at reducing costs and managing debt, and is charting a new course by splitting into three publicly traded entities. The Swedish group owns more than a hundred studios worldwide and is known for popular game franchises, such as Tomb Raider, The Lord of the Rings and Kingdom Come: Deliverance. KEY QUOTES "The industry is still in a consolidation phase where there are layoffs driven by lack of capital and new technology tools in efficiency progress... We will make sure we are adapting to the changes in the industry and consumer demands," CEO Lars Wingefors told Reuters. "Delays are always part of the industry, and we will give (games) more time if needed. For 'Kingdom Come: Deliverance II', for example, we delayed from releasing in November to now in February, and I think that three months gave a much more polished, bug-free experience for players", Wingefors added. BY THE NUMBERS The owner of the Tomb Raider franchise said its adjusted operating profit fell 11% to 1.18 billion Swedish crowns ($109.05 million) in the quarter through December, lagging analysts' forecast of 1.73 billion crowns seen in a company-provided consensus. Embracer's PC/Console games segment fell 23% to 2.6 billion crowns from 3.38 billion a year ago. Looking into the upcoming three financial years, Embracer said it has 10 AAA games under development, of which eight are from internal studios and two from external studios. ($1 = 10.8210 Swedish crowns)


Reuters
13-02-2025
- Business
- Reuters
Embracer misses quarterly profit forecast on higher costs, weak box office
Feb 13 (Reuters) - Swedish games developer Embracer's ( opens new tab third-quarter operating profit came below market expectations on Thursday, as higher user acquisition costs in mobile games and weaker-than-expected box office performance weighed on results. WHY IT'S IMPORTANT Embracer, like other gaming groups, benefited from growing demand for video games during COVID-19 lockdowns, but has since been hit by development delays, falling demand and poor reception for some of its new titles. In recent years, Embracer has begun to divest some of its studios as part of restructuring efforts aimed at reducing costs and managing debt, and is charting a new course by splitting into three publicly traded entities. The Swedish group owns more than a hundred studios worldwide and is known for popular game franchises, such as Tomb Raider, The Lord of the Rings and Kingdom Come: Deliverance. KEY QUOTES "The industry is still in a consolidation phase where there are layoffs driven by lack of capital and new technology tools in efficiency progress... We will make sure we are adapting to the changes in the industry and consumer demands," CEO Lars Wingefors told Reuters. "Delays are always part of the industry, and we will give (games) more time if needed. For 'Kingdom Come: Deliverance II', for example, we delayed from releasing in November to now in February, and I think that three months gave a much more polished, bug-free experience for players", Wingefors added. BY THE NUMBERS The owner of the Tomb Raider franchise said its adjusted operating profit fell 11% to 1.18 billion Swedish crowns ($109.05 million) in the quarter through December, lagging analysts' forecast of 1.73 billion crowns seen in a company-provided consensus, opens new tab. Embracer's PC/Console games segment fell 23% to 2.6 billion crowns from 3.38 billion a year ago. Looking into the upcoming three financial years, Embracer said it has 10 AAA games under development, of which eight are from internal studios and two from external studios. ($1 = 10.8210 Swedish crowns)


BBC News
10-02-2025
- Entertainment
- BBC News
Kingdom Come: Deliverance 2: A mammoth acting challenge
You'll often hear about actors and the role of a lifetime, but for Tom McKay and Luke Dale it's especially the past nine years they've dedicated most of their working lives to two video games - Kingdom Come: Deliverance (KCD) and its together, the scripts for the role-playing epics set in 15th Century Bohemia run to more than three million pages and thousands of thought that KCD 2, which came out last week, could be the longest video game script ever actors spoke to BBC Newsbeat about what it was like to be part of such a huge project and working with the game's controversial director. The original KCD was something of a slow-burn sleeper hit. Its review scores were respectable when it released in 2018 but it wasn't universally it found a passionate fanbase in the months and years afterwards and the appetite for a sequel 2 arrived to positive reviews and sold one million copies within 48 hours of sequel follows the story of Tom's character Henry of Skalitz, a blacksmith's son turned knight, and Luke's character, the impulsive Sir Hans a sprawling, open-ended game that allows players to carve their own path through