Latest news with #MetalGearSolid3:SnakeEater


Geek Culture
15-05-2025
- Entertainment
- Geek Culture
Hideo Kojima Shares Wild 'Forgetting Game' Idea Where Characters Lose Abilities As Real-World Time Passes
Hideo Kojima, the eccentric game designer and mind behind the Metal Gear Solid franchise and Death Stranding , has shared a couple of ideas for games that incorporate the passage of time in real life in their gameplay systems, and they are unsurprisingly wild. Speaking on episode 17 of his Japanese radio podcast KOJI10, Kojima spoke on how he used such time-related mechanics in past games, also revealing some intriguing unused concepts, including one scrapped from his upcoming sequel, Death Stranding 2: On The Beach . The End in Metal Gear Solid 3: Snake Eater Reflecting on his past experiences, Kojima brought up two examples seen in 2004's Metal Gear Solid 3: Snake Eater . Firstly, food acquired in the game would start to go bad after a player leaves it in their inventory for a few real-world days, making the protagonist Snake sick if eaten. The second, notably more iconic example would be the boss fight with The End, an elderly sniper. This battle was made infamous when the game launched, as players soon figured out that they could use the system clock to easily beat the otherwise difficult boss, and that by waiting a full week and then loading their mid-battle save, a cutscene would play showing The End dying of old age. For Death Stranding 2: On The Beach , Kojima revealed that he wanted to use a similar time system, albeit in a smaller scale, although plans were eventually scrapped during development. 'I've thought about having characters' hair grow in games. Originally in Death Stranding 2 , I was going to have Sam's beard gradually grow out over time, and the player would have to shave it. If they didn't, Sam would end up looking unkempt,' he explained. 'However, as Norman Reedus is a big star, I didn't want to make him look uncool!' Still, the director has bold plans in store for potential projects, outlining a few game concepts which incorporate the passage of time as a major mechanic. First up, he mentions an idea of a game with a character that ages as time goes on. 'It starts out with the player being born, you're a child, and then gradually over time you become an adult. In the game, you fight various enemies. If you keep playing the game, you will become a 70 or 80-year-old man. However, at this age, you will be weaker, and your eyesight will worsen. When you are a teenager, you'll be able to run faster, but by the time you reach 60, you'll slow down a bit.' he described, outlining a game that sounds similar to 2021's Sifu but with real-time ageing, although he joked that no one would buy such a game. His second idea, on the other hand, sounds much more intriguing as it flips the script, with Kojima proposing a 'forgetting game'. In this concept, the game's playable character will slowly start to forget important information or lose skills if players take too long a break in between play sessions, gradually forgetting 'how to fire their gun or what their job is'. This system would also eventually build up until a player is completely unable to move, essentially forcing a player to get through it as quickly as possible, or take extended time off to play it. As wild as this sounds, the concept would make for an interesting change of pace in today's age of bloated maps and copy-pasted ideas, and definitely falls in line with the director's wacky repertoire. And who knows? Maybe Kojima would actually follow through and experiment with such mechanics in his future games, but in the meantime, Kojima fans can look forward to his next mind-bending adventure when Death Stranding 2: On The Beach releases on 26 June for the PS5. Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying. Death Stranding Hideo Kojima Metal Gear Solid
Yahoo
27-03-2025
- Entertainment
- Yahoo
Metal Gear Solid Snake Eater Remake Will Fix One Of The Most Annoying Features Of The Original
I'm just gonna level with ya'll, I didn't think much of Metal Gear Solid 3: Snake Eater in 2004. But a new look at an improved gameplay feature in the upcoming remake, Metal Gear Solid Delta, might just be enough to convert this jaded fan who's convinced the series peaked at Sons of Liberty. In a 12-second clip, Naked Snake can be seen swapping his camo from a foresty look to something more suitable for an urban environment in record time. It's way faster and less cumbersome-looking than the camo-swapping of the original. Check it out: Hell yeah, that's a whole three seconds to swap camo with an in-game menu that looks pretty snappy. The original required you to pause the game, then select 'camouflage' from a menu, then select 'face' or 'uniform' before choosing your desired pattern. As I said earlier, at best I feel sorta 'meh' about MGS3; the menu-diving the original demands of you to swap camo, eat anything, and treat your wounds is one of its biggest offenders in my opinion (alongside the boring, self-indulgent story and that god awful song). I found it very hard to stay engaged in the action when the game made me sort through menu screens so often, despite the camo being a genuinely neat idea. Metal Gear Solid 4: Guns of the Patriots notably eschewed the whole eating and wound-healing stuff (for the better). It would keep the camo, though. And since it took place many decades after MGS3, there was a sci-fi twist on it that made things much smoother. In MGS4, Old Snake could just lean against almost any wall and absorb the texture via his nifty OctoCamo which, it turns out, was inspired by the natural camouflage abilities of real-life octopi. The natural ability of octopi was also referenced in MGS4 via the game's opening faux TV ads. While some of us might be a little skeptical of this post-Kojima MGS future we're entering with Delta, it's nice to see Konami looking for opportunities to improve existing aspects of the game. Here's hoping eating and wound-healing will be just as speedy in the remake, which arrives on PS5, Xbox Series X/S, and PC on August 28, 2025. . For the latest news, Facebook, Twitter and Instagram.
