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Mleiha Club celebrates Laser Run achievers
Mleiha Club celebrates Laser Run achievers

Sharjah 24

time08-05-2025

  • Sport
  • Sharjah 24

Mleiha Club celebrates Laser Run achievers

The ceremony was held at the club's headquarters, in the presence of His Excellency Mohammed Sultan Al Khasouni, Chairman of the Board of Directors of Mleiha Cultural and Sports Club; Dr Huda Abdul Rahman Al Matroushi, President of the UAE Modern Pentathlon Federation; His Excellency Rashid Al Mahyan, Chairman of the Parents' Council in the Central Region; members of the club's board of directors; and the players' parents. Acknowledgment of leadership support His Excellency Mohammed Sultan Al Khasouni expressed his deepest gratitude and appreciation to His Highness Sheikh Dr Sultan bin Mohammed Al Qasimi, Supreme Council Member and Ruler of Sharjah, for his unlimited and continuous support for the emirate's clubs and players, which has contributed to outstanding sporting achievements and raised the UAE's flag in international forums. A historic first for Mleiha Club In statements to Sharjah 24, Al Khasouni explained that the achievement made by the club's players, representing the national Laser Run team, is the club's first international accomplishment. The players won two gold medals, a silver medal, and a bronze medal, a source of pride for the clubs in the Central Region and the Mleiha area. Gratitude to sponsors and sports authorities The Chairman of the Mleiha Cultural and Sports Club thanked the Sharjah Sports Council for its sponsorship and support of the club, and the UAE Modern Pentathlon Federation for its commendable efforts in raising the level of players and the sport of Laser Run.

12th edition of NAS Sports Tournament returns with exciting new competition
12th edition of NAS Sports Tournament returns with exciting new competition

Gulf Today

time26-02-2025

  • Sport
  • Gulf Today

12th edition of NAS Sports Tournament returns with exciting new competition

As the 12th edition of the Nad Al Sheba Sports Tournament approaches, the organizing committee has completed preparations for the launch of the largest sports event of its kind. Launched and sponsored by Sheikh Hamdan Bin Mohammed Bin Rashid Al Maktoum, Crown Prince of Dubai, Deputy Prime Minister, and Minister of Defence, the tournament is held annually during the holy month of Ramadan at the Nad Al Sheba Sports Complex. It is conducted under the directives of Sheikh Mansour Bin Mohammed Bin Rashid Al Maktoum, Chairman of the Dubai Sports Council, under the slogan "Limitless Capabilities." The organizing committee announced that registrations for the tug-of-war, jiu-jitsu, and obstacle course championships will close on Thursday. March 2 will be the final date for registering players in the volleyball championship, while registration for the running race and badminton championship will continue until March 3. Registration for the shooting and running championship (Laser Run) will remain open until March 7, and registration for the cycling race will continue until March 9. The organizing committee has approved the venues for the tournaments included in this year's competition schedule. The main hall at the iconic Nad Al Sheba Complex will host the volleyball, jiu-jitsu, fencing, and shooting with running (Laser Run) championships, along with the wheelchair basketball final. The padel championship will be held in an adjacent hall at the same complex. The running race will take place at the Meydan Racecourse, and the cycling race will be held on Meydan Street and various areas of Mohammed bin Rashid City. The tug-of-war and obstacle course championships will take place at the specially set-up obstacle course, while the badminton championship will be held inside the Nad Al Sheba Sports Complex. The Laser Run Shooting Championship is a new addition to the Nad Al Sheba Tournament and will be held for the first time as part of the competition schedule on Monday and Tuesday, corresponding to the 10th and 11th of Ramadan, 2025. Participation in the tournament is open to all ages, from citizens, residents, and GCC nationals, males and females, aged 7 to 69 years. Participation is available individually, and the competition involves laser pistol shooting combined with running over specific distances, across 10 categories. Starting with the under-9 and under-11 categories, participants will shoot twice with both hands at a distance of 5 meters and run 300 meters twice. In the under-13 category, shooting is done three times at 5 meters, and running occurs three times for 300 meters. In categories for under-15, 17, 19, 29, 39, 49, and 59 years old, shooting will vary between 2 to 4 times at distances ranging from 5 to 10 meters, with running distances ranging from 600 meters, completed between two to five times. Judging will be based on the regulations of the UAE Modern Pentathlon Federation. The winner will be the participant who crosses the finish line in the shortest time with no legal violations. Tadawi Healthcare Group, a leading healthcare institution in the UAE, confirmed its pride in sponsoring the Nad Al Sheba Sports Tournament 2025. Marwan Ibrahim Haji Nasser, Chairman and CEO of Tadawi Healthcare Group in Dubai, stated, "We at Tadawi Healthcare Group are proud to be part of the Nad Al Sheba Sports Tournament 2025, which has become a proud milestone in the sports agenda of the Emirate of Dubai." 'Our sponsorship of the tournament for the fifth consecutive year reflects our commitment to promoting sports as a healthy lifestyle and fostering a culture of physical activity within the community. This aligns with our vision of providing a healthy and sustainable environment for all," Haji Nasser added. 'This tournament is a distinguished platform that brings together athletes from various categories and promotes the values of determination, discipline, and challenge—values that align with our approach to providing integrated healthcare that focuses on improving the quality of life. Through this sponsorship, we aim to contribute to supporting community and sports initiatives that help build a healthier and happier society," he emphasized.

