logo
#

Latest news with #NintendoCo

Nintendo Has a Shrewd Plan for Selling the Switch 2 in Japan
Nintendo Has a Shrewd Plan for Selling the Switch 2 in Japan

Bloomberg

time2 days ago

  • Business
  • Bloomberg

Nintendo Has a Shrewd Plan for Selling the Switch 2 in Japan

Nintendo Co. is making an unusual move with its Switch 2 distribution in Japan: It's setting wholesale prices so retailers can earn more from each sale. Store operators will be able to make a gross margin of about 5% on each Switch 2 sold, higher than the informal industry standard of roughly 2%, according to people familiar with the plan. The decision will help bolster domestic retailers and ensure the new console is given prominent placement at outlets across the country, the people said, asking not to be named as the information is private.

Morgan Stanley Reaffirms Their Hold Rating on Nintendo Co (NTDOF)
Morgan Stanley Reaffirms Their Hold Rating on Nintendo Co (NTDOF)

Business Insider

time3 days ago

  • Business
  • Business Insider

Morgan Stanley Reaffirms Their Hold Rating on Nintendo Co (NTDOF)

Morgan Stanley analyst Masahiro Ono maintained a Hold rating on Nintendo Co (NTDOF – Research Report) on May 29 and set a price target of Yen12,500.00. Confident Investing Starts Here: Easily unpack a company's performance with TipRanks' new KPI Data for smart investment decisions Receive undervalued, market resilient stocks right to your inbox with TipRanks' Smart Value Newsletter According to TipRanks, Ono is an analyst with an average return of -6.5% and a 50.00% success rate. Nintendo Co has an analyst consensus of Moderate Buy, with a price target consensus of $88.53. The company has a one-year high of $90.74 and a one-year low of $45.52. Currently, Nintendo Co has an average volume of 8,078.

CLSA Reaffirms Their Sell Rating on Nintendo Co (NTDOF)
CLSA Reaffirms Their Sell Rating on Nintendo Co (NTDOF)

Business Insider

time3 days ago

  • Business
  • Business Insider

CLSA Reaffirms Their Sell Rating on Nintendo Co (NTDOF)

In a report released yesterday, Jay Defibaugh from CLSA maintained a Sell rating on Nintendo Co (NTDOF – Research Report), with a price target of Yen8,600.00. Confident Investing Starts Here: Easily unpack a company's performance with TipRanks' new KPI Data for smart investment decisions Receive undervalued, market resilient stocks right to your inbox with TipRanks' Smart Value Newsletter According to TipRanks, Defibaugh is ranked #8060 out of 9552 analysts. Currently, the analyst consensus on Nintendo Co is a Moderate Buy with an average price target of $88.53.

Nintendo, Online Marketplace Operators Join Hands to Prevent Scalping of Switch 2, Craze for New Video Game Console Going Wild Before Release
Nintendo, Online Marketplace Operators Join Hands to Prevent Scalping of Switch 2, Craze for New Video Game Console Going Wild Before Release

Yomiuri Shimbun

time28-05-2025

  • Business
  • Yomiuri Shimbun

Nintendo, Online Marketplace Operators Join Hands to Prevent Scalping of Switch 2, Craze for New Video Game Console Going Wild Before Release

Courtesy of Nintendo Co. The new video game console of a Nintendo Switch 2 from Nintendo Co. Nintendo Co. will cooperate with three major e-commerce companies — Mercari, Inc., LY Corp. and Rakuten Group, Inc. — in an effort to prevent scalping of Nintendo's new home video game console Nintendo Switch 2, which will go on sale on June 5, at their online marketplaces, Nintendo officials said Tuesday. Switch 2 is the first new video game console to be released from Nintendo in eight years, with a recommended selling price of ¥49,980, including tax. Nintendo Switch 2 is already red-hot in popularity as those wishing to buy the console have inundated Nintendo's and electronic retailer's advance lottery sales sites with applications. There are concerns that once the console has gone on sale, fraudulent activities, such as unauthorized resale on online marketplaces, may become rampant. Nintendo will cooperate with the three companies in alerting users and requesting the removal of products listed against their sales guidelines from their online marketplaces. 'We'd like to prevent unauthorized listing of Nintendo products [on online marketplaces], including the Nintendo Switch 2,' a Nintendo employee in charge said.

Mobile games turn into boom-or-bust industry as spending rises
Mobile games turn into boom-or-bust industry as spending rises

The Star

time14-05-2025

  • Entertainment
  • The Star

Mobile games turn into boom-or-bust industry as spending rises

The most profitable and downloaded games for the year were almost all long-lived mobile titles – less than US$4bil (RM17.26bil) of the total US$65.7bil (RM283.46bil) spending came from games actually released in 2024. — Unsplash Mobile gamers ramped up their spending by 4% last year even as the number of downloads and new releases fell, highlighting the narrowing of the industry to a handful of huge titles that dominate users' time. New hits took less time than ever to reach their first US$1mil (RM4.31mil) in revenue – 106 days – but competition from evergreen titles meant there were fewer of those standouts than before, according to Appfigures data. Only 399 new games achieved that threshold, and there were 43% fewer games released overall in 2024, the researchers said. The games industry is struggling to develop a sustainable economic model, with many publishers and studios in recent times cancelling projects and cutting staff after the pandemic-driven boom in entertainment faded. The surging cost to develop and promote new titles has dampened investment and pushed console makers Nintendo Co and Microsoft Corp to announce the first US$80 (RM345) retail games. On mobile, Tencent Holdings Ltd earned roughly four times as much as the second biggest publisher in 2024, Monopoly Go! creator Scopely Inc, with longtime favorites Honor Of Kings and Peacekeeper Elite in the top four highest global earners. The most profitable and downloaded games for the year were almost all long-lived mobile titles – less than US$4bil (RM17.26bil) of the total US$65.7bil (RM283.46bil) spending came from games actually released in 2024. Among those, eight came from Chinese developers, including Mihoyo Co's Zenless Zone Zero , and two from Japan. Appfigures researchers said developers seeking a slice of the industry are fighting to retain existing players and recruit new ones. One strategy is to use cross-promotional work and other forms of entertainment. "Collaborations between mobile games and major IP from TV and movies to comics and fashion are nothing new. But in online multiplayer and live service games they shine, boosting both player acquisition and spending,' according to the Appfigures report. "Monetisation through branded events has grown more sophisticated over time and is now a core strategy in top titles.' American gamers were once again among the world's most valuable, as they spent an average of US$6.43 (RM27.74) per download, across iPhone and Android devices, more than four times the global average of US$1.52 (RM6.56) per download. Both figures increased by 11%, underscoring the underlying trend of increased spending. – Bloomberg

DOWNLOAD THE APP

Get Started Now: Download the App

Ready to dive into the world of global news and events? Download our app today from your preferred app store and start exploring.
app-storeplay-store