means it's possible to find important characters or items outside of the storylines that revolve around them, and the game will respond to these variable something the game's developers have to account for, and something that Tom in particular, as the main playable character, needs to act out over and over again with subtle differences each meant hundreds of hours of studio time and repeat trips to Prague, where developer Warhorse Studios is says it was "one of the most amazing and unusual acting challenges" he's faced."You would kind of go down one channel of a decision and then come halfway back up and go down another one and then maybe all the way back up to the beginning and back down," he says."And that's not an acting challenge that you ever would have in TV or film." The video games industry is secretive, and both Tom and Luke spent three years under a non-disclosure agreement as they made the second game."It was almost like working for GCHQ or something," says Tom, referring to the British intelligence agency."You couldn't talk to anyone about it and people in the studio couldn't even talk to their partners in some cases about what they were doing." Tom says he would occasionally bump into fans of the game when he was working on other projects, and would have to dodge the question when they grilled him about a says it was more difficult when he bumped into fans of the game in the Czech Republic, where the game is celebrated as a national success they asked why he was spending so much time in Prague, Tom admits he had to bend the truth a little."I'd be like: 'I just love Prague. And I come here very often for lots of holidays," he says. Luke says many fans "gave up hope" that a sequel was on the way, given the six-year gap between the two when the new game was revealed, he says, there was "this incredible reception and everyone went absolutely crazy".It also reignited an online discourse that had erupted around the release of the original Vávra, the co-founder and creative director of Warhorse, is a regular poster on social media and is quick to answer defended the first KCD, when it was criticised for its lack of diversity, as being historically accurate to the time and location of its setting, although there is not universal agreement about the time he also made public statements against perceived attempts to force diversity into games, saying his upbringing in communist Czechoslovakia had made him an opponent of "censorship in the name of good intentions".This won him supporters among the so-called Gamergate movement, which emerged online in 2014 and is widely seen as a backlash against attempts to make gaming more celebrated Vávra for his outspoken, uncompromising approach. But as the release of KCD 2 approached some of those voices turned against him as it emerged that the sequel features a black character and a gay love scene that can play out if players make certain decisions. "I think it's quite a quite an interesting thing that's happened," says Luke."With the first game there was a backlash from a more left-wing mentality and then there's been something of a backlash this time around from the right-wing mentality."Both Luke and Tom, having spent the days after KCD 2's release meeting fans, say they believe the complaints are from an unrepresentative minority. "It's a really good barometer of the distortion between online interaction and real world interaction," says Tom."We did nine hours and it didn't come up once."Luke adds: "I think to be honest with you, the people that are true big fans of gaming and this game aren't bothered about that sort of stuff. "It seems to be people that are really politically involved and they care very much about politics and not gaming and they've just used this as a weapon, but they're not necessarily into gaming." Both actors praise Vávra for his "forensic understanding" of his vision for the points out that, although the director had the final say, many people were involved with making the game."So you do the scene and you've got three four different people coming over to you," says Luke. "Can you do that? Can you just be aware of this? "Me and Tom are like: 'OK can we distill this down?'"And Daniel is really good at helping us to do that because it's his brainchild and he knows exactly what he wants every time."Aside from their relationship with their boss, the other question is whether the co-stars also get on after all that time together."Definitely," says Tom."There's something really organic about spending that amount of time together. "So you kind of get that friendship for free."Luke adds: "It is like putting on a really comfortable pair of clothes."Which is ironic because in the motion capture studio you're literally wearing head-to-toe lycra." Listen to Newsbeat live at 12:45 and 17:45 weekdays - or listen back here.