48 hours to go until the start of the Nad Al Sheba Sports Tournament
48 hours to go until the start of the Nad Al Sheba Sports Tournament

Emirates 24/7

time26-02-2025

  • Sport
  • Emirates 24/7

48 hours to go until the start of the Nad Al Sheba Sports Tournament

Organizing Committee completes preparations for launch of the largest tournament of its kind Indoor halls and tracks ready to receive thousands of athletes in 11 tournaments This year's 12th edition to include Shooting and Running (Laser Run) Championship Marwan Ibrahim Haji: We are proud to sponsor the Nad Al Sheba Tournament to promote sports and support healthy living in the community With the 12th edition of the "Nad Al Sheba Sports Tournament" fast approaching, the Organizing Committee has completed its preparations for the launch of the largest sports tournament of its kind. Launched and sponsored by His Highness Sheikh Hamdan bin Mohammed bin Rashid Al Maktoum, Crown Prince of Dubai, Deputy Prime Minister and Minister of Defense, the event is held annually during the holy month of Ramadan, at the Nad Al Sheba Sports Complex, under the directives of His Highness Sheikh Mansour bin Mohammed bin Rashid Al Maktoum, Chairman of the Dubai Sports Council, under the slogan "Limitless Capabilities". The Organizing Committee announced the closure of registration today (Thursday, February 27) for participating in the tug-of-war, jiu-jitsu and obstacle course championships. March 2 will also be the last date for registering players to participate in the volleyball championship, while registration for the running race and badminton championship will continue until March 3. Registration for the shooting and running championship (Laser Run) will continue until March 7, and registration for the cycling race will continue until March 9. All registrations are being done through the approved electronic system for the tournament through the official website until March 18, 2025. The Organizing Committee approved the venues and sites for the tournaments included in the competition schedule this year. The main hall at the imposing Nad Al Sheba Complex will host the volleyball, jiu-jitsu, fencing and shooting with running (Laser Run) championships, and the wheelchair basketball final, while the padel championship will be held in the adjacent hall at the same complex. The running race will be held at the Meydan Racecourse, and the cycling race will be held on Meydan Street and various areas of Mohammed bin Rashid City. The tug-of-war and obstacle course championships will be held at the specially set-up Obstacles course, while the Badminton Championship will be inside the Nad Al Sheba Sports Complex. New Addition The Laser Run Shooting Championship is a new addition to the Nad Al Sheba Tournament, as it will be held for the first time as part of the tournament's competition schedule, on Monday and Tuesday, corresponding to 10 and 11 Ramadan 2025. Participation in this tournament is open to all ages for citizens, residents and GCC citizens, males and females, from the age of 7 to 69 years. Participation is available for individuals only, and the competition is through laser pistol shooting with running for specific distances, within 10 categories, starting with under 9 and 11 year olds, in which shooting is done twice with both hands at a distance of 5 meters, and running twice for a distance of 300 meters. In the under 13 years category, shooting will be done three times at a distance of 5 meters, and running three times for a distance of 300 meters, and in the under 15, 17, 19, 29, 39, 49 and 59 years old categories, shooting will vary between 2 to 4 times for distances between 5 to 10 meters, and running for a distance of 600 meters from two to five times. The judging will be done according to the regulations of the Emirates Modern Pentathlon Federation, and the winner of the race will be the one who can cross the finish line in the shortest time with no legal violation recorded against him. Proud association for Tadawi Healthcare Group The Tadawi Healthcare Group, the leading healthcare institution in the UAE, confirmed its pride in sponsoring the Nad Al Sheba Sports Tournament 2025, the most prominent sporting event during the holy month of Ramadan, which embodies the spirit of sports competition and community communication. Marwan Ibrahim Haji Nasser, Chairman and CEO of Tadawi Healthcare Group in Dubai, said: 'We at Tadawi Healthcare Group are proud to be part of the Nad Al Sheba Sports Tournament 2025, which has become a proud milestone in the sports agenda of the Emirate of Dubai.' 'Our sponsorship of the tournament for the fifth consecutive year stems from our commitment to promoting sports as a healthy lifestyle and establishing a culture of physical activity within the community, in line with our vision of providing a healthy and sustainable environment for all,' Haji Nasser added. 'This tournament is a distinguished platform that brings together athletes from different categories, and promotes the values ​​of determination, discipline and challenge, which are values ​​that are in line with our approach to providing integrated healthcare that focuses on improving the quality of life. Through this sponsorship, we seek to contribute to supporting community and sports initiatives that contribute to building a healthier and happier society, he stressed. 'We look forward to this ongoing partnership over the course of 5 years to be an additional step towards enhancing the role of sports in people's lives, and we affirm our permanent commitment to supporting events that promote health and physical fitness in society,' he concluded. Follow Emirates 24|7 on Google News.