Yahoo
20-02-2025
- Entertainment
- Yahoo
Metal Gear Solid Delta: Snake Eater is a full remake because it has to "stand strong enough on its own merits for new players to enjoy"
When you buy through links on our articles, Future and its syndication partners may earn a commission. During last night's PlayStation State of Play, the release date for Metal Gear Solid Delta: Snake Eater was confirmed. Producer Noriaki Okamura also shares some insights into how the decision to fully remake the game came about. "We've heard from many, many fans that they want to see the Metal Gear series back in action," Okamura writes on a PlayStation blog post. Metal Gear is a legendary series, but it's been ten years since the last numbered entry, so the team noticed there were "more and more players who had never played a Metal Gear game, or even heard of one." That realization is what led to the decision to remake Metal Gear Solid 3: Snake Eater rather than just remaster the 2004 game with more modern graphics. "We just didn't think it would be satisfying to play if that was the only update," Okamura explains. "So in the end we remade nearly all the animations, and found ways to refresh almost every facet of the game, as well as fully realizing elements that were held back by technical limitations at the time of the original." A 21-year-old game with modern graphics but PS2-era animations would have looked very uncanny, so I think the decision to do a full remake makes sense. But for those of you worried that this won't be the Snake Eater you know and love, Okamura has already thought of that. "We knew that not only would this remake need to satisfy Metal Gear fans, it would also have to stand strong enough on its own merits for new players to enjoy," he writes. "We decided to take the approach of modernizing the gameplay only where it was really needed, and otherwise preserve the original experience of the game as faithfully as possible." Metal Gear Solid Delta: Snake Eater comes out August 28, 2025 on PS5, Xbox Series X, and PC. Pre-orders are live now and some versions of the game come with bonuses such as additional uniforms for Snake to wear and some masks for him to utilize. If you can't wait until August, check out all the video game release dates for the year to see what's coming sooner.
Yahoo
08-02-2025
- Entertainment
- Yahoo
Switch 2 Price Speculation, A First Look At The Next Battlefield, And More Of The Week's Top News
Our next official look at the Switch 2 is still a few months off, but that hasn't stopped folks from speculating about its price, or obsessing over the details we may have gleaned about the packaging its games will come in. Elsewhere, EA gave us a (very brief!) first look at the next Battlefield and shared details on how folks can play it early, and the release date for the remake of Metal Gear Solid 3: Snake Eater was prematurely revealed. Read on for these stories and more. EA has pulled back the curtain on the next mainline entry in its long-running Battlefield franchise, explaining a new development plan involving four different studios, as well as a new way for players to hop in early to provide feedback on what the teams are making. - Zack Zwiezen Read More When Switch cases arrived back in 2017, they looked comically unnecessary. The SD cards the games were installed on were tiny while the plastic surrounding them was exponentially bigger. Most cases didn't even come with anything else inside. I've enjoyed collecting them but they were a huge waste. According to a new leak, the Switch 2 cases might be even worse. - Ethan Gach Read More The Switch 2 currently faces three big questions following its January reveal: how powerful is it, what games will it have, and what will it cost? Nintendo was asked about that last one in its latest earnings call, and while the company's president remained cagey, he also said Nintendo will continue to take its reputation for affordability into account when determining the final price, which some experts predict will be $400. - Ethan Gach Read More This year marks the 20th anniversary of 2K Games. Normally we don't celebrate publisher birthdays, but we'll make an exception this time as 2K Games is honoring the milestone with a big sale on Steam that has one particularly noteworthy offer: a package that includes 20 games for $20. Is this an incredible deal? Maybe. - Zack Zwiezen Read More Fans have been speculating about PC gaming mouse-like functionality for the Switch 2 ever since optical sensors appeared in leaks last month. Nintendo then teased the feature in the new Switch's reveal trailer shortly after. Now the potential game-changer has been all but officially announced thanks to a new patent breaking down how the Joy-Con mouse functionality will work. - Ethan Gach Read More Warhammer 40,000: Space Marine 2 received multiple 2024 Game Awards nominations and sold over five million copies. But its makers say the visually impressive old-school-feeling sci-fi shooter cost only a quarter of what's needed to make most big-budget AAA blockbusters. Developed by Saber Interactive, the company's CEO, Matt Karch, thinks this model is the future. - Ethan Gach Read More 2K Games has fired 31st Union president Michael Condrey after the studio's long-awaited online multiplayer game Project Ethos was revealed last fall to little fanfare or apparent player interest, according to two sources familiar with the studio. The project's fate is now unclear, although 2K, which is publishing Borderlands 4 and Mafia: The Old Country later this year, says it remains 'very committed' to both Project Ethos and the studio behind it. - Ethan Gach Read More When information is leaked by nefarious means, companies open a firehose of takedown notices to try to regain control. It's always a bit disappointing that they don't do the same when the leak's coming from inside the house. Such is the case for Metal Gear Solid Delta: Snake Eater, after Sony seemingly accidentally uploaded a trailer that contains the release date straight to the front page of your PS5. Konami, send angry threats to Sony! - John Walker Read More Have you ever come across an Early Access game on Steam, decided it looked pretty cool and downloaded it, only to realize it was kind of busted and never getting updated again? It's long been a topic among PC players, and Valve now has a new tool to hopefully reduce such occurrences. A warning on Steam pages for Early Access games will now tell prospective buyers how long it's been since the game was last updated. - Ethan Gach Read More There's a lot we still don't know about the Switch 2, but one sure bet is that it will sell like bonkers when it first launches. If there are any initial shortages whatsoever, scalpers will be looking to flip the new console on eBay and other sites for hundreds over the asking price. Nintendo says it's making preparations to try to avoid the Switch 2 being the latest casualty of the modern online pre-order hellscape. - Ethan Gach Read More For the latest news, Facebook, Twitter and Instagram.