Latest news with #Mikami
Yahoo
24-04-2025
- General
- Yahoo
Lei season is approaching, hereʻs how to make your own
HONOLULU (KHON2) – With May Day, Mother's Day and graduation season fast approaching, the demand for fresh flower lei is on the rise. To help celebrate sustainably, the Board of Water Supply is encouraging residents to turn to their own gardens and use xeric (drought-tolerant) plants to create beautiful, water-wise lei. Sheri Mikami, Community Relations Specialist with the Board of Water Supply, shared how using xeric plants can help conserve outdoor water use by 30% or more. Many of these plants are already popular in traditional Hawaiian lei making, including plumeria, stephanotis, crown flower, song of India, and ti leaf. 'These plants are not only beautiful and resilient, but many are perfect for lei making,' Mikami explained. 'For example, I used a succulent vine with heart-shaped flower buds that open in the sun and close at night. It's a great groundcover, loves full sun, and can even grow indoors.' Mikami demonstrated several lei styles during the segment: A succulent flower lei, strung with bright pink buds A double stephanotis lei, made by stringing flowers from the side for added fullness A song of India lei, braided with softened leaves and raffia A haku lei, crafted by braiding softened ti leaves with raffia and adding non-wilting foliage and flowers According to Mikami, making a simple lei doesn't require many supplies. For a basic 40-inch lei, she recommends using 100 inches of thread or string, scissors, clippers, a lei needle, and about 50 to 75 flowers. The thread should be doubled over with room to tie at each end. For lei poʻo she suggests using raffia or ti leaves, along with durable leaves and flowers that won't wilt easily. For more step-by-step guidance, residents can view the Board of Water Supply's DIY lei-making workshop available on their website Workshops – Board of Water Supply. By using water-wise plants and crafting their own leis, residents can celebrate upcoming holidays with both beauty and sustainability. Copyright 2025 Nexstar Media, Inc. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed.
Yahoo
13-03-2025
- Entertainment
- Yahoo
Devil May Cry and Bayonetta veteran Hideki Kamiya is still leaning on Resident Evil creator Shinji Mikami's wisdom at new studio Clovers: "I have always made decisions based on his teachings"
When you buy through links on our articles, Future and its syndication partners may earn a commission. Following his departure from Platinum Games, Hideki Kamiya announced his new studio, 'Clovers,' back in December at The Game Awards 2024, alongside the news that the studio would be teaming up with Capcom to release a follow-up to the cult classic Okami. During Kamiya's original tenure at Capcom, he worked closely with Resident Evil creator Shinji Mikami at Capcom Production Studio 4, which resulted in him directing Resident Evil 2 and the original version of Resident Evil 4 – which turned into Devil May Cry. Despite the two not having been under the same roof since Mikami finished work on Vanquish in 2010, Kamiya still uses the Resident Evil creator as a source of inspiration years later. Speaking to Game*Spark (translated by Automaton Media), Kamiya says that Mikami's teachings from his time at Capcom directly impact how he teaches his staff today. "I don't tell the staff, 'This is what Mikami-san would say,' every step of the way," he says. "But in the course of developing games up to now, I have always made decisions based on his teachings, and I have shared them with the production team. "Back then, we used to call what Mikami taught us the 'spirit of the 4th.'" Kamiya says, adding, "The reason I left PlatinumGames was because the company's way of thinking was gradually shifting towards a modern model of game development that doesn't place importance on the creators' individuality," presumably referencing Platinum's shift to live-service titles like Babylon's Fall (with Kamiya's Project G.G. allegedly being turned into a live-service title during development). Kamiya felt so strongly about this that he didn't care if leaving Platinum marked the end of his creating games, saying, "even if it meant the end of my career as a creator, I couldn't allow myself to kill my soul in order to work in an environment that I didn't agree with." The Mikami-led Capcom Production Studio 4 was a bastion of creativity at Capcom, giving us the likes of Resident Evil, Devil May Cry, and Killer 7, and this is something that has followed Kamiya throughout his career. Clover Studio – despite only sticking around for three years – made the wild trio of Viewtiful Joe, Okami, and God Hand. The name Clover Studio was an abbreviation of 'creativity lover,' with Kamiya taking that one step (or three steps) further with Clovers, which the director says stands for "Creativity," "Challenge," "Craftsmanship," and "our 4th C…" on the Clovers being happy to leave Platinum Games in the past, Kamiya recently said he would love to take another crack at making the canceled Microsoft collab, Scalebound.


Arab News
10-02-2025
- Business
- Arab News
Japanese gaming expert sees potential in Saudi industry
RIYADH: Saudi Arabia is an important market for Japanese video game producers, who could tailor their games to appeal to the region, according to one expert. Koji Mikami, a professor at the Tokyo University of Technology who specializes in gaming technology, spoke about the Saudi industry's potential during an event in Riyadh on Monday. 'In my opinion, Saudi Arabian gamers love high-quality games and are willing to invest in premium gaming experiences,' he said. Mikami emphasized that Saudi gamers' spending power makes the region a valuable market for Japanese game studios. 'I believe Saudi Arabia has bigger potential than other regions, and I hope Japanese game studios will develop games tailored for the Saudi market,' he added. The comments were made at a seminar hosted on Monday by the Federation of Saudi Chambers in collaboration with the Japan Cooperation Center for the Middle East. The event, part of the Saudi-Japan Vision 2030 initiative, explored market trends, gaming technologies, and potential partnerships between the two nations. With Saudi Arabia rapidly becoming a global hub for gaming and esports, the seminar underscored the potential for Japanese developers to invest in the Kingdom's booming industry. Crown Prince Mohammed bin Salman is famously a keen gamer, and according to PwC, 67 percent of the population — or 23.5 million people — share his hobby. The Kingdom is also investing $38 billion into the gaming industry through the Public Investment Fund. Discussions at the event highlighted Saudi Arabia's gaming market growth, with increasing investments in game development, esports, and localization. The event also touched on opportunities for collaboration between Saudi and Japanese gaming companies in areas such as co-developing new IPs, technology exchange, and industry partnerships. The event concluded with a panel discussion on the future of gaming, emphasizing the importance of knowledge-sharing, innovation, and cross-border partnerships to advance the industry. Speakers reinforced Saudi Arabia's commitment to developing a sustainable and tech-driven gaming ecosystem, aligned with Vision 2030 objectives.