Seven Major International Sports Federations Gather – The New Blueprint for Virtual & Simulated Sports is Mapped Out
Seven Major International Sports Federations Gather – The New Blueprint for Virtual & Simulated Sports is Mapped Out

Yahoo

time24-02-2025

  • Sport
  • Yahoo

Seven Major International Sports Federations Gather – The New Blueprint for Virtual & Simulated Sports is Mapped Out

Shenzhen, China, Feb. 24, 2025 (GLOBE NEWSWIRE) -- On February 16, Tencent E-sports kicked off 'Empower Esports Worldwide Series - China Stop' in Shenzhen. In recent years, with esports making its way into the Asian Games and the Olympics, the development and exploration of virtual/simulated sports has become a key topic of global interest. To this end, a parallel conference titled 'Workshop: Virtual & Simulated Sports' was specially organized as part of the Series, bringing together seven leading international sports federations and representatives from software and hardware developers. This marked the largest multi-party exchange between international sports organizations in recent years, focused on discussing the development trends of international esports and virtual sports, sharing frontier virtual/simulated sports technologies and forecasting future industry trends and growth. Virtual and Simulated Sports from the Perspective of International Sports Federations With a shared understanding of the trends in digital sports, seven major international sports federations, including Union Internationale de Pentathlon Moderne, Badminton World Federation, and Union Cycliste Internationale, gathered at this forum. During the 'Virtual & Simulated Sports from the Perspective of International Sports Federations' panel discussion, several guests concentrated on virtual and simulated sports in the Olympic Esports Games, exploring the latest advancements in sports digitization and collectively envisioning a digital future. Panel Discussion: Virtual and Simulated Sports from the Perspective of International Sports Federations During the discussion, Shiny Fang, UIPM Secretary General, shared the rationale behind the federation's earlier launch of the Laser Run simulation sports game: 'Our development of the Laser Run simulation game was driven by a focus on accessibility and scalability. The low-cost, low-barrier-to-entry nature of digital sports games makes them accessible to more people.' She further stated that the advancement of sports requires the adoption of new technologies. She hopes to enhance the training outcomes of professional athletes through the development of digital sports technologies, and to increase the global impact of modern pentathlon. In the future, modern pentathlon will actively introduce innovative digital transformation technologies to boost public participation, while ensuring the inclusivity, competitiveness, and balance of the events. Shiny Fang, UIPM Secretary General As one of the pioneering international sports federations to invest in virtual sports, Myungwon Lee, WT Marketing & Broadcasting Assistant Manager, shared progress in the use of sensors, live streaming platforms, and other advancements in Taekwondo. He remarked, 'Taekwondo welcomes participants of all ages, and virtual Taekwondo provides opportunities to compete across different platforms. The development of virtual Taekwondo is not intended to replace tradition, but rather to become an integral part of the competition, making the event accessible to a wider group of participants.' He also mentioned that World Taekwondo has begun featuring celebrities in virtual Taekwondo, with many dojos now offering online services. He expressed his hope that the future development of virtual Taekwondo will preserve the essence of the sport, with both real and virtual forms complementing and supplementing each other, further enhancing the accessibility of the sport. Myungwon Lee, WT Marketing & Broadcasting Assistant Manager Rodrigo Pacheco Carrillo, BWF Marketing Manager, noted, 'The impact of esports in Asia has made us aware that esports and gaming are key forms of streaming consumption. This inspired us to combine esports with traditional badminton competitions, with the goal of allowing more people to experience the joy of badminton. Since badminton requires a large venue and there is currently a shortage of related game IP and commercial profit models, the development of virtual badminton remains in its early stages.' He stated that, in anticipation of emerging technologies, the Badminton World Federation will take practical conditions into account and initially prioritize building its online image, and then progressively enhance the virtual and simulated sports ecosystems. Rodrigo Pacheco Carrillo, BWF Marketing Manager Azat Myradov, IWF Representative, believes that weightlifting is a sport with high physical and technical demands, as well as a high barrier to entry. The development of virtual and simulated sports can help weightlifting attract a broader group of participants. The integration of VR, AR, and AI can effectively enhance training performance, reduce