Latest news with #Okami


Geek Culture
13-05-2025
- Entertainment
- Geek Culture
'Devil May Cry' Creator Open To Remaking First Game
Hideki Kamiya, creator and director of Capcom's classic hack-and-slash game franchise Devil May Cry, has expressed his interest in remaking the first game in the series, acknowledging that the ageing 2001 original will benefit from modern game design. Kamiya, who entered a new partnership with Capcom in December last year after leaving the studio in 2006, was responding to fan questions during the latest episode of his YouTube show when he was asked how he might approach a remake of the first Devil May Cry game. 'As for a remake, of course I'd love to do that,' he said (as translated by Video Games Chronicle). 'I usually don't replay my own games after release, and Devil May Cry is no exception. But once in a while, I catch gameplay clips and think, 'yeah, this really does feel like a 24-year-old game design.'' 'With today's technology and game design approach, of course, I'd want to remake it from the ground up. If that ever happens… well, I don't think seriously unless it's really happening, so right now, I don't have anything in mind. But if the time comes, I'll come up with something. That's what I do!' he added, 'So Capcom, leave it to me! Also, let me handle Viewtiful Joe too!' Kamiya directed the first Devil May Cry title, with the series going on to receive five major instalments between 2001 to 2019. He would then go on to work at PlatinumGames, before leaving in 2023 to form a new studio Clovers, which is currently working with Capcom for an Okami sequel revealed during last year's Game Awards. As for the Devil May Cry franchise, nothing new has been announced yet since 2019's Devil May Cry 5 , although the series did receive a boost in popularity thanks to Netflix's animated adaptation, which premiered on 3 April and landed a second season just one week after its release. Kevin is a reformed PC Master Race gamer with a penchant for franchise 'duds' like Darksiders III and Dead Space 3 . He has made it his life-long mission to play every single major game release – lest his wallet dies trying. Capcom Devil May Cry Hideki Kamiya
Yahoo
13-03-2025
- Entertainment
- Yahoo
Devil May Cry and Bayonetta veteran Hideki Kamiya is still leaning on Resident Evil creator Shinji Mikami's wisdom at new studio Clovers: "I have always made decisions based on his teachings"
When you buy through links on our articles, Future and its syndication partners may earn a commission. Following his departure from Platinum Games, Hideki Kamiya announced his new studio, 'Clovers,' back in December at The Game Awards 2024, alongside the news that the studio would be teaming up with Capcom to release a follow-up to the cult classic Okami. During Kamiya's original tenure at Capcom, he worked closely with Resident Evil creator Shinji Mikami at Capcom Production Studio 4, which resulted in him directing Resident Evil 2 and the original version of Resident Evil 4 – which turned into Devil May Cry. Despite the two not having been under the same roof since Mikami finished work on Vanquish in 2010, Kamiya still uses the Resident Evil creator as a source of inspiration years later. Speaking to Game*Spark (translated by Automaton Media), Kamiya says that Mikami's teachings from his time at Capcom directly impact how he teaches his staff today. "I don't tell the staff, 'This is what Mikami-san would say,' every step of the way," he says. "But in the course of developing games up to now, I have always made decisions based on his teachings, and I have shared them with the production team. "Back then, we used to call what Mikami taught us the 'spirit of the 4th.'" Kamiya says, adding, "The reason I left PlatinumGames was because the company's way of thinking was gradually shifting towards a modern model of game development that doesn't place importance on the creators' individuality," presumably referencing Platinum's shift to live-service titles like Babylon's Fall (with Kamiya's Project G.G. allegedly being turned into a live-service title during development). Kamiya felt so strongly about this that he didn't care if leaving Platinum marked the end of his creating games, saying, "even if it meant the end of my career as a creator, I couldn't allow myself to kill my soul in order to work in an environment that I didn't agree with." The Mikami-led Capcom Production Studio 4 was a bastion of creativity at Capcom, giving us the likes of Resident Evil, Devil May Cry, and Killer 7, and this is something that has followed Kamiya throughout his career. Clover Studio – despite only sticking around for three years – made the wild trio of Viewtiful Joe, Okami, and God Hand. The name Clover Studio was an abbreviation of 'creativity lover,' with Kamiya taking that one step (or three steps) further with Clovers, which the director says stands for "Creativity," "Challenge," "Craftsmanship," and "our 4th C…" on the Clovers being happy to leave Platinum Games in the past, Kamiya recently said he would love to take another crack at making the canceled Microsoft collab, Scalebound.
Yahoo
14-02-2025
- Entertainment
- Yahoo
Okami 2: 7 Small Details We Now Know About The Mysterious Sequel To A PS2 Cult Classic
Okami 2 was one of the most surprising game reveals ever, as evidenced by the fact that host Geoff Keighley almost broke into tears when talking about it at The Game Awards 2024. But there's still a ton we don't know about the sequel to the beloved PlayStation 2 cult hit, including its official title. That's starting to change now, however, as director Hideki Kamiya and the rest of the team in charge of development open up about the highly anticipated project. In a new interview with IGN, Kamiya and others laid out what fans of the 2006 game can expect from this follow-up two decades later. The original Okami let players control the goddess of the sun, Amaterasu, in the form of a white wolf with magical ink abilities who sets out to free a vibrant, painterly countryside from demonic curses. It was inspired by The Legend of Zelda but looked and played unlike anything else at the time. Despite critical acclaim and a 2010 successor for the DS called Okamiden, Capcom eventually abandoned the franchise, seemingly due to poor sales. So why return to the beautiful world of Okami all these years later, especially when big publishers appear more focused than ever on blockbuster games that sell millions of copies? We learned the answer to 'why now?' and some other important questions in IGN's profile of the upcoming game: Capcom wanted to bring Okami back but was waiting until Kamiya was available again (he worked at Platinum Games until 2023) The team is using the RE Engine that all major Capcom games have been adopting in order to realize 'Kamiya-san's artistic dreams for this project' The sequel will be a direct continuation of the first game's story, which Kamiya said he always felt was left unfinished (that's Amaterasu in the reveal teaser) Despite being announced last December, the Okami sequel has only just begun development In talking about updating the control scheme of the original game, Kamiya said he wants 'people of all ages to be able to enjoy it,' even if they aren't hardcore gamers Okami has sold better than many people think: across ports and the HD remaster, the sales are currently at 4.6 million Kamiya isn't the only veteran of the original game working on it. Kiyohiko Sakata heads up Capcom partner studio Heart Machine Games, which handled the HD port Kamiya and the rest of those involved in Okami 2 didn't go into much more detail beyond that, either because they're waiting to reveal it later or, since it's still so early in development, they don't actually know themselves. It remains unclear just how big of a budget and launch the game will have, but one thing Capcom has proven in recent years is that even smaller releases, at least relative to a Monster Hunter Wilds or Resident Evil 7, can still deliver something exceptionally special. That's how I felt about 2024's Kunitsu-Gami: Path of the Goddess, a gorgeous action strategy game with a streamlined focus on its core mechanics. While some may have a desire for Okami to now be realized in a sprawling open world full of characters to meet and secrets to discover, akin to how Zelda has evolved in recent years, I'd love to see the sequel stay more focused and not become too burdened with modern AAA expectations and bloat. It might also be the only way we see Okami 2 come out a few years from now, rather than being made to wait over half a decade for a sequel many of us have already been dreaming of across multiple console generations. . For the latest news, Facebook, Twitter and Instagram.