injury rates, and provide athletes and fans with a richer interactive experience. He also pointed out that from the perspective of weightlifting, the development of virtual and simulated sports faces unique challenges and needs to be integrated with scientific fields such as physical simulation, haptic technology, motion tracking, artificial intelligence, and biomechanics. The integration of weightlifting and virtual sports can provide a holistic strategy for the all-round development of sports to benefit athletes, fans, and all stakeholders. Azat Myradov, IWF Representative Initiating Technical Exchanges - Software and Hardware Developers Share Their Achievements in Digital Sports Innovations in related software and hardware technologies are generating stronger momentum for the development of virtual and simulated sports, while also bringing new growth opportunities to the sports industry. During the conference, expert representatives from Refract, Muniu Tech, Magene, Sweat Tech, FITGMR, and TENCENT-IEG gathered to share their new explorations in frontier virtual technology. Drawing from various technical fields, they provided in-depth analyses of how technology can empower related events and facilitate the accelerated growth of virtual and simulated sports, while exploring additional areas of application. Ng Chong Geng, Director of Refract, explained how XR technology can be used to transform real-world Taekwondo and boxing into virtual sports competitions, reconfigure their competitive ecosystems, reduce the risk of injuries, expand participation, and promote the integration of virtual sports with esports events. Lianying Ji, CTO of Muniu Tech, outlined how sensor technology, as the core component of virtual and simulated sports, is already being utilized in TGL virtual esports and golf event innovations. He believes that using real, reliable data to drive the integration of traditional sports with smart technology will continuously expand the boundaries of sports in the future, allowing technology to deliver an alluring competition experience to users beyond imagination. Iona, Business Director of Magene, mentioned that Magene pioneered the launch of China's first smart cycling trainer and app. They also partnered with professional events, such as the Tour de France and the Tour of Qinghai Lake, to integrate virtual sports with traditional competitions, driving the digital transformation of cycling sports. Zhiling Qiu, CEO of Sweat Tech, shared insights on the technical practices in their virtual rowing project. Since they began exploring online training, they have gradually discovered a new direction for the development of virtual sports. He also mentioned that he hopes to use virtual technology to overcome the pain points of traditional sports, such as weather constraints, steep learning curves, and high risk of injury, making it possible for more people to take part in high-level events while offering professional athletes immersive training and data management tools. Kristin Anderson, CEO of FITGMR, emphasized that FITGMR firmly believes esports can serve as a catalyst for improving global health trends. With esports now recognized by the International Olympic Committee as an Olympic sport, FITGMR sees enormous potential in promoting healthy gaming. There are already esports athletes working on improving their training performance through FITGMR, with many providing feedback that they've achieved better results in competitions thanks to FITGMR's support. Henri Wen, Interactive Experience Product Specialist at TENCENT-IEG, stated that virtual technology is driving new demand, and Tencent has already accumulated extensive experience in related technologies. For instance, Tencent has collaborated with the Dunhuang Academy to digitally recreate Dunhuang Cave 285 at a 1:1 scale. Virtual technology is not just the future of gaming, it is also changing the way we interact with the world. Tencent hopes to leverage its accumulated expertise in virtual technology to create new experiences for more industries. With ongoing advancements in digital technology and the rapid growth of the global sports industry, virtual and simulated sports are also becoming a new area of exploration in digital sports as new ecosystems, orders, and opportunities take shape. Technologies derived from esports, game engine capabilities, and various gaming technologies are fueling the development of numerous industries, including autonomous driving, industrial manufacturing, film and television, and cultural preservation. These applications and scenarios, a well as digital solutions in areas such as content development, also have the potential to be deeply integrated into the sports competition landscape in the future, providing support for the development of event organization, audience experience, and athlete management. Looking ahead, Tencent E-sports will keep promoting technology sharing, exchange and collaboration, joining forces with more global partners to explore the future of digital sports. CONTACT: Yi Longwan tencentesports at

Seven Major International Sports Federations Gather – The New Blueprint for Virtual & Simulated Sports is Mapped Out
Seven Major International Sports Federations Gather – The New Blueprint for Virtual & Simulated Sports is Mapped Out

Associated Press

time24-02-2025

  • Sport
  • Associated Press

Seven Major International Sports Federations Gather – The New Blueprint for Virtual & Simulated Sports is Mapped Out

On February 16, Tencent E-sports kicked off 'Empower Esports Worldwide Series - China Stop' in Shenzhen. In recent years, with esports making its way into the Asian Games and the Olympics, the development and exploration of virtual/simulated sports has become a key topic of global interest. To this end, a parallel conference titled 'Workshop: Virtual & Simulated Sports' was specially organized as part of the Series, bringing together seven leading international sports federations and representatives from software and hardware developers. This marked the largest multi-party exchange between international sports organizations in recent years, focused on discussing the development trends of international esports and virtual sports, sharing frontier virtual/simulated sports technologies and forecasting future industry trends and growth. Virtual and Simulated Sports from the Perspective of International Sports Federations With a shared understanding of the trends in digital sports, seven major international sports federations, including Union Internationale de Pentathlon Moderne, Badminton World Federation, and Union Cycliste Internationale, gathered at this forum. During the 'Virtual & Simulated Sports from the Perspective of International Sports Federations' panel discussion, several guests concentrated on virtual and simulated sports in the Olympic Esports Games, exploring the latest advancements in sports digitization and collectively envisioning a digital future. During the discussion, Shiny Fang, UIPM Secretary General, shared the rationale behind the federation's earlier launch of the Laser Run simulation sports game: 'Our development of the Laser Run simulation game was driven by a focus on accessibility and scalability. The low-cost, low-barrier-to-entry nature of digital sports games makes them accessible to more people.' She further stated that the advancement of sports requires the adoption of new technologies. She hopes to enhance the training outcomes of professional athletes through the development of digital sports technologies, and to increase the global impact of modern pentathlon. In the future, modern pentathlon will actively introduce innovative digital transformation technologies to boost public participation, while ensuring the inclusivity, competitiveness, and balance of the events. As one of the pioneering international sports federations to invest in virtual sports, Myungwon Lee, WT Marketing & Broadcasting Assistant Manager, shared progress in the use of sensors, live streaming platforms, and other advancements in Taekwondo. He remarked, 'Taekwondo welcomes participants of all ages, and virtual Taekwondo provides opportunities to compete across different platforms. The development of virtual Taekwondo is not intended to replace tradition, but rather to become an integral part of the competition, making the event accessible to a wider group of participants.' He also mentioned that World Taekwondo has begun featuring celebrities in virtual Taekwondo, with many dojos now offering online services. He expressed his hope that the future development of virtual Taekwondo will preserve the essence of the sport, with both real and virtual forms complementing and supplementing each other, further enhancing the accessibility of the sport. Rodrigo Pacheco Carrillo, BWF Marketing Manager, noted, 'The impact of esports in Asia has made us aware that esports and gaming are key forms of streaming consumption. This inspired us to combine esports with traditional badminton competitions, with the goal of allowing more people to experience the joy of badminton. Since badminton requires a large venue and there is currently a shortage of related game IP and commercial profit models, the development of virtual badminton remains in its early stages.' He stated that, in anticipation of emerging technologies, the Badminton World Federation will take practical conditions into account and initially prioritize building its online image, and then progressively enhance the virtual and simulated sports ecosystems. Azat Myradov, IWF Representative, believes that weightlifting is a sport with high physical and technical demands, as well as a high barrier to entry. The development of virtual and simulated sports can help weightlifting attract a broader group of participants. The integration of VR, AR, and AI can effectively enhance training performance, reduce injury rates, and provide athletes and fans with a richer interactive experience. He also pointed out that from the perspective of weightlifting, the development of virtual and simulated sports faces unique challenges and needs to be integrated with scientific fields such as physical simulation, haptic technology, motion tracking, artificial intelligence, and biomechanics. The integration of weightlifting and virtual sports can provide a holistic strategy for the all-round development of sports to benefit athletes, fans, and all stakeholders. Initiating Technical Exchanges - Software and Hardware Developers Share Their Achievements in Digital Sports Innovations in related software and hardware technologies are generating stronger momentum for the development of virtual and simulated sports, while also bringing new growth opportunities to the sports industry. During the conference, expert representatives from Refract, Muniu Tech, Magene, Sweat Tech, FITGMR, and TENCENT-IEG gathered to share their new explorations in frontier virtual technology. Drawing from various technical fields, they provided in-depth analyses of how technology can empower related events and facilitate the accelerated growth of virtual and simulated sports, while exploring additional areas of application. Ng Chong Geng, Director of Refract, explained how XR technology can be used to transform real-world Taekwondo and boxing into virtual sports competitions, reconfigure their competitive ecosystems, reduce the risk of injuries, expand participation, and promote the integration of virtual sports with esports events. Lianying Ji, CTO of Muniu Tech, outlined how sensor technology, as the core component of virtual and simulated sports, is already being utilized in TGL virtual esports and golf event innovations. He believes that using real, reliable data to drive the integration of traditional sports with smart technology will continuously expand the boundaries of sports in the future, allowing technology to deliver an alluring competition experience to users beyond imagination. Iona, Business Director of Magene, mentioned that Magene pioneered the launch of China's first smart cycling trainer and app. They also partnered with professional events, such as the Tour de France and the Tour of Qinghai Lake, to integrate virtual sports with traditional competitions, driving the digital transformation of cycling sports. Zhiling Qiu, CEO of Sweat Tech, shared insights on the technical practices in their virtual rowing project. Since they began exploring online training, they have gradually discovered a new direction for the development of virtual sports. He also mentioned that he hopes to use virtual technology to overcome the pain points of traditional sports, such as weather constraints, steep learning curves, and high risk of injury, making it possible for more people to take part in high-level events while offering professional athletes immersive training and data management tools. Kristin Anderson, CEO of FITGMR, emphasized that FITGMR firmly believes esports can serve as a catalyst for improving global health trends. With esports now recognized by the International Olympic Committee as an Olympic sport, FITGMR sees enormous potential in promoting healthy gaming. There are already esports athletes working on improving their training performance through FITGMR, with many providing feedback that they've achieved better results in competitions thanks to FITGMR's support. Henri Wen, Interactive Experience Product Specialist at TENCENT-IEG, stated that virtual technology is driving new demand, and Tencent has already accumulated extensive experience in related technologies. For instance, Tencent has collaborated with the Dunhuang Academy to digitally recreate Dunhuang Cave 285 at a 1:1 scale. Virtual technology is not just the future of gaming, it is also changing the way we interact with the world. Tencent hopes to leverage its accumulated expertise in virtual technology to create new experiences for more industries. With ongoing advancements in digital technology and the rapid growth of the global sports industry, virtual and simulated sports are also becoming a new area of exploration in digital sports as new ecosystems, orders, and opportunities take shape. Technologies derived from esports, game engine capabilities, and various gaming technologies are fueling the development of numerous industries, including autonomous driving, industrial manufacturing, film and television, and cultural preservation. These applications and scenarios, a well as digital solutions in areas such as content development, also have the potential to be deeply integrated into the sports competition landscape in the future, providing support for the development of event organization, audience experience, and athlete management. Looking ahead, Tencent E-sports will keep promoting technology sharing, exchange and collaboration, joining forces with more global partners to explore the future of digital sports. Country: China

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